|
I looked up the Doom video and it looks like poo poo.
|
# ? Jun 16, 2015 21:24 |
|
|
# ? Jun 9, 2024 23:02 |
|
Not a fan of game-stopping (or slowing) weapon menu myself, nor all the brown in the supposed hell. I also don't like how vanilla XCOM doesn't allow me to do anything but move a second unit if I'm already moving a unit myself, and I hate hate hate hate the 2 hour long cutscenes for sniper overwatch shots. https://www.youtube.com/watch?v=Q6caHKFCe8o here's an example, my bolt action sniper takes ~15 seconds to shoot the 'zerker.
|
# ? Jun 16, 2015 21:29 |
|
The big thing that stood out to me was the art direction. Everything I've seen is either brown, dusty, rocky landscape or a factory. They get to design Hell, they could let their imaginations run wild and make the most hosed up setting imaginable, and instead they decide to make the game take place in levels that look the same as every other generic shooter. The movement also seemed rather slow but I'm willing to give them the benefit of the doubt that they intentionally went slow for the sake of demoing the game.
|
# ? Jun 16, 2015 21:29 |
|
Pakled posted:The movement also seemed rather slow but I'm willing to give them the benefit of the doubt that they intentionally went slow for the sake of demoing the game. Yeah the movement was slowed down compared to what they showed for the multiplayer parts. Still, brown hell like it's 2003 shooters? Weapon menues that slow the game down to a crawl? The chainsaw won't save that. Might be fun in multi, might suck. I have higher hopes from Fallout 4 (MODS!) and XCOM2 (MODS! BRADFORD! SNAKETITS!) myself.
|
# ? Jun 16, 2015 21:34 |
|
Wait so is XCOM 2 taking place in hell and Bradfrod is actually Doomguy?
|
# ? Jun 16, 2015 21:38 |
|
do snake tits rattle
|
# ? Jun 16, 2015 21:41 |
|
Musluk posted:The chainsaw won't save that. Might be fun in multi, might suck. I have higher hopes from Fallout 4 (MODS!) and XCOM2 (MODS! BRADFORD! SNAKETITS!) myself. I'm with you on the menu. That was a weird choice. Movement didn't feel odd to me. It's not quake 3, and it's not a CoD style game with a sprint. But the smooth sliding to the start and stop felt like original Doom. Distance was hard to judge in the original, and I'd buy that this is equivalent movement speed for the size of the environment and enemies. It certainly seemed good enough to dodge fire. Heh. Not to be that-guy, still, but a doom mod for xcom would work great. It's basically the same idea. There's was a roguelike doom adaptation, so anything's possible.
|
# ? Jun 16, 2015 21:41 |
|
Does it even make sense anymore from a gameplay perspective to have XCOM soldiers with their national flags? I mean, we're not humanitys best and bravest anymore, we're a bunch of rag tag rebels
|
# ? Jun 16, 2015 21:52 |
|
TheCosmicMuffet posted:Heh. Not to be that-guy, still, but a doom mod for xcom would work great. It's basically the same idea. There's was a roguelike doom adaptation, so anything's possible. Hell, there was a turn based doom adaptation called Doom RPG ]for phones before they became smart. Third World Reggin posted:do snake tits rattle
|
# ? Jun 16, 2015 21:53 |
|
TheCosmicMuffet posted:I admire how they gave the snake those 30s style elegant arm warmer gloves.
|
# ? Jun 16, 2015 21:56 |
|
TheCosmicMuffet posted:Xcom 2 Noir mod If you don't do this, I may have to figure out modding just to do it.
|
# ? Jun 16, 2015 21:58 |
|
oswald ownenstein posted:Does it even make sense anymore from a gameplay perspective to have XCOM soldiers with their national flags? They're keeping the memories and cultures of pre-occupation Earth alive.
|
# ? Jun 16, 2015 22:02 |
|
oswald ownenstein posted:Does it even make sense anymore from a gameplay perspective to have XCOM soldiers with their national flags? Why not? You're not some alien world unification supporter, are you?
|
# ? Jun 16, 2015 22:03 |
|
Pakled posted:They're keeping the memories and cultures of pre-occupation Earth alive. Yup. Look at all the news headliners talking about how "Earth governments shouldn't exist anymore!" XCOM is trying to keep the heritages of various humans alive. I like that.
|
# ? Jun 16, 2015 22:09 |
|
Alain Post posted:
PORN WHEN
|
# ? Jun 16, 2015 22:10 |
|
SynthOrange posted:PORN WHEN That is the porn.
|
# ? Jun 16, 2015 22:20 |
|
I hope that Vipers are not always an instakill like that, and more like a Seeker, in that you have a turn or two to save the affected soldier before the life is squeezed out of them.
|
# ? Jun 16, 2015 22:21 |
|
Speedball posted:I hope that Vipers are not always an instakill like that, and more like a Seeker, in that you have a turn or two to save the affected soldier before the life is squeezed out of them. The devs already confirmed that it won't be an insta kill.
|
# ? Jun 16, 2015 22:23 |
|
They also confirmed that a Viper can't tug and hug on the same turn. It was jazzed up a little bit to make a more exciting video.
|
# ? Jun 16, 2015 22:34 |
|
Coolguye posted:They also confirmed that a Viper can't tug and hug on the same turn. It was jazzed up a little bit to make a more exciting video. Ahah. Well, it worked!
|
# ? Jun 16, 2015 22:35 |
|
Coolguye posted:a Viper can't tug and hug
|
# ? Jun 16, 2015 22:40 |
|
Coolguye posted:They also confirmed that a Viper can't tug and hug on the same turn. It was jazzed up a little bit to make a more exciting video. They did say the Viper can do that, but they require both moves to do so (seems like they only tug if they only got one action left)
|
# ? Jun 16, 2015 22:42 |
|
I love the smoother transition between overwatch shots.
|
# ? Jun 16, 2015 22:45 |
|
Yami Fenrir posted:They did say the Viper can do that, but they require both moves to do so (seems like they only tug if they only got one action left) I think, ideally, there's 2 vipers. One tugs you, and the other hugs you.
|
# ? Jun 16, 2015 22:48 |
|
DrManiac posted:I love the smoother transition between overwatch shots. I hope Overwatch is smarter all around and not everyone wasting it on the first thing that moves.
|
# ? Jun 16, 2015 22:49 |
|
Coolguye posted:They also confirmed that a Viper can't tug and hug on the same turn. It was jazzed up a little bit to make a more exciting video. I think they can, but they need the whole turn to do it. Even without that, tugging sounds bullshit already just because she just pulls someone to the open, then the friendly ADVENT soldier right next to her will get an easy kill.
|
# ? Jun 16, 2015 22:50 |
|
Bholder posted:I think they can, but they need the whole turn to do it.
|
# ? Jun 16, 2015 22:53 |
|
Bholder posted:Even without that, tugging sounds bullshit already just because she just pulls someone to the open, then the friendly ADVENT soldier right next to her will get an easy kill. If you don't have troopers in a position to do something about it, maybe, and it presumably has a minimum range or similar restriction that you'll have to work around. And yeah, no different from an alien grenading your cover in Enemy Unknown.
|
# ? Jun 16, 2015 22:53 |
|
Those dirty alien bastards won't take away our
|
# ? Jun 16, 2015 22:53 |
|
Yeah considering everything else that's been confirmed as a little wonky about the gameplay video I'd not be surprised if tugging required the Viper to be closer, since hugging is already not instant death. I mean, even just beyond that, the XCOM Ranger straight up Rules of Nature'd ol' Snake Tits after that little trick. Solomon pointed out that such a trick wouldn't work on a Swoletoid unless he was already tired. So I'd not be surprised if that was embellished as well.
|
# ? Jun 16, 2015 23:00 |
|
TheCosmicMuffet posted:I think, ideally, there's 2 vipers. One tugs you, and the other hugs you. Menage a serpentes.
|
# ? Jun 16, 2015 23:00 |
|
Coolguye posted:Yeah considering everything else that's been confirmed as a little wonky about the gameplay video I'd not be surprised if tugging required the Viper to be closer, since hugging is already not instant death. They might have, but I wouldn't be surprised if Vipers would have relatively low health compared to Pectoids. I also expect the sword to do a lot of damage since it's melee and it did left her in the open, without cover.
|
# ? Jun 16, 2015 23:10 |
|
This thread brings to mind the phrase "to pitch a tent over vipers", but contrary to its original meaning.
|
# ? Jun 16, 2015 23:13 |
|
It looked like the human X-COM soldiers had 4 AP, and that grenade didn't land on the side of the car it was aimed at. Anyone else see that?
|
# ? Jun 16, 2015 23:43 |
|
The without cover part was what struck me in regards to the melee hit. it looks like a finisher move, make sure you get that last alien,rather than an opener. Just from leaving you exposed for the follow up alien round. I can see people bitching about Rangers dying to stupid things regularly.
|
# ? Jun 16, 2015 23:44 |
|
I didn't get the impression turn mechanics worked the same there. It didn't seem to show that something like the melee attack necessarily meant the end of the rangers actions.
|
# ? Jun 16, 2015 23:51 |
|
RoanHorse posted:It looked like the human X-COM soldiers had 4 AP, and that grenade didn't land on the side of the car it was aimed at. Anyone else see that? Take everything you've seen in the preview video with a good amount of salt. Except the rookie dashing to open to be flanked by the turret, that's just a rookie being a rookie. Just like the original preview video of XCOM2012, devs are not giving a single gently caress about movement or action points or whatever just to make the action seem seamless. Like the viper tug&hug, reinforcements shooting the turn they enter, support moving, picking up friend, and still having blue and yellow movement. Also, every character has two >>'s under their nameplate, which denotes movement just like the big pips in EU/EW. It's much more clear when you're in concealment. Of course, when the combat starts, it gets ignored - support moves once, doesn't lose movement pip. And for the nade, I think that's just a minor graphical deviation from where it was aimed at.
|
# ? Jun 16, 2015 23:56 |
|
winterwerefox posted:The without cover part was what struck me in regards to the melee hit. it looks like a finisher move, make sure you get that last alien,rather than an opener. Just from leaving you exposed for the follow up alien round. I can see people bitching about Rangers dying to stupid things regularly. They also said that the Rangers will get abilities that let them run out, cut a bitch, and then run back.
|
# ? Jun 16, 2015 23:59 |
|
The camera transitions also looked great
|
# ? Jun 17, 2015 00:15 |
|
|
# ? Jun 9, 2024 23:02 |
|
Playing vanilla classic and I just got to the assault on the Xcom base and it feels like the difficulty just ramped up to an insane degree. 5 loving cyberdisks and like 8 mechtoids just spawned and more keep spawning.
|
# ? Jun 17, 2015 00:36 |