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Bholder posted:Because if you truly love RPGs you would never give a voice to your main character. it's more "if your team sucks at writing dialogue it's not a good idea to give a voice to your main character, and if your franchise traditionally leaves your character's personality open to interpretation even a well-written voiced character anchors your ability to interpret your dude to a certain extent" but I recognize that it's harder to drop a weary nontribution when you get into specifics Gravy Jones posted:No it's not. It's a completely normal position to be in. There is literally nothing strange about it all. I'm not sure you can tell me what I find strange and what I don't? I like to try to understand why people I like like things that seem terrible. I also like being able to verbalize why terrible things are terrible, and not just go on instinct when evidence is available. crawlkill fucked around with this message at 12:43 on Jun 15, 2015 |
# ? Jun 15, 2015 12:40 |
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# ? May 12, 2024 15:33 |
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Lets not get ahead of ourselves here. I mean most of the reveals so far have been more or less directly inspired by the community in response to the last game. That hardly sounds like design-by-consensus.
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# ? Jun 15, 2015 12:41 |
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If you start with 0 Charisma how did you get a wife and child?
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# ? Jun 15, 2015 12:42 |
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Bholder posted:You are right, it is just that every decision in games not retro or indy must be done by face-less, robotic company executives who care about nothing but objective statistics and how they can get profit from them. It can work fine in a lot of RPGs and I'm not opposed to the concept. I just don't see it being a comfy fit in FO or TES Bastion and Transistor were frankly unplayable for me for example, but in the ME series it was fine. It is, however, something that necessarily limits the scope of a game that lives and dies by its scope, so caution is the watch word here, with a lot of people feeling like it was an unnecessary risk/expense
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# ? Jun 15, 2015 12:42 |
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ChogsEnhour posted:If you start with 0 Charisma how did you get a wife and child? 10 Luck And yeah it's less "BLLAAARGH VOICE ACTING WILL RUIN THE GAME NEVER CHANGE ANYTHING" and more "voice acting seems like a really questionable cost/benefit for players, and it's not like these games were critical and commercial failures in desperate need of more mass appeal"
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# ? Jun 15, 2015 12:42 |
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I wouldn't mind the voiced protagonist so much if they didn't go with the Mass Effect style dialogue options. That just really limits role playing potential to me.
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# ? Jun 15, 2015 12:42 |
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ChogsEnhour posted:If you start with 0 Charisma how did you get a wife and child? I guess the rest of the points have to go somewhere.
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# ? Jun 15, 2015 12:43 |
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ChogsEnhour posted:If you start with 0 Charisma how did you get a wife and child? 0 CH is required for the Goon perk tree
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# ? Jun 15, 2015 12:44 |
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Epic High Five posted:Bastion and Transistor were frankly unplayable for me for example, but in the ME series it was fine. (Bastion just had a narrator, protagonist was silent, but maybe that's sort of the same thing) (and omg the Bastion narrator was amazing how can you say such a thing)
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# ? Jun 15, 2015 12:44 |
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I think I just figured out the real tragedy of fully voiced dialogue. The death of Moron player build specific dialogue. No more "I is scientific!".
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# ? Jun 15, 2015 12:46 |
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My feelings on the game from what I saw at E3 are mixed. It doesn't look like the sort of Fallout game I might be looking for, but it doesn't look like a bad game either. I suppose I'll get used to it and try and enjoy it for what it is. Is November too soon to release it though?
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# ? Jun 15, 2015 12:46 |
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Just so you know, voiced or not, but even in old Fallout all of your dialog options were pre-written, you could only say things the designers intended for you to say. Your options were always limited. The only limitation voiced lines will add is that you won't be able to introduce yourself (and even that might be untrue now)
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# ? Jun 15, 2015 12:46 |
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Bholder posted:Just so you know, voiced or not, but even in old Fallout all of your dialog options were pre-written, you could only say things the designers intended for you to say. Your options were always limited. they should just add a bioware-style surname while they are raping us all by adding voice.
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# ? Jun 15, 2015 12:47 |
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Mr. Fortitude posted:I wouldn't mind the voiced protagonist so much if they didn't go with the Mass Effect style dialogue options. That just really limits role playing potential to me. I'm just worried about the dialogue options being too vague and that can mean many different things with interpretation, so I end up picking something I didn't mean to say.
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# ? Jun 15, 2015 12:47 |
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evilmiera posted:My feelings on the game from what I saw at E3 are mixed. It doesn't look like the sort of Fallout game I might be looking for, but it doesn't look like a bad game either. I suppose I'll get used to it and try and enjoy it for what it is. Is November too soon to release it though? They did say they'veb een working on it for 4 years, and what we saw did look extremely polished.
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# ? Jun 15, 2015 12:48 |
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ChogsEnhour posted:If you start with 0 Charisma how did you get a wife and child? This post reminded me of the movie Pleasantville. Already looking forward for this game. Powerarmour + crafting could be kinda fun. Edit: made my post short by removing crap Neeksy posted:Isn't there literally a vault in 3 where there's a virtual 1950s area? Yes, but is not a fun part. The area is limited and the quest there not very fun. ... is the way the era is presented. Tei fucked around with this message at 12:51 on Jun 15, 2015 |
# ? Jun 15, 2015 12:48 |
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Tei posted:This post reminded me of the movie Pleasantville. Isn't there literally a vault in 3 where there's a virtual 1950s area?
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# ? Jun 15, 2015 12:49 |
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Bholder posted:Just so you know, voiced or not, but even in old Fallout all of your dialog options were pre-written, you could only say things the designers intended for you to say. Your options were always limited.
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# ? Jun 15, 2015 12:49 |
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I am going to play Fallout 4 and probably enjoy it a lot.
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# ? Jun 15, 2015 12:50 |
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Raygereio posted:Having a voiced protagonist means having a VA budget that limits the amount and length of your responses. With an unvoiced character you can give the PC way more dialogue options to choose from. which would mostly amount to the same outcome anyway because its bethesda and writing branching quests is hard
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# ? Jun 15, 2015 12:51 |
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crawlkill posted:(Bastion just had a narrator, protagonist was silent, but maybe that's sort of the same thing) I accept that I'm in the minority here but the incessant stating and restating of the obvious stuff that was going on drove me nuts. I couldn't get more than a quarter of the way through the game until I said enough was enough It's like trying to play a game where the main character is the SNL guy from the 90's who just stated everything that was going on like he was being super cool as the protagonist
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# ? Jun 15, 2015 12:51 |
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Bholder posted:Just so you know, voiced or not, but even in old Fallout all of your dialog options were pre-written, you could only say things the designers intended for you to say. Your options were always limited. so putting in full voicing will always mean fewer lines, and lines that can't be freely edited at any point in development. but that's not the point about anchoring your character's personality. I couldn't stand the guys Bioware got to voice Shepherd and Hawke and -either- Inquisitor in Mass Effect and Dragon Age. just having to hear their grating voices constantly dragged me out of the game. it wasn't just that Shepherd said douchey things--he said them in such a douchey way. if I didn't have to hear his delivery, I'd've had that much more room to not hate him, to interpret his lines in a way that didn't make me wish he'd died on Betelgeuse 7 or whatever.
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# ? Jun 15, 2015 12:51 |
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Bholder posted:Just so you know, voiced or not, but even in old Fallout all of your dialog options were pre-written, you could only say things the designers intended for you to say. Your options were always limited. I do think they kinda addressed that by having that huge library of voiced names you can use. Sadly they probably can't give voice to Tacofart McBonerstink.
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# ? Jun 15, 2015 12:51 |
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Raygereio posted:Having a voiced protagonist means having a VA budget that limits the amount and length of your responses. With an unvoiced character you can give the PC way more dialogue options to choose from. I hope everyone's excited for when they find out that after paying nolan north and jennifer hale for 50,000 lines of dialog and william shatner to voice your son bethesda can only afford a single voice actor for the rest of the game who speaks in a complete monotone and becomes noticably more tired and hoarse as the game progresses
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# ? Jun 15, 2015 12:52 |
Bholder posted:Just so you know, voiced or not, but even in old Fallout all of your dialog options were pre-written, you could only say things the designers intended for you to say. Your options were always limited. Yeah, but they were also written out in full, so I could choose whether I wanted to sound like the know-it-all smart guy or the dumb-as-rocks tough guy, and I could assign them all Steve Buscemi's voice in my head to boot. Now I get to sound like Troy Baker or whoever the gently caress, and the 2-word dialogue option I get to pick from the dialogue wheel might be the absolute opposite thing I actually wanted to say. So it's like Mass Effect in that respect. I liked Mass Effect fine, but it wasn't the same kind of RPG as Fallout or Elder Scrolls; it was more of a JRPG, if anything.
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# ? Jun 15, 2015 12:52 |
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Neeksy posted:I do think they kinda addressed that by having that huge library of voiced names you can use. Sadly they probably can't give voice to Tacofart McBonerstink. they should just add a basic speech synthesizer, would actually fit really well for player sperglords my name is (pause) b-o-n-e-r-h-i-t-l-e-r (pause) and i want to tell you about my hate of anything ever changing
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# ? Jun 15, 2015 12:53 |
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Raygereio posted:Having a voiced protagonist means having a VA budget that limits the amount and length of your responses. With an unvoiced character you can give the PC way more dialogue options to choose from. Yes, and the graphics will take away the budget used for the RPG elements.
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# ? Jun 15, 2015 12:54 |
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QuantaStarFire posted:Yeah, but they were also written out in full, so I could choose whether I wanted to sound like the know-it-all smart guy or the dumb-as-rocks tough guy, and I could assign them all Steve Buscemi's voice in my head to boot. I would love it if they actually hired different actors to voice the protagonist with different levels of charisma and intelligence.
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# ? Jun 15, 2015 12:54 |
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Bholder posted:Yes, and the graphics will take away the budget used for the RPG elements. tbf voice thing literally happened in oblivion
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# ? Jun 15, 2015 12:55 |
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I liked that one Mass Effect dialogue choice where the dialogue option says "I'm trying to help you" and Shepard says exactly that except after punching the person when you pick it (or before, can't remember). Looking forward to that in Fallout 4.
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# ? Jun 15, 2015 12:55 |
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QuantaStarFire posted:Yeah, but they were also written out in full, so I could choose whether I wanted to sound like the know-it-all smart guy or the dumb-as-rocks tough guy, and I could assign them all Steve Buscemi's voice in my head to boot. if they got Simon Templeman to do his crazed voice for the protagonist though I could consider forgiving them for at least a few of their sins
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# ? Jun 15, 2015 12:56 |
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Does anyone know who does the voice of the robot?
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# ? Jun 15, 2015 12:57 |
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Even our -dialogue- is dynamic, it's not a mode you're locked into, you can play it in first person you can play it in third person, you can walk away whenever you want, you can shoot him in the face if you want. *Codsworth has been knocked unconscious because Bethesda can't make a story without enough immortal characters to populate a small town* MinionOfCthulhu posted:Does anyone know who does the voice of the robot? It'll appear as one of two names in the credits under "voice acting", you'll want to look for the male one.
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# ? Jun 15, 2015 12:57 |
MinionOfCthulhu posted:Does anyone know who does the voice of the robot? Pretty sure it's Stephen Russell, who did the robot voice in the last game as well.
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# ? Jun 15, 2015 12:58 |
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Would unironically preorder a Fallout game with a Mr Handy protagonist, fake 50s family or not.
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# ? Jun 15, 2015 12:59 |
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Set the character's intelligence and charisma to the lowest and suddenly he gets voiced by Jim Belushi.
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# ? Jun 15, 2015 13:01 |
Neeksy posted:Set the character's intelligence and charisma to the lowest and suddenly he gets voiced by Jim Belushi. Nah, Patrick Warburton. But then I wouldn't be able to play any other character.
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# ? Jun 15, 2015 13:01 |
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blainestereo posted:Would unironically preorder a Fallout game with a Mr Handy protagonist, fake 50s family or not. same but Fisto
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# ? Jun 15, 2015 13:02 |
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Oh god, I just noticed, the kid's name is Shaun.
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# ? Jun 15, 2015 13:03 |
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# ? May 12, 2024 15:33 |
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Looks like the old percentile skills system is out I think they should have kept stuff like the power armor jetpack a surprise.
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# ? Jun 15, 2015 13:04 |