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KataraniSword posted:You'd be surprised how many people seem to just reflexively believe that rod-snapping is a form of "cheating" or exploit and don't think their run should count if they do it. People are weird. They do, and that's how Sulla got past W2 Exdeath on his solo RDM run.
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# ? Jun 14, 2015 02:36 |
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# ? May 28, 2024 14:00 |
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It's definitely a great way to deal damage in that fight, as long as you don't mind farming for them. Especially for a White Mage.
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# ? Jun 14, 2015 02:42 |
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Edward_Tohr posted:It's definitely a great way to deal damage in that fight, as long as you don't mind farming for them. I may actually use them for Walter's run in Mega64's thread.
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# ? Jun 14, 2015 02:55 |
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Oh, I've got no moral problem with rod breaking (seriously, ), I just forgot it existed
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# ? Jun 14, 2015 02:58 |
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worst setup i can think of is monk/berserker/geomancer/dragoon. monk's garbage and a strong contender for worst class in the game. thief's the only other contender for the slot here and it just gives so much QoL help that i can't put it below monk. red mage almost ended up in the water slot but dual cast is at least ok, lots of bosses have status weaknesses that red mage can exploit and you can sling elixirs or something with them. berserker's really good at single target damage if you roll well on damage (axes are such a bad weapon category) but you still can't control them which is a cripping flaw. geomancer IMO is the worst class in the game, the only useful ability is gaia and it falls off almost completely by endgame. dragoon an dancer are about on par with each other, dragoon gets consistent numbers and a much better equipment list outside of ribbons but dancer gets equip ribbon and sword damce. reason i go with dragoon here is that dancer synergizes pretty well with berserker and dragoon doesn't synergize well with anyone other than mayb casters. as uis this team has next to no synergy, two of the worst classes in the game and outside of dragoon extremely inconsistent damage imo the second worst setup is monk/red mage/geomancer/dancer. monk and geomancer still suck, red mage is garbage without a full caster to dualcast with and doesn't synergize with any other class. dancer gives equip ribbon which is going to be the best cros-class for everyone (which sucks because you have to grind over 3000 ap to gt it on evrreyone) but this mewans that your only decent damage past about halfway through world 2 is sword dance. the reason i'm not putting dragoon here is that this team's hurting hard for consistent damage once barehand falls off and say what you will about dragoon they can at least put up decent numbers. as is this team has zero consistency in damage in the back half of the game, takes damage like wet dogshit, and has no useful cross-class skills aside from equip ribbon (dualcast is OK but you only really need one to two people with it and dancer and monk's magic is so low that i'd rather have ribbons on them)
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# ? Jun 14, 2015 03:15 |
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Yeah, a lot of classes can be made salvageable with the right secondary skill. For instance, Knight or Ninja would improve Berserker, Dragoon, and Dancer; all three benefit from Ninja's Dual-Wield (this skill benefits drat near every physical class, really), Berserker can get some mileage out of Two-Handed (spears can't be used with both hands for some incredibly odd reason) while fragile little Dancer gains some protection (which they desperately need if you're running them in the front row) with Equip Shields.
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# ? Jun 14, 2015 03:25 |
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AlphaKretin posted:Oh, I've got no moral problem with rod breaking (seriously, ), I just forgot it existed It's a very specific D&Dism that a bunch of 80s games picked up and Square copied here.
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# ? Jun 14, 2015 08:02 |
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dis astranagant posted:It's a very specific D&Dism that a bunch of 80s games picked up and Square copied here. at people thinking it's cheating, not at it's existence. Or am I completely misreading you?
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# ? Jun 14, 2015 08:07 |
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AlphaKretin posted:at people thinking it's cheating, not at it's existence. Or am I completely misreading you? No, I'm misreading you. Though I wouldn't be surprised if a tiny part of the moral panic comes from the D&D version being more or less suicidal.
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# ? Jun 14, 2015 08:10 |
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I think most people just think it's "cheesy," like using Vanish+Doom to kill bosses in FF6. It's an extremely powerful and extremely easy tactic that takes no finesse. But gently caress that, I'll break me some rods on Sol Cannon because gently caress that guy.
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# ? Jun 14, 2015 08:16 |
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I save rod breaking for Sol Cannon and Liquid Flame. But yeah, no guilt for those two.
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# ? Jun 14, 2015 08:24 |
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Schwartzcough posted:It's an extremely powerful and extremely easy tactic that takes no finesse. In a game that has Chemist and Blue Mage.
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# ? Jun 14, 2015 08:33 |
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That reminds me of the horrid Freelancer Only Challenge "Guide" up on Gamefaqs which is pretty much all "Break Rods"
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# ? Jun 14, 2015 08:33 |
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so every berserker risk is getting a berserker now, eh
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# ? Jun 14, 2015 09:06 |
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Fungah! posted:dancer and monk's magic is so low that i'd rather have ribbons on them) !Dualcast passes on Red Mage level Magic. It's only a base of 32, so not incredible, but it's not using the 1/19 of the Monk/Dancer at all.
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# ? Jun 14, 2015 09:16 |
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Zyla posted:so every berserker risk is getting a berserker now, eh
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# ? Jun 14, 2015 09:40 |
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InfernoBlade posted:Yes. I want them all to get at least one. thank you this is my first and i took the risk!
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# ? Jun 14, 2015 09:44 |
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InfernoBlade posted:Consider the tree well-watered. Oh and I'm going to get my employer to match that. Gott im Himmel
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# ? Jun 14, 2015 13:04 |
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Zyla posted:so every berserker risk is getting a berserker now, eh At current we have 611 Berserkers to 480 Riskers, or 127% saturation of Berserkers. 131 Riskers playing on Random or Chaos will get an extra one.
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# ? Jun 14, 2015 16:53 |
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Trasson posted:!Dualcast passes on Red Mage level Magic. It's only a base of 32, so not incredible, but it's not using the 1/19 of the Monk/Dancer at all. huh, didn't think it did. still doesn't change much though, i'd rather have ribbons than dualcast on monk. i guess dancer might as well get it too because it's the only decent ability in that group that it doesn't have innately
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# ? Jun 14, 2015 17:30 |
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Kyrosiris posted:At current we have 611 Berserkers to 480 Riskers, or 127% saturation of Berserkers. 131 Riskers playing on Random or Chaos will get an extra one.
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# ? Jun 14, 2015 19:00 |
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InfernoBlade posted:Consider the tree well-watered. Oh and I'm going to get my employer to match that. You should alert RK directly - http://www.reddit.com/r/ff5fjf/. The subreddit is official - and RK is http://www.reddit.com/user/erickoziol on there. If you can point to the 2500 as explicitly from employer matching, I'd hope RK would be willing to add 250 extra berserkers on your behalf and make this a fiesta to weep over/remember. Full disclosure I am Chaos Berserkerrisk and will /not/ be job fairing any number of berserkers I may end up with. I will go to the end.
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# ? Jun 14, 2015 20:15 |
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Kyrosiris posted:At current we have 611 Berserkers to 480 Riskers, or 127% saturation of Berserkers. 131 Riskers playing on Random or Chaos will get an extra one. So, just to make sure I understand how this works, a Normal run with risk simply guarantees Berserker in the Water Crystal slot?
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# ? Jun 14, 2015 20:40 |
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Pieuvre posted:So, just to make sure I understand how this works, a Normal run with risk simply guarantees Berserker in the Water Crystal slot? Correct. I'm pretty sure you need to be RandomRisk to get multiples.
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# ? Jun 14, 2015 20:46 |
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KataraniSword posted:Correct. I'm pretty sure you need to be RandomRisk to get multiples. Sweet, thanks. So I'm not completely boned my first time out. ... possibly.
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# ? Jun 14, 2015 20:59 |
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I'm still stoked for my chaosberserkerrisk run. Now to hope that somehow i end up with like 2 berserkers.
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# ? Jun 14, 2015 21:03 |
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JibberJabberwocky posted:You should alert RK directly - http://www.reddit.com/r/ff5fjf/. The subreddit is official - and RK is http://www.reddit.com/user/erickoziol on there. If you can point to the 2500 as explicitly from employer matching, I'd hope RK would be willing to add 250 extra berserkers on your behalf and make this a fiesta to weep over/remember. I alerted him to it when I made the donation. The match won't be immediate though, they tend to do it when they feel like, so it's just easier to not try and rock the boat on getting the extra berserkers.
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# ? Jun 14, 2015 21:12 |
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Is there a way to check our registration for the paranoid among us?
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# ? Jun 14, 2015 21:24 |
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http://fourjobfiesta.com/players.php Look for your name on this list.
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# ? Jun 14, 2015 21:30 |
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InfernoBlade posted:Consider the tree well-watered. Oh and I'm going to get my employer to match that.
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# ? Jun 14, 2015 21:38 |
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Nomadic Scholar posted:I'm still stoked for my chaosberserkerrisk run. Now to hope that somehow i end up with like 2 berserkers. At this rate I'm pretty sure you're gonna get all the hot hot berserker action you can stand.
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# ? Jun 14, 2015 23:30 |
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InfernoBlade posted:Consider the tree well-watered. Oh and I'm going to get my employer to match that. Well... So there'll be a lot of 3 berserkers out there... I wonder if I'll be so
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# ? Jun 14, 2015 23:34 |
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How do you get past the magic side of the fork tower without having any magic abilities? I'm struggling to sort out how to win even basic encounters on that side.
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# ? Jun 15, 2015 01:51 |
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It depends on your party set up, but you can always run.
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# ? Jun 15, 2015 02:02 |
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DyneAvenger posted:How do you get past the magic side of the fork tower without having any magic abilities? I'm struggling to sort out how to win even basic encounters on that side. Wear a reflect ring, pray, and wait. Run from regular fights.
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# ? Jun 15, 2015 02:05 |
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ultrafilter posted:It depends on your party set up, but you can always run. Technically, but Fork Tower randoms are really hard to escape from without !flee/!smoke/teleport.
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# ? Jun 15, 2015 02:05 |
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I actually got lucky enough to get to the bosses but now I'm looking at a dragoon and a ranger with one reflect ring on this boss. He's got a regen going so his weak blizzard and fire spells are doing nothing when reflected, it's basically a stalemate.
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# ? Jun 15, 2015 02:18 |
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Omniscient'll run out of MP eventually. I think if you use an Ether it overflows down to 9999 instead of the insane amount he starts with.
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# ? Jun 15, 2015 02:27 |
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Dragonatrix posted:Omniscient'll run out of MP eventually. I think if you use an Ether it overflows down to 9999 instead of the insane amount he starts with. As long as he's silenced first, otherwise he counters being Ethered with Reset.
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# ? Jun 15, 2015 02:31 |
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# ? May 28, 2024 14:00 |
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DyneAvenger posted:I actually got lucky enough to get to the bosses but now I'm looking at a dragoon and a ranger with one reflect ring on this boss. He's got a regen going so his weak blizzard and fire spells are doing nothing when reflected, it's basically a stalemate. Two reflect rings and a mage masher. Have the guy with mage masher hit themselves, if silence procs it'll reflect onto him and give you a window to attack once with the other character. repeat until you win
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# ? Jun 15, 2015 02:35 |