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Is it worth it to have your 3 units balanced or focused as all one type of unit like cavalry/archers/etc?
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# ? May 27, 2015 19:52 |
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# ? Jun 1, 2024 12:57 |
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You get a considerable xp penalty if you don't have two different unit types so it's not efficient to get XP. If you're playing with friends it might be worth it to focus on a single unit type (like three artilleries or three cavalry units) but if you're playing alone you're entirely dependant on a random pubbie to cover your back or your front which, from personal experience, ends badly.
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# ? May 27, 2015 20:02 |
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Sounds interesting...But I think I'll wait. If only because I wanna be the Papal States.
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# ? May 27, 2015 20:12 |
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Oh my god, arena is amazing. Just played my first game as the romans, and holy poo poo, upgradeable armor and weapons that show up on your guys, evolving them into other units and all that amazing stuff?! this is my dream total war game. and it plays super well.
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# ? May 27, 2015 22:59 |
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Hopefully when Warhammer: Total War releases they'll port some units into Arena so I can finally have Caesar fight some goddamn orcs.
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# ? May 27, 2015 23:01 |
queeb posted:Oh my god, arena is amazing. Just played my first game as the romans, and holy poo poo, upgradeable armor and weapons that show up on your guys, evolving them into other units and all that amazing stuff?! this is my dream total war game. and it plays super well. So THAT is what happened to that proposed idea.
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# ? May 27, 2015 23:09 |
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SeanBeansShako posted:So THAT is what happened to that proposed idea. Yeah, Really feels like this is what they were talking about for Rome II
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# ? May 27, 2015 23:16 |
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How DO you get into the Total War ARENA alpha/beta anyway? I thought preordering Rome 2 was supposed to get me in but I haven't heard anything.
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# ? May 28, 2015 02:20 |
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Its only europe right now if that matters.
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# ? May 28, 2015 04:02 |
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Got my Beta key a while ago, so if its that good i'm going to have to give it a go tomorrow night. Upgradeable troops means goodbye money.
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# ? May 28, 2015 14:17 |
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It IS Total War 'lite' though. You can't change your units formations in any way and individual units have a huge pool of hitpoints such that an arrow attack is kind of 'each arrow does exact damage to one of your guys until their HP run out' (which pop out over their heads each time they get hit). It's kind of like going from Homeworld 1 to Homeworld 2 for any of you that have played that. The 10v10 aspect is really cool and the maps are nicely detailed. Along with that they've expanded out the LoS mechanics and the way the HUD shows where you can actually see is really nice, but otherwise the unit-to-unit gameplay is massively watered down compared to 'real' TW games. F2P model is nice enough though (very WT in style, as said above) you move up ranks and unlock new units. I haven't seen anything yet that suggests that you HAVE to pay to advance or can gain an advantage by throwing around wads of Golden Caesars, so that's nice. Nickiepoo fucked around with this message at 14:55 on May 28, 2015 |
# ? May 28, 2015 14:44 |
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Nickiepoo posted:It IS Total War 'lite' though. You can't change your units formations in any way and individual units have a huge pool of hitpoints such that an arrow attack is kind of 'each arrow does exact damage to one of your guys until their HP run out' (which pop out over their heads each time they get hit). There's some balance problems with the premium Spartans (the nearly naked ones). They're extremely fast due to lack of armor so if you use Miltiades' ability that orders infantry to discard their shields for a speed boost they basically become centaurs. Spartan centaurs. You use gold to transfer XP from units to general XP, buying ~~~exotic unit colors~~~, convert to credits and buying new generals.
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# ? May 28, 2015 16:38 |
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They need to bring in a shogun tree next, start with ashigaru and go from there. gently caress that'd be great.
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# ? May 28, 2015 16:51 |
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Yeah, it seems cool (it'd seem a lot cooler if I could actually play it mind ) but I don't think I'm gonna be really excited about it until they throw some armies from totally different eras into the mix. Being able to customize your dudes like that gets to me on a primordial level though so I could see myself getting sucked into this big time one day. I hope it does well so we get China and poo poo. And maybe some different game modes than just 10v10.
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# ? May 28, 2015 16:54 |
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Koramei posted:Yeah, it seems cool (it'd seem a lot cooler if I could actually play it mind ) but I don't think I'm gonna be really excited about it until they throw some armies from totally different eras into the mix. 1v1, 1 unit only, Final Destination.
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# ? May 28, 2015 16:56 |
Koramei posted:Yeah, it seems cool (it'd seem a lot cooler if I could actually play it mind ) but I don't think I'm gonna be really excited about it until they throw some armies from totally different eras into the mix. I'm totally down if they bring in pretty much every era they've done into this. I'll be watching from the sidelines for sure.
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# ? May 28, 2015 16:57 |
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Can I paint my horse archers hot pink with lime highlights.
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# ? May 28, 2015 16:58 |
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Mans posted:There's some balance problems with the premium Spartans (the nearly naked ones). They're extremely fast due to lack of armor so if you use Miltiades' ability that orders infantry to discard their shields for a speed boost they basically become centaurs. Spartan centaurs. I'm currently at the pre-cavalry ranks which brings its own issue of infinitely kiteing archers.
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# ? May 28, 2015 17:37 |
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Nickiepoo posted:I'm currently at the pre-cavalry ranks which brings its own issue of infinitely kiteing archers. Oh, it's a shame that you can't even start with horses, I would have hoped better. The worst part of any long running total war battle gone bad was having to run down the single remaining archer with your few ragged infantry and hoping they didnt get them to break before they ran out of ammo.
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# ? May 28, 2015 18:05 |
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Sharkopath posted:Oh, it's a shame that you can't even start with horses, I would have hoped better. Archers have infinite ammo here so hahahaha.
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# ? May 28, 2015 18:22 |
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Nickiepoo posted:I'm currently at the pre-cavalry ranks which brings its own issue of infinitely kiteing archers. yep, ranged units having infinite ammo + early tiered infantry having no armor is a terrible design choice. It's an alpha though so i doubt the infinite ammo mechanic will last much longer.
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# ? May 28, 2015 18:29 |
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Hows the balance on cavalry usefulness this time around? I feel like Shogun 2 was a good middle ground and they were less useful in Rome 2.
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# ? May 28, 2015 19:08 |
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Mans posted:yep, ranged units having infinite ammo + early tiered infantry having no armor is a terrible design choice. It's an alpha though so i doubt the infinite ammo mechanic will last much longer. Yeah, it seem a number of players are catching on to that and just run 3x archers in the earlier tiers to kite everything to death. There are some abilities that can help against it, but those are usually quite limited in duration, while arrows aren't. Didn't most TW games have that feature where if a charging unit gets close to their target they gain a short speed boost to make sure they catch up? Because that seems to be entirely absent here, I've spent ages running after a skirmisher with an infantry unit with just like 10 meters distance between the two of them at all times.
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# ? May 29, 2015 08:49 |
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Perestroika posted:Didn't most TW games have that feature where if a charging unit gets close to their target they gain a short speed boost to make sure they catch up? Because that seems to be entirely absent here, I've spent ages running after a skirmisher with an infantry unit with just like 10 meters distance between the two of them at all times. The boost usually kicked in during the charging animation itself, when the unit couches lances and there's horns blaring and poo poo. To compensate, the charging unit usually can't change direction after the charge begins either; it's entirely possible for the heavier cavalry units to whiff their charge.
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# ? May 29, 2015 09:39 |
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For all the current niggles they HAVE got one thing totally right. You can use the pen tool to draw phalluses all over the terrain at totally at will (read: something to do after your units have been wiped out by all the archers).
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# ? May 29, 2015 10:11 |
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Nickiepoo posted:For all the current niggles they HAVE got one thing totally right. You can use the pen tool to draw phalluses all over the terrain at totally at will (read: something to do after your units have been wiped out by all the archers). Look on my works ye mighty and despair!
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# ? Jun 1, 2015 00:26 |
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So I've gotten back into Shogun 2 after a while and just finished a domination campaign, which was pretty neat but kind of a slog at the end (once you're up to the Long target of 40 provinces, those last 20 really aren't going to be putting up much resistance anyway). Are there any mods for the Shogun 2 campaign that people recommend? Stuff that keeps more or less the same flavour but just adds more stuff - expanding on diplomacy would be nice, too (I get the point of realm divide but it's still a dumb mechanic that renders a lot of the diplomatic options meaningless). Really I'm just looking for anything interesting, though. On an unrelated note, should I take a look at Attila at all? Where I'm someone who's only played Shogun 2 and the DLC for that, and doesn't care about multiplayer at all. The thing about Shogun 2 is I really like the setting and the decisions that arise naturally from it (the choices between Ashigaru/Samurai units, or whether to make use of gunpowder or stick with more antiquated weapons), but from what I've seen of Attila it looks like it's got a lot more going on in the campaign than Shogun 2 which appeals to me.
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# ? Jun 2, 2015 15:12 |
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If you start as a small tribe Attila is actually a survival horror game which is pretty cool because it's one of the very few times that Total War games threaten you with the risk of actually losing the game. There's small tribes who risk being wiped out if they have a bad battle, there's middling kingdoms who are took small to take on others head on yet big enough to be raided, there's roaming death machines who can't ever stop and there's massive empires who are so badly managed that fighting corruption is as hard as beating the angry germans at your gates. There's also a super civilized, organized and harmonious Persians uber-mensch on the corner of the map with literally nothing to do other than use their nearly infinite income and vassals to destroy the Eastern Roman Empire. That part of the map is utterly imbalanced.
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# ? Jun 2, 2015 15:44 |
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queeb posted:Oh my god, arena is amazing. Just played my first game as the romans, and holy poo poo, upgradeable armor and weapons that show up on your guys, evolving them into other units and all that amazing stuff?! this is my dream total war game. and it plays super well. Goddamn it, this needs to be in an actual game. Like, make the next Medieval start in the late era and end in the 19th century. Use the tech tree to determine what kind of military reforms you have for your units, confer advantages for different nations into picking different paths, even have governmental reforms to change where and how you draw up troops. It'd be pretty drat cool to go from medieval to pike&shot to line tactics with essentially the base units you started from.
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# ? Jun 2, 2015 15:52 |
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FaustianQ posted:Goddamn it, this needs to be in an actual game. Like, make the next Medieval start in the late era and end in the 19th century. Use the tech tree to determine what kind of military reforms you have for your units, confer advantages for different nations into picking different paths, even have governmental reforms to change where and how you draw up troops. It'd be pretty drat cool to go from medieval to pike&shot to line tactics with essentially the base units you started from. That could have the potential to be legitimately pretty cool. Shogun 2 had a really good thing going with the clearly defined "unit type + weapon type" unit classification, but then Rome 2 came along and muddied the waters with several dozen variations of "dudes with sword and shield", "slightly better dudes with sword and shield", "super good dudes with sword and shield". Hell, maybe even go whole hog and supply a kind of build-your-unit toolkit. Pick a degree of training, how much armor they wear (e.g. light/medium/heavy), what general type of weapon they use, and then enable as a normal recruitment options in your cities. Research enables further options to pick from, certain nations could have specific unique options exclusive to them. It's probably overkill, but that kind of thing does work pretty well in space 4x games, and it'd have the added bonus of driving TWArena completely mental.
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# ? Jun 2, 2015 16:23 |
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Perestroika posted:Hell, maybe even go whole hog and supply a kind of build-your-unit toolkit. Pick a degree of training, how much armor they wear (e.g. light/medium/heavy), what general type of weapon they use, and then enable as a normal recruitment options in your cities. Research enables further options to pick from, certain nations could have specific unique options exclusive to them. It's probably overkill, but that kind of thing does work pretty well in space 4x games, and it'd have the added bonus of driving TWArena completely mental. That's exactly how Alpha Centauri worked and it's considered one of the best 4X games ever made, so it's certainly a viable option. Although the progression was a bit more linear in SMAC than the TW games, you could still opt for units with strong weapons but no armour, making them cheap shock troops but needing a better armoured escort to survive counter-attacks. FaustianQ posted:Goddamn it, this needs to be in an actual game. Like, make the next Medieval start in the late era and end in the 19th century. Use the tech tree to determine what kind of military reforms you have for your units, confer advantages for different nations into picking different paths, even have governmental reforms to change where and how you draw up troops. It'd be pretty drat cool to go from medieval to pike&shot to line tactics with essentially the base units you started from. Hell Shogun 2 already has all the stuff you need in it between ROTS, the base campaign, and FOTS. Sure there's a few gaps in the middle but you could probably fudge that with civic development requirements. The AI would have to be a hell of a lot more competitive for a game over that long a period to actually work though, since there wouldn't be a lot of point if you could just roll right over everyone in the first century.
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# ? Jun 2, 2015 17:11 |
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The Cheshire Cat posted:That's exactly how Alpha Centauri worked and it's considered one of the best 4X games ever made, so it's certainly a viable option. Although the progression was a bit more linear in SMAC than the TW games, you could still opt for units with strong weapons but no armour, making them cheap shock troops but needing a better armoured escort to survive counter-attacks. And Sword of the Stars, an absolutely awful game with a great combat system
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# ? Jun 2, 2015 18:21 |
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Mans posted:And Sword of the Stars, an absolutely awful game with a great combat system Sword of the Stars 1 was great, all round. 2 is the one that's awful with a great looking combat system.
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# ? Jun 2, 2015 20:57 |
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http://www.pcgamer.com/total-war-warhammer-brings-heroes-and-monsters-to-battle/ Some interesting info on Total Warhammer. I don't know how much is new since I haven't really been following it, but they talk about a few things in the article, including the Greenskin "waaagh" system for the campaign, as well as how magic and unique units will be handled. Apparently each side is going to have drastically different campaign mechanics too - they describe it as basically designing a different TW game for each one.
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# ? Jun 4, 2015 19:44 |
That sounds pretty awesome to me.
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# ? Jun 4, 2015 20:05 |
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About to start up an Otomo campaign in S2. Any suggestions?
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# ? Jun 4, 2015 21:25 |
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Your gunners are godlike in siege defences, abuse this. When I played as the Otomo, I completely took over Kyushu, then a little bit of Honshu. I spent a while building up, and then stormed into Shikuko and just BARELY fell short of triggering Realm Divide. I suggest you wrap up both the small islands before going into the slog of realm divide. You don't really ever need to buy those Portuguese Land Clearances, they seem like more trouble than they're worth. Portuguese Tercos are an absolute game-changer, start fielding them at the earliest opportunity. I generally play on Normal/Normal these days, so feel free to ignore any of this if it doesn't fit with what you're doing.
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# ? Jun 5, 2015 04:15 |
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What's the right way to use matchlocks, anyway? I never seem to be able to get much out of them - either they only get one volley off before getting charged, or I just suck it up and have them shoot into my own units backs. If I get lucky I can sometimes maneuver them around to shoot from the side but it's generally not so clean that I can do that easily. Also I've figured out that I shouldn't use ranked firing to take a charge because it takes them FOREVER before they take the first shot, but when IS it useful? Also what the heck should I be using bomb throwers for? I am apparently bad at modern technology.
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# ? Jun 5, 2015 06:57 |
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The Cheshire Cat posted:What's the right way to use matchlocks, anyway? I never seem to be able to get much out of them - either they only get one volley off before getting charged, or I just suck it up and have them shoot into my own units backs. If I get lucky I can sometimes maneuver them around to shoot from the side but it's generally not so clean that I can do that easily. Bomb guys are great for hitting castles lines with dudes in them.
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# ? Jun 5, 2015 07:04 |
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# ? Jun 1, 2024 12:57 |
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Matchlocks are good to wrap around flanks and fire into the side/rear of pinned enemies so you're on the right track there. From memory ranked fire is bugged and basically useless. Kneel fire only works for the front two rows but is pretty good for long gunlines.
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# ? Jun 5, 2015 07:43 |