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Bholder
Feb 26, 2013

It's about as pointless as doing anything else

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chitoryu12
Apr 24, 2014

ThePutty posted:

so anime/porn modders on the nexus

Estimated number of days before Nexus gets a Realistic Brothels mod where all the prostitutes are nude and they animated explicit sex scenes?

Azhais
Feb 5, 2007
Switchblade Switcharoo

Raygereio posted:

Either it's going to be a glorious mess, or mods-on-consoles is going to end up Bethesda releasing selected mods that have been checked for stability & conflicts as free DLC via that Bethesda.net thingamajig.

Mods being quality controlled by the people that bring you Bethesda's legendary game stability

Synthwave Crusader
Feb 13, 2011

Raygereio posted:

FO4 will use a tweaked & upgraded version of Skyrim's Creation Engine. And yes, Bethesda-modding as it works now would be a complete clusterfuck on the consoles.
Maybe Bethesda will add proper loadorder sorting & conflict detection/resolution tools. But I sort of doubt that. Either it's going to be a glorious mess, or mods-on-consoles is going to end up Bethesda releasing selected mods that have been checked for stability & conflicts as free DLC via that Bethesda.net thingamajig.

Yep, this will definitely turn console gamers to modding :bravo:

Bethesda.NET is basically their way of saying "we tried the whole paid mods thing with Skyrim and failed but we're going to force it on you with FO4 regardless of whether you want it or not."

Can't wait for the inevitable lawsuits when someone rips poo poo from other games and puts it up for sale on BNet as their own mod.

Moridin920
Nov 15, 2007

by FactsAreUseless

Azhais posted:

It is true, Xbox users will no longer be denied the Fallout prostitution mods that they crave

I'm 95% certain the only way you're getting mods is through bethesda.net or whatever and I'm equally certain they're not going to let a bunch of stuff like that on there. there's def going to be mods on the nexus or loverslab that aren't on bethesda.net.


ThePutty posted:

can someone tell me what the point of the settlement customisation stuff is? is it just going to be a place where you can buy poo poo from vendors and absolutely nothing else happens of importance, or will it actually effect poo poo in the wasteland? it's kind of like yeah, that's cool and all but i really don't see a point in actually going to the effort of making a big clubhouse that raiders attack every 3 ingame days

I'm super excited to set up a little settlement thing and wire up a defense system with traps and poo poo. Then again I play dwarf fortress :shrug:

Anyway you say that but F3, NV, and Skyrim all had a mod that let you build your own little settlement and have people raid it and whatever. Super popular mods. Super janky though, so having it be integrated from the start is exciting. I'm also excited to see what modders do with it.

I mean what's the point of any player house really?

Plus it's not actually all that new, you had player houses in Oblivion, F3, Nv, and Skyrim, and Morrowind even let you build up a little settlement, too.

Moridin920 fucked around with this message at 18:15 on Jun 21, 2015

Bholder
Feb 26, 2013

Scyantific posted:

Yep, this will definitely turn console gamers to modding :bravo:

Bethesda.NET is basically their way of saying "we tried the whole paid mods thing with Skyrim and failed but we're going to force it on you with FO4 regardless of whether you want it or not."

Can't wait for the inevitable lawsuits when someone rips poo poo from other games and puts it up for sale on BNet as their own mod.

They are not doing paid mods... yet.

Raygereio
Nov 12, 2012

Bholder posted:

They are not doing paid mods... yet.
All Howard said is that "currently there are no plans for a payment system". That's a typical non-committal corporate line which doesn't actually say anything.
Bethesda isn't run by idiots. The pay-for-mods test run caused a fairly large poo poo storm. They know that if they announce another attempt at getting pay-for-mod of the ground at any point before FO4's release, they'll get another poo poo storm. One that will affect how FO4 will be received. It wouldn't significantly affect pre-order numbers. But it will put FO4 negatively in the news, and that's something they'll want to avoid.

If Bethesda is going to try it again, it will likely be announced shortly before FO4's toolset is released in early 2016.
And let's be honest here: It's pretty darn likely they will try it again. Sure, their Skyrim attempt was a PR nightmare. But it was successful as people bought mods. And Bethesda got money without them having to do anything. That's an awesome position to be in. Heck, if I were a Bethesda corporate suit, I'd try it again.
I will be happy if I'm wrong, but the Bethesda.net and the mods-on-consoles announcements aren't good signs.

Moridin920
Nov 15, 2007

by FactsAreUseless
Who cares I'm not playing it on stupid xbone anyway and the Nexus will have what I want. And if there's a decent number of mods that just can't be gotten other than by paying for them then watch a mod pirate website spring up.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

chitoryu12 posted:

Estimated number of days before Nexus gets a Realistic Brothels mod where all the prostitutes are nude and they animated explicit sex scenes?

Do you meant "estimated number of days before Fallout 4 is released until someone starts working on a Realistic Brothels mod"? Because the answer is it's already begun :stare:

Seriously, people right now are probably going into Skyrim and writing code and making models and textures in order to transfer them to Fallout 4 when the time comes.

Bholder
Feb 26, 2013

Raygereio posted:

All Howard said is that "currently there are no plans for a payment system". That's a typical non-committal corporate line which doesn't actually say anything.
Bethesda isn't run by idiots. The pay-for-mods test run caused a fairly large poo poo storm. They know that if they announce another attempt at getting pay-for-mod of the ground at any point before FO4's release, they'll get another poo poo storm. One that will affect how FO4 will be received. It wouldn't significantly affect pre-order numbers. But it will put FO4 negatively in the news, and that's something they'll want to avoid.

If Bethesda is going to try it again, it will likely be announced shortly before FO4's toolset is released in early 2016.
And let's be honest here: It's pretty darn likely they will try it again. Sure, their Skyrim attempt was a PR nightmare. But it was successful as people bought mods. And Bethesda got money without them having to do anything. That's an awesome position to be in. Heck, if I were a Bethesda corporate suit, I'd try it again.
I will be happy if I'm wrong, but the Bethesda.net and the mods-on-consoles announcements aren't good signs.

You kinda contradict yourself here.

Unless they are planning to change how modding itself works, it is never going to work.

Minorkos
Feb 20, 2010

Raygereio posted:

All Howard said is that "currently there are no plans for a payment system". That's a typical non-committal corporate line which doesn't actually say anything.
Bethesda isn't run by idiots. The pay-for-mods test run caused a fairly large poo poo storm. They know that if they announce another attempt at getting pay-for-mod of the ground at any point before FO4's release, they'll get another poo poo storm. One that will affect how FO4 will be received. It wouldn't significantly affect pre-order numbers. But it will put FO4 negatively in the news, and that's something they'll want to avoid.

If Bethesda is going to try it again, it will likely be announced shortly before FO4's toolset is released in early 2016.
And let's be honest here: It's pretty darn likely they will try it again. Sure, their Skyrim attempt was a PR nightmare. But it was successful as people bought mods. And Bethesda got money without them having to do anything. That's an awesome position to be in. Heck, if I were a Bethesda corporate suit, I'd try it again.
I will be happy if I'm wrong, but the Bethesda.net and the mods-on-consoles announcements aren't good signs.

I'm really weirded out by the fact that you made this post twice with the same order of sentences and everything. It's even weirder that you actually changed a couple of phrasings.

Anyway I had the bright idea to buy Fallout 3 on Steam so I can play Tale of Two Wastelands and I'm gonna try to refund it in a week or so (I'm assuming I can since I won't actually be running the game, the mod just requires the files)

this is a good plan imo

Lord Lambeth
Dec 7, 2011


The whole paid mods thing was apparently Valve's idea in the first place so I doubt Bethesda is gonna do it alone, especially after the bad reception it got in the first place.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Yeah, I'm gonna guess that only a certain subset of mods approved by Bethesda will make it to consoles. It'll likely mean never getting to experience firsthand the ability to rape Sonic the hedgehog but it's something us gay console babies will have to learn to live with.

ThePutty posted:

can someone tell me what the point of the settlement customisation stuff is? is it just going to be a place where you can buy poo poo from vendors and absolutely nothing else happens of importance, or will it actually effect poo poo in the wasteland? it's kind of like yeah, that's cool and all but i really don't see a point in actually going to the effort of making a big clubhouse that raiders attack every 3 ingame days

Has Bethesda made a game yet where your actions in any town affect things in other towns? Blowing up Megaton doesn't even elicit that much of a response, I can't imagine that the inhabitants of Fucktown or Bonerville are going to have a huge impact on the wasteland especially after Todd Howard went out of his way to mention it's more of an optional sidequest than the main emphasis of the game.

Phlegmish posted:

It will probably a pointless minigame as strongholds usually are.

All video games are pointless, sorry if you're just finding this out now.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

AHungryRobot posted:

Hmm. No, I'm pretty sure I had fun with Oblivion, FO3, FONV and Skyrim even before mods.

I did too

Synthwave Crusader
Feb 13, 2011

Well honestly I'm just having fun reading people on the web saying "haha pc gamers suck it you lost your only advantage" without realizing how much effort it is to do that kind of stuff knowing how unstable the engine and assets are.

OwlFancier
Aug 22, 2013

ThePutty posted:

can someone tell me what the point of the settlement customisation stuff is? is it just going to be a place where you can buy poo poo from vendors and absolutely nothing else happens of importance, or will it actually effect poo poo in the wasteland? it's kind of like yeah, that's cool and all but i really don't see a point in actually going to the effort of making a big clubhouse that raiders attack every 3 ingame days

Because why do you not want to live in a neon disco laser treehouse?

What is wrong with you?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Scyantific posted:

Well honestly I'm just having fun reading people on the web saying "haha pc gamers suck it you lost your only advantage" without realizing how much effort it is to do that kind of stuff knowing how unstable the engine and assets are.

Or that the console mods will likely be fairly limited because they won't be able to run the FO4 script extender.

Grinning Goblin
Oct 11, 2004

OwlFancier posted:

Because why do you not want to live in a neon disco laser treehouse?

What is wrong with you?

He is asking if there is going to be any depth to it. To which you can probably say that it is going to have the same amount of depth as the Wasteland Defense and Real Time Settler mods. Plus, you know, the handful of NPCs that only exist to be placed in your settlements.

Bholder
Feb 26, 2013

Fintilgin posted:

Or that the console mods will likely be fairly limited because they won't be able to run the FO4 script extender.

... or any graphics mod

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
I'm a humble guy who never purchases player homes or takes advantage of home-building DLC (Hearthfire); if there's a mod for the game that lets me use a trashbag or burlap sack for a sleeping mattress, I use that. Why would I want to build a big, gaudy fort? Raiders and thieves are to neon signs what moths are to a flame. No, nobody notices the lone wanderer sleeping in a pile of trash. Best case scenario, maybe I sell a trinket and buy a month's worth of room and board at the local inn. But why would I want to build a mansion out of sandbags and sheet metal?

If the game permits, I'll probably dig a cardboard box out of the trash and nail it to a wooden post. Not enough room to lay down, but just enough to crouch inside the box and watch the marauders come up the hill to rob me. Or I could build a "home" and sleep in a nearby dumpster. Then I can simply watch as brigands break into my "home" over and over again and, in their empty-handed confusion, safely slink away. Nobody notices the worm wriggling through the muck.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

Wolfsheim posted:

Has Bethesda made a game yet where your actions in any town affect things in other towns? Blowing up Megaton doesn't even elicit that much of a response, I can't imagine that the inhabitants of Fucktown or Bonerville are going to have a huge impact on the wasteland especially after Todd Howard went out of his way to mention it's more of an optional sidequest than the main emphasis of the game.

Most likely they'll just increase the number of shops you can find around each towns and maybe their prices. At best, it can also mean you're the owner of most of those settlements so you get a steady income of caps or components on top of story specific perks.

Cavauro
Jan 9, 2008

Cream-of-Plenty posted:

I'm a humble guy who never purchases player homes or takes advantage of home-building DLC (Hearthfire); if there's a mod for the game that lets me use a trashbag or burlap sack for a sleeping mattress, I use that. Why would I want to build a big, gaudy fort? Raiders and thieves are to neon signs what moths are to a flame. No, nobody notices the lone wanderer sleeping in a pile of trash. Best case scenario, maybe I sell a trinket and buy a month's worth of room and board at the local inn. But why would I want to build a mansion out of sandbags and sheet metal?

If the game permits, I'll probably dig a cardboard box out of the trash and nail it to a wooden post. Not enough room to lay down, but just enough to crouch inside the box and watch the marauders come up the hill to rob me. Or I could build a "home" and sleep in a nearby dumpster. Then I can simply watch as brigands break into my "home" over and over again and, in their empty-handed confusion, safely slink away. Nobody notices the worm wriggling through the muck.

can you write some mods or something. would be cool. cya

Anita Dickinme
Jan 24, 2013


Grimey Drawer
I'm not sure what console specs are, but are they capped at 30 FPS because of crappy parts or another reason? With the console specs can they even run mods that even add weapons or new textures? Not even high res textures, just new ones like boobs.

Epic High Five
Jun 5, 2004



Cream-of-Plenty posted:

I'm a humble guy who never purchases player homes or takes advantage of home-building DLC (Hearthfire); if there's a mod for the game that lets me use a trashbag or burlap sack for a sleeping mattress, I use that. Why would I want to build a big, gaudy fort? Raiders and thieves are to neon signs what moths are to a flame. No, nobody notices the lone wanderer sleeping in a pile of trash. Best case scenario, maybe I sell a trinket and buy a month's worth of room and board at the local inn. But why would I want to build a mansion out of sandbags and sheet metal?

If the game permits, I'll probably dig a cardboard box out of the trash and nail it to a wooden post. Not enough room to lay down, but just enough to crouch inside the box and watch the marauders come up the hill to rob me. Or I could build a "home" and sleep in a nearby dumpster. Then I can simply watch as brigands break into my "home" over and over again and, in their empty-handed confusion, safely slink away. Nobody notices the worm wriggling through the muck.

http://www.nexusmods.com/newvegas/images/82228/

Bicyclops
Aug 27, 2004

I played Skyrim this weekend and encountered a glitch where one of the perks (the Block one which slows down time for power attacks) made time slow down forever. I walked through a room killing all the Druagr, figuring it would just go away, watching their bodies slowly fall to the floor, until I slaughtered pretty everyone on the dungeon floor. I tried opening containers, talking to my companion, saving and reloading, and still I had Matrix powers. Finally I restarted my computer and that did the trick.

This is objectively bad and glitchy programming, but I could not stop laughing all day, and I don't think I would have it any other way.

anatomi
Jan 31, 2015

I haven't kept up with interviews and such - but I'm curious about why they chose Boston? Does it have some particular significance in the lore?

Nckdictator
Sep 8, 2006
Just..someone

anatomi posted:

I haven't kept up with interviews and such - but I'm curious about why they chose Boston? Does it have some particular significance in the lore?


http://www.gamespot.com/articles/why-fallout-4-is-set-in-boston/1100-6428296/

quote:

"We had had some seeds in Fallout 3. And we felt that Boston has the right mix of American history and high-tech," Howard said. "It's very good for Fallout."

Fallout 4 lead designer Emil Pagliarulo, who grew up in Boston, added, "There's a richness and a flavor to the city." He went on to say that playing the game has made him feel homesick.

chitoryu12
Apr 24, 2014

Also, Boston is an extremely important city in American history and Fallout 3 started the East Coast themes of resurrecting pre-war America.

Also having been to Boston, the historic parts of the city would be really fun for making a post-apocalyptic civilization/urban dungeon because their really winding and cramped layout lends to mazes and tons of little alcoves where you can hide things. Some parts resemble centuries-old European cities in their planning.

Yaos
Feb 22, 2003

She is a cat of significant gravy.
They should make people in settlements like the recruitable characters from Skies of Arcadia, after you recruit them you can use them in a special attack where they say a catchphrase and anime lines fly past in the background. I did that with the turtle boss in a water volcano and killed it in one attack. :hehe:

Weapon mods are not the only thing that require certain ranks.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

quote:

He went on to say that playing the game has made him feel homesick.

Something about the mutants.

Orb Crabmelt
Jan 16, 2011

Nyorp.
Clapping Larry

chitoryu12 posted:

Also having been to Boston, the historic parts of the city would be really fun for making a post-apocalyptic civilization/urban dungeon because their really winding and cramped layout lends to mazes and tons of little alcoves where you can hide things. Some parts resemble centuries-old European cities in their planning.

There's 0% chance the game will approximate that in any interesting way, though.

Davoren
Aug 14, 2003

The devil you say!

I got Hearthfire when it was on sale, fully expecting it to be lovely. It was a little too rigid for me but it was actually really fun, I'm gonna be all over the building in Fallout when it comes out.

Epic High Five
Jun 5, 2004



Since I'm a dad im going to make myself a man cave with a leather recliner and a big screen and a bar with 3 stools and posters of John Wayne movies all over the walls and also some manly curios like my fraternity emblem and I'll sit there and contemplate things while my robot rubs my shoulders

Nasgate
Jun 7, 2011

Cream-of-Plenty posted:

Something about the mutants.

I thought it was the whole "City that has been bombed" thing

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Nasgate posted:

I thought it was the whole "City that has been bombed" thing

[The Player emerges from Vault 101 to find the bustling scrap town "Super Megaton" in the distance, where he encounters a Fedora'ed Mr. Tsarnaev]
Tsarnaev: "My, my. Just when I had given up hope. My dear boy, I am very happy to make your acquaintance. I am Mr. Tsarnaev. I represent certain...interests who view this town, this "Super Megaton", as a blight on the burgeoning Boston landscape..."

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


I wound up buying Fo3 GOTY to try out A Tale of Two Wastelands. It's pretty loving great. Now I'm trying to find a compatible graphic overhaul that takes off the green/orange hues and adds some foliage.

chitoryu12
Apr 24, 2014

GANDHITRON posted:

There's 0% chance the game will approximate that in any interesting way, though.

The trailers showed urban areas pretty similar to that. Now hush.

Inzombiac posted:

I wound up buying Fo3 GOTY to try out A Tale of Two Wastelands. It's pretty loving great. Now I'm trying to find a compatible graphic overhaul that takes off the green/orange hues and adds some foliage.

There's Vurt's Flora Overhaul and Fellout both for Fallout 3. I think there's a process in the installation/modding guide for TTW on how to convert Fallout 3 mods to be loaded into NV.

Both mods are also in NV versions, but I'm not sure if there's a TTW patch to let one mod work both worlds.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Yaos posted:

They should make people in settlements like the recruitable characters from Skies of Arcadia, after you recruit them you can use them in a special attack where they say a catchphrase and anime lines fly past in the background. I did that with the turtle boss in a water volcano and killed it in one attack. :hehe:

Weapon mods are not the only thing that require certain ranks.


When I said that Fallout 5 would be Sims 4, that was not hyperbole. In keeping with the general narrative of "life rebuilds" and T. Howard's "time only moves in one direction (and it's forward)" dogma, subsequent Fallout games can only resemble an increasingly domesticated wasteland. So you start with the first Fallout game (Fallout 3), which is an irradiated green hellscape where NPCs suck condensation off of toilet seats and Raiders eat old building insulation to assuage crippling pica. Then you've got New Vegas: The green subsides to a rusty brown (the dust is no longer radioactive) as civilization rebuilds with corn and concrete and the player assists factions wrestling for the future of society. Fallout 4/Fallout Shelter take this theme one step further, with entire swaths of the game dedicated to literally building and managing towns. Tens of hours will be spent scavenging scrap, pounding hammers to level up, and snatching perks that focus on things like "NPCs in town will be happier (production +10%)" and "Unlock Level [X] Merchants and Doctors".

Fallout 5 will return to the isometric perspective--something that will reduce the NMA community's groveling. That is, until T. Howard storms on stage and reveals that the game will use the same engine as the Sims 4. In fact, it will be the Sims 4, with a focus on managing the homes, interpersonal relationships, and careers of wastelanders. With a smarmy grin, T. Howard looks straight at the camera and says it will take place in the year 2345.

The sequel, Fallout: Wasteland Overseer will basically be a carbon copy of a Tycoon game that takes place in the year 2377--the same year that the Vault 101 PA System claims the US will be habitable again.

Acebuckeye13
Nov 2, 2010
Ultra Carp

Inzombiac posted:

I wound up buying Fo3 GOTY to try out A Tale of Two Wastelands. It's pretty loving great. Now I'm trying to find a compatible graphic overhaul that takes off the green/orange hues and adds some foliage.

What I did that you may want to try is add Vurt's Flora Overhaul as suggested, and then install a whole bunch of winter texture packs and Nevada Skies: Winter Edition. Running through the frozen DC ruins is incredibly thematic, and really suites the setting.

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turn off the TV
Aug 4, 2010

moderately annoying

Inzombiac posted:

I wound up buying Fo3 GOTY to try out A Tale of Two Wastelands. It's pretty loving great. Now I'm trying to find a compatible graphic overhaul that takes off the green/orange hues and adds some foliage.

Nevada Skies has a ToTW version which works pretty well. I'm currently trying to nail down a frankenstein ENB to use with it.



Pretty good so far. I wish I'm still trying to figure out how to turn off the glare, letterbox and a weird bloom effect without blowing the whole thing up.

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