|
Nicolae Carpathia posted:I imagine it wouldn't see much use outside of games specifically tailored for it (I mean, it probably wouldn't pop up in a game set in the Midwest...) but a nautical Hunter conspiracy could be pretty cool. Well, they'd be pretty good to use in a coastal town. Say, in New England.
|
# ? Jun 11, 2015 05:05 |
|
|
# ? May 9, 2024 14:06 |
|
Nicolae Carpathia posted:I imagine it wouldn't see much use outside of games specifically tailored for it (I mean, it probably wouldn't pop up in a game set in the Midwest...) but a nautical Hunter conspiracy could be pretty cool. https://www.youtube.com/watch?v=DPYAZUcohmw
|
# ? Jun 11, 2015 05:09 |
|
Loomer posted:Not gonna lie, this could be an amazing game. I'd be down to play a beast simultaneously struggling to still be a good person or even a morally good archetype of his monstrosity (not every dragon or giant or troll in myth is necessarily a colossal rear end in a top hat afterall, so there's ample precedent) while also trying to survive hero attacks, not kill the heroes who do more good than bad in the world, and try and steer them towards the beasts who give in fully to loving horrorshow monstrosity. Beast as an adversarial psychopomp would be a trip. edit: I am Sauron / Nibelung and boy howdy, do I have a ring for you! Mormon Star Wars fucked around with this message at 05:28 on Jun 11, 2015 |
# ? Jun 11, 2015 05:23 |
|
MonsieurChoc posted:I had an idea this morning as I was waiting for the bus. A Conspiracy of sailors and captains, dating back to the early days of the Age of Exploration. It stands to reason that there's a lot of terrifying things at sea, and a group of hunters could have formed between those who had seen or experienced the unnatural. They could probably be expanded out to wayfarers, hitchhikers and all sorts of explorers. Unnatural Cartography may have them able to better know where things like Avernian Gates are or where the Gauntlet is thinner and may have navigated through them at some point. I'd be tempted to include entrances into the Hedge with those, but it'd probably be way more dangerous than the others for a mortal or at least have a lower likelihood of them coming back out mortal and mostly sane.
|
# ? Jun 11, 2015 06:29 |
|
I have a plot featuring a war in the underworld between the hierarchy and a renegade group organized around ghosts who, in the wake of recent Giovanni fuckery, have basically had it to here with vampires and were recruited by the Renegades pushing an agenda of "gently caress the Dictum Mortem, let's burn them all". The Hierarchy, in turn, approaches the players for help with the war, asking them to destroy several objects which are in fact Renegade leadership Fetters, the idea being that with the Renegade leadership abruptly kicked out of the Shadowlands, the Hierarchy can mop up the Renegades and in return end the attacks on vampires. So what does the Prince do, when presenting with a shopping list of targets, which all but has "delegate these tasks to player characters to get them involved and give them a chance to earn status and favor or gently caress up and earn disfavor" printed across the top? In a game where players often complain that the game is too PVP-focused and that they want more PVE stuff to do at game? The Prince distributes the tasks to their coterie, who file a coordinated list of downtime and influence actions intended to knock out the entire list in email between games, keeping it all not only to themselves, but in their email accounts rather than in-game. The players in question are all too experienced not to know better, too.
|
# ? Jun 11, 2015 07:16 |
|
Hey, just give them the rewards, good and hard.
|
# ? Jun 11, 2015 08:16 |
|
Mors Rattus posted:Oh good, I just found a passage talking about how it feels really good to build a new Lair room out of an area where someone else has had a mental breakdown in front of you. Oh hey, I forgot about that. In our playtest game, we wanted to add the vampire's safe room to our Lair so we got some hapless security goon and crucified him in there. He kept making his Integrity rolls so we had to torture him while he was crucified. By this point in the game I had pretty much completely checked out. You know what, I hate Beast.
|
# ? Jun 11, 2015 11:57 |
Christopher Lee is the handsomest Dracula
|
|
# ? Jun 11, 2015 12:41 |
|
Little_wh0re posted:Christopher Lee is the handsomest Dracula Or at least was
|
# ? Jun 11, 2015 12:45 |
|
Aww, man, I hadn't heard.
|
# ? Jun 11, 2015 12:56 |
|
Christopher Lee is still alive, I think Flavivirus just means Gary Oldman or Luke Evans are better looking. (Or just that Lee has gotten less handsome in his senior years.)
|
# ? Jun 11, 2015 13:02 |
|
Actually, uh...http://www.telegraph.co.uk/news/celebritynews/11666316/christopher-lee-dies-live.html
|
# ? Jun 11, 2015 13:03 |
|
moths posted:Christopher Lee is still alive, I think Flavivirus just means Gary Oldman or Luke Evans are better looking. You should never have to learn something like this from goons, but no, he's not anymore.
|
# ? Jun 11, 2015 13:04 |
|
Oh drat.
|
# ? Jun 11, 2015 13:04 |
|
unseenlibrarian posted:Actually, uh...http://www.telegraph.co.uk/news/celebritynews/11666316/christopher-lee-dies-live.html unseenlibrarian posted:christopher-lee-dies-live.html
|
# ? Jun 11, 2015 13:10 |
|
Undead, undead, undead.
|
# ? Jun 11, 2015 13:16 |
|
Awww what the hell I was really looking for a new Charlemagne album
|
# ? Jun 11, 2015 13:24 |
|
I look forward to "Christopher Lee Dies... LIVE!" as the final Charlemagne album.
|
# ? Jun 11, 2015 13:33 |
|
He'll be fine. All we have to do is sprinkle some blood on him and he'll be back on his feet in 1, maybe 2 scenes, tops!
|
# ? Jun 11, 2015 14:05 |
Flavivirus posted:Or at least was Man does no-one else remember this thread http://forums.somethingawful.com/showthread.php?threadid=2875010&pagenumber=1&perpage=40
|
|
# ? Jun 11, 2015 14:34 |
|
poo poo, this is a hell of a thing to hear in an elfgame thread
|
# ? Jun 11, 2015 15:39 |
|
Pope Guilty posted:So what does the Prince do, when presenting with a shopping list of targets, which all but has "delegate these tasks to player characters to get them involved and give them a chance to earn status and favor or gently caress up and earn disfavor" printed across the top? In a game where players often complain that the game is too PVP-focused and that they want more PVE stuff to do at game? The Prince distributes the tasks to their coterie, who file a coordinated list of downtime and influence actions intended to knock out the entire list in email between games, keeping it all not only to themselves, but in their email accounts rather than in-game. The players in question are all too experienced not to know better, too. What was the at-game resolution plan? Was it all mundane, or were there going to be some ghost shenanigans as the new players started wrecking the fetters during the session? Not sure how you are running downtimes, but the personal ones where the coterie goes themselves can probably be handled without Masq breaching, but mortal influences can tend to lose their poo poo when objects start flying around or their mafia goons get possessed. If the Prince at all understood that these things were ghost related, then that's fair warning that they should have a PC handle it. I'm not sure there's a good way to solve the plot-hoarding problem without addressing it as a playgroup directly. If nothing else you have an example of an honest attempt by the STs to put PvE issues into game, but having the distribution fail because of player actions. You said the Prince's player is a veteran, but how reasonable are they? It'd a little meta, but can you flag certain plots like these for 'newb distribution' so the player knows they are safe to give out without worrying about city-wide threats or consequences escalating when the new players inevitably eff it in the bee. That doesn't do anything to address the inherent balance a Praxis Coterie has to strike between effectiveness and boredom. On one hand, if the Prince seems to start a ghost-war because he gave PvE plots to newbs rather than effectively solving the situation himself, that's an easy hook for a Praxis challenge. One the other, if players get too bored, Praxis attempts are at least something to do to generate buzz/politics.
|
# ? Jun 11, 2015 16:03 |
|
Beasts should have the ability to do painful and disgusting things, terrifying bystanders but then they bring beautiful things, like Crystal Pepsi, back into our world through the destruction they cause.
|
# ? Jun 11, 2015 16:16 |
|
And then they torture people by forcing them to drink Crystal Pepsi, thus feeding their rapacious hunger.
|
# ? Jun 11, 2015 16:18 |
|
So i'm reading the vampire 2e book, and I don't see anyway you gain/regain humanity. Are you just boned if you start the downward spiral?
|
# ? Jun 11, 2015 16:44 |
|
DOCTOR ZIMBARDO posted:Beasts should have the ability to do painful and disgusting things, terrifying bystanders but then they bring beautiful things, like Crystal Pepsi, back into our world through the destruction they cause. I see no beauty in the world you wish of.
|
# ? Jun 11, 2015 16:46 |
|
DOCTOR ZIMBARDO posted:Beasts should have the ability to do painful and disgusting things, terrifying bystanders but then they bring beautiful things, like Crystal Pepsi, back into our world through the destruction they cause. Is this really notable enough for a game line, though?
|
# ? Jun 11, 2015 17:11 |
|
DOCTOR ZIMBARDO posted:Beasts should have the ability to do painful and disgusting things, terrifying bystanders but then they bring beautiful things, like Crystal Pepsi, back into our world through the destruction they cause. Beasts are petty health inspectors keeping us from Crystal Pepsi and Blue Bell ice cream!
|
# ? Jun 11, 2015 17:25 |
|
Attorney at Funk posted:Is this really notable enough for a game line, though? YES, GODDAMMIT.
|
# ? Jun 11, 2015 17:57 |
|
Attorney at Funk posted:Is this really notable enough for a game line, though? Beast is already a game about selling your brand and terrifying/tormenting the normies, I don't think it would take much of a retool to turn it into a corporate boardroom focused game.
|
# ? Jun 11, 2015 18:03 |
|
Holyeskimo posted:So i'm reading the vampire 2e book, and I don't see anyway you gain/regain humanity.
|
# ? Jun 11, 2015 18:18 |
Yawgmoth posted:You can buy it back with xp. Yes, spending XPs are the mechanics, the in story reasons are left to the ST, but should be more difficult than losing humanity. Selfless acts, charity that actually means something, sacrifice, or even well played deep introspection have been some of the vehicles I've allowed for humanity regen.
|
|
# ? Jun 11, 2015 18:55 |
|
Wales Grey posted:Beast is already a game about selling your brand and terrifying/tormenting the normies, I don't think it would take much of a retool to turn it into a corporate boardroom focused game. Suddenly, I want to play a board game about being Cheiron Group board members.
|
# ? Jun 11, 2015 19:32 |
|
Soonmot posted:Yes, spending XPs are the mechanics, the in story reasons are left to the ST, but should be more difficult than losing humanity. Selfless acts, charity that actually means something, sacrifice, or even well played deep introspection have been some of the vehicles I've allowed for humanity regen.
|
# ? Jun 11, 2015 21:02 |
|
Androc posted:Suddenly, I want to play a board game about being Cheiron Group board members. Insert Futurama money joke here.
|
# ? Jun 11, 2015 21:12 |
|
Androc posted:Suddenly, I want to play a board game about being Cheiron Group board members. Has there been any 'canon' explanation for what they are? Or is it all ST fiat? I'm thinking a bunch of ancient, retired Hunters; hell, they might be the people who started the other Conspiracies, with the Lucifuge, that guy from the Church etc. all chillin' and making boardroom deals.
|
# ? Jun 11, 2015 23:49 |
|
The canonical explanation is they're extradimensional horrors trying to take over the world but it's pretty lame. Either they're an evil invading alien force or they're alternate dimension hunters trying to steal power from this world to save their own. E:
|
# ? Jun 11, 2015 23:53 |
|
Mors Rattus posted:The canonical explanation is they're extradimensional horrors trying to take over the world but it's pretty lame. Either they're an evil invading alien force or they're alternate dimension hunters trying to steal power from this world to save their own. This kind of stuff convinces me WW/OPP shouldn't really try to answer these questions themselves. It seems when they do, the answer is inevitably incredibly lame.
|
# ? Jun 12, 2015 00:02 |
|
I've yet to hear of one of these "who is this shadowy group of spooky modern-day powerbrokers" setups where the answer wasn't underwhelming, regardless of who was writing it or in what medium they were writing it in
|
# ? Jun 12, 2015 00:04 |
|
|
# ? May 9, 2024 14:06 |
|
Crion posted:I've yet to hear of one of these "who is this shadowy group of spooky modern-day powerbrokers" setups where the answer wasn't underwhelming, regardless of who was writing it or in what medium they were writing it in I think it wasn't in Feng Shui primarily because they never bothered hiding the world was ruled by the Chicken Illuminati of transformed animals with magic kung fu. Without tons of buildup and with a generally lighter, sillier tone that doesn't take itself seriously it's a lot easier to pull off. Like, you build it up too long in a serious setting and you eventually write a check your pen won't be able to cash.
|
# ? Jun 12, 2015 00:13 |