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gently caress you all where is my Fallout Shelter Android info
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# ? Jun 15, 2015 16:29 |
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# ? May 13, 2024 21:21 |
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Man, everybody is going nuts over skills even though Bethesda didn't reveal a leveling system. I think that we should wait just a tad before breaking out the pitchforks. Overall the built-in crafting should help to eliminate bunch of mods that you have to run now, same with VATS improvements, housing and all the other poo poo. I wonder if ammo crafting aand different ammo is still in, I really hope so. Armor handling looks better as well. As long as mod support is good, leveling can be fixed.
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# ? Jun 15, 2015 16:29 |
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frajaq posted:Yeah, hope they do fun stuff with what the Perk Ranks do tho! maybe they'll can boring poo poo from perks in a few games while grognards begrudgingly adjust
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# ? Jun 15, 2015 16:29 |
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Intel&Sebastian posted:gently caress you all where is my Fallout Shelter Android info they said they'll say something about it soon.
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# ? Jun 15, 2015 16:30 |
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once all the apple nerds have had their fill of being elite and exclusive.
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# ? Jun 15, 2015 16:30 |
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Volkerball posted:once all the apple nerds have had their fill of being elite and exclusive. You just said they'd talk about it soon though
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# ? Jun 15, 2015 16:32 |
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oblomov posted:Man, everybody is going nuts over skills even though Bethesda didn't reveal a leveling system. I think that we should wait just a tad before breaking out the pitchforks. Yeah. We're speculating a lot on how it would work from how little we've seen.
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# ? Jun 15, 2015 16:33 |
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You get 25 points that are worth 1/25th of a perk per level but you can only spend them all at once.
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# ? Jun 15, 2015 16:35 |
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zedprime posted:You don't eat because you are, plot twist, a replicant. I'm going to assume you just misquoted me.
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# ? Jun 15, 2015 16:37 |
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Dunno about Fallout 4 but Fallout Shelter is pretty decent. I like it so far.
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# ? Jun 15, 2015 16:38 |
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I was wondering what I had missed after I went to sleep last night but it seems like it was more of Crawlkill whining because they didn't make FO4 a carbon copy of the previous games.
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# ? Jun 15, 2015 16:38 |
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khy posted:I was wondering what I had missed after I went to sleep last night but it seems like it was more of Crawlkill whining because they didn't make FO4 a carbon copy of the previous games. He hates all of them as well. Apparently he only plays them because he can't comprehend that people like things that he doesn't. A compulsion which, based on his post history, haunts his every waking moment and, if it extends beyond the Fallout franchise (or worse, beyond video games in general) must make his life a living hell.
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# ? Jun 15, 2015 16:45 |
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Gravy Jones posted:must make his life a living hell. We can only dare to dream.
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# ? Jun 15, 2015 16:46 |
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Tei posted:Yea. If Int is linked to XP generation speed, and Content is locked to Levels, then Content unlocking is directly dependant of Int. That is weird for a RPG. Except if all other skills are linked to leveling, like charisma allowing to get a stream of XP in conversations, and dex allowing you to craft poo poo that give you xp. But them, what is the point of Int again?. If this game follows in Bethesda tradition of content scaling then int would do hypothetically nothing at all. It would allow you to set up your build quicker (how much quicker? 10%? 20?) but if everything scales with you (dunno if that's true) it would all be zero sum. Even leveling slightly faster seems pretty eh.
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# ? Jun 15, 2015 16:47 |
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One thing I forgot to point out was that the crafting screen was accessed through a workbench, and I didn't see a menu for it in the pipboy anywhere. So you probably won't just be able to open up your pip boy on the go and see if you need this toaster to make that barrel you wanted.
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# ? Jun 15, 2015 16:50 |
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Gravy Jones posted:You get 25 points that are worth 1/25th of a perk per level but you can only spend them all at once. So I've got 3 of 5 skillperkranks in lockpick and I need 4 to crack this safe. I have to spend 100% of my skillperkranks at level up on lockpick if I want to be able to open it next level? That makes leveling up a bit less fun. I'd rather get a little better at shooting and sneaking and healing and be able to open it in two, given that just getting better at locks won't help me not die in the meantime.
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# ? Jun 15, 2015 16:50 |
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Mendrian posted:If this game follows in Bethesda tradition of content scaling then int would do hypothetically nothing at all. It would allow you to set up your build quicker (how much quicker? 10%? 20?) but if everything scales with you (dunno if that's true) it would all be zero sum. Even leveling slightly faster seems pretty eh. Bethesda games also tend to get much much worse to play at higher levels so faster leveling might even be a penalty in a way.
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# ? Jun 15, 2015 16:51 |
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Speedball posted:Dunno about Fallout 4 but Fallout Shelter is pretty decent. I like it so far. It basically won't run on my ancient phone so when the Android version comes out, I am going to see if I can convince my wife to play it, lol.
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# ? Jun 15, 2015 16:52 |
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Back Hack posted:I'm going to assume you just misquoted me.
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# ? Jun 15, 2015 16:52 |
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So one thing that having a fully voiced protagonist adds to the game that I want to see incorporated into the final product is idle banter between the protagonist and his companions. Not just dialogue trees but poo poo like idle comments about places you pass, or hell who knows even banter mid-combat. It'd definitely make those long wasteland journeys more interesting if they weren't filled with total silence from your travelling buddy.
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# ? Jun 15, 2015 16:52 |
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zedprime posted:I was pointing out that revolutionary FO4 is going to turn wasteland plot tropes on their head. You don't eat in FO4 because you are a robot. Everyone else eats your tato plants in Shanty Town because you're not about to eat them as a robot. I then bridged to other hot button topics that could be solved by the simple replicant plot twist. The plot is you're The Replicated Man and you go to the Capital Wasteland and just wander around Rivet City for 18 hours after the intro sequence.
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# ? Jun 15, 2015 16:53 |
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Orv posted:We can only dare to dream. i for one am enjoying his essays re: bethesda hate, pls don't kinkshame.
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# ? Jun 15, 2015 16:54 |
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Plot Twist: Boston is a Plane of Oblivion
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# ? Jun 15, 2015 16:55 |
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cthulhoo posted:i for one am enjoying his essays re: bethesda hate, pls don't kinkshame. Hey if NMA's basement leaking is what you're into I won't stop you.
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# ? Jun 15, 2015 16:55 |
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Cephalocidal posted:So I've got 3 of 5 skillperkranks in lockpick and I need 4 to crack this safe. I have to spend 100% of my skillperkranks at level up on lockpick if I want to be able to open it next level? That makes leveling up a bit less fun. I'd rather get a little better at shooting and sneaking and healing and be able to open it in two, given that just getting better at locks won't help me not die in the meantime. You wouldn't say that if you knew what was in the safe
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# ? Jun 15, 2015 16:55 |
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Count Canuckula posted:Plot Twist: Boston is a Plane of Oblivion This is absolutely true on September 1st.
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# ? Jun 15, 2015 16:56 |
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Gravy Jones posted:You wouldn't say that if you knew what was in the safe
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# ? Jun 15, 2015 16:57 |
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khy posted:So one thing that having a fully voiced protagonist adds to the game that I want to see incorporated into the final product is idle banter between the protagonist and his companions. Not just dialogue trees but poo poo like idle comments about places you pass, or hell who knows even banter mid-combat. I can't remember a companion well written by Bethesda.
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# ? Jun 15, 2015 16:58 |
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Count Canuckula posted:Plot Twist: Boston is a Plane of Oblivion
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# ? Jun 15, 2015 16:58 |
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Kurtofan posted:I can't remember a companion well written by Bethesda. Dogmeat.
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# ? Jun 15, 2015 17:00 |
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It will turn out the Dog is a replicant too. Also how did Codsworth survive after 200 years and not be beaten to scrap metal by raiders or dismantled for something else by other wastelanders?
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# ? Jun 15, 2015 17:00 |
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Kurtofan posted:I can't remember a companion well written by Bethesda. There's a first time for everything
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# ? Jun 15, 2015 17:01 |
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Count Canuckula posted:Plot Twist: Boston is a Plane of Oblivion ayyy lmao
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# ? Jun 15, 2015 17:01 |
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Kurtofan posted:I can't remember a companion well written by Bethesda. The Adoring fan.
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# ? Jun 15, 2015 17:01 |
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Mr. Fortitude posted:It will turn out the Dog is a replicant too. The same way any other Mr Handy survived 200 years? It's not like Codsworth is a unique example in the Fallout universe. Not every raider is gonna want to mess with a flamethrower wielding flying robot.
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# ? Jun 15, 2015 17:03 |
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Man, even though this looks considerably better than the reveal trailer and fine overall, Bethesda still is completely unable to infuse faces with personality. When they showed the couple in the bathroom my first thought was "this looks better than Skyrim at least", but then they started talking and looking at each other, ugh. Not to mention the salesman. I don't even know what the real problem is, just that I'm mostly able to get over the uncanny valley in games, no matter how old or graphically dated, but I just can't take anbything anyone says in a Bethesda game seriously. The fact that the writing is poo poo too probably compounds the issue. Will play 1000s of hours of this regardless.
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# ? Jun 15, 2015 17:04 |
There any more info about this game since I went to bed, or have things died down?
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# ? Jun 15, 2015 17:04 |
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Mr. Fortitude posted:It will turn out the Dog is a replicant too. He turned them away at the door
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# ? Jun 15, 2015 17:04 |
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Azhais posted:The same way any other Mr Handy survived 200 years? It's not like Codsworth is a unique example in the Fallout universe. Not every raider is gonna want to mess with a flamethrower wielding flying robot. Other Mr Handy's didn't stay in the exact same spot for 200 years unless they broke down. They moved around or were found by scavengers.
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# ? Jun 15, 2015 17:05 |
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# ? May 13, 2024 21:21 |
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A little bit of semen is coming out.
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# ? Jun 15, 2015 17:05 |