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Mimir
Nov 26, 2012
I read a story called Pickman's Modem once. It was not very good, but probably not Chaosium fiction bad.

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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
And honestly, there are so many ways to do 'The Internet is creepy and hosed up' without needing to make the Internet itself the supernatural bit. I mean, all you have to do if you never want to sleep again is read about Malatora or soulbinders or transformation fetishists or the FF7 House and speculate on what those idiots would get up to if they got their hands on actual power.

Whybird fucked around with this message at 10:40 on Aug 15, 2014

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Halloween Jack posted:

Well, the stories I mentioned were in Chaosium-published books. It's pretty common for those to contain stories that don't even rise to the level of Lovecraft pastiche; it's more accurate to call them CoC fanfiction. In another story I didn't mention, someone accidentally summons Nyarlathotep with a computer, and he appears in his robe and wizard hat, ready to cast fireball. It was less like reading a Lovecraftian story than like a peek at early CoC modules that resembled D&D style dungeoncrawls.

Would you be talking about things like the scenarios from The Stars Are Right! by any chance? I dunno, I kind of enjoyed Fractal Gods at least. It strikes me as a very early 90s computer nerd adventure. It's all about how a floppy disc cover mounted onto a computer graphics magazine is actually EVIL and a secret gateway to a dimension of fractal beings who seek to invade our reality. Like, it straight up says that the evil program is called BEACONS.COM, I would totally run it set in 1991 and the players are part of a computer user's club who are the only people who can stop the end of the world. Use some demoscene music as the soundtrack.

I hear you on how well-crafted modern tech horror should underline alienation in society, but I think there's room for "and the laptop was POSSESSED!" stuff if done with some perspective.

Lightning Lord fucked around with this message at 12:36 on Aug 15, 2014

KomradeX
Oct 29, 2011

Halloween Jack posted:

Well, the stories I mentioned were in Chaosium-published books. It's pretty common for those to contain stories that don't even rise to the level of Lovecraft pastiche; it's more accurate to call them CoC fanfiction. In another story I didn't mention, someone accidentally summons Nyarlathotep with a computer, and he appears in his robe and wizard hat, ready to cast fireball. It was less like reading a Lovecraftian story than like a peek at early CoC modules that resembled D&D style dungeoncrawls.

Those Chaosium stories sound terrible. I feel like alot of Cthulhuesque stories tend toward being along the lines of CoC fan fic than aping Lovecraft's style. I read those Arkham Horror novels from Fantasy Flight and while they're not great they're pretty entertaining for what they are.

That Campbell story you mentioned sounds pretty good. I haven't read anything of Campbells before I'll have to look out up.

Sionak
Dec 20, 2005

Mind flay the gap.

KomradeX posted:

Those Chaosium stories sound terrible. I feel like alot of Cthulhuesque stories tend toward being along the lines of CoC fan fic than aping Lovecraft's style. I read those Arkham Horror novels from Fantasy Flight and while they're not great they're pretty entertaining for what they are.

That Campbell story you mentioned sounds pretty good. I haven't read anything of Campbells before I'll have to look out up.

Campbell's deliberate Lovecrast pastiche is mostly collected in Cold Print and it's pretty good. I've heard his other stuff is worth checking out, too.

I am sure some of the other posters in the thread went to GenCon but here is my report. I didn't make it to the Call of Cthulhu 7th ed panel or the Delta Green: Lovecraft to Tradecraft panel, but I did make the first Delta Green panel and was lucky enough to play in Greg Stolze's "Blacksat" Delta Green game.

Delta Green Lots of background type stuff at this panel. They talked a bit more about the distinction between the "cowboys" (who are the more traditional Delta Green operatives) and the Program, which are the ones working for/with the more official group and the remnants of MJ-12. It sounded like one of the main themes for that is the relationship between freedom and resources. Cowboys can decide how to approach a problem completely on their own, but are very limited on funding and supplies. But if you're part of the program, you have a lot of resources - at the cost of having to work with and often obey unseemly or terrible people.

They specifically mentioned the Laundry and how that's not their intention at all with the program stuff. There were also three recording devices including one from RPPR, apparently, so I assume a podcast version will go up eventually.

As for the kickstarter? No exact date was given on it, but they were shooting for "soon." Specifically, Fall 2014. Shane Ivey said that they basically want to wrap up the stretch goal volume of stories for Tales from Strange Anatomies before launching the Delta Green kickstarter. They also said that by next year's GenCon we would have all read the new book. (Probably.)

I couldn't decide if the "Stop trying to put Ghatanothoa in everything! You're not going to make Ghatanothoa happen!" was a Mean Girls reference, but I choose to believe that it was.

Blacksat - There was no NDA on this but it was a really fun session and Greg Stolze made it sound like it would eventually be released, so I don't want to spoil it. I will say that the parts of the system we used were simple and fun and will feel very familiar to BRP fans. Stolze runs a great game, but that isn't surprising.

Apparently he is working on a set of missions that will gradually introduce players to the different mechanics. So they'll start with skills and sanity, then the next mission (with different characters) will work in combat, and so on, until all the mechanics have been introduced. And, if you want, you could then take the survivors from those intro missions and make them into your "real" Delta Green team.

Between those, I feel really stoked for the new game. It was also my first time really playing a horror game (as opposed to running) and that was great fun.

KomradeX
Oct 29, 2011

That sounds awesome, I hope the audio for that panel shows up somewhere.

drat as if I needed another reason to want them to finish up with "Tales From the Failed Anatomies," rewards, I've been dying for volume 2 and the audio versions.

Sionak
Dec 20, 2005

Mind flay the gap.

KomradeX posted:

That sounds awesome, I hope the audio for that panel shows up somewhere.

drat as if I needed another reason to want them to finish up with "Tales From the Failed Anatomies," rewards, I've been dying for volume 2 and the audio versions.

I think last year it took a month or two for the panel to show up online; the RPPR and Unspeakable! guys have a lot on their plates. (The DG panels for the last couple years are online already, if you haven't checked those out.)

Someone else on RPG.net said the full game KS won't be until January, but I swear I heard fall '14 at the panel.

Edit: I did, but they changed their minds later.

I'm also really stoked for volume 2 - I was initially leery of the DG fiction collections (because of lukewarm RPG fiction collections and lukewarm Lovecraft-inspired stories in the past) but I loved both Tales from Strange Anatomies and Strange Authorities. I've really only held off on the other novels/collections because I suspect there might be bundles in the kickstarter.

Bonus Stolze quote (as well as I can remember) from the first panel, that underscores the problem with trying to weaponize the Mythos:
"These things cannot be understood by humans - and when you start to understand them, you're no longer human."

Sionak fucked around with this message at 22:35 on Aug 29, 2014

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
It's weird, but I hope Sans-Detour gets the french license for this. Normally I prefer buying my RPGs in english, as translations are usually terrible and also more costly because despite Quebec being a french-speaking province, we have to import all our french books from France so they all cost 10$+ more. But Sans-Detour's french edition of Call of Cthulhu is loving amazing. Everything from the art to the design to simply the paper quality feels great. Look at this: http://sans-detour.com/index.php/L-Appel-de-Cthulhu/work-in-progress-terreur-sur-lorient-express.html
These are the seriously the first time I thought paying more for the French version was worth it. I got all the Delta Green books from them.

moths
Aug 25, 2004

I would also still appreciate some danger.



Yeah the 7e backer proofs came out and they're... not as good. The art is mostly great, but really uneven. And it's all peppered with tentacle and old god clip art without any real sense of purpose.

I wish my French was better. Or Spanish.

KomradeX
Oct 29, 2011

Sionak posted:

I think last year it took a month or two for the panel to show up online; the RPPR and Unspeakable! guys have a lot on their plates. (The DG panels for the last couple years are online already, if you haven't checked those out.)

Someone else on RPG.net said the full game KS won't be until January, but I swear I heard fall '14 at the panel.

I'm also really stoked for volume 2 - I was initially leery of the DG fiction collections (because of lukewarm RPG fiction collections and lukewarm Lovecraft-inspired stories in the past) but I loved both Tales from Strange Anatomies and Strange Authorities. I've really only held off on the other novels/collections because I suspect there might be bundles in the kickstarter.

Bonus Stolze quote (as well as I can remember) from the first panel, that underscores the problem with trying to weaponize the Mythos:
"These things cannot be understood by humans - and when you start to understand them, you're no longer human."

I just can't wait for it. Drivethrurpg is having a sale on all Cthulhu related products in honor of Lovecraft's birthday today so I ended up buying Delta Green Countdown since that was one of the only books I didn't have, I'm very excited to see how they update some of these other factions. In Unspeakable Oath 23 they talk about how GRU SV 8 could actually now be involved in weaponizing mythos knowledge for better funding since by now a lot the people given Stats in DG:Countdown would have died of old age. Though I like the idea of that happening but with the added fact of a departmental civil war with half of them supporting it and the other half sticking to the burn it all old school with all the violence of using the Russian mafia to deal with their internal dissent.

I'll have to looking for the panels on RPPR and Unspeakable!, I've been listening to a lot of the actual plays of Delta Green and Call of Cthulhu from RPPR and I really enjoy it and wish I had the notes for some of the games they've ran cause I would love to [s]subject[/] run them for my group.

I'm normally very weary about Role Playing fiction (especially the one's they put through the start of every Shadowrun chapter now which varies in quality greatly) but I read, "Once More From the Top," in either Book of Cthulhu or Book of Cthulhu 2 and loved it so I had no problem backing this on Kickstarter.

Which to bring up something you said earlier about the new Delta Green being different from The Laundry I really enjoy. I happen to love The Laundry Files books and the game is pretty good and I've viewed it a bit as Delta Green for the Post 9/11 World and one that is more rooted in our world where Delta Green is that 90s conspiracist world view. Which now with the different levels of play I think are going to make a great melding of the two.

moths posted:

Yeah the 7e backer proofs came out and they're... not as good. The art is mostly great, but really uneven. And it's all peppered with tentacle and old god clip art without any real sense of purpose.

I wish my French was better. Or Spanish.

Oh Chaosium never change with that, though this is very disappointing to hear. Wasn't there a thing where at first Chaosium wanted to use the money raised for either Horror, or 7th edition to fun some other project first?I could have sworn I was talking to a friend about that a few months back but I just can't remember.

Edit: Anyone have any idea what these Big Idiot Bad Post, Av's are about? They replace the stupid Newbie one?

Peas and Rice
Jul 14, 2004

Honor and profit.
Is there a more comprehensive collection of CoC monsters than the Malleus Monstrorum? I only ask because it was published in 2007.

Sionak
Dec 20, 2005

Mind flay the gap.
For aesthetics, that French version of Terror on the Orient Express looks simply amazing. It is one of the best looking RPG products I've ever seen.

Since I started with the d20 version of CoC (which has mostly great, full-color art), it was actually a bit off-putting to see the line art in Chaosium's corebook. It seemed much less evocative to me. I'm hoping that the Kickstarter for DG makes full-color an option for the art that Dennis Detwiller's been sharing for a while on his blog.

I also really like listening to the RPPR adventures, then going back and reading the adventure to see what else could have happened (if it's published and not one of their originals). If it's an adventure that I'm thinking of running later, it's almost like getting to play through it myself.

For the fiction collections, I've been really impressed so far. I wasn't that crazy about Alzis in the DG corebook (oh, another master manipulator NPC..) but his appearance in Strange Authorities sold me on the character. And Tales from Strange Anatomies deftly avoids the problem that a lot of gaming and Lovecraft fiction have, where way too many things are categorized and over-explained. Many of the chapters are just weird, in the best way.

NilkNarf
Apr 24, 2005

...if you're into the blight.
As a Kolchak fan, I'm really interested in running the first scenario from Unseen Masters. Any advice on toning down the S&M element? I'm considering eliminating it entirely, but I'm not sure how much that will hurt the plot.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

NilkNarf posted:

As a Kolchak fan, I'm really interested in running the first scenario from Unseen Masters. Any advice on toning down the S&M element? I'm considering eliminating it entirely, but I'm not sure how much that will hurt the plot.

From what I remember, isn't it a red herring?

Also, are there any writeups for playing as a ghoul in the Laundry RPG? I know the Laundry employs ghouls.

Ettin
Oct 2, 2010

clockworkjoe posted:

Also, are there any writeups for playing as a ghoul in the Laundry RPG? I know the Laundry employs ghouls.

p.95 of the Laundry Agent's Handbook has the rules for it.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

NilkNarf posted:

As a Kolchak fan, I'm really interested in running the first scenario from Unseen Masters. Any advice on toning down the S&M element? I'm considering eliminating it entirely, but I'm not sure how much that will hurt the plot.
Echoing clockworkjoe, my understanding is that there's only one path in that adventure (the one that involves analyzing the mysterious ooze) that isn't a red herring. Everything that concerns investigating the goth/S&M/vampire subculture seems like it's just there for the story to take a detour through a sleazy nightclub, which in retrospect, is not surprising in a book that came out a few years after Blade and The Matrix. So you can tone that down or eschew it exactly as much as you like.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Ettin posted:

p.95 of the Laundry Agent's Handbook has the rules for it.

Thanks!

Sionak
Dec 20, 2005

Mind flay the gap.
I threw this out in the October chat, but it got lost in a flood of arguing about board games.

So I'll ask here: what tips and tricks do you use to keep combat tense in horror games in general and in Cthulhu in particular?

I have noticed in many games, both my own and actual plays, that a lot of the tension drains away when the players feel backed into a corner and have to fight. Once the combat rules are out, people can't help but switch into a more strategic mindset.

I can think of some workarounds - leave escape routes open (but at a cost), keep combat short and unpredictable, and use combat very sparingly - but I'm curious to know what other people do or if they've noticed this trend.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
The only combat I think I ever successfully had feel tense like campaign surrounding it was the one where the party encountered their fairly obviously undead former friend (obviously because they had to kill him earlier in the campaign) who took damage from attacks in the sense that his body was shredded, but not in the sense that it mattered, and even where they would take off a limb or something he would continue moving per usual, slowly killing those nearby with a touch.

You could have gone a few ways with that, but one of the players had previously jury-rigged a "miniature Sun" by duct-taping dozens of UV flashlights together, and he correctly guessed that this would drive off what seemed to be a ghost of some sort animating a body. But everyone was losing their poo poo up until that point, with the damage coming just slowly but steadily enough to be worrying, and I thought they might resort to jumping out the third-story windows to escape.

Alvie
May 22, 2008

Sionak posted:

I threw this out in the October chat, but it got lost in a flood of arguing about board games.

So I'll ask here: what tips and tricks do you use to keep combat tense in horror games in general and in Cthulhu in particular?

I have noticed in many games, both my own and actual plays, that a lot of the tension drains away when the players feel backed into a corner and have to fight. Once the combat rules are out, people can't help but switch into a more strategic mindset.

I can think of some workarounds - leave escape routes open (but at a cost), keep combat short and unpredictable, and use combat very sparingly - but I'm curious to know what other people do or if they've noticed this trend.

The GM at my CoC game doesn't give anybody time to think. In a high tension situation, you pretty much have 5 seconds to make a move. If you can't decide in that time, your character basically panics and stands there agape.

You can't bring out the miniatures and grid and let everybody plan their moves as if it were DnD. I could see how that would suck out all of the tension. Granted, we use a somewhat loose interpretation of the combat rules but it suits our purposes just fine. Things like strict turn order and exact movement ranges kinda go out the window. Everybody being able to sit around and plan out the perfect move isn't ideal for tension. If everybody has to think on their toes, more potential exists for things like panicking and making a mistake. The best way to ruin the mood in combat is to have to break out a rulebook.

Good intense fight music helps the atmosphere a lot too. This is a good example we use a lot: https://www.youtube.com/watch?v=ppqjBGJxsNI

moths
Aug 25, 2004

I would also still appreciate some danger.



If you backed Horror on the Orient Express, start watching your mailbox. This thing is a beast; The box is about 1/4" shorter than a standing M:tG card, it's completely filled with books. Except for the props, but there's also one book full of props. And everything looks so intensely Chaosium, if that makes sense. I'm really happy with this, and I've only leafed through the first book and some handouts.

:cthulhu::fh:

Interestingly, the box promotes that it's got rules for 6th and 7th, but 7th was supposedly backwards-compatible.

Yoshimo
Oct 5, 2003

Fleet of foot, and all that!
So, er, what's the state of 7th Edition? Is it out yet or what?

Sionak
Dec 20, 2005

Mind flay the gap.

Yoshimo posted:

So, er, what's the state of 7th Edition? Is it out yet or what?

It's out in pdf but not in print so far as I understand it.

Only Slightly Bent
Jul 6, 2013
You can buy the pdf now at their website. The last message about the printed versions on their kickstarter was that copies should be delivered by the printers sometime in May 2015, and would be shipped to backers immediately.

Kithkar
Apr 23, 2011

I'm gonna RENOVATE your ass!

Xzov posted:

You can buy the pdf now at their website. The last message about the printed versions on their kickstarter was that copies should be delivered by the printers sometime in May 2015, and would be shipped to backers immediately.

Good Luck with that. Horror on the Orient Express has been on my FLGS's shelves since december and I've yet to hear anything about getting mine from Chaosium.

moths
Aug 25, 2004

I would also still appreciate some danger.



You should have gotten that quite a while ago. Double-check your mailing address and contact them ASAP.

Here's something interesting:



A guy took the Cthulhu Wars figures and painted them using a basic and effective technique. Instead of trying to make them look like actual monsters, he painted the pieces to look like statues made from different materials.

You can see more of them here.

I hadn't planned on painting mine, but they're really bright and cartoony - so this is probably what I'll end up doing.

Kithkar
Apr 23, 2011

I'm gonna RENOVATE your ass!

moths posted:

You should have gotten that quite a while ago. Double-check your mailing address and contact them ASAP.

I've contacted them a bunch of times, and their response has been that they're still collating backer rewards and shipping out things. A lot of people are in the same boat as me it seems.

moths
Aug 25, 2004

I would also still appreciate some danger.



Ugh, I'm sorry to hear that. You might try posting about it in the KS comments section. Be polite, but explain how you're getting the run-around.

Alris
Apr 20, 2007

Welcome to the Fantasy Zone!

Get ready!

This is gorgeous, and makes me wish I had both the cash to buy a copy and the talent to do something similar with it.

moths
Aug 25, 2004

I would also still appreciate some danger.



Big shakeups at Chaosium! The following went out to Kickstarter backers on June 2:

quote:

The Great Old Ones have returned!
Posted by Chaosium Inc.
Greetings to all our Patient Backers,
We have pressed the reset button... In 1975 Chaosium started out as a quirky boutique game company. We were all about creativity, artistry and craftsmanship. With every game we provided you with new realms of imagination and entertainment. Over the last few years we forgot that, and lost our way.
The Great Old Ones have Returned…
Greg Stafford, founder of Chaosium and creative force during its heyday, is now President. Sandy Petersen, world renowned game designer who brought Cthulhu into the light three decades ago, has rejoined the team as well.
Greg says: "Chaosium is part of my legacy. My intent is to restore it to its rightful place in the world of gaming. Something we can all take pride in, and something that fans will look forward to.Where 'what’s next?' is answered with 'I can’t wait'."
The Stars are Right…
Sandy says: "I am excited to return to active participation in the Call of Cthulhu line, and I’m eagerly looking forward to working directly with Greg again. We are Chaosium's original team from the 1980s. My first focus is going to be the Call of Cthulhu 7th edition Kickstarter campaign."
Our main plan is simple (but will be a lot of work):
Quickly sift and sort through the current company problems
Immediately ship the remaining Horror on the Orient Express backer rewards
Focus on the Call of Cthulhu 7th edition Kickstarter backer rewards
Return to regularly making awesome new games.
We offer new hope, and ask only for your patience."
Please visit Chaosium.com for regular news and updates. Contact us with questions, kudos, curses, or kindness. We are listening, and we will respond.
Greg Stafford, President and CEO of Chaosium Inc.
I’m puttin' the band back together.

And three days later (June 5) this dropped:

quote:

Posted by Chaosium Inc.
We have been digging through the records, invoices, correspondence, and notes written on napkins in lipstick and have some concrete news to report. We have set up a special mailbox to receive your inquiries at Kickstarter@chaosium.com - please always put the game you are asking about as the Subject of the email.
ORIENT EXPRESS
Everyone in the US ought to have received their Orient Express by now. If you have not received it yet then it has been stolen by shoggoths as snacks. You must contact us by email at Kickstarter@chaosium.com - so we can begin to reprocess your order. We have heard that the EU shipment has cleared French customs and is on its way to Edition sans Detour for mailing out.
CALL OF CTHULHU 7th Ed
This book is waaay behind what we have been told. It is not “at the printer.” We have not even received the proofs to review.
Many people pointed out errors and bits of missing material when they viewed their pdf version, for which we profusely thank you. Those improvements have been incorporated into the final version. The new final content has been sent to the printer and we expect to receive the proofs to review round the end of June.
“Bad news is better than no news. Truth conquers all.” – Minaryth Purple

:stare:

It looks like things are in better hands now, but it's anybody's guess when this will get untangled.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Interested to see CoC7e, didn't know it was on the way, sounds like strange things happening though.
CoC6e is the only RPG book I've ever read front to back in basically one sitting, growing more and more excited.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Haven't played call in a while, starting up a campaign in 6th edition. I may just be blind, but I really can't find what skill is governing the use of explosives. The closest I've seen is that chemistry can make some basic ones. Am I just missing it, and if not how do you guys tend to handle that?

WaywardWoodwose
May 19, 2008

The woods are lovely, dark, and deep,
But I have promises to keep,
And miles to go before I sleep,
And miles to go before I sleep.

ZypherIM posted:

Haven't played call in a while, starting up a campaign in 6th edition. I may just be blind, but I really can't find what skill is governing the use of explosives. The closest I've seen is that chemistry can make some basic ones. Am I just missing it, and if not how do you guys tend to handle that?

If it's been a while, i suggest checking out the 7th ed. quickstart rules. They changed and simplified a few mechanics, but it's still pretty compatible with all the old stuff. I love it.
Oh and explosions are mentioned on page 57, and specific types in the gear section, page 65.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Yea I'd play 7th, but the other people would rather play 6th since we've got a book or two for it. Thanks for the page info, I had seen the one about the damage, didn't realize the weapon list had the skills for them in it. Weird that you've got 4 different skills applying to the various ones, but I guess I can figure something out with that.

moths
Aug 25, 2004

I would also still appreciate some danger.



Evil Mastermind posted this over in the Industry thread:

Evil Mastermind posted:

Sandy Petersen gave a very frank interview about the changes at Chaosium, with a lot more information about why this is all happening than we normally get in these situations.

I'm listening to it now, and it's pretty interesting if you're into the behind the scenes goings on.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Huge sale at Chaosium right now: http://www.chaosium.com/

I picked up the Achtung Cthulhu line and some other books.

Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

clockworkjoe posted:

Huge sale at Chaosium right now: http://www.chaosium.com/

I picked up the Achtung Cthulhu line and some other books.

I guess Sandy found those bodies he mentioned in the podcast. :stare:

Seriously though, killing off dead inventory like this is win-win for both the consumer and the business. I've been aching for something like this for ages.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

So in the car today there was some song with the singer sluring the lyrics a bit, and it sounded a lot like "that's what i'm F'tagn about". My new goal is to work this into a campaign, and maybe I'll have to make a guy based on a wrestling personality just to make everyone else at the table hate me even more.

minidracula
Dec 22, 2007

boo woo boo

clockworkjoe posted:

Huge sale at Chaosium right now: http://www.chaosium.com/

I picked up the Achtung Cthulhu line and some other books.
Found out about this from the deals and steals thread. Although I bought some PDFs from Chaosium at the end of last year, I'd like to support the closet-clearing and rehab of the company finances, and get some sweet stuff on sale. Any recommendations on things to get in hardcopy? Right now, poking around some, I'm mostly interested in some novelty dice, and, well... you know: I have enough dice (novelty or otherwise; doesn't mean I won't buy some though!).

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clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

minidracula posted:

Found out about this from the deals and steals thread. Although I bought some PDFs from Chaosium at the end of last year, I'd like to support the closet-clearing and rehab of the company finances, and get some sweet stuff on sale. Any recommendations on things to get in hardcopy? Right now, poking around some, I'm mostly interested in some novelty dice, and, well... you know: I have enough dice (novelty or otherwise; doesn't mean I won't buy some though!).

Look at the licensed books. Tales of the Crescent City looks pretty neat.

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