|
First game with the brush I was let down and pretty sad. Second? I turned into a monster. I had a short marathon where I had at least 1,100 points every game and won most of the matches. That thing is insane when you figure out the flow. Constant ink throwing, barely any downtime, and crazy mobility and escape options. Rollers don't even scare me anymore. This is definitely my new favorite weapon.
|
# ? Jun 7, 2015 01:32 |
|
|
# ? May 29, 2024 14:34 |
|
I thought the roller would have been a bigger challenge, but it's just like fighting Ganondorf in Ocarina.
|
# ? Jun 7, 2015 01:32 |
|
How has everyone been doing on ranked? I really like the Splattershot Pro. However, I really hate being in a constant limbo between C+ and B-.
|
# ? Jun 7, 2015 01:36 |
|
I'm keeping a solid B to B+ pretty equally using the 52. gal deco, kelp charger, and kraken squelcher
|
# ? Jun 7, 2015 01:38 |
|
So technically our team lost both matches, but those shots were worth it for me .
|
# ? Jun 7, 2015 01:39 |
|
Worst Girl posted:How has everyone been doing on ranked? I've been a pretty steady B-/B, I feel like with the randomness of teams it is hard to get beyond this since you need a better than 50-50 record The competition gets more competent; and with the team randomization even if you stick with the same group you just finished a match, you may wind up with the lovely players. My favorite is the .52 deco, but I squirm when I get into a match and the other team is filled with Squelchers and Pros
|
# ? Jun 7, 2015 01:45 |
|
I haven't leveled up enough to participate in ranked yet, so please correct me if the game already does this...but it sounds like what needs to happen is that since team composition is random, your letter grade ranking needs to be taking into account personal performance and not just straight win/loss.
|
# ? Jun 7, 2015 01:50 |
|
It would be nice if performing well in k/d+caps could make you lose less points on a loss so when you're stuck with a terrible team it doesn't hurt quite as much
|
# ? Jun 7, 2015 01:53 |
|
The story does kinda feel tedious, to be honest. I also wish (even though we haven't seen all the modes) that something from story would be in multiplayer. Even if it's a strategic game of blow up the most white fish shits. Or even those lil bouncing paint lines to climb walls. I dunno, man. It just seems like, being a mutiplayer oriented game, a lot of really cool ideas were wasted on an, albeit great, second-hand single player story.
|
# ? Jun 7, 2015 01:53 |
|
jivjov posted:I haven't leveled up enough to participate in ranked yet, so please correct me if the game already does this...but it sounds like what needs to happen is that since team composition is random, your letter grade ranking needs to be taking into account personal performance and not just straight win/loss. I think, once we get more modes, like deathmatch even, it might be implemented that way.
|
# ? Jun 7, 2015 01:54 |
|
I think a slightly more vertical oriented stage with those silly bouncy ink string things would be pretty cool. I really liked those.
|
# ? Jun 7, 2015 01:56 |
|
I am terrible at drawing Amaterasu.
|
# ? Jun 7, 2015 02:01 |
|
noirstronaut posted:The story does kinda feel tedious, to be honest. I also wish (even though we haven't seen all the modes) that something from story would be in multiplayer. Even if it's a strategic game of blow up the most white fish shits. Or even those lil bouncing paint lines to climb walls. I dunno, man. It just seems like, being a mutiplayer oriented game, a lot of really cool ideas were wasted on an, albeit great, second-hand single player story. A couple of those large balloons that pop and cover a large swath and then regrow could be kickin rad, as could some of the little cleaner robots. Or those sponges leading up to an upper area like those on the sea rig, where you could risk jumping out over empty space to climb up there, but you might have it shot out from under you.
|
# ? Jun 7, 2015 02:06 |
|
jivjov posted:I haven't leveled up enough to participate in ranked yet, so please correct me if the game already does this...but it sounds like what needs to happen is that since team composition is random, your letter grade ranking needs to be taking into account personal performance and not just straight win/loss. Not really. The only common denominator in every team you're on is you. If you're stuck at a rank, it's because you belong in that rank.
|
# ? Jun 7, 2015 02:09 |
|
Last night ruled cause I was owning fools for at least a half hour with my .96 gal in lobbies full of inkbrushes . Tonight though, I've been trying the inkbrush after getting destroyed by some Japanese dude wielding one and oh my god it's amazing. I'm running it with the ninja squid perk and I spam the trigger and cover an insane amount of area, go squid and just wait for someone to come try and clean up the mess. Then I pop up next to them and they're dead before they can get their crosshairs on me. It's great, you barely need to aim and just spam the trigger as fast as you can. I'm topping my teams in paint coverage and I'm right up there with kills too. Only problem is my wrist starts to hurt after a couple rounds of spamming the trigger and aiming with the gyro. I'm getting old . Hail inkbrush
|
# ? Jun 7, 2015 02:11 |
|
Lemming posted:Not really. The only common denominator in every team you're on is you. Yeah but what happens if you keep getting grouped up with a bunch of people who are terrible at the game and only got to level 10 by way of losing over and over and over and accumulating XP that way? You could be doing fantastically every game, but no one squid can carry the whole team.
|
# ? Jun 7, 2015 02:12 |
|
A thing about ranked is that you kinda have to realize that killing people is the sub-objective. Yeah, you have to cover paint, but if you kill people, you now have more time, and they have to get to your zone one of maybe four ways. Also, rushing right to it seems to be a good strategy except for when playing Urchin. I still haven't figured out how I should play Urchin when I'm not a sniper and every single area is open.
|
# ? Jun 7, 2015 02:12 |
|
Splatoon is fun.
|
# ? Jun 7, 2015 02:19 |
|
Here's what I've been sketching out for an Inkbrush build: Ink Resistance Opening Gambit Special Gauge Boost Damage Boost x4 Normally I don't really mind powerups, but the Inkbrush seems to really invite tinkering.
|
# ? Jun 7, 2015 02:28 |
|
noirstronaut posted:The story does kinda feel tedious, to be honest. I also wish (even though we haven't seen all the modes) that something from story would be in multiplayer. Even if it's a strategic game of blow up the most white fish shits. Or even those lil bouncing paint lines to climb walls. I dunno, man. It just seems like, being a mutiplayer oriented game, a lot of really cool ideas were wasted on an, albeit great, second-hand single player story. Several of the specials have roles as enemy weapons so it's not a complete waste. But yeah, sponges and ink lines are oddly missing when they could be put to use.
|
# ? Jun 7, 2015 02:32 |
|
jivjov posted:Yeah but what happens if you keep getting grouped up with a bunch of people who are terrible at the game and only got to level 10 by way of losing over and over and over and accumulating XP that way? You could be doing fantastically every game, but no one squid can carry the whole team. This is the baby cry of everyone with a bad rank in every game with matchmaking and teams. They cry that they should totally be a higher rank but they just keep getting so unlucky. You might have bad runs of a few games but it always balances out over time. Seriously, Elo hell isn't and has never been real.
|
# ? Jun 7, 2015 02:34 |
|
A small to large problem with ranked is that people don't know what they're doing. It's essentially just like turf war wherein you don't really care about the turf. You kill more people, it puts them behind, you take their land, wait for them to return. I used to think it was founded in teamwork, but it's really founded in how well you play singularly when you know people are going to be watching and you're watching them as well.
|
# ? Jun 7, 2015 02:37 |
|
Harold Krell posted:Splatoon is fun. holy poo poo this is beautiful
|
# ? Jun 7, 2015 02:38 |
|
Are we posting our graffiti now I am not a artist. Worst thing in the world is getting focused on a drawing, hitting submit and realizing something was off like my M
|
# ? Jun 7, 2015 02:39 |
|
Jonas Albrecht posted:Here's what I've been sketching out for an Inkbrush build: Opening gambit most likely doesn't effect your speed with the inkbrush. Run speed doesn't affect rollers, and opening gambit sounds like it's just a large run speed/swim speed boost.
|
# ? Jun 7, 2015 02:40 |
|
I don't think Splatzones is fun, at all. It's not even a matter of "oh I was put with bad players," even when I have a good team and win I don't really have fun winning it. I don't think the gamemode really works in Splatoon. I am excited to see the other two gamemodes though, especially the one that's just TF2 payload. Inkbrush is really fun now that the initial New Weapon Appeal has died off and you can use it guilt-free. Definitely not a weapon you want your entire team using, it's very specialized, but very good at what it does if you can get away with doing it. nerdbot fucked around with this message at 02:44 on Jun 7, 2015 |
# ? Jun 7, 2015 02:42 |
|
Lemming posted:This is the baby cry of everyone with a bad rank in every game with matchmaking and teams. They cry that they should totally be a higher rank but they just keep getting so unlucky. You might have bad runs of a few games but it always balances out over time. In most games I would feel the same way, but Splatoon has no way to form parties or even directly communicate with your teammates. That makes "being stuck with a bad team" much more of an annoyance than in, for example, Halo or Call of Duty.
|
# ? Jun 7, 2015 02:44 |
|
I always like CTF style modes in these kinds of games but I'm not sure if it would work in Splatoon
|
# ? Jun 7, 2015 02:46 |
|
Lemming posted:This is the baby cry of everyone with a bad rank in every game with matchmaking and teams. They cry that they should totally be a higher rank but they just keep getting so unlucky. You might have bad runs of a few games but it always balances out over time. This is true, but all the same Splatoon's gameplay makes it extremely difficult to carry a team on your own because if allies don't contribute the other team is going to be able to simply output way more ink even if you're a killing machine. It might even out over time but it's enormously frustrating to waste a ton of matches because some other guy decided to go fill special on the other side of the map or go PRO SNIPER without really doing much. Like, yes, technically if you are good your rank will rise over time because those dummies will also end up on the other team, but it really does currently more or less boil down to "whoever has the shittiest player loses."
|
# ? Jun 7, 2015 02:47 |
|
jivjov posted:In most games I would feel the same way, but Splatoon has no way to form parties or even directly communicate with your teammates. That makes "being stuck with a bad team" much more of an annoyance than in, for example, Halo or Call of Duty. And an equal amount of time, the other team will be the one stuck with bad players. Saying the system should take into account your personal score is dumb too because you can help your team in ways that nets you no or fewer points but still contributes to the win, like blocking paths or destroying spawn points or baiting people away from the splat zone. Winning or losing works really well and there's no real point in complicating it further.
|
# ? Jun 7, 2015 02:49 |
|
PsychoInternetHawk posted:Like, yes, technically if you are good your rank will rise over time because those dummies will also end up on the other team, but it really does currently more or less boil down to "whoever has the shittiest player loses." Yeah, the team with the better players wins, and if you're better, you'll be on that team more often and rank up. I'm glad you understand how it works.
|
# ? Jun 7, 2015 02:52 |
|
Lemming posted:And an equal amount of time, the other team will be the one stuck with bad players. I'm not saying that only your personal score or k/d ratio should determine rank...but I don't think it would be amiss for a small bonus to be awarded for being the highest scorer on a team, or have a >2:1 k/d for example. Not enough to make people want to abandon team map control in favor of lone wolfing, but just a small incentive to boost the rank of a truly great player and take a bit of the sting out of losing.
|
# ? Jun 7, 2015 02:52 |
|
nerdbot posted:I don't think Splatzones is fun, at all. It's not even a matter of "oh I was put with bad players," even when I have a good team and win I don't really have fun winning it. I don't think the gamemode really works in Splatoon.
|
# ? Jun 7, 2015 02:54 |
|
Ranked being Splat Zones-only also exacerbates issues with bad teammates. One of my housemates plays Ranked almost exclusively and more than a few times I've seen people who either don't know or don't care that they aren't playing Turf War.
|
# ? Jun 7, 2015 02:57 |
|
This game owns. Just unlocked ranked and been raising hell with the Aerospray MG. I die a lot but I also kill a lot and man, the cash just flows. Also it's funny how easy it can be to kill level 20 players. At first I thought it was unfair that I was being matched with a ton of high level players but it seems levels don't protect you from getting shot in the rear end.
|
# ? Jun 7, 2015 02:57 |
|
I don't like Splatzones or the general idea of ranked but I totally get why others are into it. It's fun every once in a while but it's far too high stress for me. For me Splatoon is the Katamari Damacy of mp shooters. It's silly, fun, fluid, relaxing and when I'm tense and getting frustrated the appeal of the game for me falls apart. It's cool as heck that Nintendo has managed to turn the limited content into something for casuals and more serious players. It's never possible to appease everyone but they've got the bases covers. As should you if you're one of those people who neglects your own base!!!
|
# ? Jun 7, 2015 03:02 |
|
Lemming posted:Yeah, the team with the better players wins, and if you're better, you'll be on that team more often and rank up. I'm glad you understand how it works. Right, but I think the issue people are having is that the "team with the worst player loses" situation combined with getting nothing for personal performance upon losing via KO means that each loss largely feels like the RNG flipping you off (and by contrast each win feels like you just got lucky). You can look at a rise in rank over time and say to yourself "hey, I'm getting better!" but the process of actually getting there is, frequently, extremely annoying, and losing feels like a waste of time that often isn't your fault. I think if the player earned something from losing, even if it was just the cash they earned or a small bonus per kill, it would go a long way towards making it more engaging and less "welp, time to roll the slots again." Especially because if you play extremely well, this can have the effect of making the match go on longer and basically punish you for leading your team and playing through till the end. I've had a lot of matches where I've gotten as many kills as the rest of my team combined and held the point while they dick around the map, and it really kills my drive to play when I'm essentially being screwed for not saying gently caress it and letting us lose. PsychoInternetHawk fucked around with this message at 03:09 on Jun 7, 2015 |
# ? Jun 7, 2015 03:06 |
|
If it kept you with the same team, and it shuffled the overall groupings between matches, it wouldn't be as "gently caress you, here's the reject group" as it is right now
|
# ? Jun 7, 2015 03:07 |
|
Use your bad teammates as bait. Let them go get killed and then kill the people that killed them. Use the MG, get a Seeker going while you shoot them all to heck. I mean, it's entirely possible to carry a team and you should start doing so when the timer goes directly from 100 to 70.
|
# ? Jun 7, 2015 03:08 |
|
|
# ? May 29, 2024 14:34 |
|
Splatoon reminds me a lot of Battlefield 1942. In both games there is no communication among players, therefore any teamwork that occurs is a happy accident. And you can never, ever assume that your teammates will do something useful, no matter how strategic or valuable or obvious, because everyone is an idiot. Instead of making me angry, though, it puts a big grin on my face when that accidental teamwork comes together. Basically what I'm saying is this is a strategy guide for Splatoon.
|
# ? Jun 7, 2015 03:08 |