|
Hi, my name is Rupert Buttermilk, and I was once just like you; running scared from Revenants and making GBS threads myself in fear. But with the help of dodging, weaving, and learning to get my steel all up in their business, I can proudly say that it is the Revenants who are now doing the making GBS threads.
|
# ? Jun 7, 2015 05:07 |
|
|
# ? Jun 5, 2024 12:42 |
|
I wasn't aware they had a digestive tract left to poo poo from.
|
# ? Jun 7, 2015 05:22 |
|
They poo poo rockets, complete with steamers.
|
# ? Jun 7, 2015 05:50 |
|
please help https://www.youtube.com/watch?v=nCF5f0hSfKg
|
# ? Jun 7, 2015 07:30 |
RATTLE RATTLE RATTLE RATTLE
|
|
# ? Jun 7, 2015 08:18 |
|
Once you fight enough Vores from Quake 1, you realize that Revenants are complete chumps. In Q1's Nightmare mode, Vore bombs are impossible to shake off if they get close to you. Even in non-Nightmare difficulties, the only way to get a Vore bomb off of you is to take a very sharp and sudden turn; trying to get rid of them like they were Revenant missiles doesn't work. I mean, there's a particular reason why there's a Quad Damage inside the Vore-filled final room in Q1's E4M7, and it's not because they wanted to make things easy; they wanted to give you a fighting chance.
|
# ? Jun 7, 2015 10:02 |
|
Quake has probably the most challenging monster roster of all classic 3d shooter. Except soldiers, cyborgs and dogs, everything else may cause major trouble, if not dealt with properly. Double so because you rarely have full nailgun ammo, and shotguns are just to weak, and grenade/rocket launcher may kill you just as well. Speaking of Quake, I got a small bonus at work, so I bought from an auction site PC Gamer Quake Guide with Deathmatch Maker and Quake 2 Special Issue. And seller threw in Malice as a bonus after a short chat about retro shooters can't wait to dig into those magazines, hopefully they will be full of kickin rad nostalgia.
|
# ? Jun 7, 2015 12:40 |
|
Hey, Goons who have some spare time, eyeball this and give me your thoughts. Demonsteele manual Comments are enabled if you want to highlight anything that needs correcting. I mostly want to know if it helps!
|
# ? Jun 7, 2015 12:44 |
|
Thyrork posted:Hey, Goons who have some spare time, eyeball this and give me your thoughts. Did a first pass on spelling/grammar and a couple of comments suggesting phrasing changes.
|
# ? Jun 7, 2015 13:17 |
|
Thanks! But your recommendation of deleting all the extra u's is disheartening. I tried to stop myself, I really did. E: Just to be clear, over-life tokens respect your chosen difficulty, so ramen doesn't always give 3!
|
# ? Jun 7, 2015 15:10 |
|
What have you done? WHAT HAVE YOU UNLEASHED?! Seriously though, is this just so people don't combine brutal and demonsteele?
|
# ? Jun 7, 2015 15:45 |
|
Thyrork posted:Thanks! But your recommendation of deleting all the extra u's is disheartening. You kept alternating between armour and armor, so I just picked one and stuck with it. Thyrork posted:E: Just to be clear, over-life tokens respect your chosen difficulty, so ramen doesn't always give 3! Fair enough. Lemon-Lime fucked around with this message at 17:29 on Jun 7, 2015 |
# ? Jun 7, 2015 15:48 |
|
Klaus88 posted:
|
# ? Jun 7, 2015 15:50 |
|
Chittering golden goblin skeletons is so so funny.
|
# ? Jun 7, 2015 16:11 |
|
Thyrork posted:Hey, Goons who have some spare time, eyeball this and give me your thoughts. There's a section there about extra configs but I don't have any of those in Zandronum. Is that a Zdoom only thing?
|
# ? Jun 7, 2015 16:39 |
|
It is, but all of them can be set with console commands. Custom option menus are still really new in Zdoom, so Zandro isn't getting them for another 3 years.code:
|
# ? Jun 7, 2015 16:49 |
|
Elliotw2 posted:It is, but all of them can be set with console commands. Custom option menus are still really new in Zdoom, so Zandro isn't getting them for another 3 years. Thanks a lot. I wanted to mess around with the iron maiden but I never had enough souls.
|
# ? Jun 7, 2015 16:52 |
|
Is there a way to disable the stupid swingy bits under guns in BD? They're so distracting and really poorly done.
|
# ? Jun 7, 2015 17:01 |
|
Elliotw2 posted:It is, but all of them can be set with console commands. Custom option menus are still really new in Zdoom, so Zandro isn't getting them for another 3 years. I should put that in the manual I guess!
|
# ? Jun 7, 2015 17:11 |
Thyrork posted:Hey, Goons who have some spare time, eyeball this and give me your thoughts. Put in a bunch of comments. Mostly I think formatting needs to be worked on, and IMO ideally the document should be made so that it can be exported easily to .pdf (so it can be included with future releases of Demonsteele).
|
|
# ? Jun 7, 2015 17:26 |
|
Elliotw2 posted:It is, but all of them can be set with console commands. Custom option menus are still really new in Zdoom, so Zandro isn't getting them for another 3 years. Betas of Zandro 3.0 are already available, though I have no idea how long it'll be before the official release. It's "Scheduled For Release 2016-02-01" but the date for 2.0 was passed over by several years, so who knows? http://zandronum.com/tracker/roadmap_page.php Bottom line is that you can already have a mostly working custom menu in Zanders, if you really want to.
|
# ? Jun 7, 2015 17:34 |
|
Segmentation Fault posted:Put in a bunch of comments. Mostly I think formatting needs to be worked on, and IMO ideally the document should be made so that it can be exported easily to .pdf (so it can be included with future releases of Demonsteele). Thanks seg. Didn't agree with some of it and I just decided to cut the wad's out, felt funny to me before, like sidetracking from the manual at hand. The resizing of the specials looks much better and I uploaded the larger gifs just incase someone needs to see it big. Also yes, that offending blank page at the end.
|
# ? Jun 7, 2015 17:35 |
Cat Mattress posted:Betas of Zandro 3.0 are already available, though I have no idea how long it'll be before the official release. It's "Scheduled For Release 2016-02-01" but the date for 2.0 was passed over by several years, so who knows? Maybe that's one of those "joke" things people are raving about
|
|
# ? Jun 7, 2015 17:35 |
|
Thanks for the Demonsteele manual, goons. Glad to finally find out what's going on here.PaletteSwappedNinja posted:I think we can all agree that shamblers are way cuter than cacos. Shamblers are major weeaboos with their kamehameha charge, so that makes them kawaii desu by default.
|
# ? Jun 7, 2015 18:16 |
|
Aright the manual's done. For now at least. Thanks tons for helping polish it!uncleKitchener posted:Thanks for the Demonsteele manual, goons. Glad to finally find out what's going on here. Glad it helped.
|
# ? Jun 7, 2015 20:16 |
|
Someone made Quake II sourceport for MS-DOS, just because. It's a three-part article, and in the final part there are links to binaries and to an utility, which makes a bootable MS-DOS USB stick, so you can have Q2 whenever the need strikes. Also, I'm going tomorrow to print shop to make me a snazzy physical Demonsteele reference card. Great work!
|
# ? Jun 7, 2015 23:16 |
|
How does city1 manage to eat 192MB of RAM? Most computers of Quake II's time had what, 32MB?
|
# ? Jun 8, 2015 01:08 |
|
laserghost posted:Quake has probably the most challenging monster roster of all classic 3d shooter. Except soldiers, cyborgs and dogs, everything else may cause major trouble, if not dealt with properly. Double so because you rarely have full nailgun ammo, and shotguns are just to weak, and grenade/rocket launcher may kill you just as well. The Quake enemies can be very deadly if used right. Ogres can be simple trash fodder or enemies that give the player a lot less room to maneuver around, depending on where they're placed. A single Knight is easy to defeat, but put a few Knights with a Shambler in a medium-sized room and things get a lot more difficult as the player has to defeat the Knights while breaking the Shambler's LOS. A Vore placed somewhat far away from the player can really ruin their day. On the other hand, the Quake enemies' projectiles makes it easys to start in-fighting.
|
# ? Jun 8, 2015 01:08 |
|
Woolie Wool posted:How does city1 manage to eat 192MB of RAM? Most computers of Quake II's time had what, 32MB? It's eating up that much on what system?
|
# ? Jun 8, 2015 01:16 |
poptart_fairy posted:Is there a way to disable the stupid swingy bits under guns in BD? They're so distracting and really poorly done. Probably not without replacing the sprites. Which may not be very difficult--if the sprite set is similar enough between V19 and V20, you may be able to just replace V20's with those from V19 and not even have to mess with repositioning them or anything.
|
|
# ? Jun 8, 2015 01:16 |
|
Any Doom wads that focus on kickass magic powers? I'm bummed that Hellraid got cancelled and I can decimate demons with dope thaumaturgy.
|
# ? Jun 8, 2015 01:17 |
|
Al Cu Ad Solte posted:Any Doom wads that focus on kickass magic powers? I'm bummed that Hellraid got cancelled and I can decimate demons with dope thaumaturgy. Maybe Guncaster? That's magical powers + overpowered guns.
|
# ? Jun 8, 2015 01:20 |
|
Al Cu Ad Solte posted:Any Doom wads that focus on kickass magic powers? I'm bummed that Hellraid got cancelled and I can decimate demons with dope thaumaturgy. You should play Heretic.
|
# ? Jun 8, 2015 01:23 |
|
Nintendo Kid posted:You should play Heretic. I definitely should have added that I have played and do not really enjoy Heretic. SavageMessiah posted:Maybe Guncaster? That's magical powers + overpowered guns. I'll check it out.
|
# ? Jun 8, 2015 01:30 |
|
Al Cu Ad Solte posted:Any Doom wads that focus on kickass magic powers? I'm bummed that Hellraid got cancelled and I can decimate demons with dope thaumaturgy. Psychic?
|
# ? Jun 8, 2015 01:41 |
|
Al Cu Ad Solte posted:Any Doom wads that focus on kickass magic powers? I'm bummed that Hellraid got cancelled and I can decimate demons with dope thaumaturgy. Psychic http://forum.zdoom.org/viewtopic.php?f=19&t=21681
|
# ? Jun 8, 2015 01:43 |
|
Oh poo poo I totally forgot that existed. Only ever gave it a whirl for 20 minutes back when it came out. Thank you.
|
# ? Jun 8, 2015 03:58 |
|
Someone went spelunking through the trademark database and discovered that Devolver Digital appears to have bought Shadow Warrior from 3D Realms on or around April 1st, of all the goddamn dates. Devolver published the Shadow Warrior re-release and reboot, the social media channels for which recently hinted at further entries in the series. I guess we'll hear something come E3, then...
|
# ? Jun 8, 2015 11:52 |
|
Cat Mattress posted:Betas of Zandro 3.0 are already available, though I have no idea how long it'll be before the official release. It's "Scheduled For Release 2016-02-01" but the date for 2.0 was passed over by several years, so who knows?
|
# ? Jun 8, 2015 17:18 |
|
|
# ? Jun 5, 2024 12:42 |
|
So, as teased, BDv20 is fully compatible with Freedoom, but the surprising thing is how well the Freedoom maps fit the mod. The slightly more complicated architecture than classic Doom, the denser enemy placement, the teleport-in ambushes all seem to gel pretty well with the new balance. Will be interesting to see if the official map-pack will fare better. Still, very cool that you can just switch to a nearly-cosmetic variant of the mod by changing options. Might well replace Smooth Doom as my mod of choice for playing vanilla-ish.
|
# ? Jun 8, 2015 17:56 |