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Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

MrBims posted:

You should see the E3 video, unless you're just not remembering that part.

I did not see the E3 video. Tracked it down now.

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Musluk
May 23, 2011



Cleretic posted:

The XCOM Twitter account just tweeted an exclusive screenshot. The last one wasjust a shot of the Viper enemy ensnaring a soldier, so I didn't expect much, but...



ADVENT HAS MECS, GUYS, WE'RE hosed

Quoting for the next page.

That much overgrowth, dilapidated cars, but the lights are still running. Interdasting.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Annointed posted:

This might be a bit random but one of the first mods I'm going to download is the one that allows your characters to pose mid battle as a free action.

Are there any plans for a Jojo poses mod, or are you just playing with my feelings?

Normal Adult Human
Feb 12, 2012

by FactsAreUseless

RoanHorse posted:

I know we all know Advent is v. bad but we saw one of them killing loving owning one of the innocent civies in that video. We know now that they're not even willing to protect bystanders if hostile forces show up.

That's like basic police procedure

Drunk in Space
Dec 1, 2009

Yami Fenrir posted:

That's a bug that randomly occurs. Try reloading if you can and re-doing the last turn. That fixed it for me.

Well that sucks. This is ironman so I can't reload unfortunately. On top of that, she was one of my best people since I had no idea what the mission would entail, and thought I'd better send someone decent. When I saw it was literally just "move next to thing, press button," it quickly became clear I should have just sent some no-name schlub instead.

Annointed
Mar 2, 2013

Deltasquid posted:

Are there any plans for a Jojo poses mod, or are you just playing with my feelings?

I said I wanted one. I never coded anything before but drat it if it comes down to that there's no time like the present to learn. Great now I got the idea of making the campaign a JoJo like where the specialists are Stand Users and the Gremlins are customizable stands. The cinematics are in green and purple and have season 1 pattern flourishes on them.

Bob Wins
Oct 25, 2010
Why am i not seeing jake solomon so much this time around? has he taken a step back or something?

Slashrat
Jun 6, 2011

YOSPOS
I'm glad to see gas stations will still be a thing. Hopefully there will also still be some cyberdisc-analogue with an affinity for hanging around the pumps to keep up the tradition of poo poo going kaboom.

Slashrat
Jun 6, 2011

YOSPOS

Bob Wins posted:

Why am i not seeing jake solomon so much this time around? has he taken a step back or something?

Jake Solomon was the primary driver behind the idea of an X-Com remake from what I understood, so I imagine he felt like he had to do everything he could to sell the idea to as many people as possible. Now that XCOM is a success, I guess the need isn't quite as strong to go out and try to sell people on it being a good thing.

e: sorry for the doublepost

MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe

Happy Noodle Boy posted:

If X-COM 2's intro can be modded someone needs to do this

https://www.youtube.com/watch?v=4Ah2I166f_U

Now I'm wishing I had an even haflway decent mic. Ah well.

Flashing from on high,
Comes the fearsome cry,
XCOM! (XCOOOOOM!)
XCOM! (XCOOOOOM!)

Army of the past!
Evil closing fast!
XCOM! (XCOOOOM!)
XCOM! (XCOOOOM!)

No time to flee!
No time to hide!
Terror spreading far and wi-ide!
Who can turn the tide?

(Chorus)
Advent Joe! (Unification Heroes,
Advent Joe is there!)
Advent Joe! (Unification Heroes,
Advent Joe is there!)
Fighting for Unity,
Wherever there's trouble,
Over Land and Sea and Air!
Advent Joe is there!

Can the world oppose,
The deadliest of Foes?
XCOM! (XCOOOOOM!)
XCOM! (XCOOOOOM!)

Joe's will hold the line,
To prevent the time of
XCOM! (XCOOOOOM!)
XCOM! (XCOOOOOM!)

They never give up!
The never say die!
Walking tall with scarves held hi-igh,
They sound the battle cry! (Yo, Joe! Yo, Joe!)

-Reprise Chorus-

Lewd Mangabey
Jun 2, 2011
"What sort of ape?" asked Stephen.
"A damned ill-conditioned sort of an ape. It had a can of ale at every pot-house on the road, and is reeling drunk. It has been offering itself to Babbington."

Bob Wins posted:

Why am i not seeing jake solomon so much this time around? has he taken a step back or something?

He did a lot of the interviews that they based the IGN reveals on. Garth (the lead producer) was the guy who got appointed to do the Monday night playthrough at E3. It may just be that Solomon didn't make the E3 trip.

It's also possible that, as Slashrat says, now that XCOM EU/EW has been successful, and with a focus more on PC and thus a fanbase more aligned with XCOM-style games, they don't feel the need to drum up quite as much of a PR frenzy to get people to buy what is billed as a viciously hard and somewhat retro game.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Drunk in Space posted:

Well that sucks. This is ironman so I can't reload unfortunately. On top of that, she was one of my best people since I had no idea what the mission would entail, and thought I'd better send someone decent. When I saw it was literally just "move next to thing, press button," it quickly became clear I should have just sent some no-name schlub instead.

That's why a lot of people do "honestman" (Ironman in Spirit). Game's still buggy after all! And I don't just mean the Chryssalids with that.

Big Hubris
Mar 8, 2011


If ADVENT has Guile hair then I want to play them now.

Thanks MShadowy

RoanHorse
Dec 12, 2013

Drunk in Space posted:

I just did my first EXALT mission and got my operative out safe and sound. Then in the debriefing screen it says she was KIA somehow. On the memorial her death is listed as being from "major trauma (unknown)."

What?

They knew too much. :tinfoil:

Corvinus
Aug 21, 2006

Drunk in Space posted:

Well that sucks. This is ironman so I can't reload unfortunately. On top of that, she was one of my best people since I had no idea what the mission would entail, and thought I'd better send someone decent. When I saw it was literally just "move next to thing, press button," it quickly became clear I should have just sent some no-name schlub instead.

Never experienced it myself, but IIRC it's believed to be that moving the operative into the extraction zone just makes them invisible. They can still be killed by explosives, or by moving another character onto the same tile which results in the operative getting a "Major Trauma" cause of death.

Edit: The bug can be avoided by planning out tiles so no 2 operatives ever end up using the same tile in the extraction zone, going from personal experience and from watching streams of people doing the same thing.

Corvinus fucked around with this message at 20:16 on Jun 17, 2015

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Slashrat posted:

Jake Solomon was the primary driver behind the idea of an X-Com remake from what I understood, so I imagine he felt like he had to do everything he could to sell the idea to as many people as possible. Now that XCOM is a success, I guess the need isn't quite as strong to go out and try to sell people on it being a good thing.

e: sorry for the doublepost

He's a little reclusive but I believe he got overworked like crazy and burnt out bad on XCOM:EU, which is why he took a big step back for XCOM:EW.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Want to steal those advent scarves. They better show both in my black market thingy and as items for my soldiers. +20 Will for just how stylish they look.

Mashed Potato
Aug 29, 2008
Is it normal that sectoids (in month 1 - just started a new game) can do 5 damage on a normal (non-crit) hit in long war? I'm playing on normal so it's not like they have any boosts from the difficulty.

The sectoid wasn't mind merged either if that matters. Had it happen on two different missions now in month 1.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
I can't wait for the mods to recreate original style maps and such. Or just importing XCOM 1 stuff. The 30 years in the future stuff is cool, the old abandoned highways and gas stations and such are cool, but I had a huge boner for the real city/farm/store environments in XCOM: EU

I like the new designs but dammit I like the original sectoids, I like thin men, etc.

legoman727
Mar 13, 2010

by exmarx
Yeeeeep. Probably a leader Sectoid that has buffs to damage, but you can indeed get hosed over by them since they all have Gunslinger.

Zzulu
May 15, 2009

(▰˘v˘▰)

Cleretic posted:

The XCOM Twitter account just tweeted an exclusive screenshot. The last one wasjust a shot of the Viper enemy ensnaring a soldier, so I didn't expect much, but...



ADVENT HAS MECS, GUYS, WE'RE hosed

:captainpop:

Brainamp
Sep 4, 2011

More Zen than Zenyatta

You can tell those are evil mecs because they are solid, boring white. Where's the utterly garish tiger stripes advent?

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Whoever suggested lowering EXALT HP is the mannis.

I thought it would just make the missions feel too easy but the only missions that have felt on the easy side at all were the full squad size missions and frankly I'm ok with that given my propensity to gently caress up keeping up with my intel scans.

The 4 man extractions feel doable now - like I can actually kill the exalt, but still have to be sneaky. Instead of just obnoxious gamey bullshit where I hope I can daisy chain the com towers.

Also, I've been a huge fan of SHIVS in the early game for a while now - I always build one to help on terror missions or council missions because they have high mobility, pack a punch, and are good damage sponges if I need to get risky. I lowered the cost of the Alloy shiv to 30 alloys (from rofl 80) and lowered the build time to something reasonable (I want to say it was like 21 days or something silly)

Mashed Potato
Aug 29, 2008

legoman727 posted:

Yeeeeep. Probably a leader Sectoid that has buffs to damage, but you can indeed get hosed over by them since they all have Gunslinger.

Ahhh, I'm guessing this was put in at some point during b15? The last time I played I was on a b14i save and I couldn't remember sectoids ever one-shotting my 5hp troops without a crit

dyzzy
Dec 22, 2009

argh

Brainamp posted:

You can tell those are evil mecs because they are solid, boring white. Where's the utterly garish tiger stripes advent?

They're also apparently full-on robots. What kind of monster would pass on chopping off limbs?

Mashed Potato posted:

Ahhh, I'm guessing this was put in at some point during b15? The last time I played I was on a b14i save and I couldn't remember sectoids ever one-shotting my 5hp troops without a crit

They had their damage reduced by 1 and were given gunslinger as a way to make them able to hit the broad side of a barn. This was a change made in b14 though so I think you just got unlucky.

dyzzy fucked around with this message at 21:00 on Jun 17, 2015

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Cleretic posted:

The XCOM Twitter account just tweeted an exclusive screenshot. The last one wasjust a shot of the Viper enemy ensnaring a soldier, so I didn't expect much, but...



ADVENT HAS MECS, GUYS, WE'RE hosed

I"M LOSING CONTROL OF THE SITUATION :byodood:

Slashrat
Jun 6, 2011

YOSPOS
Something that struck me as a neat idea would be if you leave a mission without killing all the enemies, some of them might level up themselves and begin to customize their own appearance, particularly those who got killing shots on your troops.

You could then run into them in subsequent missions, and maybe end up with a particularly recognizable nemesis after he or she has bumped off enough of your troops across a string of missions. Could provide an interesting choice of whether to focus on the mission objective, or run the extra risk of getting revenge for your casualties. Maybe if a nemesis levels up enough, you might even get offered a mission to take him out just so you won't run into that particular foe while pursuing other objectives.

Slashrat fucked around with this message at 21:11 on Jun 17, 2015

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Slashrat posted:

Something that struck me as a neat idea would be if you leave a mission without killing all the enemies, some of them might level up themselves and begin to customize their own appearance, particularly those who got killing shots on your troops.

You could then run into them in subsequent missions, and maybe end up with a particularly recognizable nemesis after he or she has bumped off enough of your troops across a string of missions. Could provide an interesting choice of whether to focus on the mission objective, or run the extra risk of getting revenge for your casualties. Maybe if a nemesis levels up enough, you might even get a mission focused on taking him out just so you won't run into that particular foe while pursuing other objectives.

Just flat out graft the nemesis system from Shadows of Mordor on.

"You thought you killed me X-Com?"- a burned husk of a man held together with stylish rags.

Stephen9001
Oct 28, 2013

Slashrat posted:

Something that struck me as a neat idea would be if you leave a mission without killing all the enemies, some of them might level up themselves and begin to customize their own appearance, particularly those who got killing shots on your troops.

You could then run into them in subsequent missions, and maybe end up with a particularly recognizable nemesis after he or she has bumped off enough of your troops across a string of missions. Could provide an interesting choice of whether to focus on the mission objective, or run the extra risk of getting revenge for your casualties. Maybe if a nemesis levels up enough, you might even get offered a mission to take him out just so you won't run into that particular foe while pursuing other objectives.

Sadly I don't think Shadows of XCOM would work that well. It would require your enemies to have names.

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

Speedball
Apr 15, 2008

Zore posted:

Just flat out graft the nemesis system from Shadows of Mordor on.

"You thought you killed me X-Com?"- a burned husk of a man held together with stylish rags.

Or one of them comes back as a MEC. "They rebuilt me, X-COM! Now suffer as I have! HAHAHAHAA!"

Coolguye
Jul 6, 2011

Required by his programming!

Slashrat posted:

Something that struck me as a neat idea would be if you leave a mission without killing all the enemies, some of them might level up themselves and begin to customize their own appearance, particularly those who got killing shots on your troops.

You could then run into them in subsequent missions, and maybe end up with a particularly recognizable nemesis after he or she has bumped off enough of your troops across a string of missions. Could provide an interesting choice of whether to focus on the mission objective, or run the extra risk of getting revenge for your casualties. Maybe if a nemesis levels up enough, you might even get offered a mission to take him out just so you won't run into that particular foe while pursuing other objectives.

They did this with Shadows of Mordor FYI


It loving RULED

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Coolguye posted:

They did this with Shadows of Mordor FYI


It loving RULED

Ratbag for Advent Commander.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Stephen9001 posted:

Sadly I don't think Shadows of XCOM would work that well. It would require your enemies to have names.

Because named enemies is such a hard thing.

Every game with combat needs a nemesis system.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Brainamp posted:

Because named enemies is such a hard thing.

Every game with combat needs a nemesis system.

Hell, it'd work better in this than in games where you control a single character.

Nemesis of the organization, gains a lovely nickname when they kill one of your troops along with a promotion and increase in firepower...

"John "Quisling" Rattinson has killed four of our top operatives. He has a propensity for explosives Strike-one, so be on your guard."

:allears:

Wales Grey
Jun 20, 2012

Broguts posted:

I thought MGS was the only game this year to have child soldiers.

Uh, he used :anarchists:, not :ancap:. XCOM is firmly against the usage of child soldiers, unlike Rothsbard/Misses/Austrian-school Libertarians.

e: Worth Quoting

MShadowy posted:

Now I'm wishing I had an even haflway decent mic. Ah well.

Flashing from on high,
Comes the fearsome cry,
XCOM! (XCOOOOOM!)
XCOM! (XCOOOOOM!)

Army of the past!
Evil closing fast!
XCOM! (XCOOOOM!)
XCOM! (XCOOOOM!)

No time to flee!
No time to hide!
Terror spreading far and wi-ide!
Who can turn the tide?

(Chorus)
Advent Joe! (Unification Heroes,
Advent Joe is there!)
Advent Joe! (Unification Heroes,
Advent Joe is there!)
Fighting for Unity,
Wherever there's trouble,
Over Land and Sea and Air!
Advent Joe is there!

Can the world oppose,
The deadliest of Foes?
XCOM! (XCOOOOOM!)
XCOM! (XCOOOOOM!)

Joe's will hold the line,
To prevent the time of
XCOM! (XCOOOOOM!)
XCOM! (XCOOOOOM!)

They never give up!
The never say die!
Walking tall with scarves held hi-igh,
They sound the battle cry! (Yo, Joe! Yo, Joe!)

-Reprise Chorus-

Wales Grey fucked around with this message at 21:26 on Jun 17, 2015

Stephen9001
Oct 28, 2013

Brainamp posted:

Because named enemies is such a hard thing.

Every game with combat needs a nemesis system.

It's not that named enemies is a hard thing, it's that you don't have them in XCOM. Now, if Xcom did have enemies with names, then yes, this would be awesome, and also open the floodgates for things like "Yes! we killed GleepGoop the evolved Sectoid! Now to kill his friend Advent Solider Bob!".

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

Zzulu
May 15, 2009

(▰˘v˘▰)

Slashrat posted:

Something that struck me as a neat idea would be if you leave a mission without killing all the enemies, some of them might level up themselves and begin to customize their own appearance, particularly those who got killing shots on your troops.

You could then run into them in subsequent missions, and maybe end up with a particularly recognizable nemesis after he or she has bumped off enough of your troops across a string of missions. Could provide an interesting choice of whether to focus on the mission objective, or run the extra risk of getting revenge for your casualties. Maybe if a nemesis levels up enough, you might even get offered a mission to take him out just so you won't run into that particular foe while pursuing other objectives.

THis is a cool idea, kind of like the rival orcs in the recent lord of the rings game

Liquid Penguins
Feb 18, 2006

by Cowcaster
Grimey Drawer
I'll probably spend all of my time at e3 today in line to play xcom 2 since yesterday it had a giant line that wrapped around the booth like the viper snake tit lady wrapping around a rookie.

Coolguye
Jul 6, 2011

Required by his programming!

Stephen9001 posted:

It's not that named enemies is a hard thing, it's that you don't have them in XCOM. Now, if Xcom did have enemies with names, then yes, this would be awesome, and also open the floodgates for things like "Yes! we killed GleepGoop the evolved Sectoid! Now to kill his friend Advent Solider Bob!".

You needn't give a drat about their naming conventions. You can adopt your own. The berserker from the E3 video could easily get dubbed 'truckfist' because he punched the hell out of that one ranger and when she wakes up she said something like "man, not sure what hurt more, the fist or the truck."

And then a month down the road, you're trying to steal some poo poo from a warehouse and oh look at that, Truckfist is a first responder! Time for a little payback!

E: bonus points if half the nicknames assigned in this way are derogatory. An infamous Pectoid gets named Waterhead, and an Advent captain that absolutely demolished you gets named "Lucky Shot".

Coolguye fucked around with this message at 21:33 on Jun 17, 2015

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Internet Kraken
Apr 24, 2010

slightly amused

Cleretic posted:

The XCOM Twitter account just tweeted an exclusive screenshot. The last one wasjust a shot of the Viper enemy ensnaring a soldier, so I didn't expect much, but...



ADVENT HAS MECS, GUYS, WE'RE hosed

If you watch the E3 video, they even have identical animations to the Xcom MECs. Which is probably just a case of reusing assets but I liked it. Its really rubbing in the fact that you didn't get any fancy toys in this timeline and the advantages you would have had are now in the hands of the aliens.

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