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Blind Duke posted:When I played Blightfall the concept of the world being hostile was neat, but digging for ores in caves was a pain because the taint covered the ores. Something like a throw able potion that clears crusted taint in an area temporarily would be handy Just ignore caves and branch mine with a hammer. Dig straight down from a cleared area, then dig to your hearts content. You don't have to worry about taint unless you accidentally get too close to a cave, and you can seal off tainted tunnels with a 3-thick wall. I gave up on caves early on in blightfall, there's just not enough in them to make all the taint damage and the bloody taintacles worth it.
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# ? Jun 8, 2015 10:02 |
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# ? May 21, 2024 16:40 |
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Wolfsbane posted:Just ignore caves and branch mine with a hammer. Dig straight down from a cleared area, then dig to your hearts content. You don't have to worry about taint unless you accidentally get too close to a cave, and you can seal off tainted tunnels with a 3-thick wall. I gave up on caves early on in blightfall, there's just not enough in them to make all the taint damage and the bloody taintacles worth it. one thing i discovered recently is that WATER clears taintacles so you could just drop a bucket to clear the area then pick back up move on and drop again
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# ? Jun 8, 2015 11:36 |
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Mr Scumbag posted:So, due to more pointless loving changes in mods, I'm once again completely stumped as to how to perform what used to be a basic task. So basically you didn't look at the Creative Tab. At all. There are Filters and Retrievers. Yeah, it's a change. It's better from a technical POV for servers and it allows us to do really neat stuff like Retrievers. Building all of that stuff into the ducts was neat, but unfortunately it kicked off a level of power creep that I really wish we hadn't ever introduced in the first place. That's why we have boring stuff like EnderIO now. There's a difference between not annoying and just doing everything for you, and some of the more recent mods are squarely on the wrong side of that line. Yeah, it's a sandbox and that's all well and good, but I think a little bit of challenge is warranted. That's why we don't have an Omniduct in TD. It'd be trivial to make. But it'd be soulless and uninspired, and I'm just not feeling that. Anyways, the new system really is better after you spend a couple minutes investigating the mod.
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# ? Jun 8, 2015 12:23 |
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KingLemming posted:That's why we have boring stuff like EnderIO now. hahaa, wow.
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# ? Jun 8, 2015 12:56 |
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I'm using a big reactor for power, and I'm using rednet ports to change the fuel rods based on how much power is in reserve to increase its efficiency. I'd like to increase it further though, not that I need to, just cause I like efficiency. What I'd like to do is to have an array of resonant ender cells as a buffer between my reactor and the rest of my base. I've done this before (I had a wall of 100 of them) but I'd like to add some logic to it this time. Is there any way I can make it so the reactor will only kick in when, say x number of cells are depleted?
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# ? Jun 8, 2015 13:00 |
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I've been playing with Buildcraft a lot lately - and it's really made me appreciate the TE ducts in a new way. Coming from EnderIO ducts it does seem like a step down, tech-wise. But after making 12 different types of pipes, realizing that hooking up straight RF to a wooded extraction pipe will just drain your power endlessly, having use iron pipes at intersections and wrench them in the right direction and then seeing items still go the wrong way and just dump out onto the ground... I have to say I was really happy to make a servo and pop it on and have it just work. And the signalum retrievers being able to keep a certain stock of items in an inventory? Amazing. To do that with BC you need logistic pipes and gently caress if I could ever figure out how to get that to work at all. Also, Thermal Dynamics really has EnderIO beat on filtering options. I do like EnderIO for the most part but christ if I don't hate needing mobs heads and a slice and splice just to make a decent filter.
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# ? Jun 8, 2015 13:04 |
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EnderIO is boring? What? Is this all because you can make things more compact by running fluid, power, item, and signals all in the same area if you want?
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# ? Jun 8, 2015 13:11 |
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Mr Scumbag posted:I'm using a big reactor for power, and I'm using rednet ports to change the fuel rods based on how much power is in reserve to increase its efficiency. I'd like to increase it further though, not that I need to, just cause I like efficiency. Energy cells can talk to comparitors, so you can use those (or their equivalent in other mods) along with RS latches, or a Rednet Programmable Controller, or even a couple of pistons and a redstone block in order to run the reactor. The reactor itself can also output redstone depending on its internal power buffer. If you're just using energy cells, though, then what you can do is set a comparitor on the last cell on the line with a NOT gate (vanilla or otherwise). When power in that cell drops too low, the signal cuts out, the NOT gate turns on, and it activates the latch to turn on the reactor (or activates the piston to push the redstone block in front of the relevant port). When power gets high enough, the signal comes on and the gate turns off (and the piston retracts, if applicable). The signal stays, however. How you tell it "okay that's enough" is up to you, but I use "when the reactor's internal buffer gets full enough" as my condition. When that happens, it sends another signal, and turns off the latch (or shoves the redstone block back into its starting position).
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# ? Jun 8, 2015 13:15 |
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Killer-of-Lawyers posted:EnderIO is boring? What? Is this all because you can make things more compact by running fluid, power, item, and signals all in the same area if you want? That's part of it - it removes so much thought from everything while simultaneously adding incredibly heavy tile entities to the world. And personally, I like seeing items whoosh around. There's no movement, no sense that anything is happening. And under the hood, you're basically just placing super-cheap Tesseracts everywhere. Woo hoo. So yeah, I find it boring.
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# ? Jun 8, 2015 13:19 |
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I, too, find tesseracts boring. I thought enderio was actually better on performance for it though? If that's not the case, I'll probably stop using it as much, unless I *have* to cable things in the same block. vvvv: I really have no idea, I just figured having things teleported from chest 1 to chest 2 would perform better than having an item travel in pipes for long amounts of time for obvious reasons, and lol at enderio if it doesn't, really. Truga fucked around with this message at 13:47 on Jun 8, 2015 |
# ? Jun 8, 2015 13:28 |
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thermal expansion is better for performance than enderio, but you can get right up KingLemming's nose by implying the opposite
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# ? Jun 8, 2015 13:39 |
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Truga posted:I, too, find tesseracts boring. Tesseracts are extremely boring but the way they work is *incredibly* efficient, because it doesn't matter what the distance is. It's still two tile entities. EnderIO's algorithms are efficient and other than the redstone, the CPU usage is fine. When I say that they are "heavy" tiles, I'm talking memory footprint. They simply have to be, in order to potentially support so much stuff in a single block. DOWN JACKET FETISH posted:thermal expansion is better for performance than enderio, but you can get right up KingLemming's nose by implying the opposite Not really, no. People think I'm far more invested in this drama nonsense than I am. I'm just a straight shooter on this stuff. If there's a problem in any of the CoFH mods, I certainly own up to it as well. I have no problem stating facts - EIO tiles are heavy - as well as opinions - I find it boring - without actively hating the mod. It's a good mod! Heck, it's a copy of TE in many ways - I really can't hate it without hating my own work. And again, that's not me sniping - that's a statement from the original creator, Crazypants. On the other side of the fence though, yeah...visit the EnderIO IRC channel and there is some active hatred of CoFH in there from the new generation of devs. And that's unfortunate. The point of all of this is to get along and have fun in the sandbox. Something can be not your cup of tea without it being literally Hitler, and that concept is lost on far too many people in the MC community at large.
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# ? Jun 8, 2015 13:48 |
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KingLemming posted:Anyways, the new system really is better after you spend a couple minutes investigating the mod. Servos and stuff actually have decent recipes that don't suck, all things considered. I still don't like the machine core thing. I agree with the general design philosophy and like that ducts are separated. Although with how MC works now it takes like 2-3 days to hit infinite resources and you just use tesseracts for everything. Khorne fucked around with this message at 15:38 on Jun 8, 2015 |
# ? Jun 8, 2015 15:31 |
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Will the Technic Blightfall address how much of a pain in the rear end finding copper and other tech metals are?
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# ? Jun 8, 2015 15:58 |
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I thought you were supposed to go to the Nether for tech metals?
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# ? Jun 8, 2015 16:39 |
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Mzbundifund posted:I thought you were supposed to go to the Nether for tech metals? You are not supposed to go to the nether, at least not in the version I played. All the nether stuff is at the volcano.
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# ? Jun 8, 2015 17:05 |
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I didn't find tech metals a huge problem once you find the caches, which is probably midgame. Before that, scarcity is supposed to be a big part of the whole thing.
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# ? Jun 8, 2015 17:23 |
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Re: Thermal Expansion vs. EnderIO (not that it's a fight, but they definitely share a niche to a large extent), I personally just can't get over how ugly all the TE machines are. I really like what they've done with UI, but the blocks themselves desperately need better textures. I'm also not terribly fond of the "make base thing, upgrade it to thing v2, upgrade it to thing v3" crafting system. I like the concept of installing upgrades into a single machine for each purpose much better. Unrelated: I'm starting to come around on certus quartz and the grinder for my AE2 revamp. There's no real reason to take out the grinder; it's mostly the inscriber that grinds my gears, and leaving certus quartz world gen in would increase the supply of materials for making AE2 things without having to scour the nether for quartz. Maybe I can add some of that back in and try to reduce the number of combine steps in some of the end-product recipes.
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# ? Jun 8, 2015 20:43 |
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Goncyn posted:Re: Thermal Expansion vs. EnderIO (not that it's a fight, but they definitely share a niche to a large extent), I personally just can't get over how ugly all the TE machines are. I really like what they've done with UI, but the blocks themselves desperately need better textures. I'm also not terribly fond of the "make base thing, upgrade it to thing v2, upgrade it to thing v3" crafting system. I like the concept of installing upgrades into a single machine for each purpose much better. As far as textures go...that's sort of an eye of the beholder type thing. They fit with Minecraft *extremely* well. To the point where Cynycal (the texture artist) just got hired by Microsoft as a direct result of his work on the mod. We're probably going to redo them a little bit to add some gradients and have more animations, but to say they desperately need better textures is maybe overstating it. And texture packs are certainly a thing. The crafting steps could be streamlined a bit, but bear in mind that you can skip directly to whatever frame you want. There are recipes that shortcut the upgrade process. I'm looking into a Field Upgrade Construction Kit (yeah with that acronym) or something of that nature later on which would take the things out of your inventory and allow you to upgrade something already in-world. Machines, Caches, Cells, etc. Basically anything in TE.
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# ? Jun 8, 2015 21:51 |
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Yeah, I prefer TE textures to enderio myself.
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# ? Jun 8, 2015 22:04 |
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Mzbundifund posted:I thought you were supposed to go to the Nether for tech metals? The nether isn't supposed to exist and the modpack maker doesn't know how to remove it. Things like wither skulls you are supposed to get though a complicated infusion recipe. Heck, almost everything requires complex and expensive infusion recipes. With the inclusion of Botanica maybe the pylons will make infusions easier and cheaper, or make it much much more expensive because he expects you to be using pylons in mass. Edit: Hate it when expensive poo poo gets exploded by the infusion alter. SugarAddict fucked around with this message at 22:07 on Jun 8, 2015 |
# ? Jun 8, 2015 22:05 |
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"desperately" was strong, you're right, and most of the machines look quite good. I guess it's really just the dynamos and energy cells are always what I see first, and the colors on those seem to clash with the vanilla palette to me. Apologies for the hyperbole.
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# ? Jun 8, 2015 22:08 |
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Not going to entirely agree with KL, but I think I understand the spirit of it. Theres a certain charm in haphazardly thrown together networks, like Factorio's "Baby's first site" if you've ever played it. I too, like messy factories with crazy pipe nightmares and convoluted wiring/piping. I can see the appeal in neat and orderly, but nah, I like it messy and barely hidden away. Unrelated, Thaumic Horizons is A Good Mod: That's a stabilized thaumic black hole. Apparently the hungry nodes are just babies. I am so re-creating the dark energy reactor from Half Life 2, Episode 1. E: Please, please, for the love of god technic crew, get the maker of blightfall onto Thaumic Horizons. You can breed pigs that eat taint. You can literally save the world with thaumically engineered swine. Thyrork fucked around with this message at 22:55 on Jun 8, 2015 |
# ? Jun 8, 2015 22:53 |
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Truga posted:Yeah, I prefer TE textures to enderio myself. Ditto. TE texture replacements in packs like Sphax never looked right to me, and since it's always a pain in the rear end finding a good texture pack that fits with all the mods I use, having TE look good with the default textures is a huge plus. I never liked enderIO, not because I'm invested in the base planning per se, but I do a lot of my building as a bat or blaze in Morph and the enderIO pipes were always so small that it was a huge pain in the rear end placing them while rocketing around as a bat. Plus I've always loved the way big industrial installations looked, and TE gives me a mechanical reason to have a big tangle of pipes snaking from building to building. On a related note, here's the base I'm building right now on my single-player OMP-i world. I've got a few placeholder machines randomly thrown in there, but I decided to build this base with the constraint that everything eventually needs to have some kind of semi-plausible support or structure. I picked a crater-like valley and ran a few metal beams made from factory blocks across the span and anchored them in the surrounding mountains to use as supports for hanging machines. I'm really happy with how those turned out, but the rest is very much a work in progress.
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# ? Jun 8, 2015 23:04 |
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Thyrork posted:
Wh...what does it do?
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# ? Jun 8, 2015 23:18 |
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Its not energy related, instead its a very curious crafting mechanism! For example, you can throw in void ingots, then right click the rift with a wand to get back void putty, a substance that repairs anything at the cost of itself. Oh, and if you turn off the stabilizers, it becomes a short lived black hole. So theres that too. Thyrork fucked around with this message at 00:13 on Jun 9, 2015 |
# ? Jun 9, 2015 00:11 |
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Truga posted:Yeah, I prefer TE textures to enderio myself. I think TE's textures beat out any EIO machine that's a solid, dull block, but any EIO machine that's got a non-cube shape (i.e. vat, combustion engine, zombie head generator) is far superior asthetically because it's nice to have things that aren't blocks in Minecraft. I'm with McFrugal. What the hell does this...thing do besides being a danger to you, your neighbors and fabric of reality itself?
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# ? Jun 9, 2015 00:12 |
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KingLemming posted:The point of all of this is to get along and have fun in the sandbox. Something can be not your cup of tea without it being literally Hitler, and that concept is lost on far too many people in the MC community at large. Alkydere posted:because it's nice to have things that aren't blocks in Minecraft. Alkydere posted:I'm with McFrugal. What the hell does this...thing do besides being a danger to you, your neighbors and fabric of reality itself?
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# ? Jun 9, 2015 00:34 |
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KingLemming posted:I'm looking into a Field Upgrade Construction Kit (yeah with that acronym) "yeah guys, I'll head to the nether and join you in a sec, I just need to gently caress my Liquid Infuser real quick"
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# ? Jun 9, 2015 01:09 |
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How freeform is Blightfall? I realize it's the same map with each world but is the quest lineup and resource availability freeform enough to, eventually, reach post-scarcity and do Stupid Things typical of modded Minecraft?
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# ? Jun 9, 2015 01:45 |
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Thyrork posted:Not going to entirely agree with KL, but I think I understand the spirit of it. Theres a certain charm in haphazardly thrown together networks, like Factorio's "Baby's first site" if you've ever played it. looks epic too bad I get an insane crash trying to launch Minecraft with Horizons installed :/
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# ? Jun 9, 2015 01:49 |
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Is there a way to give myself creative powers (/tc, /gamemode, /gamerule, etc) in Blightfall? Creating a new world as creative didn't seem to do it. If I can't /tc aspect ciaphas01 all 999 right at the start I just can't be bothered with Blightfall at all (edit) Nevermind, found the magical incantation in the form of NBTExplorer. Whatever that is. Ciaphas fucked around with this message at 05:18 on Jun 9, 2015 |
# ? Jun 9, 2015 05:08 |
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Ciaphas posted:Is there a way to give myself creative powers (/tc, /gamemode, /gamerule, etc) in Blightfall? Creating a new world as creative didn't seem to do it. Can't you open to LAN with cheats on? That's what I always do.
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# ? Jun 9, 2015 07:23 |
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Thyrork posted:Its not energy related, instead its a very curious crafting mechanism! LAME. You can do the repair-anything trick with all sorts of mods.
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# ? Jun 9, 2015 07:38 |
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McFrugal posted:LAME. You can do the repair-anything trick with all sorts of mods. For example. I'm not spoiling the truly magical stuff.
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# ? Jun 9, 2015 12:55 |
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Is blightfall fun to play as is right now? What's a good structured "tutorial" pack like that?
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# ? Jun 9, 2015 17:38 |
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Turtlicious posted:Is blightfall fun to play as is right now? What's a good structured "tutorial" pack like that? I think some of the things it has you make are borderline pointless, and that the order of things isn't the most efficient if you were just trying to speed run a space race. But, it's a great introduction and made well enough. Khorne fucked around with this message at 17:48 on Jun 9, 2015 |
# ? Jun 9, 2015 17:44 |
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Managing a small server for some friends, as well as the modpack they use. How is Ars Magicka now? They really want it, but as far as I know, it's super buggy... Is this still the case, or is it safe? 1-5 people online, not that spread out, if that matters.
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# ? Jun 9, 2015 17:57 |
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Dunno-Lars posted:Managing a small server for some friends, as well as the modpack they use. Modderation: Permabanned has had Ars Magica for a while now and there are no more issues with it than any other complex mod and there is a new version in the works that fixes most of them. I use Ars Magica quite a bit on my home server of Modderation for my family (1-4 players at a time) and use it some on the Modderation primary server without much issue. You can check Ars Magica's GitHub Issues page before you attempt something to see if it's fixed in your version.
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# ? Jun 9, 2015 18:03 |
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# ? May 21, 2024 16:40 |
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Omp New Sigma also has arse magick I haven't experimented with it much since there's other more familiar magic in the pack and ars magica seems to be pretty combat focused in a game where combat is the last thing I'm interested in.
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# ? Jun 9, 2015 19:22 |