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SniperWoreConverse posted:Androids should have been invulnerable to brainsucking though gently caress that Androids are basically immune to brainsuckers. The headcrabs ignore them.
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# ? Jun 4, 2015 22:05 |
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# ? Jun 8, 2024 06:12 |
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Drifter posted:Oh god, I forgot about the two turn movement thing. Yeah, you're absolutely right. But I think that's part of the environmental challenge to the game, no? Sacrifice between free movement and safety and et cetera. They've mentioned something about waypoints, and I'm pretty sure this is what that's referring to.
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# ? Jun 4, 2015 22:06 |
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ShineDog posted:Nah, it does depend on distance, mainly because if you don't roll a perfect shot the bullet will scatter, and when it scatters, being closer means you're more likely to score the hit. (sometimes even a roll that should definately hit can miss, I believe, because of wonky projectile math) Being closer does mean you have a better margin of error, but the actual percentage on the random roll to hit doesn't change with distance. One of the biggest ways to improve my X-Com game was pulling Squad Sight-esque shots with any two operatives, all the time.
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# ? Jun 4, 2015 22:16 |
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Roobanguy posted:if they made it so you could set overwatch orders, like "soldier 1 shoots at sectoid, if not killed soldier 2 shoots at sectoid" that would also be cool. Yeah, they might add Snap Shot like from the old games AND Overwatch, and have them do different things. Snap shot is reflexive fire, overwatch is camping.
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# ? Jun 4, 2015 22:19 |
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gradenko_2000 posted:One of the biggest ways to improve my X-Com game was pulling Squad Sight-esque shots with any two operatives, all the time. It's one of the multiple ways the 'amazing' system in 1994 X-COM actually sucked a lot because there were only a couple of situations under which your favorite mans were ever under threat. Most of the time they would just hang out by the skyranger and use their ridiculous accuracy to blast guys from clear across the map.
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# ? Jun 4, 2015 22:19 |
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Wales Grey posted:Androids are basically immune to brainsuckers. The headcrabs ignore them. Apocalypse had a ton of great concepts and the different soldier types were a big part of it. Androids have hella stats and can really carry you through the early game. Late game however your lovely human and hybrid troops have finally statted up and surpassed them, you don't want to lean too heavily on your androids either exactly because they fall off in the late game so you're rewarded for training up your biologicals.
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# ? Jun 4, 2015 22:20 |
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Drifter posted:Oh god, I forgot about the two turn movement thing. Yeah, you're absolutely right. But I think that's part of the environmental challenge to the game, no? Sacrifice between free movement and safety and et cetera. No, no, no. There's a difference between needing two turns to go where you need safely, and needing two turns because even though you'd have enough AP to do it in one, the game engine doesn't allow you to change the path so you have make your move in two turns.
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# ? Jun 4, 2015 22:23 |
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i like the way both the original games and the newer ones look because they're all hella goofy in their own way
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# ? Jun 4, 2015 22:27 |
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Ernie Muppari posted:i like the way both the original games and the newer ones look because they're all hella goofy in their own way This is a reasonable and valid opinion and thus has no place in this thread.
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# ? Jun 4, 2015 22:40 |
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Mad Pills posted:Aliens looked like something you would find in a box of cornflakes though. The detailed pictures are even "better". Vile otherworldly aliens that resemble guys in cheap rubber suits. Grrr.
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# ? Jun 4, 2015 22:42 |
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Wales Grey posted:Androids are basically immune to brainsuckers. The headcrabs ignore them. Apocalypse bugs owned
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# ? Jun 4, 2015 22:42 |
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Internet Kraken posted:The detailed pictures are even "better". This is the first thing that has made me want to play Apocalypse, goddamn
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# ? Jun 4, 2015 22:43 |
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Internet Kraken posted:The detailed pictures are even "better". More like cheap plaster suits without the guys inside, given the oddly placed holes and weird corrugation-veins. Still better-designed than a lot of alien models I've seen from the era, I approve.
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# ? Jun 4, 2015 22:46 |
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Internet Kraken posted:The detailed pictures are even "better". a modern apocalypse where they just went straight up 70s tokusatsu with the aesthetics would be amazing
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# ? Jun 4, 2015 22:50 |
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Drifter posted:Oh god, I forgot about the two turn movement thing. Yeah, you're absolutely right. But I think that's part of the environmental challenge to the game, no? Sacrifice between free movement and safety and et cetera. The two move thing I didn't mind, like, being able to see whats there and double back in a single "move" would completely change the game, what I mean is that I want to say "go round THIS side of the van in your move, not the side that gets you blasted" ShineDog fucked around with this message at 23:02 on Jun 4, 2015 |
# ? Jun 4, 2015 23:00 |
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Ernie Muppari posted:i like the way both the original games and the newer ones look because they're all hella goofy in their own way Next thing you know you'll be claiming you don't unironically love snake tits!
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# ? Jun 4, 2015 23:01 |
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Mr.Pibbleton posted:Next thing you know you'll be claiming you don't unironically love snake tits! I unironically masturbate my penis, to climax, over snake tits
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# ? Jun 4, 2015 23:02 |
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Kennel posted:Wild West mod The game even comes with a cowboy hat! Some intrepid modder should really make it happen.
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# ? Jun 4, 2015 23:10 |
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Lord Lambeth posted:That and letting you customize the path would be great. Trained soldiers should be smart enough to avoid the obviously toxic cloud that Thin Men create. I can't believe that "NEW XCOM IS BDU poo poo" discussion even got off the ground Did the American military start fielding power rangers and I just missed it
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# ? Jun 4, 2015 23:12 |
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Notorious QIG posted:I unironically masturbate my penis, to climax, over snake tits same e: but, uh, my penis, instead
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# ? Jun 4, 2015 23:13 |
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Notorious QIG posted:I unironically masturbate my penis, to climax, over snake tits i know ur just saying what everyone else is thinking but i dont think thats an appropriate thing to say in the polite company of this thread.....
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# ? Jun 4, 2015 23:14 |
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Notorious QIG posted:I unironically masturbate my penis, to climax, over snake tits we all do this
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# ? Jun 4, 2015 23:14 |
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i dont think forums user "literal nazi furry" is being ironic about snake tits
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# ? Jun 4, 2015 23:16 |
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SniperWoreConverse posted:
Androids were invulnerable to brainsucking. It was one of their major draws.
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# ? Jun 4, 2015 23:16 |
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Gaghskull posted:Androids were invulnerable to brainsucking. It was one of their major draws.
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# ? Jun 4, 2015 23:20 |
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So is there an agreed upon best starting nation for Xcom:EW? Its been so long since I played it I can't remember which starting bonus is the best.
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# ? Jun 4, 2015 23:21 |
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Internet Kraken posted:So is there an agreed upon best starting nation for Xcom:EW? Its been so long since I played it I can't remember which starting bonus is the best. If memory serves it was NA or Africa for starting cash or first paycheck cash respectively. The others lack of assistance in satellite rushing makes them inferior.
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# ? Jun 4, 2015 23:23 |
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Internet Kraken posted:So is there an agreed upon best starting nation for Xcom:EW? Its been so long since I played it I can't remember which starting bonus is the best. Africa's bonus is best in the long term, but North America's is better in the short term, and homing in the USA gives you the most starting money (and the start is when you need money most). If in doubt,
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# ? Jun 4, 2015 23:23 |
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I've always considered Asia to be the best start for impossible. Sat rush doesn't work to well for me on that difficulty, I'd rather take the reduced cost for upgrades. Edit - Assuming you are playing non modded Xcom: EW fargom fucked around with this message at 23:28 on Jun 4, 2015 |
# ? Jun 4, 2015 23:24 |
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if it's long war pick america
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# ? Jun 4, 2015 23:27 |
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Y'know, my dream game would probably be to take XCOM or XCOM 2's combat system and put it in a fantasy setting--potentially based off of D&D 4e because of the similarities--and replace the strategic layer/game concept with building up a fighter's/adventurer's guild through undertaking procedurally generated missions in a procedurally generated story arc.
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# ? Jun 4, 2015 23:29 |
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BenRGamer posted:Y'know, my dream game would probably be to take XCOM or XCOM 2's combat system and put it in a fantasy setting--potentially based off of D&D 4e because of the similarities--and replace the strategic layer/game concept with building up a fighter's/adventurer's guild through undertaking procedurally generated missions in a procedurally generated story arc. So a turn based version of Darklands?
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# ? Jun 4, 2015 23:32 |
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my dream is xcom's combat system in a lot of video games
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# ? Jun 4, 2015 23:33 |
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fargom posted:I've always considered Asia to be the best start for impossible. Sat rush doesn't work to well for me on that difficulty, I'd rather take the reduced cost for upgrades. There's a lot of wisdom in this if your play style favors the foundry heavily. Asia's got 4 countries so it's the hardest to cover.
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# ? Jun 4, 2015 23:34 |
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BenRGamer posted:Y'know, my dream game would probably be to take XCOM or XCOM 2's combat system and put it in a fantasy setting--potentially based off of D&D 4e because of the similarities--and replace the strategic layer/game concept with building up a fighter's/adventurer's guild through undertaking procedurally generated missions in a procedurally generated story arc. http://battlebrothersgame.com/features/ It's not really the XCOM system exactly, but it is turn-based with a fair bit of randomization and your guys die easily.
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# ? Jun 4, 2015 23:37 |
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I beat the base game, my friend bought me EW which I haven't fiddled with, but I kind of want to get back in and try Long War since I'm hype for the new game. Aside from the basic FAQs in the OP, does anyone have some recommended things to watch or read to get a better grasp on the different meta for Long War?
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# ? Jun 4, 2015 23:38 |
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Coolguye posted:There's a lot of wisdom in this if your play style favors the foundry heavily. Asia's got 4 countries so it's the hardest to cover. Yeah having 4 countries is a big part of it. You can pretty much ignore panic in 3 of them once you have the bonus from starting. On Impossible the panic management becomes more of a problem than anything else for me.
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# ? Jun 4, 2015 23:38 |
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Lassitude posted:http://battlebrothersgame.com/features/ This looks awful, sorry
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# ? Jun 4, 2015 23:43 |
Gaghskull posted:Androids were invulnerable to brainsucking. It was one of their major draws. i don't know if it was a bug but i know for a fact i had some get sucked and was enraged. I always staffed my second base with androids because they usually have decent stats and since they cant train or get stat increases i wouldn't have to build training facilities https://www.youtube.com/watch?v=TdaM5Mv-TTo
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# ? Jun 4, 2015 23:47 |
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# ? Jun 8, 2024 06:12 |
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Hopeford posted:I think they mentioned it was a retrofitted UFO they captured early in the first war and those things are pretty hard to detect. So I imagine that lacking funding to maintain the original underground base running they mounted one ridiculous final attack on a landed battleship, traded a large number of soldiers(since they weren't equipped properly) for the ship then went all-in on converting it into a mobile base, then started from there. Even technologically outmatched I could see them still taking down a battleship if they invested all their resources into it, especially if the aliens weren't expecting XCOM to go crazy on a mission like that. e: "...maybe even eight."
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# ? Jun 4, 2015 23:54 |