|
Poil posted:I hope that number is wrong. employment. Not unemployment. goddamn fingers betraying me
|
# ? Jun 26, 2015 22:25 |
|
|
# ? May 25, 2024 15:08 |
|
double nine posted:employment. Not unemployment. goddamn fingers betraying me Yeah if you absolutely don't want any even temporary employment abandonment keep unemployment in the double-digits. Of course there's nothing wrong with your farms all getting abandoned, they'll grow back, the city will eventually reach equilibrium.
|
# ? Jun 26, 2015 22:32 |
|
I find myself focusing more on this aspect of the game than anything else, does anyone else feel the same? I'll put an hour or two into designing a free-flowing cities traffic, and then build it in 20 minutes, play for another hour and quit. I just love laying out roads for a city. Here's what I'm talking about, does anyone else get this in-depth with it? http://imgur.com/a/2tAVj#EYxQaZd
|
# ? Jun 27, 2015 15:04 |
|
Blimpkin posted:I find myself focusing more on this aspect of the game than anything else, does anyone else feel the same? I'll put an hour or two into designing a free-flowing cities traffic, and then build it in 20 minutes, play for another hour and quit. I do sort of the same thing. I go real macro with a full-map highway system, then fill in one area with a local road system, then play for an hour and quit.
|
# ? Jun 27, 2015 20:16 |
|
So far I'm the opposite - I just slap down whatever, then six hours later "oh my God the traffic has stopped everything is dieing fuuuuck " Extremely realistic and true to life 10/10 would hellhole again
|
# ? Jun 27, 2015 23:33 |
|
Just put the finishing touches on my first city. 71,000 people, could probably go higher, but honestly to get more transport capacity I'd have to tear downa nd rebuild so much that I might as well start a new city with all of the knowledge I've developed and start building right from square one. Say hello to noodlejunctionville. The most important thing I think I've learned is that the green RCI bar is in fact a lie. Best gauge for whether you can get new citizens is the employment rate - if it's 90% or more start zoning more areas and people will come, even if the green bar is completely flat. Went through an extended period of no growth because I thought that no-one wanted me to build new houses; turns out that the citizens were just at a happy equilibrium. It's a little disappointing that when you unlock the final purchasable block of land you have an odd number, and therefore your city cannot be perfectly rectangular, tho. Time to hunt down a mod that opens up all parts of the region, as in the end it's just a pointless money hoop to jump through and as long as your city's turning a profit it's essentially completely negligible. Breetai fucked around with this message at 03:09 on Jun 28, 2015 |
# ? Jun 28, 2015 03:06 |
|
Fill in those goddamn margins and you'll learn 100 times more than you thought you ever could have.
|
# ? Jun 28, 2015 04:32 |
|
I have a set of five planes in 'Taking Off' mode that are continually circling my airport. They've been doing this for 3+ hours at regular speed, across two different play sessions. I'm using the airport runway mod that lets you draw it in just as you would a road, added this to the end of either end of the runway of the default Airport building. No idea why these planes are circling after taking, seemingly indefinitely. Subsequent planes which take off do NOT have this problem and leave my city just fine. Basically, my airport is Die Hard 2.
|
# ? Jun 28, 2015 06:13 |
|
Friction posted:Had a bit of a break with the game and surprisingly my city from the previous batch loaded just fine with all the assets and stuff intact. Not going to retrofit tunnels here, so I'm going to call this one done.
|
# ? Jun 28, 2015 06:43 |
|
God drat this autismal game and the 2 hours I spent watching traffic patterns so I could fix my seussian spaghetti city e: I think the biggest lesson I learned today was: build and expand very, very slow. Just spending a couple of minutes thinking about road placement before mindlessly paving roads saves headaches later on. Although there's sort of a very strange, uncomfortable thrill when you fix some downtown gridlocked hellhole into a beautifully flowing commute. buglord fucked around with this message at 07:42 on Jun 28, 2015 |
# ? Jun 28, 2015 07:39 |
|
Raskolnikov posted:What map are you using again? McKinleyville - http://steamcommunity.com/sharedfiles/filedetails/?id=411080828 One of the best maps in the workshop, works really well with the 25 tile mod.
|
# ? Jun 28, 2015 11:13 |
|
Something I learnt on Friday is always check the garbage. What I mean is I was so busy focusing on expanding my city and building an underwater tunnel across a wide bay area that by the time I had finished building on the other side of the bay I noticed I was losing money, fast. Turns out my landfills had filled up and garbage was piling in the street! 11/10 - most realistic city sim! Will drown citizens in their own filth again!
|
# ? Jun 28, 2015 13:44 |
|
Avocados posted:God drat this autismal game and the 2 hours I spent watching traffic patterns so I could fix my seussian spaghetti city I would not, could not turn left here I would not, could not turn left there I do not like this traffic jam I do not like it, Cim I am.
|
# ? Jun 28, 2015 14:54 |
|
I can marry a dude now, but I can't marry this interchange? Please fix this, Supreme Court
|
# ? Jun 28, 2015 16:07 |
|
Freudian posted:
|
# ? Jun 28, 2015 16:18 |
|
The trees in the median are a nice touch. Also that looks a lot like some interchange I saw in China or somewhere, where they had to do the corkscrew to get to the proper approach height for the bridge, but I'll be damned if I can remember where exactly it was.
|
# ? Jun 28, 2015 16:19 |
|
Probably Nanpu - it's what the imgur album's named after.
|
# ? Jun 28, 2015 16:28 |
|
Freudian posted:Probably Nanpu - it's what the imgur album's named after. Anyone know what map that is? I like the look of it.
|
# ? Jun 28, 2015 17:49 |
|
The Reddit thread about it* The map, California *I know, I know.
|
# ? Jun 28, 2015 18:10 |
|
Is it possible to make a diverging diamond interchange in this game?
|
# ? Jun 28, 2015 18:15 |
|
Yes, but the traffic simulation doesn't work quite right with them, at least the last time the subject came up. Traffic++/Traffic Manager may make them actually work as intended. kefkafloyd fucked around with this message at 23:31 on Jun 28, 2015 |
# ? Jun 28, 2015 18:21 |
|
Goddamned, the more I try and fix the traffic jam in my city, the worse it gets. I wasn't even aware of the possibility of train congestion.
|
# ? Jun 28, 2015 18:50 |
|
double nine posted:Goddamned, the more I try and fix the traffic jam in my city, the worse it gets. I wasn't even aware of the possibility of train congestion. Generally the only way I've found to fix traffic issues is to cause them elsewhere
|
# ? Jun 28, 2015 19:42 |
|
What I do is make a poo poo ton of on ramps and off ramps, and when that doesn't work I start to remove some. Then that doesn't work so I make a new city and vow to do it better next time dammit.
|
# ? Jun 28, 2015 21:47 |
|
captain innocuous posted:What I do is make a poo poo ton of on ramps and off ramps, and when that doesn't work I start to remove some. Then that doesn't work so I make a new city and vow to do it better next time dammit. Sounds familiar.
|
# ? Jun 28, 2015 21:48 |
|
ANIME IS BLOOD posted:Generally the only way I've found to fix traffic issues is to cause them elsewhere this is actually how it works in real life, check that traffic planning thread in A/T
|
# ? Jun 28, 2015 22:39 |
|
captain innocuous posted:What I do is make a poo poo ton of on ramps and off ramps, and when that doesn't work I start to remove some. Then that doesn't work so I make a new city and vow to do it better next time dammit.
|
# ? Jun 29, 2015 02:52 |
|
Freudian posted:Probably Nanpu - it's what the imgur album's named after. https://www.google.com/maps/@31.2100116,121.4974744,902m/data=!3m1!1e3?hl=en
|
# ? Jun 29, 2015 04:38 |
|
So, is there a recent, up to date list of must have mods somewhere? I havent had time to play lately. Got the day off and I feel like I need to be doing something that feels like work.
|
# ? Jun 29, 2015 20:17 |
|
i'm seeing people posting screenshots of euro-districts mixed with the "international" default set. I've sort of looked into it and it seems you need like 2-3 beta version mods working together to do it. Has anyone done this, how does it work?
|
# ? Jun 29, 2015 20:58 |
|
Baronjutter posted:i'm seeing people posting screenshots of euro-districts mixed with the "international" default set. I've sort of looked into it and it seems you need like 2-3 beta version mods working together to do it. Has anyone done this, how does it work? It worked ace for a bit, but it seems like the district changer mod is broken atm leading to an error on game start and infinite load screens. I'd hold off for a bit until they sort the bugs if you don't like having to troubleshoot mod incompatibilities. E. Just realised your question was how does it work, not does it work. It just adds another tab in the district policies bar with choices of what themes to load in that district.
|
# ? Jun 30, 2015 08:06 |
|
I've made another themed collection - Flight - for compiling the various airliners on the Workshop together. I remain baffled at how very few themed collections there are - the vast majority seem to be variations on "good mods" "regurgitations of x category" "mods I use in my city" etc.
|
# ? Jun 30, 2015 08:10 |
|
Does anyone know of a guide for setting up a good bus/metro network? What distance to put them, how far apart, do you set up routes inside of your housing district or strictly between districts, etc...
|
# ? Jun 30, 2015 08:25 |
|
double nine posted:Does anyone know of a guide for setting up a good bus/metro network? What distance to put them, how far apart, do you set up routes inside of your housing district or strictly between districts, etc... http://steamcommunity.com/sharedfiles/filedetails/?id=410236188&insideModal=1 This is more of a traffic/mass transit 101 sorta thing, but it's been incredibly useful for me. A lot of good pointers and pitfalls to avoid. e:Actually its been updated. Theres a lot more stuff on here now.
|
# ? Jun 30, 2015 10:17 |
|
There's a guy on Simtropolis recreating buildings from Simcity 3000's asian tileset, unfortunately they aren't available on steam so you'll have to install manually. http://community.simtropolis.com/profile/708363-boldlybuilding/content/?type=downloads_file
|
# ? Jun 30, 2015 10:46 |
|
PT6A posted:Is it possible to make a diverging diamond interchange in this game? http://imgur.com/a/C0A0n DeepQantas fucked around with this message at 13:15 on Jun 30, 2015 |
# ? Jun 30, 2015 10:57 |
|
sulphix posted:I have a set of five planes in 'Taking Off' mode that are continually circling my airport. They've been doing this for 3+ hours at regular speed, across two different play sessions. I'm using the airport runway mod that lets you draw it in just as you would a road, added this to the end of either end of the runway of the default Airport building. No idea why these planes are circling after taking, seemingly indefinitely. Subsequent planes which take off do NOT have this problem and leave my city just fine. Was it this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=465127441&searchtext=runway I'm using it and haven't noticed anything weird but I'll keep an eye out. I was actually just about to post that anyway since it's a nice easy way to extend your runways (although the planes still only use the default airport section). On another note, I bought this game for my 64 year old Dad's birthday (he's a civil engineer). He now messages me almost every day about how much he's enjoying it
|
# ? Jun 30, 2015 16:33 |
New patch out! https://forum.paradoxplaza.com/forum/index.php?threads%2F30-new-buildings-auto-save-train-fix-more-1-1-1b-is-here.867193%2F quote:Added 30 new buildings (growables)
|
|
# ? Jul 1, 2015 13:56 |
|
So... what are the new buildings? The missing houses for the euro theme perhaps?
|
# ? Jul 1, 2015 14:03 |
|
|
# ? May 25, 2024 15:08 |
|
The most important change is that there should no longer be terrain seams along roads anymore, which was by far the game's largest failing. I hope their fix works well.
|
# ? Jul 1, 2015 14:20 |