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MrBims posted:You should see the E3 video, unless you're just not remembering that part. I did not see the E3 video. Tracked it down now.
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# ? Jun 17, 2015 17:15 |
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# ? Jun 8, 2024 06:33 |
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Cleretic posted:The XCOM Twitter account just tweeted an exclusive screenshot. The last one wasjust a shot of the Viper enemy ensnaring a soldier, so I didn't expect much, but... Quoting for the next page. That much overgrowth, dilapidated cars, but the lights are still running. Interdasting.
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# ? Jun 17, 2015 17:23 |
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Annointed posted:This might be a bit random but one of the first mods I'm going to download is the one that allows your characters to pose mid battle as a free action. Are there any plans for a Jojo poses mod, or are you just playing with my feelings?
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# ? Jun 17, 2015 17:28 |
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RoanHorse posted:I know we all know Advent is v. bad but we saw one of them That's like basic police procedure
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# ? Jun 17, 2015 17:46 |
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Yami Fenrir posted:That's a bug that randomly occurs. Try reloading if you can and re-doing the last turn. That fixed it for me. Well that sucks. This is ironman so I can't reload unfortunately. On top of that, she was one of my best people since I had no idea what the mission would entail, and thought I'd better send someone decent. When I saw it was literally just "move next to thing, press button," it quickly became clear I should have just sent some no-name schlub instead.
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# ? Jun 17, 2015 18:02 |
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Deltasquid posted:Are there any plans for a Jojo poses mod, or are you just playing with my feelings? I said I wanted one. I never coded anything before but drat it if it comes down to that there's no time like the present to learn. Great now I got the idea of making the campaign a JoJo like where the specialists are Stand Users and the Gremlins are customizable stands. The cinematics are in green and purple and have season 1 pattern flourishes on them.
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# ? Jun 17, 2015 18:15 |
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Why am i not seeing jake solomon so much this time around? has he taken a step back or something?
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# ? Jun 17, 2015 18:19 |
I'm glad to see gas stations will still be a thing. Hopefully there will also still be some cyberdisc-analogue with an affinity for hanging around the pumps to keep up the tradition of poo poo going kaboom.
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# ? Jun 17, 2015 19:07 |
Bob Wins posted:Why am i not seeing jake solomon so much this time around? has he taken a step back or something? Jake Solomon was the primary driver behind the idea of an X-Com remake from what I understood, so I imagine he felt like he had to do everything he could to sell the idea to as many people as possible. Now that XCOM is a success, I guess the need isn't quite as strong to go out and try to sell people on it being a good thing. e: sorry for the doublepost
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# ? Jun 17, 2015 19:12 |
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Happy Noodle Boy posted:If X-COM 2's intro can be modded someone needs to do this Now I'm wishing I had an even haflway decent mic. Ah well. Flashing from on high, Comes the fearsome cry, XCOM! (XCOOOOOM!) XCOM! (XCOOOOOM!) Army of the past! Evil closing fast! XCOM! (XCOOOOM!) XCOM! (XCOOOOM!) No time to flee! No time to hide! Terror spreading far and wi-ide! Who can turn the tide? (Chorus) Advent Joe! (Unification Heroes, Advent Joe is there!) Advent Joe! (Unification Heroes, Advent Joe is there!) Fighting for Unity, Wherever there's trouble, Over Land and Sea and Air! Advent Joe is there! Can the world oppose, The deadliest of Foes? XCOM! (XCOOOOOM!) XCOM! (XCOOOOOM!) Joe's will hold the line, To prevent the time of XCOM! (XCOOOOOM!) XCOM! (XCOOOOOM!) They never give up! The never say die! Walking tall with scarves held hi-igh, They sound the battle cry! (Yo, Joe! Yo, Joe!) -Reprise Chorus-
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# ? Jun 17, 2015 19:13 |
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Bob Wins posted:Why am i not seeing jake solomon so much this time around? has he taken a step back or something? He did a lot of the interviews that they based the IGN reveals on. Garth (the lead producer) was the guy who got appointed to do the Monday night playthrough at E3. It may just be that Solomon didn't make the E3 trip. It's also possible that, as Slashrat says, now that XCOM EU/EW has been successful, and with a focus more on PC and thus a fanbase more aligned with XCOM-style games, they don't feel the need to drum up quite as much of a PR frenzy to get people to buy what is billed as a viciously hard and somewhat retro game.
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# ? Jun 17, 2015 19:26 |
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Drunk in Space posted:Well that sucks. This is ironman so I can't reload unfortunately. On top of that, she was one of my best people since I had no idea what the mission would entail, and thought I'd better send someone decent. When I saw it was literally just "move next to thing, press button," it quickly became clear I should have just sent some no-name schlub instead. That's why a lot of people do "honestman" (Ironman in Spirit). Game's still buggy after all! And I don't just mean the Chryssalids with that.
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# ? Jun 17, 2015 19:30 |
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If ADVENT has Guile hair then I want to play them now. Thanks MShadowy
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# ? Jun 17, 2015 19:50 |
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Drunk in Space posted:I just did my first EXALT mission and got my operative out safe and sound. Then in the debriefing screen it says she was KIA somehow. On the memorial her death is listed as being from "major trauma (unknown)." They knew too much.
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# ? Jun 17, 2015 20:01 |
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Drunk in Space posted:Well that sucks. This is ironman so I can't reload unfortunately. On top of that, she was one of my best people since I had no idea what the mission would entail, and thought I'd better send someone decent. When I saw it was literally just "move next to thing, press button," it quickly became clear I should have just sent some no-name schlub instead. Never experienced it myself, but IIRC it's believed to be that moving the operative into the extraction zone just makes them invisible. They can still be killed by explosives, or by moving another character onto the same tile which results in the operative getting a "Major Trauma" cause of death. Edit: The bug can be avoided by planning out tiles so no 2 operatives ever end up using the same tile in the extraction zone, going from personal experience and from watching streams of people doing the same thing. Corvinus fucked around with this message at 20:16 on Jun 17, 2015 |
# ? Jun 17, 2015 20:10 |
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Slashrat posted:Jake Solomon was the primary driver behind the idea of an X-Com remake from what I understood, so I imagine he felt like he had to do everything he could to sell the idea to as many people as possible. Now that XCOM is a success, I guess the need isn't quite as strong to go out and try to sell people on it being a good thing. He's a little reclusive but I believe he got overworked like crazy and burnt out bad on XCOM:EU, which is why he took a big step back for XCOM:EW.
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# ? Jun 17, 2015 20:17 |
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Want to steal those advent scarves. They better show both in my black market thingy and as items for my soldiers. +20 Will for just how stylish they look.
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# ? Jun 17, 2015 20:30 |
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Is it normal that sectoids (in month 1 - just started a new game) can do 5 damage on a normal (non-crit) hit in long war? I'm playing on normal so it's not like they have any boosts from the difficulty. The sectoid wasn't mind merged either if that matters. Had it happen on two different missions now in month 1.
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# ? Jun 17, 2015 20:35 |
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I can't wait for the mods to recreate original style maps and such. Or just importing XCOM 1 stuff. The 30 years in the future stuff is cool, the old abandoned highways and gas stations and such are cool, but I had a huge boner for the real city/farm/store environments in XCOM: EU I like the new designs but dammit I like the original sectoids, I like thin men, etc.
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# ? Jun 17, 2015 20:35 |
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Yeeeeep. Probably a leader Sectoid that has buffs to damage, but you can indeed get hosed over by them since they all have Gunslinger.
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# ? Jun 17, 2015 20:36 |
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Cleretic posted:The XCOM Twitter account just tweeted an exclusive screenshot. The last one wasjust a shot of the Viper enemy ensnaring a soldier, so I didn't expect much, but...
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# ? Jun 17, 2015 20:41 |
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You can tell those are evil mecs because they are solid, boring white. Where's the utterly garish tiger stripes advent?
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# ? Jun 17, 2015 20:45 |
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Whoever suggested lowering EXALT HP is the mannis. I thought it would just make the missions feel too easy but the only missions that have felt on the easy side at all were the full squad size missions and frankly I'm ok with that given my propensity to gently caress up keeping up with my intel scans. The 4 man extractions feel doable now - like I can actually kill the exalt, but still have to be sneaky. Instead of just obnoxious gamey bullshit where I hope I can daisy chain the com towers. Also, I've been a huge fan of SHIVS in the early game for a while now - I always build one to help on terror missions or council missions because they have high mobility, pack a punch, and are good damage sponges if I need to get risky. I lowered the cost of the Alloy shiv to 30 alloys (from rofl 80) and lowered the build time to something reasonable (I want to say it was like 21 days or something silly)
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# ? Jun 17, 2015 20:48 |
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legoman727 posted:Yeeeeep. Probably a leader Sectoid that has buffs to damage, but you can indeed get hosed over by them since they all have Gunslinger. Ahhh, I'm guessing this was put in at some point during b15? The last time I played I was on a b14i save and I couldn't remember sectoids ever one-shotting my 5hp troops without a crit
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# ? Jun 17, 2015 20:56 |
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Brainamp posted:You can tell those are evil mecs because they are solid, boring white. Where's the utterly garish tiger stripes advent? They're also apparently full-on robots. What kind of monster would pass on chopping off limbs? Mashed Potato posted:Ahhh, I'm guessing this was put in at some point during b15? The last time I played I was on a b14i save and I couldn't remember sectoids ever one-shotting my 5hp troops without a crit They had their damage reduced by 1 and were given gunslinger as a way to make them able to hit the broad side of a barn. This was a change made in b14 though so I think you just got unlucky. dyzzy fucked around with this message at 21:00 on Jun 17, 2015 |
# ? Jun 17, 2015 20:57 |
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Cleretic posted:The XCOM Twitter account just tweeted an exclusive screenshot. The last one wasjust a shot of the Viper enemy ensnaring a soldier, so I didn't expect much, but... I"M LOSING CONTROL OF THE SITUATION
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# ? Jun 17, 2015 21:03 |
Something that struck me as a neat idea would be if you leave a mission without killing all the enemies, some of them might level up themselves and begin to customize their own appearance, particularly those who got killing shots on your troops. You could then run into them in subsequent missions, and maybe end up with a particularly recognizable nemesis after he or she has bumped off enough of your troops across a string of missions. Could provide an interesting choice of whether to focus on the mission objective, or run the extra risk of getting revenge for your casualties. Maybe if a nemesis levels up enough, you might even get offered a mission to take him out just so you won't run into that particular foe while pursuing other objectives. Slashrat fucked around with this message at 21:11 on Jun 17, 2015 |
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# ? Jun 17, 2015 21:05 |
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Slashrat posted:Something that struck me as a neat idea would be if you leave a mission without killing all the enemies, some of them might level up themselves and begin to customize their own appearance, particularly those who got killing shots on your troops. Just flat out graft the nemesis system from Shadows of Mordor on. "You thought you killed me X-Com?"- a burned husk of a man held together with stylish rags.
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# ? Jun 17, 2015 21:14 |
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Slashrat posted:Something that struck me as a neat idea would be if you leave a mission without killing all the enemies, some of them might level up themselves and begin to customize their own appearance, particularly those who got killing shots on your troops. Sadly I don't think Shadows of XCOM would work that well. It would require your enemies to have names. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jun 17, 2015 21:16 |
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Zore posted:Just flat out graft the nemesis system from Shadows of Mordor on. Or one of them comes back as a MEC. "They rebuilt me, X-COM! Now suffer as I have! HAHAHAHAA!"
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# ? Jun 17, 2015 21:17 |
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Slashrat posted:Something that struck me as a neat idea would be if you leave a mission without killing all the enemies, some of them might level up themselves and begin to customize their own appearance, particularly those who got killing shots on your troops. They did this with Shadows of Mordor FYI It loving RULED
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# ? Jun 17, 2015 21:18 |
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Coolguye posted:They did this with Shadows of Mordor FYI Ratbag for Advent Commander.
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# ? Jun 17, 2015 21:19 |
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Stephen9001 posted:Sadly I don't think Shadows of XCOM would work that well. It would require your enemies to have names. Because named enemies is such a hard thing. Every game with combat needs a nemesis system.
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# ? Jun 17, 2015 21:20 |
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Brainamp posted:Because named enemies is such a hard thing. Hell, it'd work better in this than in games where you control a single character. Nemesis of the organization, gains a lovely nickname when they kill one of your troops along with a promotion and increase in firepower... "John "Quisling" Rattinson has killed four of our top operatives. He has a propensity for explosives Strike-one, so be on your guard."
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# ? Jun 17, 2015 21:23 |
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Broguts posted:I thought MGS was the only game this year to have child soldiers. Uh, he used , not . XCOM is firmly against the usage of child soldiers, unlike Rothsbard/Misses/Austrian-school Libertarians. e: Worth Quoting MShadowy posted:Now I'm wishing I had an even haflway decent mic. Ah well. Wales Grey fucked around with this message at 21:26 on Jun 17, 2015 |
# ? Jun 17, 2015 21:23 |
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Brainamp posted:Because named enemies is such a hard thing. It's not that named enemies is a hard thing, it's that you don't have them in XCOM. Now, if Xcom did have enemies with names, then yes, this would be awesome, and also open the floodgates for things like "Yes! we killed GleepGoop the evolved Sectoid! Now to kill his friend Advent Solider Bob!". I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jun 17, 2015 21:25 |
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Slashrat posted:Something that struck me as a neat idea would be if you leave a mission without killing all the enemies, some of them might level up themselves and begin to customize their own appearance, particularly those who got killing shots on your troops. THis is a cool idea, kind of like the rival orcs in the recent lord of the rings game
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# ? Jun 17, 2015 21:26 |
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I'll probably spend all of my time at e3 today in line to play xcom 2 since yesterday it had a giant line that wrapped around the booth like the viper snake tit lady wrapping around a rookie.
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# ? Jun 17, 2015 21:28 |
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Stephen9001 posted:It's not that named enemies is a hard thing, it's that you don't have them in XCOM. Now, if Xcom did have enemies with names, then yes, this would be awesome, and also open the floodgates for things like "Yes! we killed GleepGoop the evolved Sectoid! Now to kill his friend Advent Solider Bob!". You needn't give a drat about their naming conventions. You can adopt your own. The berserker from the E3 video could easily get dubbed 'truckfist' because he punched the hell out of that one ranger and when she wakes up she said something like "man, not sure what hurt more, the fist or the truck." And then a month down the road, you're trying to steal some poo poo from a warehouse and oh look at that, Truckfist is a first responder! Time for a little payback! E: bonus points if half the nicknames assigned in this way are derogatory. An infamous Pectoid gets named Waterhead, and an Advent captain that absolutely demolished you gets named "Lucky Shot". Coolguye fucked around with this message at 21:33 on Jun 17, 2015 |
# ? Jun 17, 2015 21:30 |
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# ? Jun 8, 2024 06:33 |
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Cleretic posted:The XCOM Twitter account just tweeted an exclusive screenshot. The last one wasjust a shot of the Viper enemy ensnaring a soldier, so I didn't expect much, but... If you watch the E3 video, they even have identical animations to the Xcom MECs. Which is probably just a case of reusing assets but I liked it. Its really rubbing in the fact that you didn't get any fancy toys in this timeline and the advantages you would have had are now in the hands of the aliens.
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# ? Jun 17, 2015 21:31 |