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Robhol posted:I just did a covert op in Long War where the operative was an assault when he left, but when the mission was over he got promoted and became a sniper. That's... not normal, right? long war devs are getting intriguingly creative in their attempts to gently caress the player over
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# ? Jun 7, 2015 12:44 |
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# ? Jun 2, 2024 07:58 |
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Wales Grey posted:Do not blaspheme against XCOM: Apocalypse, cur. I'm not. Nothing about the end of terror from the deep's ending suggests apocalypse tho. It's just like zoom out from cthulhu's coffin as it explodes I guess and immediate zoom into california city manhole cover with bright green light shining out of it as an alien hand pops out of the sewer cut immediately back to main menu.
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# ? Jun 7, 2015 12:47 |
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SkySteak posted:I was just wondering, see people talking about 'Pods' and 'Pod Locations'. What does this refer to? Do aliens all stick next to them before revealed? Aliens are spawned into the map in groups made up of a pre-determined range of possible types and numbers, like "Mechtoid, Sectoid Commander and Sectoid" or "Ethereal and 2 Muton Elites". When you find an alien, you've found a 'pod' of aliens, meaning that his friends are always going to be close by and will activate immediately. Pod locations refer to possible starting points for aliens to begin on the map, but they will start patrolling immediately.
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# ? Jun 7, 2015 12:47 |
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FirstAidKite posted:I'm not. Nothing about the end of terror from the deep's ending suggests apocalypse tho. It's just like zoom out from cthulhu's coffin as it explodes I guess and immediate zoom into california city manhole cover with bright green light shining out of it as an alien hand pops out of the sewer cut immediately back to main menu. Ah, I always took that to be representative of the rest of the aliens dying as a result of Queenthulu/the central MC terminal going pop.
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# ? Jun 7, 2015 12:53 |
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Rexxed posted:It's been like 15 years since I played chaos gate on my sweet '98 450mhz gaming pc, but one thing that's cool and memorable is the soundtrack. They did space marine songs in latin and had them on the CD. It seems I'm not the only one who liked it and it's all up on youtube: the guy who created that music was really sad because people kept asking for high quality versions of it but he had deleted all of his original stuff. It was nice to find other people who went through the effort ripping the stuff out.
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# ? Jun 7, 2015 12:56 |
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If anyone is interested, I'm trying to install Chaos Gate using WinXP Mode. If I can get it running, I might try throwing together an LP of it.
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# ? Jun 7, 2015 14:09 |
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Waiting for money to hit my PayPal account so I can get that sweet $9.99 bundle like
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# ? Jun 7, 2015 15:19 |
I like TFTD better than UFO
https://www.youtube.com/watch?v=TdaM5Mv-TTo
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# ? Jun 7, 2015 15:34 |
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I have to wonder about Exalt's role, if any, in X-COM 2. Firaxis has alluded to the new Advent world government being Exalt, and the Exalt base raid in EW implies that they're an ancient, Illuminati-style organization going back centuries. Is Firaxis going ancient astronauts on us? That could make for an amazing series of missions in X-COM 2, X-COM heading into ancient Egyptian temples, lost cities in the jungles and mountains, maybe even sunken ruins looking for the truth about Exalt/Advent and their origin.
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# ? Jun 7, 2015 16:00 |
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Oh, and people that are just starting or are thinking about playing Long War, expect stuff like this on a normal difficulty game: Click for big.
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# ? Jun 7, 2015 16:03 |
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Chaos Gate would be cool but I want a W7+ compatible version of Soldiers at War.
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# ? Jun 7, 2015 16:03 |
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Pohl posted:Oh, and people that are just starting or are thinking about playing Long War, expect stuff like this on a normal difficulty game: Before this scares someone off with the idea of "oh, this is just for I/I tryhards," I should note that LW gives you the tools necessary to win this kind of engagement with smart plays. I've had no shortage of "god drat, there's zero way out of this" situations that ended up turning in my favor. The aliens are bigger and better and more numerous than ever, but you have an expanded repertoire of strategies for taking them on besides shoot from behind cover.
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# ? Jun 7, 2015 16:11 |
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Pohl posted:Oh, and people that are just starting or are thinking about playing Long War, expect stuff like this on a normal difficulty game: That is goddamned terrifying.
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# ? Jun 7, 2015 16:18 |
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Vagon posted:That is goddamned terrifying. The funny thing is that an EW ITZ sniper would still laugh at it, especially with MEC support. But in long war, that's basically a pain train with no brakes.
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# ? Jun 7, 2015 16:21 |
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This is why Long War lets you carry so many extra rockets.
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# ? Jun 7, 2015 17:03 |
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So how many aliens can fit inside each UFO? I just got a landed Scout and there were 21 loving enemies on the map, like a goddamn clown-car of aliens, it was pretty nasty because there were a slew of Drones, Seekers, Floaters and Mutons all on a tiny map so I almost activated all of the pods at once! (I'm in May and I don't have any lasers.)
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# ? Jun 7, 2015 17:34 |
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Pohl posted:Oh, and people that are just starting or are thinking about playing Long War, expect stuff like this on a normal difficulty game: They're coming outta the goddamn everything!
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# ? Jun 7, 2015 17:34 |
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Koorisch posted:So how many aliens can fit inside each UFO? Beagle ran a landed supply ship the other day with 47 in it. Not sure if you're running LW.
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# ? Jun 7, 2015 17:40 |
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Boogalo posted:Beagle ran a landed supply ship the other day with 47 in it. Not sure if you're running LW. Yes I am playing B15 LW, I didn't think that there would be so many in a small scout though!
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# ? Jun 7, 2015 17:41 |
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LW is bad
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# ? Jun 7, 2015 17:48 |
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Pohl posted:Oh, and people that are just starting or are thinking about playing Long War, expect stuff like this on a normal difficulty game: Wow, only two of them have a over 10 health. Normal being pretty friendly all told. LW is good but should pretty much always be .ini tweaked to taste.
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# ? Jun 7, 2015 17:51 |
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Mister Adequate posted:Wow, only two of them have a over 10 health. Normal being pretty friendly all told. The last Terror mission i finished I faced over thirty zombies and nine chryssalids and it took FOREVER to finish the turns because of all the zombies activating in the same area making it take about two-three minutes per turn just for them to move.
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# ? Jun 7, 2015 17:54 |
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Koorisch posted:The last Terror mission i finished I faced over thirty zombies and nine chryssalids and it took FOREVER to finish the turns because of all the zombies activating in the same area making it take about two-three minutes per turn just for them to move.
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# ? Jun 7, 2015 18:08 |
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The most satisfying about trying a stealth squad in current LW is setting up a triangle of snipers around a UFO, toss in a battle scanner inside it then prec-shot an outsider before he activates. It's just so fun to hear combat music starting for a second then Bradford immediately following it up telling you mission's over. Goddamn it, UFO maps become hunting grounds for your squad if you have more than one sniper. Like holy poo poo this is fun.
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# ? Jun 7, 2015 18:13 |
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Pohl posted:Oh, and people that are just starting or are thinking about playing Long War, expect stuff like this on a normal difficulty game: This isn't remotely that bad. Toss two shrapnel grenades and mop up the stragglers. They're so clumped up it'd be trivial with rookies and ballistics. Long War really isn't that bad on normal with Cinematic mode and Dynamic War. Especially if you .ini tweak it to taste. E: okay three shrapnel grenades or a single rocket.
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# ? Jun 7, 2015 18:15 |
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Is Long War supposed to be balls hard right from the get-go? I'm playing on Normal and regular missions with Sectoids usually end with 2-3 causalities. Nevermind a loving bomb mission where the Thin Men will just wreck my poo poo so hard. I remember doing Classic difficulty in the no-expansion unmodded version, are there just some gameplay changes I'm not aware of?
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# ? Jun 7, 2015 18:20 |
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That Gobbo posted:Is Long War supposed to be balls hard right from the get-go? have you read literally anything at all about long war
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# ? Jun 7, 2015 18:21 |
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Koorisch posted:Yes I am playing B15 LW, I didn't think that there would be so many in a small scout though! I don't remember running into absurd numbers like that on small scouts in b14. Not in may.
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# ? Jun 7, 2015 18:28 |
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That Gobbo posted:Is Long War supposed to be balls hard right from the get-go? I'm playing on Normal and regular missions with Sectoids usually end with 2-3 causalities. Nevermind a loving bomb mission where the Thin Men will just wreck my poo poo so hard. I remember doing Classic difficulty in the no-expansion unmodded version, are there just some gameplay changes I'm not aware of? How are you outfitting your squads? Early in the game, I prioritize getting six health minimum on squad members through Tac Armor and Ceramic Plates so that they can withstand non-critting shots without risk of dying in one hit. Next priority is at least two flashbangs and two HE grenades, which are get-out-of-jail free cards compared to vanilla.
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# ? Jun 7, 2015 18:35 |
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oswald ownenstein posted:I don't remember running into absurd numbers like that on small scouts in b14. Not in may. Thats not a small scout. Scouts are the circular single room ufo's. I'm not so EW savvy I could pinpoint the exact ufo type there but its definitly bigger than medium. Actually can scouts even HAVE Cryssalids ? I don't think i've ever seen any.
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# ? Jun 7, 2015 18:37 |
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Tzarnal posted:Thats not a small scout. Scouts are the circular single room ufo's. I'm not so EW savvy I could pinpoint the exact ufo type there but its definitly bigger than medium. The UFOs, non-Long War at least, are scout (single room), medium (bigger but still circular), abductor (two cargo bays aft with a ramp in between, a surgery bay, and the cockpit), supply barge (very long with a big three-part cargo hold in the middle), and battleship (the skyranger lands on the UFO itself).
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# ? Jun 7, 2015 18:42 |
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Cythereal posted:I have to wonder about Exalt's role, if any, in X-COM 2. Firaxis has alluded to the new Advent world government being Exalt, and the Exalt base raid in EW implies that they're an ancient, Illuminati-style organization going back centuries. Is Firaxis going ancient astronauts on us? That could make for an amazing series of missions in X-COM 2, X-COM heading into ancient Egyptian temples, lost cities in the jungles and mountains, maybe even sunken ruins looking for the truth about Exalt/Advent and their origin. I think Firaxis specifically said ADVENT and EXALT really have nothing to do with each other beyond being antagonists. Which is a shame, it really felt like if XCOM lost then EXALT would have been in perfect position to cut a deal, while EXALT didn't exactly like the aliens they had no issue working with them to achieve their dream of global control. Tzarnal posted:Thats not a small scout. Scouts are the circular single room ufo's. I'm not so EW savvy I could pinpoint the exact ufo type there but its definitly bigger than medium. looks like the outside of a cargo barge or abductor to me.
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# ? Jun 7, 2015 18:43 |
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MrBims posted:How are you outfitting your squads? Early in the game, I prioritize getting six health minimum on squad members through Tac Armor and Ceramic Plates so that they can withstand non-critting shots without risk of dying in one hit. Next priority is at least two flashbangs and two HE grenades, which are get-out-of-jail free cards compared to vanilla. For rookies I have been running Tac Armor, Ceramic Plates, AP grenades, and at least one Medkit for the squad. I'll try out flashbangs and HE grenades, I think I may need to shake off the rust a bit since I haven't played XCOM in awhile.
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# ? Jun 7, 2015 18:45 |
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Alkydere posted:I think Firaxis specifically said ADVENT and EXALT really have nothing to do with each other beyond being antagonists. Which is a shame, it really felt like if XCOM lost then EXALT would have been in perfect position to cut a deal, while EXALT didn't exactly like the aliens they had no issue working with them to achieve their dream of global control. That's disappointing, and makes EXALT feel even more pointless. X-COM bumps into an ancient Illuminati-type global conspiracy aiming for world domination and works with aliens except when they don't and have advanced gene mods but no other alien-derived technology, relics hinting at a centuries-if-not-millennia-long history, their leadership bugs out before X-COM raids their HQ, and then nothing is apparently done with them? EXALT feels like someone's tabletop campaign fanfic they inserted into the game, and I'm disappointed further still in what's been seen of 2's story and setting if they're declining to salvage this potentially interesting story idea.
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# ? Jun 7, 2015 18:49 |
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Not kidding when I say flashbangs are your get-out-of-jail free cards, they cripple enemy accuracy and movement, letting you survive poor positioning and winning the fight when you can then outmaneuver the alien with flanking shots. They also take enemies out of overwatching or suppressing.
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# ? Jun 7, 2015 18:52 |
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Flashbangs are a chrysalid's worst enemy, especially when paired with a CCS soldier with a full shotgun.
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# ? Jun 7, 2015 18:55 |
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Alkydere posted:I think Firaxis specifically said ADVENT and EXALT really have nothing to do with each other beyond being antagonists. Which is a shame, it really felt like if XCOM lost then EXALT would have been in perfect position to cut a deal, while EXALT didn't exactly like the aliens they had no issue working with them to achieve their dream of global control. To be precise, they said that they had no "direct connection" for whatever that's worth. Maybe they have SOME connection or maybe I'm just hoping for too much.
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# ? Jun 7, 2015 18:58 |
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MrBims posted:Not kidding when I say flashbangs are your get-out-of-jail free cards, they cripple enemy accuracy and movement, letting you survive poor positioning and winning the fight when you can then outmaneuver the alien with flanking shots. They also take enemies out of overwatching or suppressing. Yeah, in that pic the only reason my assault lived was because my scout was able to land that flashbang on the closest lids. A lucky shredder rocket, 2 grenades and a lot of laser fire brought them down. In the end, CCS took out the last one. I just wanted people to have an idea of what to expect, because when my Assault looked around that corner and they started moving towards me from 2 different directions and they kept coming and coming my jaw loving dropped. I was just lucky as hell that the closest person to my Assault was carrying a flashbang.
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# ? Jun 7, 2015 19:02 |
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As a new player should I beat classic vanilla first, then move onto Long War?
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# ? Jun 7, 2015 19:02 |
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# ? Jun 2, 2024 07:58 |
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Right, well gonna bite the bullet and try out Long War. I've been hearing a lot of "edit the .ini files" to cut out some of the BS but, well, the .inis are huge. What are good files/variables to edit?
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# ? Jun 7, 2015 19:02 |