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I may have missed it, but has there been any other game play footage other than that 20 minute demo from earlier this week? Or impressions from those who've played it?
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# ? Jun 17, 2015 21:41 |
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# ? Jun 10, 2024 05:01 |
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DEO3 posted:I may have missed it, but has there been any other game play footage other than that 20 minute demo from earlier this week? Or impressions from those who've played it? No one has played it yet besides Firaxis. MrBims fucked around with this message at 22:02 on Jun 17, 2015 |
# ? Jun 17, 2015 21:43 |
Cleretic posted:The XCOM Twitter account just tweeted an exclusive screenshot. The last one wasjust a shot of the Viper enemy ensnaring a soldier, so I didn't expect much, but... Central is Jar Jar.
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# ? Jun 17, 2015 21:44 |
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Mashed Potato posted:Ahhh, I'm guessing this was put in at some point during b15? The last time I played I was on a b14i save and I couldn't remember sectoids ever one-shotting my 5hp troops without a crit Base Sectoids in LW have Base Damage of 4, which gives a range of 3-5. edit: There is a Total War: Warhammer at E3. amanasleep fucked around with this message at 21:47 on Jun 17, 2015 |
# ? Jun 17, 2015 21:44 |
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MrBims posted:No one has played it yet besides Firaxis. Just started playing the trailer e: they're just going over the same video from the IGN show so far dyzzy fucked around with this message at 21:57 on Jun 17, 2015 |
# ? Jun 17, 2015 21:50 |
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Nemesis System in XCOM? But for reals, it might not work out so well in this type of tactical RPG where the goal is usually to kill most targets. Unless we're dealing with the type of game where engaging every enemy is discouraged or at least difficult. Speedball fucked around with this message at 21:58 on Jun 17, 2015 |
# ? Jun 17, 2015 21:55 |
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Speedball posted:Nemesis System in XCOM? amanasleep posted:edit: There is a Total War: Warhammer at E3. This has been known for a couple months now.
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# ? Jun 17, 2015 21:57 |
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Apparently nothing new on the twitch, except that someone told their wife on the panel to ask Garth what he thought about Long War.
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# ? Jun 17, 2015 21:59 |
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Speedball posted:Nemesis System in XCOM? Could make for some good storytelling
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# ? Jun 17, 2015 22:04 |
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We can always mod it in.
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# ? Jun 17, 2015 22:07 |
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Brainamp posted:This has been known for a couple months now. Yeah, just bemoaning my own ignorance of this. As mentioned, nothing new on Twitch except that Garth confirmed that there would be more enemy types in XCOM 2 than in EU.
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# ? Jun 17, 2015 22:08 |
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amanasleep posted:Base Sectoids in LW have Base Damage of 4, which gives a range of 3-5. Thanks, I was certain their damage maxed out at 4. I must have been very lucky in previous runs to never see a 5 !
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# ? Jun 17, 2015 22:44 |
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Corvinus posted:Never experienced it myself, but IIRC it's believed to be that moving the operative into the extraction zone just makes them invisible. They can still be killed by explosives, or by moving another character onto the same tile which results in the operative getting a "Major Trauma" cause of death. Nah, the mission automatically ended as soon as the operative entered the extraction point, so it couldn't have been that. She just plumb didn't make it. Heart attack on the way back? Fell out of the skyranger perhaps? I think I'm going to go with RoanHorse's explanation: RoanHorse posted:They knew too much.
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# ? Jun 18, 2015 00:15 |
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Mashed Potato posted:Thanks, I was certain their damage maxed out at 4. I must have been very lucky in previous runs to never see a 5 ! Frequently 1 point is blocked by cover DR, so the only time a base Sectoid can actually deal 5 non crit damage to a soldier is if low cover fails the DR check or on overwatch.
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# ? Jun 18, 2015 00:34 |
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Zore posted:Just flat out graft the nemesis system from Shadows of Mordor on. Speedball posted:Nemesis System in XCOM? Though on that note -- Jesus Christ, just imagine a rival created from an alien breaking out of interrogation, or even autopsy. Just as you start cutting up a Muton it snaps to life, kills the nearest surgeon, and jumps out of the loving plane. A few missions later it shows up looking like a reanimated corpse.
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# ? Jun 18, 2015 00:42 |
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The thing is, crit wounds in this game result in hideous will decreases. Having a nemesis on your opposing team is asking for a bullet shot in the back of your opponents.
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# ? Jun 18, 2015 00:47 |
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Vib Rib posted:Proving yet again the Nemesis system could improve virtually any game ever. People should also remember that in this game, running away is supposed to be a thing. You're a strike force and have a dedicated 'place extraction' button, you aren't going to be murdering everything in sight. I mean, that's the whole thing they've been touting and what the demo actually showed off: Fuckoff reinforcements arriving after you achieve an objective so you have to run away.
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# ? Jun 18, 2015 00:53 |
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Vib Rib posted:The problem is "how can we have return enemies if you kill everyone?" Unless the enemy flees from the encounter (or kills you, ending the encounter) you won't see repeats. Mordor itself solved this by having "dead" rivals come back. XCOM could do a similar thing: kill an enemy and don't bag the corpse? Maybe they weren't dead! Your units can be critically wounded and knocked out, why can't theirs? Maybe the 'dead' enemy comes back later. Unless you absolutely obliterated them or brought their body back to dice up for study, there's no way of knowing for sure. In Mordor, you prevented that poo poo with decapitations. One of our new classes has access to a blade. It could work! Zore posted:run away So... overwatch traps then?
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# ? Jun 18, 2015 01:11 |
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Classic Ironman Run is going so drat well. 15/16 Sat Coverage with a nexus being built to finish it off. In 5 days all 5 continents will have a Firestorm with a Fusion Lance so the air game is D O N E. Once I finish researching plasma weapons I'll push the story along and then start training Psi and building up soldiers to deal with Sectopods. Maybe put together more MECs. My Colonels are mainly 2 ITZ snipers that are the bulk of my damage and one resilient Assault but I still don't have a good Support, Heavy, or Assault that can run and capture poo poo.
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# ? Jun 18, 2015 01:50 |
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# ? Jun 18, 2015 03:49 |
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I'm going to assume that's Long War because no way in hell are there that many aliens at once in a normal game.
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# ? Jun 18, 2015 03:50 |
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Health bars also don't have white ticks.
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# ? Jun 18, 2015 03:52 |
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And that's why I don't use that entrance on that map.
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# ? Jun 18, 2015 03:56 |
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That might be the buffest non-heavy floater I've ever seen.
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# ? Jun 18, 2015 03:56 |
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Deuce posted:And that's why I don't use that entrance on that map. My logic was finding a nice wide open entrance that had lots of room to move around and would (most likely) not have the command pod. Usually I see it on the other end of the ship. But apparently my logic is really bad. Also not pictured are the other 4 mutons that came in with that mechtoid, and the 6 drones (yes, 6) that suicided on me just before that screenshot. And yeah that floater was enormous, his name was "Lord Reaver" and I think he had every single overwatch perk in the game. Sentinel, opportunist, covering fire... He hit a scout with titan armor for 12 damage and it wasn't a crit. The worst part is that I just finished a large transport less than 1 in-game day before this one, so my a-team wasn't ready, and I had just previously pulled them out of fatigue so they were injured for this ship. The last ship had 50 aliens, 5 of which were mechtoids along with a sectopod and an ethereal. Basically late game LW is getting really super hard now. Taffer fucked around with this message at 04:09 on Jun 18, 2015 |
# ? Jun 18, 2015 04:06 |
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How are you supposed to enter abductors and supply barges?
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# ? Jun 18, 2015 04:11 |
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Taffer posted:My logic was finding a nice wide open entrance that had lots of room to move around and would (most likely) not have the command pod. Usually I see it on the other end of the ship. But apparently my logic is really bad. When I see crap like that it just makes me want to quit my middle of the road campaign.
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# ? Jun 18, 2015 04:15 |
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lets be clear, this map entrance is loving hell on vanilla, let alone LW
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# ? Jun 18, 2015 04:21 |
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oswald ownenstein posted:He's a little reclusive but I believe he got overworked like crazy and burnt out bad on XCOM:EU, which is why he took a big step back for XCOM:EW. Community Q&A with Garth: https://www.youtube.com/watch?v=FZsVZ1NduFE Cliffs Notes: - Not based on XCOM Apocalypse, although there's a bit of overlap between the two's visual styles - More aliens returning from EU/EW with some changes over the past couple of decades. Some more new aliens coming, too... - Ranger can manipulate the concealment system with as-yet-unannounced abilities - Long War was "black magic". Total Conversions with all new worlds and art supported, Partial Convertions adding new stuff to the current game supported - Strategy Layer apparently emphasises the "on the run" aspect, more details on moving your base around in the future
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# ? Jun 18, 2015 04:25 |
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Phobophilia posted:How are you supposed to enter abductors and supply barges? I personally use a combination of concealment scouts + blasterlauncher/sniper squadsight for pod popping. Then I utilize close encounters/hit and run assaults/scouts to whittle them down while chipping away with snipers and catching the encroaching ones with overwatch traps. Concealment is seriously a lifesaver in late game longwar whether its for big downed UFOs, base assaults, or the temple ship.
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# ? Jun 18, 2015 04:27 |
You should have to dodge alien battleships that try to ram you going 5000 mph, like Jaws for the Nintendo but with aliens.
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# ? Jun 18, 2015 04:28 |
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I actually completely forgot Blaster Launchers were even in EW. I've done like 15 finished C/I and I/I runs and I've literally never used one.
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# ? Jun 18, 2015 04:37 |
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The only time I've ever been able to obtain one was during a winning EW playthrough where I delayed the Temple Ship by quite a bit in order to get it out and then put it into action a couple of times. They're cool, especially for downed/landed Larges, but I wasn't on a high enough difficulty to actually need it. If ever I finish a playthrough of Long War, maybe I'll make a point of getting one out...but that would require either completing Gangplank in month two or three or shooting down enough Battleships to find intact fusion cores for them.
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# ? Jun 18, 2015 05:02 |
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every soldier can overwatch, so why does the hotkey for it constantly change depending on other skills they have? its cool that they never bothered to fix the sniper class pistol/rifle overwatch glitch though, I was pleasantly surprised to see it still work two years after the game came out.
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# ? Jun 18, 2015 05:03 |
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Kly posted:every soldier can overwatch, so why does the hotkey for it constantly change depending on other skills they have? its cool that they never bothered to fix the sniper class pistol/rifle overwatch glitch though, I was pleasantly surprised to see it still work two years after the game came out.
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# ? Jun 18, 2015 05:04 |
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Do not be like me. Do not hold off on the alien base assault until you have plasma weapons. When they came back at me for Ashes and Temples, they came hard. The final count on the attackers was:
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# ? Jun 18, 2015 05:09 |
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Insert name here posted:Hit Y awesome, thank you!
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# ? Jun 18, 2015 05:13 |
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Bizarre Echo posted:Do not be like me. Do not hold off on the alien base assault until you have plasma weapons. When they came back at me for Ashes and Temples, they came hard. The final count on the attackers was: My experience was similar, although it was almost entirely cyberdisks, muttons, and mechtoids, plus a few sectoid commanders.
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# ? Jun 18, 2015 05:16 |
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So I got my first MECs and I won't lie: punching a cyberdisc to oblivion through a solid wall is pretty hot.
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# ? Jun 18, 2015 05:25 |
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# ? Jun 10, 2024 05:01 |
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I know I'm getting ahead of myself assuming she's even going to live long enough to get any of these, but holy poo poo, training roulette was good to me here. So many of the best skills in the game are here. Unfortunately, the best ones are all in competition. Close Encounters, or Close Combat Specialist? Both incredible, both viable on a Scout. Concealment or In the Zone? They're both incredibly powerful. Hell, even Opportunist is viable here, since I could get Rapid Reaction at the end for up to 3 overwatch shots per turn, and an Overwatch-God Scout could be interesting. And then that's Heat Ammo or Rapid Fire even further down the line. What would you guys do?
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# ? Jun 18, 2015 05:30 |