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Cubey posted:Redoran is the only quest line in Morrowind that I only finished once. So boring. Even the Cult is better. This is the most incorrect TES opinion I have ever seen, and I have seen people who think Oblivion is the best TES game.
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# ? Jun 24, 2015 00:17 |
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# ? Jun 6, 2024 07:12 |
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Cubey posted:It'd be more interesting if each player could join a rival house. Except nobody wants to join anything but Telvanni so maybe that would not work out so well. Hlaalu backstabbing is pretty great, I always remembered the early mission to kill a rival's egg queen, you could just kill the queen and take the reward, or talk to him and get a bigger one. Or do both and get an even bigger stack of cash on top of that.
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# ? Jun 24, 2015 00:28 |
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Cream-of-Plenty posted:The whole place seemed strange and sinister. And despite all that, "Wealth beyond measure, outlander"
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# ? Jun 24, 2015 00:32 |
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Also mushroom houses
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# ? Jun 24, 2015 03:17 |
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Cream-of-Plenty posted:I posted about it in the Fallout 4 hype thread, but the reason I think Morrowind stands out so much in my mind is that the game's plot walks a fine line between maintaining narrative momentum and giving you enough slack to feel alright about going out and exploring, picking up some side quests, putg in work for a few guilds, etc. in a way that not only feels natural to the progression of your character, but to the plot. What you're describing is exactly why I fell in love with RPGs as a genre. I've played nearly every RPG, but my first and most beloved serious RPGs(Quest for Glory was technically my first) were Fallout 2, Morrowind, and Baldur's Gate. What I loved about those games is they gave you an ability to explore and experience a world on your own terms. Skyrim didn't do this nearly as well as Morrowind, you're right, but its still competent about it. To me, the biggest disappointment in Mass Effect 3 wasn't the ending, it was that all the exploration and meandering found in its predecessors was pretty much eliminated in favor of shooting and cut scenes. "Set piece" should be a dirty word in RPG design.
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# ? Jun 24, 2015 05:23 |
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prometheusbound2 posted:To me, the biggest disappointment in Mass Effect 3 wasn't the ending, it was that all the exploration and meandering found in its predecessors was pretty much eliminated in favor of shooting and cut scenes. The actual biggest problem with Mass Effect 3 was SPACE NINJA
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# ? Jun 24, 2015 05:54 |
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Cream-of-Plenty posted:I posted about it in the Fallout 4 hype thread, but the reason I think Morrowind stands out so much in my mind is that the game's plot walks a fine line between maintaining narrative momentum and giving you enough slack to feel alright about going out and exploring, picking up some side quests, putg in work for a few guilds, etc. in a way that not only feels natural to the progression of your character, but to the plot. The two or three times I tried playing Oblivion, I tried hardcore role-playing it for exactly this reason. My IC reasoning was: I just escaped from jail, I was perhaps the only living eye-witness to the Emperor's assassination, I needed to do the equivalent of Witness Protection: instead of going anywhere near Chorrol or Kvatch, I ran as far north as I could, settling in Bruma and hoping the trail of anyone looking for me would run cold. It was actually a kind of fun way to play. After starting the Thieve's and Mage's Guild questlines, and wandering the countryside and forts between Cheydinhall and Leyawin, I would eventually get enough courage to make it back to the Imperial City, but only as a prize-fighter in the Arena, while I kept my head low and listened for rumors about the Emperor. If I could have disabled the main quest altogether, I would have.
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# ? Jun 24, 2015 09:19 |
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I enjoyed Skyrim quite a bit but Morrowind was definitely special when it came to the world. I have a hard time explaining it, but something about how the world hated you made it a challenge to make it love you, which in turn made you fall in love with the world. With so many other games, the world is designed for the player to love save. But Vvardenfell doesn't give a poo poo about you. I love it
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# ? Jun 24, 2015 10:42 |
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And then it got dp'd by red mountain and the argonians Isn't it more or less an uninhabitable hellscape now by the time of skyrim?
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# ? Jun 24, 2015 15:50 |
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Nope! That poo poo introduced by the novels was retconned right out in Skyrim.
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# ? Jun 24, 2015 16:04 |
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Sky Shadowing posted:Nope! That poo poo introduced by the novels was retconned right out in Skyrim. Unless Skyrim decided to nuke Morrowind in a different way, I'm pretty sure it wasn't retconned what with all the dunmer refugees and Solstheim being covered in ash and inhabited by Redoran and Telvanni (including master Neloth if I remember).
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# ? Jun 24, 2015 16:12 |
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It is mentioned in Skyrim somewhere that the Argonians did in fact sack Morrowind as retribution for all the slavery (Argonian Supremacy ). One of the in-game books mentions it I think, I just forget which one. Honestly I am actually very curious what an Argonian-Occupied Morrowind even looks like. What little we see of Argonian Culture doesn't feel imperialist or colonial (though I am sure that is the route Bethesda would lazily take), it'd be like having a bunch of Druids come and take over your town. What do they even do? Rhjamiz fucked around with this message at 16:57 on Jun 24, 2015 |
# ? Jun 24, 2015 16:55 |
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Sorry, I meant that the novel idea that Morrowind is completely an ashen wasteland controlled only by Argonians and the dark elves are scattered to the wind and Solstheim was toned down to Morrowind is still habitable, and the Argonians were driven back by House Redoran to at least farther south than Mournhold.
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# ? Jun 24, 2015 17:05 |
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Gobblecoque posted:Unless Skyrim decided to nuke Morrowind in a different way, I'm pretty sure it wasn't retconned what with all the dunmer refugees and Solstheim being covered in ash and inhabited by Redoran and Telvanni (including master Neloth if I remember). I'm replaying Skyrim again and I actually ran into a journal that covers part of this. Is this the end of all things? Are we to die by the cruel barbed blades of the Argonian invasion force? After surviving the Red Year, struggling to dig from the ash and the rubble, and burying the thousands that died, is this to be our epitaph? The irony of our demise glows brighter than Masser on the summer solstice. We brought this upon ourselves; the Argonians simply answering a rallying cry incited by a millennia of suffrage imposed by my kind. And so here I sit, in the crumbling basement of our family home while a thousand booted feet echo above me and the screams of the dying find their way to my ears. So falls House Telvanni. http://elderscrolls.wikia.com/wiki/Lymdrenn_Telvanni%27s_Journal So Red Year from the mountain erupting and Argonian invasion force afterwards.
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# ? Jun 24, 2015 17:09 |
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# ? Jun 24, 2015 17:37 |
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Call Me Charlie posted:I'm replaying Skyrim again and I actually ran into a journal that covers part of this. That journal is bs, argonians cant even wear boots
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# ? Jun 24, 2015 19:29 |
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Even if Red Mountain totally hosed up Vvardenfel itself, you'd have to think the channel between it and mainland Morrowind would mitigate the damage somewhat for the mainlanders. The island bit of Morrowind was proper hosed, but the remaining Dunmer from the mainland are now trying to rebuild it.
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# ? Jun 24, 2015 21:09 |
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I just mentally file everything made and written after Bloodmoon under "fanfic poo poo". Dagoth Ur was defeated and my player character is still hanging out in Tel Uvirith.
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# ? Jun 25, 2015 13:27 |
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I'm kinda glad Vvardenfell got toasted. It's like you can't go home again, even if your home is made out of chitin from giant bugs, and Oblivion/Skyrim can't poop all over everything that made Morrowind great. Dragonborn is nice and nostalgic but man did I ever love seeing that column of smoke rising off Red Mountain.
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# ? Jun 25, 2015 13:36 |
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I recently reinstalled Morrowind with MGSO3 to see if I could finally get into it; got out of Seyda Neen, stabbed some dudes in a cave and made it to the Imperial Fort a ways down the road. I have to be honest, the walking/running speed is killing me, and every time I run it seems I end up running (no pun intended) into enemies right as my stamina hits 0 and then I'm (more) useless in combat. Will I destroy my ~vanilla experience~ if I cram a "walk faster" mod in there? Because it's seriously zapping my will to keep playing.
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# ? Jun 25, 2015 13:45 |
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Edmond Dantes posted:I recently reinstalled Morrowind with MGSO3 to see if I could finally get into it; got out of Seyda Neen, stabbed some dudes in a cave and made it to the Imperial Fort a ways down the road. Do it, also a lot of the faster walking mods change it so you dont lose fatigue for running so you won't be terrible at combat when you find things.
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# ? Jun 25, 2015 14:24 |
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Edmond Dantes posted:I recently reinstalled Morrowind with MGSO3 to see if I could finally get into it; got out of Seyda Neen, stabbed some dudes in a cave and made it to the Imperial Fort a ways down the road. One of the first things veteran MW players do is grab an item that boosts movement speed and applies a debuff to your character, only the debuff can be ignored by casting a 1 second duration 100% magic resistance spell. So if you achieve the same effect a different way, it's really not all that different from the ~vanilla experience~.
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# ? Jun 25, 2015 19:37 |
I can barely play without the Boots of Blinding Speed + de-debuff anymore, but at the same time it does make me almost obscenely fast, and the super sped up walking animation/footstep sound effects are incredibly silly. A mod would probably be wise, although the effect would probably be the same silliness at high levels.
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# ? Jun 25, 2015 19:41 |
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Get a mod, even I as a grizzled Morrowind vet can't loving stand how slow you are and that running drains stamina.
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# ? Jun 25, 2015 19:51 |
I'm a total weirdo in that regard because I actually even installed a mod for New Vegas that causes you to run out of breath depending on how long you've been running or sprinting for, how hungry/thirsty/sleepy you are, and whether you're on flat ground or running up hills or slopes. Morrowind's fatigue system totally works with me.
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# ? Jun 25, 2015 19:57 |
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Edmond Dantes posted:I recently reinstalled Morrowind with MGSO3 to see if I could finally get into it; got out of Seyda Neen, stabbed some dudes in a cave and made it to the Imperial Fort a ways down the road. Nah, definitely go for it, and like the other guy said, get one of the "go faster" mods that makes it so running doesn't damage stamina, because that's a huge pain in the rear end. Or use the alchemy tricky to have infinite restore stamina potions.
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# ? Jun 25, 2015 20:11 |
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Thanks guys. I got 2 in the end: run faster, and running does not consume stamina (couldn't fine one that did both things, odddly, but I didn't look too much), and it's much better like this. I knew about the boots of blinding speed -altough I don't know whare to find them- but didn't know you could avoid the "blinding" part, thought they were just a fun world thing like the dude that falls from the sky with the jump scroll. Which also is actually useful/exploitable if you're a monster at this game, but eh.
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# ? Jun 25, 2015 20:18 |
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I grabbed Morrowind during the sale and I'm going to try playing it for the first time. The only Elder Scrolls I ever seriously played was a little bit of Skyrim, and I never made it all that far. I know nothing about the game, or the lore, or anything, so this should be interesting I think. I have no idea what the hell I am doing, and I've been staring at the character creation screen for a long time. This game doesn't hold my hand like Skyrim does. What am I getting myself into here I think I want to make a magical cat.
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# ? Jun 25, 2015 21:01 |
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Morrowind_combat.gif
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# ? Jun 25, 2015 21:36 |
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axolotl farmer posted:Morrowind_combat.gif Uploaded the wrong picture there, mate.
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# ? Jun 25, 2015 21:54 |
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Kenzie posted:I grabbed Morrowind during the sale and I'm going to try playing it for the first time. The only Elder Scrolls I ever seriously played was a little bit of Skyrim, and I never made it all that far. I know nothing about the game, or the lore, or anything, so this should be interesting I think. I have no idea what the hell I am doing, and I've been staring at the character creation screen for a long time. This game doesn't hold my hand like Skyrim does. What am I getting myself into here Unless you drop the difficulty slider way down (which is legitimate) a magical cat is gonna be pretty rough in the beginning, given how important min/maxing is at character creation. Khajiit have zero starting magic bonuses.
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# ? Jun 25, 2015 22:06 |
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GrumpyDoctor posted:Unless you drop the difficulty slider way down (which is legitimate) a magical cat is gonna be pretty rough in the beginning, given how important min/maxing is at character creation. Khajiit have zero starting magic bonuses. Those race bonuses really have that much of an effect? Maybe I can be a magical lizard then. They seem to get bonuses to that.
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# ? Jun 25, 2015 23:05 |
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axolotl farmer posted:Morrowind_combat.gif Morrowind combat is still a more enjoyable experience than Oblivion or Skyrim combat, in which every loving enemy takes a billion hits to kill because the only way Bethesda could think of to compensate for every hit always landing was to give everything way too much health.
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# ? Jun 25, 2015 23:13 |
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Kenzie posted:Those race bonuses really have that much of an effect? Maybe I can be a magical lizard then. They seem to get bonuses to that. Actually what really hurts you (especially in the long term) is the lack of bonus magicka, You might give it a try with the Atronach or an Apprentice birth signs. Even if you aren't using any mods, you should definitely get the Morrowind Code Patch though.
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# ? Jun 25, 2015 23:33 |
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Code patch, unofficial patches at least. Morrowind isn't actually as picky as Skyrim about adding and removing mods mid-game, so once you find something that annoys you, mod it.
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# ? Jun 26, 2015 00:14 |
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Kenzie posted:Those race bonuses really have that much of an effect? Maybe I can be a magical lizard then. They seem to get bonuses to that. Aside from the magicka bonus that Skwirl talked about, the race bonuses usually aren't much of a deal in the long run, but they make a pretty big difference in the beginning. Playing a race that doesn't give any bonuses to what skills you're wanting to use will result in a lot more missed attacks, fizzled spells, and whatnot early on.
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# ? Jun 26, 2015 00:20 |
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I just always go for marksman since it lets you shish kebab cliff racers out of the sky rather than having to wait for them. And it's the only skill where you actually have to kind of aim for your target.
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# ? Jun 26, 2015 01:08 |
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Redguard Master Race
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# ? Jun 26, 2015 01:11 |
Wood Elf supremacy. Hardwood Longdong all day everyday.
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# ? Jun 26, 2015 01:21 |
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# ? Jun 6, 2024 07:12 |
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Argonians get a huge bonus to spears, aka the Coolest Weapons, so they are the coolest race.
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# ? Jun 26, 2015 01:30 |