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What's the deal with the Farragut ? It seems like a straight downgrade from the Nicholas, you get the chances to upgrade your torps for the high damage long range one but you lose concealment and the ability to drop torps from both side. And the AA you get is worthless anyway.
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# ? Jun 21, 2015 20:59 |
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# ? May 12, 2024 09:28 |
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Krogort posted:What's the deal with the Farragut ? Where are you finding these magical 'long range' torpedoes for the Farragut? Your choices are 5.5km or 4.5km range and that's it. The Mahan is the first US destroyer which has torpedoes that reach out to 6.4km.
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# ? Jun 21, 2015 22:46 |
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Sorry I meant high damage short range. Mahan seems an significant improvement yes, looks like Farragut "suicide boat" will be a long and painful grind.
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# ? Jun 21, 2015 22:58 |
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Scikar posted:I have the same gear except 16GB of RAM and I run everything maxed except anisotropic filtering (at 4x), shadows (on medium), reflections and sea rendering (on high instead of very high). I've got vsync on but it never dips below 30 FPS. For some reason (maybe when I updated my drivers recently?) my GPU's fans were not activating at all. So, things were overheating, I guess. I had to manually set the fans to turn them on. Seems to be working for now, but I'm gonna have to figure out how to make the fans activate and throttle on their own because it's annoying to have to turn them on every time I want to play some boats.
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# ? Jun 21, 2015 23:43 |
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So I'm almost finished playing through the US cruiser line on the new public test server. I can't get over how incredibly important co-ordination between cruisers and carriers is going to be. There are lots of high tier games going on right now and it seems that the default strategy is a massive air alpha strike on the other teams carriers. If it goes through you usually win, if It doesn't you usually lose. The sad part is that it seems that even when there are a couple of high tier cruisers sitting close to the carriers it doesn't seem like you shoot down much, you just suppress them a bit.
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# ? Jun 22, 2015 00:48 |
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Krogort posted:Sorry I meant high damage short range. Farragut is fine. You are a gun boat that happens to have torps. Shoot distracted targets with all the guns. I kept the 5th turret the whole time.
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# ? Jun 22, 2015 01:48 |
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Is there a trick to turning faster in a carrier to avoid torp runs? Currently playing a Lexington and even turning when you know a torp run is incoming isn't enough to avoid a manual torp run instant death.
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# ? Jun 22, 2015 02:15 |
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ohsosad posted:Is there a trick to turning faster in a carrier to avoid torp runs? There is an upgrade which allows for faster rudder shift, so that could help you out. Also, the faster you go, the better your turning rate, so go full speed. Also, always, ALWAYS turnes towards the torpedo bombers. Never away.
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# ? Jun 22, 2015 02:30 |
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Krogort posted:What's the deal with the Farragut ? They should just replace the Nicholas with it and put another of the US pre-war destroyers in for the Farragut at tier 6. Get rid of the paper designs when plently of real options exist. (Same for the Phoenix)
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# ? Jun 22, 2015 02:48 |
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I've got everything up to tier 5 now taking advantage of the sale... except American cruisers because the Phoenix is a pile of poo poo. Sure, okay, I can get one good game where I sink 4 ships... but for every one of those, I get hit by a crit for most of my health or steering gets hosed and I get hit by torps immediately afterwards. This ship is cursed.
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# ? Jun 22, 2015 03:21 |
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Push through it and the Omaha isn't too bad and the Cleveland after it is amazing to play ( it then goes downhill).
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# ? Jun 22, 2015 03:32 |
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I went away for a wedding this weekend. Is it still closed beta? Do I have time to grind to 50 battles to get the free premium in open beta or whatever?
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# ? Jun 22, 2015 03:52 |
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frood posted:I went away for a wedding this weekend. Is it still closed beta? Do I have time to grind to 50 battles to get the free premium in open beta or whatever? Yep you have 8 days i think?
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# ? Jun 22, 2015 03:53 |
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I wouldn't say Pensacola/New Orleans/Baltimore suck, but they feel lacking compared to Cleveland's 7.5 rpm 12 X 6 inch guns. And then it's long hard grind until you get Des Moines that can fire 9 X 8 inch guns at whopping 10 rpm.Evil_Greven posted:I've got everything up to tier 5 now taking advantage of the sale... except American cruisers because the Phoenix is a pile of poo poo.
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# ? Jun 22, 2015 03:59 |
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Hold on, people are already getting the CBT ship? I have >400 battles and there's nothing in my dangass port >:[
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# ? Jun 22, 2015 05:32 |
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So even without manual drop (or maybe I just don't know the key for it) I can do some pretty decent damage. Also the previous carrier, where I did the same drat thing.
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# ? Jun 22, 2015 05:45 |
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Manual drop is alt key currently but in 0.4.0 its going to be a skill you need to unlock.
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# ? Jun 22, 2015 05:47 |
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KcDohl posted:Hold on, people are already getting the CBT ship? I have >400 battles and there's nothing in my dangass port >:[ Same here. Not in CBT or OBT.
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# ? Jun 22, 2015 06:23 |
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I've been playing for a few hours today and i haven't seen a single Arkansas on CBT so i assume it's not out. That or it is just terrible and nobody is using it. On a related note just rammed a destroyer and Iowa who were next to each other killing both in my Cleveland ( exploding myself of course). Great fun and massive XP!
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# ? Jun 22, 2015 06:28 |
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KcDohl posted:Hold on, people are already getting the CBT ship? I have >400 battles and there's nothing in my dangass port >:[ And yes auto drop works as long as you have minimum 2 torp squads dropping at the same time, otherwise it's easy to dodge.
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# ? Jun 22, 2015 06:30 |
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Aesis posted:afaik it'll be rewarded once OBT hits. I'm up to tier 7 in both cruiser lines and I think I'm going to push up the Japanese one first come OBT. The Cleveland is a monster, but its a very one dimensional monster and I LOVE the X factor of torps on the Japanese cruisers. Pubbies just panic when torps happen and I feel like every other game or so I get a solid chance to use them. People just seem to forget you have them. Nothing like an overzealous Cleveland coming in to finish your almost dead Myoki off and then just giving you a 4km broad side and taking him from full health to dead. 10km isn't ideal but its workable on a lot of maps. Also, for whatever reason, the Japanese cruiser guns feel like railguns with nice tight groupings, and I find the slower fire rate easier to use if I have to dodge enemy volleys or torps.
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# ? Jun 22, 2015 07:06 |
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I've only just got into carriers and I've been doing alright with auto-drop, but that's because I'm using japanese carriers. Is there any real reason to ever use fighters on japanese carriers? They seem really underwhelming (I'm currently on the tier VI japanese carrier). I almost always prefer getting an extra squadron of torpedo bombers over getting some fighters that will likely get destroyed by the larger groups that american carriers have. The best match I ever had was when i got paired with a independence that had focused on fighters and he cleared the skies of enemy planes while I just launched torpedoes left and right. I got like 23 torp hits in that game with 3 ships destroyed. I really need to find someone that runs american carriers so that I can division with him.
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# ? Jun 22, 2015 07:15 |
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With auto-drop 3~4 out of 6 will hit battleships if they don't turn. However even when you lose planes in a squad the cone of drop remains more or less the same, which means enemy just needs to shoot down 3~4 per squad to make a big gap for dodging. As for cruisers it's really nice to have torps, but since it's not easy to get into <5 km range Cleveland/Des Moines are worth grinding imo. Just gotta endure around 350k xp requirement ! Aesis fucked around with this message at 07:28 on Jun 22, 2015 |
# ? Jun 22, 2015 07:18 |
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Hmm, The Clemson is pretty good.
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# ? Jun 22, 2015 07:23 |
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Aesis posted:With auto-drop 3~4 out of 6 will hit battleships if they don't turn. However even when you lose planes in a squad the cone of drop remains more or less the same, which means enemy just needs to shoot down 3~4 per squad to make a big gap for dodging. Tier X Zao has 8km torps and the 8/9 cruisers seem to have 10km. Its not useful every game, but when it is, god drat is it useful.
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# ? Jun 22, 2015 07:40 |
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Tekopo posted:I've only just got into carriers and I've been doing alright with auto-drop, but that's because I'm using japanese carriers. I've got a t8 American carrier and i can pretty much say its never worthwhile to run solo with fighters and almost never use fighters on a Japanese carrier because they are terrible unless you are the highest tier and even then they aren't very good. Also in higher tier carrier battles fighters are largely irrelevant since both teams just rush the other carrier and unless you run 3+ squadrons of fighters ( aka american carriers) you won't be able to kill enough planes to matter and you just explode in the second wave of torps/bombers. And they run out of ammo really fast.
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# ? Jun 22, 2015 07:46 |
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No idea how hits are calculated with fighters, but I've had an enemy controlling Tier 5 IJN torp squad just step dancing on the same spot while my Langley's fighter squad tried to shoot it down. In the end he didn't lose a single torp bomber while I ran out of ammo and had to go back It does feel easier to shoot planes down with AA if they're moving more or less in same direction, but it feels like it gets hard when they keep changing directions. Aesis fucked around with this message at 07:52 on Jun 22, 2015 |
# ? Jun 22, 2015 07:50 |
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Aesis posted:No idea how hits are calculated with fighters, but I've had an enemy controlling Tier 5 IJN torp squad just step dancing on the same spot while my Langley's fighter squad tried to shoot it down. In the end he didn't lose a single torp bomber while I ran out of ammo and had to go back Yeah the Langely fighters do barely any damage and if they are upgraded they have poo poo all ammo while the Japanese t5 torp bombers have massive amount of health. It's also possible they panicked because of a cruisers special ability nearby which makes them terrible.
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# ? Jun 22, 2015 07:55 |
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Tekopo posted:Is there any real reason to ever use fighters on japanese carriers? None at all
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# ? Jun 22, 2015 07:55 |
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Tekopo posted:I really need to find someone that runs american carriers so that I can division with him. I thought you couldn't division 2 carriers. For obvious reasons.
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# ? Jun 22, 2015 08:42 |
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Max Manus posted:They should just replace the Nicholas with it and put another of the US pre-war destroyers in for the Farragut at tier 6. Get rid of the paper designs when plently of real options exist. (Same for the Phoenix) Which one of these two ships that actually existed (Nicholas or Farragut) are you saying was a paper design? The Nicholas was a Clemson class DD, that managed to sink after grounding in 1923, and the Farragut was a class of 8 DD's that were the first post-WW1 DD design. Or is the Nicholas as it exists in the game not just a slightly different (later?) Clemson? i.e. It should go Clemson -> Farragut -> Porter -> Mahan? If so, yea, I'd agree with that except that the Porter had no torpedo's so doesn't really fit into the WoWs DD model very well. They could just go Clemson -> Farragut -> Mahan -> Gridley (or Somers) though. There are plenty of US DD classes to progress through.
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# ? Jun 22, 2015 09:00 |
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The problem is that while USS Nicholas existed, it wasn't the lead ship of a class, nor the lead ship of a sub-class or batch, nor was it even a particularly special configuration of the class - it was an ordinary, run of the mill Clemson class destroyer that didn't even survive to reach any of the common modernisation periods. It's just a really weird addition to the tree when so many options exist.
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# ? Jun 22, 2015 11:10 |
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It did however run aground and get wrecked having achieved nothing of value which is highly symbolic of low level DD combat. Looking at the Clemson/Nicholas in-game they have different models though? Do they have paper upgrades or something that the Nicholas gets but the Clemson doesn't? edit: Oh the Nicholas in game isnt the same as the USS Nicholas that sank it's paper designed based on the Clemson. ohsosad fucked around with this message at 11:19 on Jun 22, 2015 |
# ? Jun 22, 2015 11:14 |
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The Locator posted:Which one of these two ships that actually existed (Nicholas or Farragut) are you saying was a paper design? The Nicholas that's in game is the made up class, just read the description. Move the Farragut down to tier 5 and slot in one that fits either at tier 6 or later. The Porter/Somers class ships perhaps on a different tree due to the dual five inch gun turrets.
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# ? Jun 22, 2015 11:38 |
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Yeah there isn't exactly a shortage of real USN DD classes so it's just wargaming being wargaming.
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# ? Jun 22, 2015 11:38 |
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Followed the OP's recommendation on the Nagato, I've only played one game, but watching those secondaries open up on enemies allowed me to bring down ships I wasn't even shooting at. Pretty awesome.
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# ? Jun 22, 2015 13:21 |
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Tell you what though, I wish the camera would stop resetting to the default zoom and angle every time you change ships in Port, it makes it really hard to compare between ships
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# ? Jun 22, 2015 14:50 |
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Is the 50 game grind for the Arkansas from the beginning of CBT or for when they announced it? After I ground my way up to the Des Moines, I've been giving warships a break.
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# ? Jun 22, 2015 16:17 |
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From the beginning so you'll be fine.
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# ? Jun 22, 2015 16:32 |
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# ? May 12, 2024 09:28 |
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MoraleHazard posted:Is the 50 game grind for the Arkansas from the beginning of CBT or for when they announced it? After I ground my way up to the Des Moines, I've been giving warships a break.
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# ? Jun 22, 2015 16:33 |