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Oh wow they have a solution to oHud not working without FOMM finally. I asked gopher about a year ago how to use oHud/uHud with Mod Organizer and he replied "Don't"
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# ? Jun 24, 2015 00:40 |
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# ? May 28, 2024 14:30 |
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GrizzlyCow posted:Mod Organizer is, bare none, the best mod manager for New Vegas; however, it has a steeper learning curve than the other mod managers. If you go this route (and you should), check Gopher's Mod Organizer tutorial. Once you get used to some of its eccentricities, using anything else will be painful especially if you're the kind of person who likes swapping mods in and out. Wrye Flash NV is loving amazing. Bashed patches are 100% necessary once you start doing very large installs.
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# ? Jun 24, 2015 01:14 |
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Can't you make bashed patches with TESVedit?
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# ? Jun 24, 2015 01:17 |
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Just got ENB installed and running, looks good until I turn around. For some reason every time my character turns my world disappears and looks like this. Can you guys think of any settings that may be causing this? Edit: Fixed. If anyone else has this problem just disable the steam overlay. Koala Cola fucked around with this message at 01:42 on Jun 24, 2015 |
# ? Jun 24, 2015 01:36 |
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Turtlicious posted:Can't you make bashed patches with TESVedit? You can make merged patches, which are far less powerful and flexible. They are best for small installs.
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# ? Jun 24, 2015 01:38 |
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BurritoJustice posted:You can make merged patches, which are far less powerful and flexible. They are best for small installs. I'm not really sure of the difference, what makes the bashed patches better?
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# ? Jun 24, 2015 02:06 |
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As someone who knows nothing of modding: MO was kinda tricky at first, but is extremely amazing and just makes the whole experience awesome when learned. I sometimes just enjoy modding games more than actually playing it.
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# ? Jun 24, 2015 02:22 |
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Anita Dickinme posted:I sometimes just enjoy modding games more than actually playing it. That's the quintessential Fallout/Elder Scrolls experience
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# ? Jun 24, 2015 02:29 |
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Anita Dickinme posted:As someone who knows nothing of modding: MO was kinda tricky at first, but is extremely amazing and just makes the whole experience awesome when learned. I sometimes just enjoy modding games more than actually playing it. One of us! One of us!
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# ? Jun 24, 2015 02:45 |
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Turtlicious posted:I'm not really sure of the difference, what makes the bashed patches better? You can set custom bashed tags for all of your mods which tell it exactly what to and what not to import. LOOT also recommends bashed tags which are useful for each mod, if you've ever wondered what the green text below each mod in LOOT is. Merged patches just push forward differences which can lead to issues with certain mods or lots of mods. Bashed patches also merge patch mods into the one patch .esp, which can save huge amounts of space in your load order. In my load order my bashed patch has over 50 mods merged into it, and with custom tagging I have basically no conflicts between my 300+ mods (130 plugins to stay under the soft cap). Yes I spent way too long modding this game.
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# ? Jun 24, 2015 02:49 |
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How would you say your Play to Modding NV ratio is?
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# ? Jun 24, 2015 02:56 |
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GrizzlyCow posted:How would you say your Play to Modding NV ratio is? It's like buying a game on Steam. You're not actually going to PLAY anything, but that sounds real cool and hell why not?
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# ? Jun 24, 2015 03:16 |
ToxicAcne posted:Is there any way to reduce the difficulty of the Capital wasteland super mutants in TTW? I tried the option in the mod manager, bit it made no difference. This may not be the answer you're looking for (and I don't know if there's a sort of TTW patch for this already, given that it seems to be a pretty common gripe) but you can probably open up the plugin(s) in FNVEdit and change the health values for DC super mutants, as well as the traits that give them their DT.
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# ? Jun 24, 2015 03:17 |
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GrizzlyCow posted:How would you say your Play to Modding NV ratio is? I think I got around a hundred hours over two characters on that install, and I'd still say the play:modding ratio would be less than 1. I spent ungodly amounts of time editing mods and making custom patches.
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# ? Jun 24, 2015 03:35 |
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I'm using the NMM to help me mod NV and I just realized my VATS is pretty broken. I'm not seeing any percentages to hit body parts, see this photo: http://images.akamai.steamusercontent.com/ugc/438321653943471349/1164957CE89EC86F24D27453E9D522F92F1609CD/ My load order is as follows: FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 CaravanPack.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 Project Nevada - Core.esm=1 Project Nevada - Cyberware.esp=1 Project Nevada - Equipment.esm=1 Project Nevada - Rebalance.esp=1 DarNifiedUINV.esp=1 SimpleStreetLights (Extra Lights).esp=1 Fellout.esp=1 SignatureArmor.esp=1 SignatureWeapons.esp=1 IMPACT.esp=1 EVE FNV - ALL DLC.esp=1 The Mod Configuration Menu.esp=1 FOVSlider.esp=1 Any ideas what's causing this?
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# ? Jun 24, 2015 03:47 |
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I get the same problem sometimes, I believe DarnUI is the culprit if I remember correctly. Also I usually get about 5-20 hours of gameplay per modding setup before I just switch to a different once. I have played the first part of Skyrim/New Vegas literally hundreds of times each.
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# ? Jun 24, 2015 04:31 |
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I have about 20 mods for New Vegas and have done about four complete story playthroughs, 200 hours total. My modding process is just taking whatever looks interesting from , dropping it in my Data folder, opening up FOMM and BOSS auto-sorting it and then launching fnv4gb.exe.
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# ? Jun 24, 2015 04:36 |
King Vidiot posted:I have about 20 mods for New Vegas and have done about four complete story playthroughs, 200 hours total. My modding process is just taking whatever looks interesting from , dropping it in my Data folder, opening up FOMM and BOSS auto-sorting it and then launching fnv4gb.exe. Same, minus the BOSS. A lot of my playing was off Steam (I also have an Xbox 360 copy from before I got a computer able to handle NV), so I'm somewhere in the triple digits but not entirely clear where.
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# ? Jun 24, 2015 04:39 |
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Gyshall posted:For TTW, I like the Realistic Wasteland Lighting conversion for both, it even has an ENB preset version.
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# ? Jun 24, 2015 04:40 |
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So I went by that guide in the second post of the OP along with the beauty packs. It reads like they are essential to have a pretty game. Good lord gently caress it's universally terrible and uninstalling it completely hosed my save. Stuck in the world, almost no graphics, etc. Any way to un-gently caress that?
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# ? Jun 24, 2015 05:08 |
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ZombyDog posted:I'm running Nevada Skies with my TTW install with additional plugins to enable the dynamic weather stuff in FO3 as well I'm talking about this mod.
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# ? Jun 24, 2015 14:57 |
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Justin Credible posted:So I went by that guide in the second post of the OP along with the beauty packs. It reads like they are essential to have a pretty game. Good lord gently caress it's universally terrible and uninstalling it completely hosed my save. Stuck in the world, almost no graphics, etc. Any way to un-gently caress that? You talking about NVR2, NVR3, NVCE, or FCO? Honestly, I don't really appreciate the look FCO provides, but I thought NVR3 looked alright. Oh, and NVR does more than change up people's appearance, it fucks around with their inventories and whatnot. FCO and NVCE shouldn't affect your saves. What all did you uninstall? What was your load order?
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# ? Jun 24, 2015 18:11 |
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It was the Mitoko one or whatever linked in the post about how to get stuff running pretty. IE Cloud Strife hair on that Crimson Caravan guy in Goodsprings, etc. The base file for that was up near the top, probably 8 or 9 with the submods of it halfway to bottom ish. I just let the LOOT program sort stuff. But with the base esm out of the picture it seems to have just hosed the save six ways from sunday. Clip into the world in a single spot, geometry's all hosed up, etc. I thought it might just be a one off thing with the Goodsprings guy as a joke but holy gently caress as you go further on it just keeps getting more obnoxious. I'm really baffled why that one in particular was linked in a guide that was otherwise really good for getting the game pretty.
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# ? Jun 24, 2015 21:06 |
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~~~ Beauty Mods ~~~``
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# ? Jun 24, 2015 21:17 |
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Justin Credible posted:It was the Mitoko one or whatever linked in the post about how to get stuff running pretty. IE Cloud Strife hair on that Crimson Caravan guy in Goodsprings, etc. The base file for that was up near the top, probably 8 or 9 with the submods of it halfway to bottom ish. I just let the LOOT program sort stuff. But with the base esm out of the picture it seems to have just hosed the save six ways from sunday. Clip into the world in a single spot, geometry's all hosed up, etc. I thought it might just be a one off thing with the Goodsprings guy as a joke but holy gently caress as you go further on it just keeps getting more obnoxious. I'm really baffled why that one in particular was linked in a guide that was otherwise really good for getting the game pretty. Did you use this mod by any chance? Just the hair mod on its own shouldn't be distributing new hair styles to NPCs, I don't think. Unless you're using a Bashed Patch and the NPC had no assigned hair already. Like, I sure as hell hope that Wasters Overhaul wasn't linked in the OP. Anyway, the only way to fix everything is to just delete your saves. Sorry about that. edit: What my brain tells me what I meant to say was that I don't know you would turn everyone's hair back to normal and poo poo.
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# ? Jun 24, 2015 22:43 |
GrizzlyCow posted:Did you use this mod by any chance? Just the hair mod on its own shouldn't be distributing new hair styles to NPCs, I don't think. Unless you're using a Bashed Patch and the NPC had no assigned hair already. Is the Wasters Overhaul linked in the OP? I know that I provided links to two separate overhaul guides (one being an overhaul around TTW) because a lot of people were talking about how useful they were in the thread for a while.
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# ? Jun 24, 2015 22:58 |
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Gyshall posted:I'm talking about this mod. ZombyDog fucked around with this message at 23:23 on Jun 24, 2015 |
# ? Jun 24, 2015 23:18 |
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Is there a decent flashlight mod? Flashlight NVSE doesn't seem to work.
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# ? Jun 25, 2015 00:46 |
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UberJumper posted:Is there a decent flashlight mod? Flashlight NVSE doesn't seem to work. Even if it did, it's a huge performance drain.
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# ? Jun 25, 2015 00:58 |
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Naky posted:Even if it did, it's a huge performance drain. I just want to be able to see ~1+ meters in front of me at night
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# ? Jun 25, 2015 01:01 |
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Cream-of-Plenty posted:Is the Wasters Overhaul linked in the OP? I know that I provided links to two separate overhaul guides (one being an overhaul around TTW) because a lot of people were talking about how useful they were in the thread for a while. Found it. In your second post under How do I make my game beautiful like all of these HD-Texture-ENB-using-ini-tweaking screenshots people post everywhere?, in Zodium's quote. Man. How many people read that and used Waster Overhaul?
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# ? Jun 25, 2015 02:51 |
GrizzlyCow posted:Found it. In your second post under How do I make my game beautiful like all of these HD-Texture-ENB-using-ini-tweaking screenshots people post everywhere?, in Zodium's quote. Oh no kidding, huh...thanks for finding that. Alright, sorry Zodium, I modified your quote to exclude the Waster Overhaul and hair pack, but your instructions still seem really useful for general environment and ENB setups so I'll keep the rest of it up to avoid further confusion. Cream-of-Plenty fucked around with this message at 04:57 on Jun 25, 2015 |
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# ? Jun 25, 2015 03:17 |
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Yeah that's the one. Aight, thanks guys. Beauty packs and the overhaul. Guide is great otherwise, looks real nice.
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# ? Jun 25, 2015 04:16 |
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Im running Project Nevada, would Nevada Skies or Realistic Lighting Overhaul work better? I had to disable Nevada Skies weather effects because running them with Project Nevada makes the weather go haywire and you get a new Radstorm or dust storm every time you exit a building into the main game world.
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# ? Jun 25, 2015 04:49 |
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Can you not just turn the storms off in the Nevada Skies menu?
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# ? Jun 25, 2015 05:04 |
2house2fly posted:Can you not just turn the storms off in the Nevada Skies menu? I don't know about him, but it seemed like even when I disabled Nevada Skies' rad/storms with the in-game inventory item, I'd still periodically get storms, especially when going from interior to exterior cells. Not a lot, but often enough to be distracting. I don't know if Nevada Skies has MCM integration now, though, because maybe it'd be more effective, but this was prior to that (if it exists now).
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# ? Jun 25, 2015 05:06 |
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All that radstorm stuff was why I kept away from Nevada Skies initially; I mostly use Western Skies which just has sandstorms. Once I got a sandstorm in the Lucky 38 penthouse.
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# ? Jun 25, 2015 05:10 |
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UberJumper posted:I just want to be able to see ~1+ meters in front of me at night I had this problem earlier today so I looked up 'pip boy light' on the Nexus and found this. It's worked pretty well so far.
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# ? Jun 25, 2015 05:21 |
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UberJumper posted:I just want to be able to see ~1+ meters in front of me at night The guy responsible for coding the underbarrel weapon code for the next update to WNM is also looking into making a flashlight mod for flashlight attachments without killing performance. Hopefully he's successful because that'd be really nice to have.
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# ? Jun 25, 2015 05:25 |
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# ? May 28, 2024 14:30 |
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Tale of Two Wastelands is so cool! I can finally replay fallout 3 without having to give up the features of New Vegas like hardcore, ironsights,weapon mods, and an almost stable game. Point Lookout is exactly as fantastic as I remember it being, easily the best dlc of 3 and NV.
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# ? Jun 25, 2015 06:04 |