Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
thebardyspoon
Jun 30, 2005

Perestroika posted:

I'm actually really curious how they're looking to implement Chaos. They haven't announced them as their own faction yet, but judging from the trailer it'll probably still play a major role even in the initial release. They've said that they're looking to have significantly differing internal mechanics for each faction, so it seems likely that they'll be planning something unique in that regard.

What I'm thinking is that maybe they won't even have Chaos as its own unique faction on the map, but rather as an influence of sorts on the varying human factions, a bit like religion works in the current titles. So instead of one big "nation of Chaos" to the north you'd just have a gaggle of independent barbarian tribes who may each be influenced by Chaos to one degree or another.

Yeah this is what I'm expecting, as well as chaos cults and the like being a problem for human settlements. Then they'll be a proper faction in an expansion.

Adbot
ADBOT LOVES YOU

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me
Someone also mentioned Chaos being a factor in how magic works, so too many spells and *poof* giant demon bird in the middle of your army, like in the trailer.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Klaus88 posted:

I must now out ":spergin: by pointing out that most factions are a snapshot of real-world countries set at certain points in their history. The Empire is definitely not- Germany during the 30 years war, but the setting also includes late medieval not-France in the form of Bretonnia, Renaissance era not-Italy in Tilea, Viking era Scandinavian in the form of Norsica, Celtic era Briton in the form of Albion, and Post-Reconquista Spain in Estalia. That's not getting into all the other factions beyond the borders of the old world.


Wait I forgot something, :goonsay:

Similarly, Kislev is basically '17th century Eastern Europe and Russia, all of it, if it had to deal with regular hell-viking invasions and that kept people together a bit more.'

Neruz
Jul 23, 2012

A paragon of manliness

Skandranon posted:

Someone also mentioned Chaos being a factor in how magic works, so too many spells and *poof* giant demon bird in the middle of your army, like in the trailer.

This is accurate to how magic tends to work in the setting.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

All magic is Chaos. Human magic is just Chaos filtered through focusing on one specific element (like metal or fire or whatever) so that you don't pull in too much and explode too easily.

Elves, being the jerks that they are, get super special magic that's all wizardry in semi-holy harmony that's incredibly powerful and I think, safer. Typical goddamn elves.

Eimi
Nov 23, 2013

I will never log offshut up.


Night10194 posted:

All magic is Chaos. Human magic is just Chaos filtered through focusing on one specific element (like metal or fire or whatever) so that you don't pull in too much and explode too easily.

Elves, being the jerks that they are, get super special magic that's all wizardry in semi-holy harmony that's incredibly powerful and I think, safer. Typical goddamn elves.

Except for Dark Elves where it is really Chaos magic but they all lie and say it isn't because if Malekith found out, the dark elves would be short a whole bunch of magic users.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Eimi posted:

Except for Dark Elves where it is really Chaos magic but they all lie and say it isn't because if Malekith found out, the dark elves would be short a whole bunch of magic users.

Dark Elves are the only people in all of Warhams to ever get tricked by Khorne. They're not very bright.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Night10194 posted:

All magic is Chaos. Human magic is just Chaos filtered through focusing on one specific element (like metal or fire or whatever) so that you don't pull in too much and explode too easily.

Elves, being the jerks that they are, get super special magic that's all wizardry in semi-holy harmony that's incredibly powerful and I think, safer. Typical goddamn elves.

It's mostly that mastering magic takes a really, really long time and humans don't live long enough to really grasp magic on the same level as an elf who lives for hundreds if not thousands of years, so human wizards compensate for this by becoming hyper specialists and getting really, really, really good at their particular school of magic. Elf high magic is basically just "I have attained at least some level of mastery of all the winds of magic so I can blend them together to do fancy stuff".

Perestroika
Apr 8, 2010

Yeah, high elves can pull some hilarious/ridiculous magical bullshit. In the tabletop game, there are a whole bunch of rules that work to somewhat limit what a single noemal magic user can do. They can only know so many spells of so many schools, they can use only so much power per spell, they have a pretty high chance of blowing the gently caress up when they try too powerful a spell, their spells are fairly likely to be dispelled, and so on.

Enter Teclis, a high elf hero and master of all things magic and bullshit. He just looks at all those silly 'rules', goes "nope", and basically gets to ignore all of them. Even a lovely apprentice human wizard is a significant force that can alter the course of a battle in a big way. Teclis can pretty much win one on his own.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Night10194 posted:

Oh, and Kislevite musketeers brace their gun with a giant poleaxe.

Streltsy, they were called. I remember playing one in a short-lived WHFRP game. It was awesome :allears:

thebardyspoon posted:

Yeah this is what I'm expecting, as well as chaos cults and the like being a problem for human settlements. Then they'll be a proper faction in an expansion.

I actually want Chaos to be a full faction, but with a more asymmetrical play style. Your military forces should be small but hard-hitting, and you win battles not by clashing directly on the battlefield, but by using special agents (like ninja in Shogun) to gravely weaken enemies.

Skandranon posted:

Someone also mentioned Chaos being a factor in how magic works, so too many spells and *poof* giant demon bird in the middle of your army, like in the trailer.

I thought it isn't just a factor, and wizards literally harness raw Chaos to power their spells, don't they?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

CommissarMega posted:

Streltsy, they were called. I remember playing one in a short-lived WHFRP game. It was awesome :allears:

I played one in a full campaign where we prevented the return of Konrad von Carstein and stopped Thanquol from blowing up Nuln. Pyotr the Sad Russian Marksman was so much fun to be.

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment

Night10194 posted:

I played one in a full campaign where we prevented the return of Konrad von Carstein and stopped Thanquol from blowing up Nuln. Pyotr the Sad Russian Marksman was so much fun to be.

That assumes that Thanquol can accomplish anything without self-sabotage or Felix and Gortrek showing up to foil him.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Klaus88 posted:

That assumes that Thanquol can accomplish anything without self-sabotage or Felix and Gortrek showing up to foil him.

They were busy elsewhere (and it's not like they actually know Thanquol, much to his fury) and it was mostly a matter of 'stop him before his plan hits the point where when it blows up in his face it takes the city he planned to conquer with him'

Eimi
Nov 23, 2013

I will never log offshut up.


CommissarMega posted:

I actually want Chaos to be a full faction, but with a more asymmetrical play style. Your military forces should be small but hard-hitting, and you win battles not by clashing directly on the battlefield, but by using special agents (like ninja in Shogun) to gravely weaken enemies.

Someone said it earlier, but Chaos in WFB are basically the Sphess Mehrines from 40k. Bunch of super expensive badasses, so they should always be outnumbered and slow.

Galdarion
Apr 13, 2014
Well elves would be great as magic casters and dwarves will be cannon happy. hopefully with gyrocopters aswell.

Orv
May 4, 2011

Perestroika posted:

Yeah, high elves can pull some hilarious/ridiculous magical bullshit. In the tabletop game, there are a whole bunch of rules that work to somewhat limit what a single noemal magic user can do. They can only know so many spells of so many schools, they can use only so much power per spell, they have a pretty high chance of blowing the gently caress up when they try too powerful a spell, their spells are fairly likely to be dispelled, and so on.

Enter Teclis, a high elf hero and master of all things magic and bullshit. He just looks at all those silly 'rules', goes "nope", and basically gets to ignore all of them. Even a lovely apprentice human wizard is a significant force that can alter the course of a battle in a big way. Teclis can pretty much win one on his own.

gently caress elllllveeeessss.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

CommissarMega posted:

I thought it isn't just a factor, and wizards literally harness raw Chaos to power their spells, don't they?

Yes, lore wise. I was speaking purely from a potential video game mechanic angle. Hard to do though, as some people get upset with probabilistic things and will then just not use magic at all. Could be interesting though.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Orv posted:

gently caress elllllveeeessss.

A completely correct opinion.

Tiler Kiwi
Feb 26, 2011
It'd be funny if the Chaos guys would work like the Darknuts in that Zelda MTW2 mod.

As in, hilariously proficient and armored but also incapable of running.

Also re: Diplomacy, I can't wait to see how CA fucks it up since setting is pretty perfect for the typical TW diplomacy AI. It would be neat, though, to have sort of faction-specific methods for getting factions to like you. Dwarves like you by default but if you gently caress up they demand extreme restitution before liking you again, chaos always welcomes "friendship" but takes advantage of it in bad ways, orcs get a diplomacy bonus for beating the poo poo out of them repeatedly because clearly you're a proper orky sort of 'ooman, elves being the only faction to care about things like "warmongering", skaven alternating between fawning obsequiousness and opportunistic aggression depending on how many weapons you have pointed at their head at a given moment, etc

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment

Eimi posted:

Someone said it earlier, but Chaos in WFB are basically the Sphess Mehrines from 40k. Bunch of super expensive badasses, so they should always be outnumbered and slow.

:spergin: Chaos marauders actually make up the bulk of your adverse horde, being naked Conan types who prefer charging the enemy lines and overwhelming them with raw numbers unless they worship The Great Changer. Chaos Warriors make up the elite foot and cavalry. This should translate into great swarming light foot and excellent heavy infantry but nothing in between those two extremes.


Orv posted:

gently caress elllllveeeessss.


Night10194 posted:

A completely correct opinion.

Elves started this whole mess in the first place. :orks:

QuasiQuack
Jun 13, 2010

Ducks hockey baybee

Orv posted:

gently caress elllllveeeessss.

Wood Elves are cool :colbert:
Isolationist racist hippies whose only friends are crazy murdertrees.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

QuasiQuack posted:

Wood Elves are cool :colbert:
Isolationist racist hippies whose only friends are crazy murdertrees.

They are indeed pretty cool because they're crazy alien motherfuckers who may or may not be puppets of a psychopathic and ancient forest of evil.

I know they eventually resolved the Loren as something nice and heroic but goddamnit, I liked the crazy murderforest. The place was basically the Zone from Stalker crossed with a fairy tale.

Shumagorath
Jun 6, 2001

Skandranon posted:

Yes, lore wise. I was speaking purely from a potential video game mechanic angle. Hard to do though, as some people get upset with probabilistic things and will then just not use magic at all. Could be interesting though.
They could make it worthwhile if there's an indicator for bad dice rolls that you can notice and prevent. In Dawn of War 1 the IG psykers had a chance of their heads exploding but there was a graphical effect on the unit right before it happened. You could cancel the spell to save the unit at the cost of resources and cooldown (I think).

Bright Future
Oct 9, 2007

[let's] fuck that crazy-ass robot
Slann are the REAL badasses when it comes to magic and nothing will convince me otherwise. :colbert:

Tiler Kiwi
Feb 26, 2011
There's already a precedent for "random chance to gently caress up if you push things" sort of mechanic in TW games, from the more concerete things like "press button to overheat engine and maybe blow the gently caress up" to more abstract things like "hey lets shoot our cannons into the battle line and hope more of their dudes die".

my dad
Oct 17, 2012

this shall be humorous

Tiler Kiwi posted:

There's already a precedent for "random chance to gently caress up if you push things" sort of mechanic in TW games, from the more concerete things like "press button to overheat engine and maybe blow the gently caress up" to more abstract things like "hey lets shoot our cannons into the battle line and hope more of their dudes die".

Onagers. :downsgun:

Orv
May 4, 2011

my dad posted:

Onagers. :downsgun:

If AoE 2 taught me anything, it's that vomiting a pile of rocks over a bunch of squishy things at forty miles an hour is incredibly satsifying.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Tomn posted:

Hold everything, stop the presses, Karl Franz could potentially make friends with the Orcs?

I really want to see how he does that. Hopefully it involves playing their skulls like a bongo until they accept him as the Biggest.

Also, reading these previews I can't help but think that CA is going to have a real hard time going back to history after this.

"Noooo, don't force me to go back to lines of identical-looking musketeers shooting at each other! Give me flying units and giants and monsters again! Pleeeeease don't make me create twelve different colors of line infantry!"
they decided to go the Saints Row way so after this the only logical progress is to make LOTR, Zelda, WH40K and Power Ranger Total War.

Zzulu
May 15, 2009

(▰˘v˘▰)
What abour orc magic, is that also chaos magic

Dandywalken
Feb 11, 2014

Zzulu posted:

What abour orc magic, is that also chaos magic

Nah, its independent. Its directly tied to the Orcs belief in Gork and Mork, and the magic grows stronger the larger the size of the gathering of Orcs in which its employed. They get real hype, and poo poo starts exploding (including their shaman's skulls)

Astus
Nov 11, 2008

Zzulu posted:

What abour orc magic, is that also chaos magic

No, there's just something about orks that Chaos doesn't want to mess with, in either fantasy or 40k.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Astus posted:

No, there's just something about orks that Chaos doesn't want to mess with, in either fantasy or 40k.

It's because if that cowardly prick Khorne ever tried anything, Gork and Mork would curbstomp him and he knows it.

Asehujiko
Apr 6, 2011

my dad posted:

Onagers. :downsgun:
The manogel from the Tuetonic Order campaign in Kingdowns makes onagers look like sniper rifles. I think the manogel is the only TW unit able to friendly fire itself without bugs(empire cannons) or intentionally risky player action(FotS ships).

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Orks are more likely to declare war on you the stronger you are, because a fight's a fight.
Skaven respect you if you betray and backstab your allies.
If you play as the dwarves, the game MAKES you declare war over certain offences.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Tiler Kiwi posted:

There's already a precedent for "random chance to gently caress up if you push things" sort of mechanic in TW games, from the more concerete things like "press button to overheat engine and maybe blow the gently caress up"

On the other hand, I have never once used the overheat engine option. But that's because extra speed is pretty much the single least important aspect of FotS naval combat and there are almost no circumstances when moving faster is worth the risk of potentially losing your ship. If the benefits were better, as magic hopefully will be, it might be done instead!

Neruz
Jul 23, 2012

A paragon of manliness

Zzulu posted:

What abour orc magic, is that also chaos magic

Dandywalken posted:

Nah, its independent. Its directly tied to the Orcs belief in Gork and Mork, and the magic grows stronger the larger the size of the gathering of Orcs in which its employed. They get real hype, and poo poo starts exploding (including their shaman's skulls)

Pretty much this, Orc magic isn't really 'magic' per say by the same rules that most other factions follow. I don't think GW ever clarified if Fantasy Orcs have the same gestalt field as 40k Orks, but they probably do and it is that plus a combination of literally asking Gork and Mork to do stuff (usually stomp on an enemy army) that serves as Orc 'magic.'

Human wizards carefully distil the essence of Chaos into their chosen elemental form, shape the spell and unleash it. Orc Shamans just ask their gods to stand on some dudes.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Neruz posted:

Human wizards carefully distil the essence of Chaos into their chosen elemental form, shape the spell and unleash it. Orc Shamans just ask their gods to stand on some dudes.

This is literally true, not hyperbole, by the way. One of the spells is Foot of Gork (or Mork) and invites the Orc God to simply step on some guys.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Krazyface posted:

Orks are more likely to declare war on you the stronger you are, because a fight's a fight.
Skaven respect you if you betray and backstab your allies.
If you play as the dwarves, the game MAKES you declare war over certain offences.

"certain"

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues

Perestroika posted:

I'm actually really curious how they're looking to implement Chaos. They haven't announced them as their own faction yet, but judging from the trailer it'll probably still play a major role even in the initial release. They've said that they're looking to have significantly differing internal mechanics for each faction, so it seems likely that they'll be planning something unique in that regard.

What I'm thinking is that maybe they won't even have Chaos as its own unique faction on the map, but rather as an influence of sorts on the varying human factions, a bit like religion works in the current titles. So instead of one big "nation of Chaos" to the north you'd just have a gaggle of independent barbarian tribes who may each be influenced by Chaos to one degree or another.

It's always worth mentioning a big feature of the Empire is much of it is covered in forests which are full of Beastmen tribes (and other horrible things) so I'd be very disappointed if we didn't see some of their units braying around raiding settlements and generally being a nuisance of some description.

Adbot
ADBOT LOVES YOU

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Klaus88 posted:

:spergin: Chaos marauders actually make up the bulk of your adverse horde, being naked Conan types who prefer charging the enemy lines and overwhelming them with raw numbers unless they worship The Great Changer. Chaos Warriors make up the elite foot and cavalry. This should translate into great swarming light foot and excellent heavy infantry but nothing in between those two extremes.

Yeah Chaos are supposed to be one of the most numerically superior factions in all of the Warhammer fluff(matched only by the greenskins and the skaven). The Space Marine Black Spiky Platemail Giant Hulking Armored Guys are iconic but they're the super elite of the elite and a tiny fraction of an average Chaos army, which is generally made up of bazillions of barbarian marauders and beastmen.

  • Locked thread