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Flint_Paper posted:I had a really weird moment of worry about this last night. Maybe they'll have tags people can use to try and identify which maps are really good, or feel authentic to the games, are challenging without being, say, crazy hard, play music with the sound fx, and so on.
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# ? Jun 19, 2015 10:41 |
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# ? May 30, 2024 14:10 |
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There'll be a Nintendo-curated category in addition to what's new, what's hot, etc and I imagine they'll do a good job of featuring interested stages that aren't just kaizo gauntlets.
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# ? Jun 19, 2015 10:44 |
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mabels big day posted:Honestly, if it weren't for the amiibo costumes only working with SMB1 mode, why would you play anything other than SMW? I'm gonna play NSMB style and you can't stop me!!! PaletteSwappedNinja posted:I like the NSMB moveset. My man
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# ? Jun 19, 2015 12:27 |
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PaletteSwappedNinja posted:There'll be a Nintendo-curated category in addition to what's new, what's hot, etc and I imagine they'll do a good job of featuring interested stages that aren't just kaizo gauntlets. Kaizo gauntlets should be rare in the first place due to the "you must beat your own level to be able to upload it" thing. Doesn't stop an exceptionally skilled player from uploading one, but at that point he's earned the right to do so.
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# ? Jun 19, 2015 12:34 |
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Flint_Paper posted:I guess I'm just hoping that in amongst all the lolcock levels and the rear end in a top hat Mario levels, there will be some that are just solid examples platform gaming done good. Zonekeeper posted:Kaizo gauntlets should be rare in the first place due to the "you must beat your own level to be able to upload it" thing. Doesn't stop an exceptionally skilled player from uploading one, but at that point he's earned the right to do so. In addition to the organization PaletteSwappedNinja mentioned, Zonekeeper did a good job pointing out above what's most likely to keep an excessive amount of "I assume you have infinite savestates" style levels from being shared. Plus you can follow individual designers, so if you find someone who makes stages in a style you like you can always keep tabs on them.
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# ? Jun 19, 2015 13:40 |
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The question is, can I make cavernous Metroid-type levels? The question is, where is Super Metroid Maker?
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# ? Jun 19, 2015 15:15 |
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When they first revealed this game they showed a switchblock that changed tilesets within the level itself. Are they still doing that? Now that each set has its own physics, that seems like it would be problematic.
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# ? Jun 19, 2015 15:34 |
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I wonder if you can still do matrix jumps in Mario 1, 3 and SMW in this.
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# ? Jun 19, 2015 15:37 |
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Moriatti posted:The question is, can I make cavernous Metroid-type levels? boner alert I didn't know how much I wanted this until you posted it. Super Mario Maker still looks totally awesome though.
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# ? Jun 19, 2015 15:51 |
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Zelda's 30th anniversary is next year; if this does well, Zelda Maker seems like a shoe-in.
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# ? Jun 19, 2015 15:54 |
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Flint_Paper posted:I had a really weird moment of worry about this last night. Yo I hope you like Super Mario Land and really long levels that try to circumvent length restrictions by having s-shaped courses and warp pipes because that's what I'm going to be doing.
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# ? Jun 19, 2015 16:08 |
game is gonna own
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# ? Jun 19, 2015 16:09 |
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Szmitten posted:Yo I hope you like Super Mario Land and really long levels that try to circumvent length restrictions by having s-shaped courses and warp pipes because that's what I'm going to be doing. Being able to recreate old levels with like SMW tile sets sounds awesome to me
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# ? Jun 19, 2015 16:12 |
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I wonder if you can utilize those blocks that give you a star if you're invincible, but don't if you're not. That could make for a few interesting levels.
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# ? Jun 19, 2015 16:16 |
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VideoGames posted:i have never been more excited for a videogame in the entire 23 year history of playing and enjoying and looking forward to videogames. this is not hyperbole. I'm more excited for this than any game because I won't be able to play MGSV until January. I have tons of ideas for levels in all four game types and I can't wait to see everything in the mario maker toolbox. Here's a short list of things that I picked up from watching all of the E3 footage. -You can put almost any enemy or item in a question block. -If you give Lakitu an item or enemy he'll throw those instead of spinies. The same goes for bullet bill cannons. -Almost every object in the game has an alternate version that you can place by shaking it around on the gamepad. -Each level is limited to a main level and a sub level, but you can move between the two using pipes. The main and sub level can have a different background but they must use the same game style. -Auto scrolling stages are in with three different scrolling speeds. -The time limit can be changed from the default of 500 seconds. -There's an option to show after images of your last test run of a stage to easily set up platforming challenges. -Most objects can be placed on a track that they will move along. -Enemies can be super sized if you give them a mushroom. -Wings can be attached to almost anything. Get ready for giant winged unchained chomps shot out of bullet bill cannons.
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# ? Jun 19, 2015 16:28 |
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Moriatti posted:The question is, can I make cavernous Metroid-type levels? Metroid Maker is pretty much impossible. There would probably be two or three great mazes in the sea of poo poo. Zenda Dungeon Maker, on the other hand...
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# ? Jun 19, 2015 16:36 |
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Vookatos posted:Metroid Maker is pretty much impossible. There would probably be two or three great mazes in the sea of poo poo. Zenda Dungeon Maker, on the other hand... Can't wait to save Princess Zenda
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# ? Jun 19, 2015 16:39 |
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Szmitten posted:Yo I hope you like Super Mario Land and really long levels that try to circumvent length restrictions by having s-shaped courses and warp pipes because that's what I'm going to be doing. Ok i was gonna do super mario land but we can cooperate, I'll do super mario land 2
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# ? Jun 19, 2015 20:11 |
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LOCUST FART HELL posted:Ok i was gonna do super mario land but we can cooperate, I'll do super mario land 2 I only want World 1. Although the submarine levels are totally doable if you start with a clown car and fireballs. And autoscroll. I need a better idea as to how long the max length for a Mario Maker stage is compared to pre-existing levels so I can get an idea if I can squeeze multiple levels into a course. If you sacrificed pipes you could turn SMB 1-1/1-2 into one level. Szmitten fucked around with this message at 21:00 on Jun 19, 2015 |
# ? Jun 19, 2015 20:56 |
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PaletteSwappedNinja posted:Zelda's 30th anniversary is next year; if this does well, Zelda Maker seems like a shoe-in. Is it a shoe-in? There's a lot more mechanics in a Zelda game than there are in a traditional Mario platformer, plus I don't think you'd be able to swap styles in Zelda Maker since the mechanics change a lot more from game to game (compare the original LoZ to OoT, or even LoZ to LttP). I would love to see it done well but the thing that makes Mario Maker work so well is that the basic Mario formula is super-simple.
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# ? Jun 19, 2015 21:26 |
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C-Euro posted:Is it a shoe-in? There's a lot more mechanics in a Zelda game than there are in a traditional Mario platformer, plus I don't think you'd be able to swap styles in Zelda Maker since the mechanics change a lot more from game to game (compare the original LoZ to OoT, or even LoZ to LttP). I would love to see it done well but the thing that makes Mario Maker work so well is that the basic Mario formula is super-simple. I feel like you could probably get a lot of mileage out of a Zelda Maker that was just LttP/Link's Awakening. It's in that sweet spot between complexity and simplicity.
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# ? Jun 19, 2015 21:40 |
If you don't know if Zelda maker can be a thing see Graal
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# ? Jun 19, 2015 21:43 |
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Graal is a LttP clone, right?
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# ? Jun 19, 2015 21:49 |
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Overseeing a ton of user-created dialogue in home-made Zelda games would probably be way more trouble than its worth for Nintendo. Plus, dungeons would either be really boring or way too easy to break. 2D platforming just lends itself better to this sort of thing.
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# ? Jun 19, 2015 22:02 |
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MonsterEnvy posted:I hope the Koopalings are in the game so I can make a Level where you have to fight all 7 of them at once. In one of the Treehouse videos it looked like Lemmy is at least in the game, as he was showed in a Super Mario Bros 1 cave level, with him in a clown car launching trampolines. And I think another video showed Bowser Jr in Super Mario Bros 1 style so I wouldn't be surprised all eight kids are usable.
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# ? Jun 19, 2015 22:15 |
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Here's a video with the SMB ghost theme: https://www.youtube.com/watch?v=jpU8Qbs5xrQ ...and here's one with the SMB airship theme: https://www.youtube.com/watch?v=3ei4fC5o5EM
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# ? Jun 20, 2015 04:33 |
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https://www.youtube.com/watch?v=gAh8JP6cwJs This was in the related videos. Yoshi walking on lava?
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# ? Jun 20, 2015 04:42 |
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Macaluso posted:This was in the related videos. Yoshi walking on lava? Apparently there are spikes in the lava.
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# ? Jun 20, 2015 04:45 |
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If they release new game-type skins for this game as DLC, I hope they do Super Paper Mario.
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# ? Jun 20, 2015 05:04 |
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Anyone else going to a best buy event tomorrow? I'm probably gonna hit one up that's close to me and give this game a whirl.
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# ? Jun 20, 2015 05:40 |
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Oh that's very cool! You can go backwards in the smb1 tileset. I thought it would be like original smb1 where only forwards.
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# ? Jun 20, 2015 09:17 |
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Macaluso posted:https://www.youtube.com/watch?v=gAh8JP6cwJs I'm so mad at how long it took this guy to figure out the level's gimmick
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# ? Jun 20, 2015 12:56 |
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PaletteSwappedNinja posted:Here's a video with the SMB ghost theme: https://www.youtube.com/watch?v=jpU8Qbs5xrQ Did it play the yoshi island goal cleared theme? GOTY
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# ? Jun 20, 2015 13:07 |
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Everything from SMB2 should be a DLC set - they'd get away with it due to its status as the 'odd one out'. So many oddball mechanics - cherries and resulting invicibility stars, vegetables and resulting stopwatches, throwable enemies, Birdo, Wart, orbs and hawkmasks, the KILLER hawkmask, freaking Subspace...
BiggerJ fucked around with this message at 13:14 on Jun 20, 2015 |
# ? Jun 20, 2015 13:12 |
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Yeah, wearing a mystery mushroom skin changes the sfx. For those who haven't seen it, Game Center CX did a live event where Arino challenged a bunch of people to play his Mario Maker stages, including Miyamoto. (He also attempts to play SMB with a Mario DDR dance mat.) https://www.youtube.com/watch?v=Am9I5rH_yqo
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# ? Jun 20, 2015 13:21 |
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Oh, just realized, I hope 100-Mario Challenge lets the user select the initial difficulty and escalated from there, like how Time Cukf and Super Meat Boy do it. Enter the Mariunknown!
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# ? Jun 20, 2015 14:04 |
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I better be able to get this music from Super Mario World https://www.youtube.com/watch?v=H7bvnjQMgq4
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# ? Jun 20, 2015 14:19 |
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i am so loving excited for this holy poo poo.
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# ? Jun 20, 2015 14:47 |
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PirateNipple posted:I better be able to get this music from Super Mario World https://www.youtube.com/watch?v=H7bvnjQMgq4 The six tilesets that were shown at E3 were standard, underground, underwater, ghost house, airship, and castle. It appears that the athletic tileset is included in standard. We haven't seen any evidence that backgrounds or music themes are editable within tilesets yet.
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# ? Jun 20, 2015 19:51 |
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# ? May 30, 2024 14:10 |
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I played this at E3 and had a blast. All the tile sets weren't in (as you could probably see fro, the TreeHouses) but it sounded like you would be able to have capes and poo poo in SMB3 for example, based on what was said to me. Either way, kinda want to buy a Wii U just for this E: oh yeah someone asked a bunch of good questions in the main E3 thread and so I asked the Nintendo people what wasn't already answered and they hinted that you'd be able to download a whole series of levels/worlds, not just single maps at a time. In case that hadn't been answered yet.
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# ? Jun 20, 2015 20:06 |