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DEO3
Oct 25, 2005
I may have missed it, but has there been any other game play footage other than that 20 minute demo from earlier this week? Or impressions from those who've played it?

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MrBims
Sep 25, 2007

by Ralp

DEO3 posted:

I may have missed it, but has there been any other game play footage other than that 20 minute demo from earlier this week? Or impressions from those who've played it?

No one has played it yet besides Firaxis.

Someone said Twitch's E3 feed is supposed to have something upcoming in the next few minutes from this post - haven't seen it said anywhere but the subreddit, but I'm keeping it on in case it is true. Over, nothing new.

MrBims fucked around with this message at 22:02 on Jun 17, 2015

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Cleretic posted:

The XCOM Twitter account just tweeted an exclusive screenshot. The last one wasjust a shot of the Viper enemy ensnaring a soldier, so I didn't expect much, but...



ADVENT HAS MECS, GUYS, WE'RE hosed

Central is Jar Jar.

amanasleep
May 21, 2008

Mashed Potato posted:

Ahhh, I'm guessing this was put in at some point during b15? The last time I played I was on a b14i save and I couldn't remember sectoids ever one-shotting my 5hp troops without a crit

Base Sectoids in LW have Base Damage of 4, which gives a range of 3-5.

edit: There is a Total War: Warhammer at E3.

amanasleep fucked around with this message at 21:47 on Jun 17, 2015

dyzzy
Dec 22, 2009

argh

MrBims posted:

No one has played it yet besides Firaxis.

Someone said Twitch's E3 feed is supposed to have something upcoming in the next few minutes from this post - haven't seen it said anywhere but the subreddit, but I'm keeping it on in case it is true.

Just started playing the trailer

e: they're just going over the same video from the IGN show so far

dyzzy fucked around with this message at 21:57 on Jun 17, 2015

Speedball
Apr 15, 2008

Nemesis System in XCOM?



But for reals, it might not work out so well in this type of tactical RPG where the goal is usually to kill most targets. Unless we're dealing with the type of game where engaging every enemy is discouraged or at least difficult.

Speedball fucked around with this message at 21:58 on Jun 17, 2015

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Speedball posted:

Nemesis System in XCOM?



:allears:


amanasleep posted:

edit: There is a Total War: Warhammer at E3.

This has been known for a couple months now.

MrBims
Sep 25, 2007

by Ralp
Apparently nothing new on the twitch, except that someone told their wife on the panel to ask Garth what he thought about Long War.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Speedball posted:

Nemesis System in XCOM?



But for reals, it might not work out so well in this type of tactical RPG where the goal is usually to kill most targets. Unless we're dealing with the type of game where engaging every enemy is discouraged or at least difficult.

Could make for some good storytelling

Tzarnal
Dec 26, 2011

We can always mod it in.

amanasleep
May 21, 2008

Brainamp posted:

This has been known for a couple months now.

Yeah, just bemoaning my own ignorance of this.

As mentioned, nothing new on Twitch except that Garth confirmed that there would be more enemy types in XCOM 2 than in EU.

Mashed Potato
Aug 29, 2008

amanasleep posted:

Base Sectoids in LW have Base Damage of 4, which gives a range of 3-5.

Thanks, I was certain their damage maxed out at 4. I must have been very lucky in previous runs to never see a 5 !

Drunk in Space
Dec 1, 2009

Corvinus posted:

Never experienced it myself, but IIRC it's believed to be that moving the operative into the extraction zone just makes them invisible. They can still be killed by explosives, or by moving another character onto the same tile which results in the operative getting a "Major Trauma" cause of death.

Edit: The bug can be avoided by planning out tiles so no 2 operatives ever end up using the same tile in the extraction zone, going from personal experience and from watching streams of people doing the same thing.

Nah, the mission automatically ended as soon as the operative entered the extraction point, so it couldn't have been that. She just plumb didn't make it. Heart attack on the way back? Fell out of the skyranger perhaps? I think I'm going to go with RoanHorse's explanation:

RoanHorse posted:

They knew too much. :tinfoil:

amanasleep
May 21, 2008

Mashed Potato posted:

Thanks, I was certain their damage maxed out at 4. I must have been very lucky in previous runs to never see a 5 !

Frequently 1 point is blocked by cover DR, so the only time a base Sectoid can actually deal 5 non crit damage to a soldier is if low cover fails the DR check or on overwatch.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Zore posted:

Just flat out graft the nemesis system from Shadows of Mordor on.
Proving yet again the Nemesis system could improve virtually any game ever.

Speedball posted:

Nemesis System in XCOM?

But for reals, it might not work out so well in this type of tactical RPG where the goal is usually to kill most targets. Unless we're dealing with the type of game where engaging every enemy is discouraged or at least difficult.
The problem is "how can we have return enemies if you kill everyone?" Unless the enemy flees from the encounter (or kills you, ending the encounter) you won't see repeats. Mordor itself solved this by having "dead" rivals come back. XCOM could do a similar thing: kill an enemy and don't bag the corpse? Maybe they weren't dead! Your units can be critically wounded and knocked out, why can't theirs? Maybe the 'dead' enemy comes back later. Unless you absolutely obliterated them or brought their body back to dice up for study, there's no way of knowing for sure.

Though on that note -- Jesus Christ, just imagine a rival created from an alien breaking out of interrogation, or even autopsy. Just as you start cutting up a Muton it snaps to life, kills the nearest surgeon, and jumps out of the loving plane. A few missions later it shows up looking like a reanimated corpse. :stare:

Phobophilia
Apr 26, 2008

by Hand Knit
The thing is, crit wounds in this game result in hideous will decreases.

Having a nemesis on your opposing team is asking for a bullet shot in the back of your opponents.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Vib Rib posted:

Proving yet again the Nemesis system could improve virtually any game ever.

The problem is "how can we have return enemies if you kill everyone?" Unless the enemy flees from the encounter (or kills you, ending the encounter) you won't see repeats. Mordor itself solved this by having "dead" rivals come back. XCOM could do a similar thing: kill an enemy and don't bag the corpse? Maybe they weren't dead! Your units can be critically wounded and knocked out, why can't theirs? Maybe the 'dead' enemy comes back later. Unless you absolutely obliterated them or brought their body back to dice up for study, there's no way of knowing for sure.

Though on that note -- Jesus Christ, just imagine a rival created from an alien breaking out of interrogation, or even autopsy. Just as you start cutting up a Muton it snaps to life, kills the nearest surgeon, and jumps out of the loving plane. A few missions later it shows up looking like a reanimated corpse. :stare:

People should also remember that in this game, running away is supposed to be a thing. You're a strike force and have a dedicated 'place extraction' button, you aren't going to be murdering everything in sight.

I mean, that's the whole thing they've been touting and what the demo actually showed off: Fuckoff reinforcements arriving after you achieve an objective so you have to run away.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Vib Rib posted:

The problem is "how can we have return enemies if you kill everyone?" Unless the enemy flees from the encounter (or kills you, ending the encounter) you won't see repeats. Mordor itself solved this by having "dead" rivals come back. XCOM could do a similar thing: kill an enemy and don't bag the corpse? Maybe they weren't dead! Your units can be critically wounded and knocked out, why can't theirs? Maybe the 'dead' enemy comes back later. Unless you absolutely obliterated them or brought their body back to dice up for study, there's no way of knowing for sure.

In Mordor, you prevented that poo poo with decapitations. One of our new classes has access to a blade. It could work!

Zore posted:

run away

So... overwatch traps then?

Happy Noodle Boy
Jul 3, 2002


Classic Ironman Run is going so drat well. 15/16 Sat Coverage with a nexus being built to finish it off. In 5 days all 5 continents will have a Firestorm with a Fusion Lance so the air game is D O N E. Once I finish researching plasma weapons I'll push the story along and then start training Psi and building up soldiers to deal with Sectopods. Maybe put together more MECs. My Colonels are mainly 2 ITZ snipers that are the bulk of my damage and one resilient Assault but I still don't have a good Support, Heavy, or Assault that can run and capture poo poo.

Taffer
Oct 15, 2010





:dogbutton:

Speedball
Apr 15, 2008

I'm going to assume that's Long War because no way in hell are there that many aliens at once in a normal game.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Health bars also don't have white ticks.

Deuce
Jun 18, 2004
Mile High Club

And that's why I don't use that entrance on that map.

Talky
Mar 26, 2010
That might be the buffest non-heavy floater I've ever seen.

Taffer
Oct 15, 2010


Deuce posted:

And that's why I don't use that entrance on that map.

My logic was finding a nice wide open entrance that had lots of room to move around and would (most likely) not have the command pod. Usually I see it on the other end of the ship. But apparently my logic is really bad. :v:

Also not pictured are the other 4 mutons that came in with that mechtoid, and the 6 drones (yes, 6) that suicided on me just before that screenshot. And yeah that floater was enormous, his name was "Lord Reaver" and I think he had every single overwatch perk in the game. Sentinel, opportunist, covering fire... He hit a scout with titan armor for 12 damage and it wasn't a crit.

The worst part is that I just finished a large transport less than 1 in-game day before this one, so my a-team wasn't ready, and I had just previously pulled them out of fatigue so they were injured for this ship. The last ship had 50 aliens, 5 of which were mechtoids along with a sectopod and an ethereal. Basically late game LW is getting really super hard now. :negative:

Taffer fucked around with this message at 04:09 on Jun 18, 2015

Phobophilia
Apr 26, 2008

by Hand Knit
How are you supposed to enter abductors and supply barges?

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Taffer posted:

My logic was finding a nice wide open entrance that had lots of room to move around and would (most likely) not have the command pod. Usually I see it on the other end of the ship. But apparently my logic is really bad. :v:

Also not pictured are the other 4 mutons that came in with that mechtoid, and the 6 drones (yes, 6) that suicided on me just before that screenshot. And yeah that floater was enormous, his name was "Lord Reaver" and I think he had every single overwatch perk in the game. Sentinel, opportunist, covering fire... He hit a scout with titan armor for 12 damage and it wasn't a crit.

The worst part is that I just finished a large transport less than 1 in-game day before this one, so my a-team wasn't ready, and I had just previously pulled them out of fatigue so they were injured for this ship. The last ship had 50 aliens, 5 of which were mechtoids along with a sectopod and an ethereal. Basically late game LW is getting really super hard now. :negative:

When I see crap like that it just makes me want to quit my middle of the road campaign.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

lets be clear, this map entrance is loving hell on vanilla, let alone LW

The Kins
Oct 2, 2004

oswald ownenstein posted:

He's a little reclusive but I believe he got overworked like crazy and burnt out bad on XCOM:EU, which is why he took a big step back for XCOM:EW.
As I understand it, Jake took some time off after EU to decompress and then went onto what became XCOM 2 while other designers headed up the DLC and EW.

Community Q&A with Garth:
https://www.youtube.com/watch?v=FZsVZ1NduFE

Cliffs Notes:
- Not based on XCOM Apocalypse, although there's a bit of overlap between the two's visual styles
- More aliens returning from EU/EW with some changes over the past couple of decades. Some more new aliens coming, too...
- Ranger can manipulate the concealment system with as-yet-unannounced abilities
- Long War was "black magic". Total Conversions with all new worlds and art supported, Partial Convertions adding new stuff to the current game supported
- Strategy Layer apparently emphasises the "on the run" aspect, more details on moving your base around in the future

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe

Phobophilia posted:

How are you supposed to enter abductors and supply barges?

I personally use a combination of concealment scouts + blasterlauncher/sniper squadsight for pod popping. Then I utilize close encounters/hit and run assaults/scouts to whittle them down while chipping away with snipers and catching the encroaching ones with overwatch traps. Concealment is seriously a lifesaver in late game longwar whether its for big downed UFOs, base assaults, or the temple ship.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


You should have to dodge alien battleships that try to ram you going 5000 mph, like Jaws for the Nintendo but with aliens.

Woozy
Jan 3, 2006
I actually completely forgot Blaster Launchers were even in EW. I've done like 15 finished C/I and I/I runs and I've literally never used one.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

The only time I've ever been able to obtain one was during a winning EW playthrough where I delayed the Temple Ship by quite a bit in order to get it out and then put it into action a couple of times.

They're cool, especially for downed/landed Larges, but I wasn't on a high enough difficulty to actually need it. If ever I finish a playthrough of Long War, maybe I'll make a point of getting one out...but that would require either completing Gangplank in month two or three or shooting down enough Battleships to find intact fusion cores for them.

Kly
Aug 8, 2003

every soldier can overwatch, so why does the hotkey for it constantly change depending on other skills they have? its cool that they never bothered to fix the sniper class pistol/rifle overwatch glitch though, I was pleasantly surprised to see it still work two years after the game came out.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Kly posted:

every soldier can overwatch, so why does the hotkey for it constantly change depending on other skills they have? its cool that they never bothered to fix the sniper class pistol/rifle overwatch glitch though, I was pleasantly surprised to see it still work two years after the game came out.
Hit Y

Bizarre Echo
Jul 1, 2011

"I am pleased that we have differences. May we together become greater than the sum of both of us."
Do not be like me. Do not hold off on the alien base assault until you have plasma weapons. When they came back at me for Ashes and Temples, they came hard. The final count on the attackers was:
  • 3 drones
  • 6 sectoids
  • 2 seekers
  • 2 floaters
  • 6 chryssalids
  • 4 mutons
  • 1 heavy floater
  • 5 mechtoids
  • 2 muton berserkers
  • 6 sectoid commanders
  • 1 motherfucking ethereal
Don't be like me. Attack the alien base early.

Kly
Aug 8, 2003


awesome, thank you!

Elderbean
Jun 10, 2013


Bizarre Echo posted:

Do not be like me. Do not hold off on the alien base assault until you have plasma weapons. When they came back at me for Ashes and Temples, they came hard. The final count on the attackers was:
  • 3 drones
  • 6 sectoids
  • 2 seekers
  • 2 floaters
  • 6 chryssalids
  • 4 mutons
  • 1 heavy floater
  • 5 mechtoids
  • 2 muton berserkers
  • 6 sectoid commanders
  • 1 motherfucking ethereal
Don't be like me. Attack the alien base early.


My experience was similar, although it was almost entirely cyberdisks, muttons, and mechtoids, plus a few sectoid commanders.

Drunk in Space
Dec 1, 2009
So I got my first MECs and I won't lie: punching a cyberdisc to oblivion through a solid wall is pretty hot.

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Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

I know I'm getting ahead of myself assuming she's even going to live long enough to get any of these, but holy poo poo, training roulette was good to me here. So many of the best skills in the game are here. Unfortunately, the best ones are all in competition.
Close Encounters, or Close Combat Specialist? Both incredible, both viable on a Scout.
Concealment or In the Zone? They're both incredibly powerful. Hell, even Opportunist is viable here, since I could get Rapid Reaction at the end for up to 3 overwatch shots per turn, and an Overwatch-God Scout could be interesting.
And then that's Heat Ammo or Rapid Fire even further down the line.

What would you guys do?

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