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Why does Bluefin only have one splat zone? It could have been an awesome map for ranked, and instead it a crap pile
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# ? Jun 24, 2015 04:02 |
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# ? May 28, 2024 17:58 |
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Actually I've been meaning to ask, I'm still unclear about how Splat Zones works, namely how a game ends up without a knockout. So there's overtime after five minutes. If the leading team captures the zone they win. If the trailing team gains the lead they win. Does overtime have a time limit? Like is it just a minute of overtime and then the leading team wins? That doesn't sound right though, because I thought I had games that ended with my loss while my team had control of the zone(s).
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# ? Jun 24, 2015 04:02 |
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Deceptive Thinker posted:Why does Bluefin only have one splat zone? It could have been an awesome map for ranked, and instead it a crap pile I think it works pretty well with one. It avoids the merry-go-round you get on Skatepark or Warehouse, while leaving this bizarre no-man's land of flanking and sniping.
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# ? Jun 24, 2015 04:04 |
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pokeyman posted:Actually I've been meaning to ask, I'm still unclear about how Splat Zones works, namely how a game ends up without a knockout. There's two timers: a match timer and each team's point timers. If one team's point timer- which only counts down when you have control- reaches zero, then it's a knockout. If the match timer runs out first then it'll determine who held it longer and that team wins, and if it's being contested when the match timer is zero then it'll go into overtime until the losing team wins or the winning team takes the point back.
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# ? Jun 24, 2015 04:05 |
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Reiley posted:There's two timers: a match timer and each team's point timers. If one team's point timer- which only counts down when you have control- reaches zero, then it's a knockout. If the match timer runs out first then it'll determine who held it longer and that team wins, and if it's being contested when the match timer is zero then it'll go into overtime until the losing team wins or the winning team takes the point back. Only wrinkle to this is if the losing team is in control when time runs out, then control goes neutral, there's a hidden timer that lasts somewhere between 5 and 10 seconds. The match ends if they don't regain control before this timer runs out.
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# ? Jun 24, 2015 04:07 |
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Reiley posted:There's two timers: a match timer and each team's point timers. If one team's point timer- which only counts down when you have control- reaches zero, then it's a knockout. If the match timer runs out first then it'll determine who held it longer and that team wins, and if it's being contested when the match timer is zero then it'll go into overtime until the losing team wins or the winning team takes the point back. So if neither team has control of the zone, that's when overtime happens?
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# ? Jun 24, 2015 04:07 |
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Deceptive Thinker posted:Why does Bluefin only have one splat zone? It could have been an awesome map for ranked, and instead it a crap pile Nah it's great. Probably my favorite ranked map, rewards awareness of your surroundings and offers weird loving opportunities for ingenuity. Luna blaster is great, died to some amazing ambushers using it in ranked.
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# ? Jun 24, 2015 04:09 |
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pokeyman posted:So if neither team has control of the zone, that's when overtime happens? If at any point after the match timer goes to 0 the winning team was the last in control or the losing team hasn't had control for more than five seconds or so, the winning team immediately wins. So usually, if neither team has control when the match timer hits 0, the match goes to the winning team. I have had a couple matches that went into overtime for about a second, though, because the losing team had recently held the point.
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# ? Jun 24, 2015 04:12 |
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The thing with Bluefin is that once you enter one of the middle sides, you're pretty heavily committed to staying there, until you either clear it of enemies or die. If there were two splat zones and you needed to travel to the opposite one, it'd be a pain in the rear end unless there were two-way bridges connecting them (which would kind of dilute the map's concept). I think the alternative they came up with is neat; one side has the zone, the other side provides an advantageous position for storming/sniping the zone. pokeyman posted:So if neither team has control of the zone, that's when overtime happens? Nope; if neither team has control, the leading team wins. Overtime happens only when the trailing team has control. The trailing team gets a very short grace period where the zone can stay neutral for a bit, but if it stays neutral for too long, victory will default to the leading team. Supercar Gautier fucked around with this message at 04:15 on Jun 24, 2015 |
# ? Jun 24, 2015 04:13 |
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pokeyman posted:So if neither team has control of the zone, that's when overtime happens? Overtime only happens if the team in possession of the point when the match timer is up is the team that is behind (or, I guess, as was just mentioned, if the losing team held the point within the "grace period" at that time). It ends when either:
ComradeCosmobot fucked around with this message at 04:16 on Jun 24, 2015 |
# ? Jun 24, 2015 04:14 |
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Count Uvula posted:Nah it's great. Probably my favorite ranked map, rewards awareness of your surroundings and offers weird loving opportunities for ingenuity. I'm really not feeling it - the asymmetry really bothers me and I feel the opposite about the ingenuity aspect - it has similar problems to Rig in that over half the map doesn't get utilized, and if you venture off the path too much, you're probably hurting your team more than helping But I find Rig incredibly fun in ranked, Depot is just boring edit: maybe it's just the matches I've been in - I haven't seen anyone do anything other than attempt to use the other side to ambush and fail miserably
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# ? Jun 24, 2015 04:16 |
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https://www.youtube.com/watch?v=EoX-CzW32fU
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# ? Jun 24, 2015 04:19 |
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Deceptive Thinker posted:I'm really not feeling it - the asymmetry really bothers me and I feel the opposite about the ingenuity aspect - it has similar problems to Rig in that over half the map doesn't get utilized, and if you venture off the path too much, you're probably hurting your team more than helping you can have a hell of a firefight over in that flanking zone only for all parties to abruptly pull away when they remember the zone actually has to be capped/defended
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# ? Jun 24, 2015 04:51 |
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I'm a yid I'm a kid i'm a hebrew Squid
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# ? Jun 24, 2015 05:12 |
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Oh holy gently caress I lost it
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# ? Jun 24, 2015 05:16 |
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I swear nintendo is making bad ad's on purpose cuz they go viral.
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# ? Jun 24, 2015 05:32 |
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It's really good and cool actually
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# ? Jun 24, 2015 05:33 |
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Thought on luna blaster; good base type for turf war, garbage in ranked. Well maybe not garbage but in ranked its clearly inferior to the custom blaster. The lack of range is a serious drawback that really can limit your killing ability in some key areas. The fact that the weapon doesn't have anything to deal with people far away when your inkzonka isn't up doesn't help either. The bubbler and point sensor of the custom blaster is so hard to beat that this doesn't surprise me though. Turf war its great though. The ink consumption is super low and the slightly higher fire rate means you can spread ink way better than with the regular blaster or rapid blaster (but who cares). Not sure what the best loadout would be in terms of skills. I've been using two swim speed boosts because I end up diving into the ink so much to move forward due to the ridiculously short range. So short version is its bad for ranked, great for turf war.
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# ? Jun 24, 2015 05:34 |
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judd shouldn't sing
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# ? Jun 24, 2015 05:57 |
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I've been stuck at B- for a while, and I think I'm going to start using other weapons. I'd been using the Dual Squelcher almost exclusively in Ranked, and it worked well for a while, but with Kelp Dome and Bluefin Depot out now, I find myself either too far away to do what I want or too close and getting ripped apart by Aerosprays and rollers. I think I might stop playing Splat Zone for a while and start trying something else in Turf War. Maybe start actually using chargers, since those seem to be especially useful for those two maps.
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# ? Jun 24, 2015 07:10 |
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Your weapon choice in kelp done matters not
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# ? Jun 24, 2015 07:22 |
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I like the inkbrush in Kelp Dome because there's plenty of flat terrain to lurk in, a pillar to jump down on people from, good spots to stick sprinklers, and lots of places to dash away to if things get hairy.
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# ? Jun 24, 2015 07:58 |
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Internet Kraken posted:Thought on luna blaster; good base type for turf war, garbage in ranked. I'm a B ranked Krak-on roller and I went a handful of rounds against a Luna blaster that was giving me fits. It's range and radius is good enough to force me to a different zone or wait for help. The bother new tactic I'm seeing is people standing on the boxes on the catwalks on Kelp Zone making them much harder to splat with a roller on ground level.
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# ? Jun 24, 2015 08:01 |
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That's not really some sneaky troll move, though, that's basically what the boxes are for. They're these little oases of quasi-safety specifically added for Splat Zones, so the catwalks aren't outright useless for approaching the zone. Ink a box, stand on it, squid up to refill ink, use it as a sniper nest maybe.
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# ? Jun 24, 2015 08:07 |
Supercar Gautier posted:That's not really some sneaky troll move, though, that's basically what the boxes are for. They're these little oases of quasi-safety specifically added for Splat Zones, so the catwalks aren't outright useless for approaching the zone. Ink a box, stand on it, squid up to refill ink, use it as a sniper nest maybe. The problem with that is if someone comes to fight you, you're as vulnerable as you're ever gonna get, right? The only escape route is to drop down through the grate and hit the floor, and the fall takes so long you'll probably die before you make it.
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# ? Jun 24, 2015 08:45 |
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That's why I said quasi-safety. It's obviously not an armored bunker, but it's a hiding spot, an ink refill, and a bit of extra distance from melee players below.
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# ? Jun 24, 2015 08:53 |
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It's definitely not trolling and quite clever. I was just enjoying seeing new tactics being used.
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# ? Jun 24, 2015 09:05 |
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Deceptive Thinker posted:Why does Bluefin only have one splat zone? It could have been an awesome map for ranked, and instead it a crap pile It having 1 splatzone is fine because the otherside of the map is used as a really good way to sneak around your opponents. It's not like the massive deadspace that Rig and Dome suffer from. E: Though i like dome's set up more than Rig. Rig really really really needs 2 splatzones. Bread Set Jettison fucked around with this message at 12:47 on Jun 24, 2015 |
# ? Jun 24, 2015 12:19 |
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So the Luna Blaster is basically a specialized regular Blaster. Exact same damage, but the Luna sacrifices a little range and explosion spread in exchange for a better fire rate. Ink Mine is situational, Inkzooka is a godsend for far-off targets. Lovely set if you're good at getting direct hits with grenades.
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# ? Jun 24, 2015 12:35 |
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I think I get overtime now, thanks everyone.
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# ? Jun 24, 2015 12:35 |
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SL the Pyro posted:So the Luna Blaster is basically a specialized regular Blaster. Exact same damage, but the Luna sacrifices a little range and explosion spread in exchange for a better fire rate. Ink Mine is situational, Inkzooka is a godsend for far-off targets. Lovely set if you're good at getting direct hits with grenades. The explosion spread is actually bigger. I think of it as a hard counter to rollers, but a dynamo will outrange you pretty easily if they see you coming. Against a .52/.96/sniper without your special up? You're hosed unless you sneak up on them. It's a good weapon for close quarters (middle of mackerel, sides of warehouse, top section of saltspray), but in an open space you're a bit of a sitting duck. Recommend a special-builder buff, stealth squid, and either ink resist or squid speed. I think the Luna Blaster will really shine during the tower mode when it gets released.
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# ? Jun 24, 2015 13:09 |
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Cold Blooded is such a good perk when you get to B+ and up in Ranked because Echolocator is soooo good. Also idk why I bought the Luna Blaster. I hate blasters, and I hated this blaster AND YET I needed to buy it and play with it.
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# ? Jun 24, 2015 13:15 |
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Bread Set Jettison posted:Also idk why I bought the Luna Blaster. I hate blasters, and I hated this blaster AND YET I needed to buy it and play with it. I hate blasters and find this one the most tolerable, but I'd still rather use almost any other shooter
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# ? Jun 24, 2015 13:20 |
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It has such a different feel than chargers, and I typically use chargers so I am just thrown off every single time.
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# ? Jun 24, 2015 13:25 |
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Bread Set Jettison posted:Cold Blooded is such a good perk when you get to B+ and up in Ranked because Echolocator is soooo good. You bought it because it is adorable and know that looking good is the most powerful weapon.
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# ? Jun 24, 2015 13:49 |
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Bread Set Jettison posted:Cold Blooded is such a good perk when you get to B+ and up in Ranked because Echolocator is soooo good. You don't need to buy a weapon to test it. Though I guess the test range is different from a live game.
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# ? Jun 24, 2015 13:58 |
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Splatoon with motion controls will gently caress your poo poo up. You'll start tilting the controller in other 3rd person games. How do you sign up for splatfest?
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# ? Jun 24, 2015 13:59 |
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Not a Children posted:The explosion spread is actually bigger. I think of it as a hard counter to rollers, but a dynamo will outrange you pretty easily if they see you coming. Against a .52/.96/sniper without your special up? You're hosed unless you sneak up on them. It's a good weapon for close quarters (middle of mackerel, sides of warehouse, top section of saltspray), but in an open space you're a bit of a sitting duck. Recommend a special-builder buff, stealth squid, and either ink resist or squid speed. But yeah, I agree with the stealthy special-boost playstyle. The Luna Blaster set has a painful lack of long range options outside of its special, and the short range means you can't charge the special gauge very fast, so most of your time is going to be spent surprise-splatting people that are trying to push forward. Then when your Inkzooka is ready, you can cut loose on the ranged enemies are give your team a chance to push them back.
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# ? Jun 24, 2015 14:00 |
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All I'm gonna say is...Team Waffle
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# ? Jun 24, 2015 14:03 |
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# ? May 28, 2024 17:58 |
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Heran Bago posted:How do you sign up for splatfest? Splatfest was delayed until an undetermined date. When It was still going to happen, in the week leading up, a voting booth appeared next to the Miiverse post-box where you could vote for what side you wanted to be on. bef posted:All I'm gonna say is...Team Waffle Now, Waffles vs Pancakes. There's a good set of Splatfest categories.
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# ? Jun 24, 2015 14:21 |