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  • Locked thread
WarpedLichen
Aug 14, 2008


Dr. Fetus posted:

VOTING IS CLOSED! Final results:

Asteria: 13
Akatsuki: 12
Susan: 9
Scott: 7
Fang: 5

Cassandra: 3
Faye: 2
Sidney: 2
Rose: 1
Alice: 1

My choice: 20

I don't think I'll be forcing any changes. The party is a bit more support oriented and lacks damage, but it shouldn't be too much of a problem at this point in the game. Susan, Scott, Fang, Asteria, and Akatsuki will get to be on the team that explores the first part of the 2nd Stratum.


The formula for determining successful escapes is:

A = (User's AGI + LUC) / (Enemy's average AGI + LUC)

If A is less than or equal to -32, then B = 0.
If A is is greater than -32, but less than 10, then B = 40 + 40 * sin (A * 0.03 - 0.57)
If A is greater than or equal to 10, then B = 80.

Then B gets used in this formula:

C = B + Turn Number * a random number from 5 to 10

Then the game checks for 2 things. If you used a Ninja's Tonsou Jutsu or the [TOP SECRET] to escape, then that replaces B, but then the game initiates this check: If C > 99, then C = 99.
Otherwise this check gets used: If C > 90, then C = 90.

C is the final escape rate, it's capped at 90% in most cases. The formula basically says, as the battle goes on, it gets easier to escape.

How would A be negative?

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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Cake Attack posted:

it's some pretty out there math though, i wonder how they came up with that formula.

like they use sin in it, that's not just something you intuitively guess at.

That's true, and I'm really not sure. There's actually a few other formulas in the game that uses the sin function. And these are new formulas, not anything recycled from the first two Etrian Odyssey games. Though I don't think EO2 even recycled that much from EO1 mathwise. I mean for one thing, stats actually capped out at 127 in EO1 instead of the standard 99 the rest of the games went with.

WarpedLichen posted:

How would A be negative?

That was a huge typo. I meant (User's AGI + LUC) - (Enemy's average AGI + LUC).

KonvexKonkav
Mar 5, 2014

Dr. Fetus posted:

If A is less than or equal to -32, then B = 0.
If A is is greater than -32, but less than 10, then B = 40 + 40 * sin (A * 0.03 - 0.57)
If A is greater than or equal to 10, then B = 80.

I plugged that function in the second line into Wolfram Alpha because I was curious about that strange formula and it looks like someone at Atlus made a mistake. If A were between -32 and 70 instead of 10 in the second line it would make more sense since then then you would have a continuous increase as A gets larger since at around A = 71 the function has the value of 80. As it stands, you have that weird jump for A = 10. Maybe they fixed that for Etrian Odyssey 4 and that's why it's harder to escape in that game?

KonvexKonkav fucked around with this message at 08:26 on Jun 24, 2015

FractalSandwich
Apr 25, 2010

KonvexKonkav posted:

I plugged that function in the second line into Wolfram Alpha because I was curious about that strange formula and it looks like someone at Atlus made a mistake. If A were between -32 and 70 instead of 10 in the second line it would make more sense since then then you would have a continuous increase as A gets larger since at around A = 71 the function has the value of 80. As it stands, you have that weird jump for A = 10. Maybe they fixed that for Etrian Odyssey 4 and that's why it's harder to escape in that game?
That's a good thought. There's your answer, then. I wouldn't assume it's necessarily a bug, though. It could have been an intentional change during testing.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 19: Under the Sea

Guild Murotsumi. They're in no shape to explore this Stratum.



This is the team that was voted in, but I won't start exploring the 2nd Stratum just yet.

DS Version





A foreign merchant ship has arrived in Ayutthaya damaged. It is undergoing repairs, but...

The soldier falls silent and turns to look at the shipyard by the harbor.

...Ayutthaya’s top shipwright is highly skilled, but prone to wandering off and is missing. Without a lead to give orders, the repairs are going slowly. We need the Chief Shipwright found.

Do you have any idea where he went? Is there anything you can think of to help us find him?

Oh, yes. He does love Sheep Cheese. He might be out somewhere getting a bite. If this foreign ship’s repairs take too long, it may become a diplomatic issue. We need him.

The soldier bows respectfully to you and leaves in the direction of the shipyard.

You can search for this missing shipwright, or you can put your own missions first.

Sheep Cheese. Hmm. Ah, didn't we-?

One of the islands right near Armoroad, right? On it!



Leaving the ship, you come across a giant of a man strolling among the flock of sheep. He takes a bite from the hunk of cheese in his hand and silently stares at you questioningly. This must be the Chief Shipwright. He nibbles on his cheese as you ask him to return to Ayutthaya.

Are you really going to abandon your city and your duties to snack on cheese!?

AH! Um, what she really means is...

After you explain the situation, the man patiently finishes his cheese and suddenly stands up. You cannot help but flinch at his massive presence as he walks to your ship. Although he remains silent, it seems your words have reached him. Relieved, you set sail.

Could you hang on for a sec? We need to make a pit stop back at Armoroad before heading back to Ayutthaya. ...Glad you understand.

Hmph. What an irresponsible man.

There's no need to be blunt and say it directly to him.



We're here!



The repairs can now begin in earnest. Thank you for your efforts. Please, take this.

The soldier hands you a silver coin and an old book, then turns towards the shipwright.

Let’s go, Sir. Everyone is waiting for you. There will be plenty of cheese later.

The shipwright nods firmly and trots off to the shipyard.





After hearing this, you board your ship and set sail from Ayutthaya’s harbor.

I wonder if that happens a lot.

I wouldn't surprised if it does.

DS Version



Well, a skilled carpenter arrived, but it sounded like there was going to be some sort of problem. But when I told him the order was for Tidehunt’s ship, he got right to work. He’s on the ship now. This should make your voyages even more comfortable. But if you’re planning on passing through the strait near Ayutthaya toward the north sea... You’ll have to do something about the pirates who’ve staked those waters as their own.





So our reward for getting to the 2nd Stratum is an extra equipment slot. Which is great and all.



But the problem is that none of the equipment we have will help us advance further in the ocean. The Harbormaster hinted that we have to deal with the pirates first in order to do that. But Tortuga Island actually has to be liberated first before we can deal with the pirates, and guild isn't strong enough to pull that off at this point. So it's back to the Labyrinth for us.



Now that we've opened up the way to the 2nd Stratum with the Submagnetic Pole, we can return back there anytime.

DS Version



Amazing! So it actually works.

Wow! We're really underwater! Um, I hope my friends are okay down here. How are you guys doing?

They look fine to me. So, where to?

I see some unexplored territory down here. Let us go! AAHHH!



A new Stratum also means a new battle transition.

DS Version



And new enemies! Though that was a given.


Red Starfish
HP: 208
TP: 52
STR: 17
VIT: 14
AGI: 16
LUC: 14
TEC: 19
Attack Type: Pierce
Exp: 446
Item Drops:
-Drop 1: Red Core - 55% Drop Rate. 1 needed for Arquebus (Gun.) 2 needed for Stalk Cutter (Mace. Farmer only weapon.) 5 needed for Cinquedea (Dagger.)
--Starfish core that gives off warmth, as though still living.
-Drop 2: N/A
-Gold: Red Bones - 80% Drop Rate. Kill with Fire. 1 needed for Beidana (Sword.)
--Star-shaped bone that gave form to a Red Starfish.
Description: A small starfish with the ability to freeze the water it absorbs and release it at enemies.
Damage Resistances: Slash: 100% Strike: 150% Pierce: 100% Fire: 100% Ice: 50% Volt: 100%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 100% Blind: 122% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 122% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Icicle: Uses the Head. A single target Ice attack that deals 90% damage.
Bloody Supper: ???

The Red Starfish are a bit of a step above the 1st Stratum monsters. They hit hard, especially when they use Icicle, but Blind them or bind their heads and they're fairly helpless.





















How does a kid hit harder than the rest of us?

Cassandra lent me her spear!

Yeah at this point, regular attacks just aren't gonna cut it. Especially if you have a weak party.









And in case your low damage outputs weren't enough of a wakeup call, their regular attacks will hammer in the point that you need to play more carefully when you enter a new Stratum.



Roasted, toasted, and bu-



:saddowns:

Maybe using fire spells underwater isn't a good idea.

I doubt it. Fighting underwater isn't too different than fighting on land. Even though our enemies can swim around freely.

And here's one of the Zodiac's biggest downsides. When they have no weaknesses to exploit, their damage output is less than stellar. This is why you want them to branch out into different elements instead of focusing on one or two like in the first two games.





S-So c-c-cold.

And their TEC attacks deal a lot of damage. Red Starfish are actually one of the weaker enemies on this floor. So if your party can't handle them, they're not ready for this Stratum.





Stompy stompy!







Of course I have a way to deal with encounters. If you have a Wildling, dropping an elephant onto the enemies is a very effective way to deal with most of the random encounters in the game.









Get back! You did good, Mr. Elephant.

Then dismiss the beast so you can do it again in another battle.



The 2nd Coupon in the game.




Hungry Coral
HP: 220
TP: 53
STR: 20
VIT: 11
AGI: 15
LUC: 19
TEC: 12
Attack Type: Slash
Exp: 579
Item Drops:
-Drop 1: Coral Arm - 35% Drop Rate. 1 needed for Scorpion (Crossbow.) 4 needed for Coral Shield (Shield.) 7 needed for Fire Charm (Accessory.)
--Hardens after death, making it difficult to work with.
-Drop 2: Supple Branch - 20% Drop Rate. See 1st Stratum Chop Point info for more details.
-Gold: N/A
Description: A coral that evolved to actively seek sustenance. Beware its highly developed jaws.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 50% Ice: 150% Volt: 50%
Ailment Resistances: Sleep: 100% Confusion: 122% Plague: 100% Poison: 100% Blind: 100% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 25% Arm: 25% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Power Fang: Uses the Head. A single target Slash attack that deals 130% damage.

Hungry Corals are just another enemy that can give you a bit of a hard time until your party is strong enough to take them on without much trouble. Other than that, there's not much notable about them.









Although they may make you wish that you had a Zodiac to chew through all that HP.



Hey, I found something!





Hmm, It doesn't look like those blue flowers grow here.

I guess we'll have to keep a closer eye out for any shortcuts.

I hope you didn't think the game would hold your hand all the way through with marking the shortcuts. They start letting up on those here.





Ice Jars are like Fire Jars. They act like a level 6 Ice Star, dealing 60% Ice damage to a single target.




Whorled Puffer
HP: 172
TP: 51
STR: 13
VIT: 12
AGI: 14
LUC: 19
TEC: 17
Attack Type: Slash
Exp: 555
Item Drops:
-Drop 1: Spherical Bone - 60% Drop Rate. 1 needed for Coin Loafers (Boots.) 5 needed for Meteor Hammer (Mace.) 6 needed for Book of Enoch (Book.)
--Sphere-shaped bone that covers the blowfish's body.
-Drop 2: N/A
-Gold: Ebony Liver - Kill with Ice. 70% Drop Rate. 1 needed for Blind Gas. (Item.)
--Delicious, if you can remove the toxins secreted within.
Description: A miniscule fish which secretes a nerve toxin that can cause blindness and paralysis.
Damage Resistances: Slash: 150% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 100% Confusion: IMMUNE Plague: 50% Poison: 50% Blind: IMMUNE Curse: 100% Paralysis: IMMUNE
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Foul Spew: Uses the Head. Attempts to inflict Confusion, Blind, and Paralysis on the entire party, and has a 5% chance of succeeding.

Whorled Puffers are the weakest monsters in the Stratum. They don't have much in the way of offense, they're just there to support other monsters. These things are just designed to be a minor annoyance than something to be feared. Later enemies won't be as kind.





Your blows are as soft as a pillow hitting me in the face!

See? Not a threat damage wise, but...





MMPH! MMMMMPH!

That can be kind of annoying.



If you get unlucky, they can make some encounters a pain, but that's really unlikely.

DS Version





The clear sea water holds, among other things, shellfish of various hues and shapes.

You know, shellfish can make for a good snack. Wanna try one?

You wonder if the shellfish are edible... The fastest way to find out may be to try one.



I chose the yellow-black tusked in this playthrough, but I'll show you what happens for each one.

Don't eat any:

I dunno. I mean they're living creatures. And what if they're poisonous?

Hmm, I haven't had any bad experiences with eating these, but this is the Labyrinth.

If the shellfish are poisonous, you muse, you wouldn’t escape with just a stomachache. In that light, it’s best to avoid such a risky gamble. You hurry on your way.

The brown spiral-shell:

Oh, come on Fang. I'm sure these won't krill us.

Asteria takes the spiral-shell from the tide pool, cracks it open, and tastes it cautiously...

Not much in the way of taste, but it has an excellent texture!

It doesn’t taste terribly good, but Asteria does seem to enjoy its crunchy texture!

Asteria recovered 40 HP!

The yellow-black tusked:

Let me try this one.

Akatsuki takes the tusked fish from the tide pool, cracks it open, and tastes it cautiously...

A delicious and nutritious fish!

It has a smooth, milky taste, which Akatsuki enjoys very much indeed!

Akatsuki recovered 40 TP!

The red half-shell:

Don't be so shellfish and hog them all! Let me have one-AAAHHH!

Susan reaches into the pool to grab the half-shell, but pulls back with a shriek!

You're uh, not supposed to grab them like that.

You can see now that Susan’s finger is caught between the shell’s jaws!

Somebody get it off! SOMEBODY GET IT OFF!

Here! Got it! Wow, it's feisty! Hee hee!

Your party quickly removes it, but poor Susan’s finger is painfully swollen!

Good snack. More like they tried to snack on me.

You curse your carelessness and avarice before returning to your explorations.

Susan lost 30 HP!





Hey, I see some blue flowers here!

Hmm, apparently some but not all walls are marked with those.

DS Version



Oh boy. This thing's a butt.


High Onnep
HP: 428
TP: 54
STR: 28
VIT: 17
AGI: 17
LUC: 17
TEC: 13
Attack Type: Pierce
Exp: 1088
Item Drops:
-Drop 1: Sea Beast Fur - 55% Drop Rate. 1 needed for Half Armor (Light Armor.) 5 needed for Tusk Knife (Dagger), and Medica II (Item.)
--Fur that is useful in creating expensive clothes.
-Drop 2: Jutting Tusk - 20% Drop Rate. 1 needed for Hunting Sword (Rapier), and Sleep Guard (Accessory.) 2 needed for Ring Dagger (Dagger.) 5 needed for Tusk Knife (Dagger.)
--A fang sharp enough to scrape even large shells.
-Gold: N/A
Description: This vicious dweller of the abyss has a violent disposition and glares at all who enter its lair.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 150% Ice: 100% Volt: 150%
Ailment Resistances: Sleep: 100% Confusion: 50% Plague: 122% Poison: 100% Blind: 100% Curse: 100% Paralysis: 50%
Bind Resistances: Head: 100% Arm: 100% Leg: 122%
Other Resistances: Death: 50% Petrification: 50% Stun: 100%

Skills:

Withering Glare: Uses the Head. Lowers the physical defenses of the entire party by 40% for 4 turns.

The last new enemy on this floor, and a very nasty one. Look at those crazy stats. High Onneps are the floor bullies of the 5th floor, and they can be a very painful lesson in showing you just how strong debuffs can be. Withering Glare plus a regular attack can mean the end of any squishy class, even at full HP. The best way to deal with these is to either cripple it with an ailment or a bind, or have a Zodiac nuke them down. If your party has trouble dealing with the Red Starfish and the Hungry Corals, they are not ready for this thing.









AUGH! Why do they always go after me!?

I suspect the monsters here seek to weaken the opposition by taking down what they see as their strongest enemies.

At this point in the game, you really don't want a Prince to be the most durable member in your team, because that can easily deactivate Royal Veil. You'll need every bit of healing you can get to make things easier.







:science:

Of course when Zodiacs do have a weakness to exploit, they're wrecking balls.



Ow. My everything.



Just play smartly when you run into these. Though they're pretty uncommon encounters at this point.

DS Version



A shame that Alice isn't here to help us.

B2 Mine Point:
Jet: 50% Gather Rate. 1 needed for Coral Shield (Shield.) 3 needed for Slip-ons (Boots.)
-Black amber that fossilized underwater over centuries.
Phyllite: 50% Gather Rate. 1 needed for Aqua Mittens (Gloves.)
-Greyish-brown rock that shines like silken thread.
Magnetite: Rare. 1 needed for Stun Guard (Accessory.) 3 needed for Double Mail (Light Armor.)
-Iron ore with magnetic polarity.
Common Gather Periods: 2 to 12.
Rare Gather Periods: 1 to 5.





I think I get it! Those flowers don't grow on the sides we can't go through!

Hmm, you might be right. We'll have to check the other sides of these walls to confirm that.

You don't have to know where the inaccessible sides of the shortcuts are, but their locations helpful to keep in mind.





I'm gonna try to get Monarch March to level 5 before investing in anything else for now. The party heals 4 HP per step at this point.



Shall we take a break?

Yeah, I could use a nap. Is there room for all my friends here?

There should be. Come on, help me set up.

While my party's HP was full, I camped in order to restore their TP pools, so this Labyrinth trip could last a bit longer.



So that's why-

Wait wait wait. Even if you uh, “become the ruler the universe and cosmos”, what are you gonna do once you um, “get that position” and how are you even gonna accomplish that?

Well I'll ensure that there's a peaceful time for all, and um. A-And as for how I'm going to do that um. Well. I. Uh. Hmm. I-I-I'll think of something!

Oh boy. :ughh:

Um, I think we stayed here long enough. Shouldn't we get going?

Yes. Let's.





Primal Drums now lowers all enemies' physical defenses by 30%.





There's a big crocodile staring at us. What do we do?

Well judging from the fact that it's drooling and rubbing its hands together, I'm going to assume that it wants to eat us. RUN!



I found a way out!



Dammit! Never mind!

There's no blue flowers growing there.

I CAN SEE THAT!



Wait, I think we can outrun this crocodile. It doesn't seem to be very mobile. Follow me.

This FOE has a different movement pattern, and only moves one step every two turns, so it's easy to juke it.





Just walk all the way around, it's unlikely to catch up to you unless you get into a fight.



Here's it's patrol path when it's not chasing you. If you still haven't shook it off, you can just loop around that portion of the map.

I think we lost it.

Thanks for saving our behinds. That was some quick thinking. Now, where to?



The pond contains several colorful fish swimming peacefully. You can feed the cute little fish or ignore them and continue your investigation of the Labyrinth.

Aww. Can we feed them?



No:

Sorry, but we're running low on supplies. We can't afford to feed them.

It would be folly to feed the fish when it’s taking all your resources merely to survive. You hate to leave them, but seeing no other choice, you leave the pond and return to your journey.

Yes:

Oh come now, we can afford to spare a tiny portion of our food.

You tear off some bread and drop it into the pool, causing the fish to gather and nibble at it. You spend a few peaceful moments watching the fish before a black shadow suddenly approaches...! It seems this small pond of fish is a feeding ground for sea monsters! You are seized with the desire to fight the monster and save the small fish, but then again...

We gotta do something!



No:

And risk being fish food? No thanks!

You turn away before the monster notices you. The merciless sounds of predation are inescapable... The law of the Labyrinth is clear. You must take care not to end up on the side being eaten...

Now this is actually a class specific event. If you say yes without a Ninja or an Arbalist in the party:

You quickly break the surface of the water to divert the monster’s attention before it eats the fish! The monster, finding you to be more appetizing prey, jumps out of the water at you!

And then you would get into a fight with 2 Great Hermits. The aftermath:

With the monster vanquished, you look again at the peaceful pond, but the small fish have escaped. Your success in saving their lives will have to be enough, and you do feel satisfied as you walk away.

If you have a Ninja in the party and you say yes:

We must get ready to fight!

No need! YEAAARRT!

You gird yourself for battle, but Akatsuki’s lightning reflexes send a kunai toward the monster! It strikes true at the monster’s fatal point. The corpse rises slowly toward the pond’s surface. The fish are saved, thanks to Akatsuki’s quick wit! You give a sigh of relief. What’s more, you found materials inside the corpse that floated to the pond’s surface!



A quick clean kill if I do say so myself.

Uh, not completely clean. You damaged the shell, and I'm pretty sure we could have sold that for a decent price.

My apologies. I shall be more careful the next time I assassinate a hermit crab.

This is an item drop from said Great Hermits. We'll fight them later, don't worry. Now if you had an Arbalist:

I got this! Okay, HA!

You gird yourself for battle, but Sidney’s quick trigger finger lets a bolt fly at the monster! The deadly shaft pierces straight through the monster, whose corpse rises to the surface. The fish are saved, thanks to Sidney’s quick wit! You give a sigh of relief.

And the rest of it plays out the same way.



Shoot. Another one of those crocs.

There's a pillar in the room. Can we do the same thing as last time and run around it?

I've got a better idea.



Hmm, it seems you were right about the blue flowers. Good observation, Fang.

Ha ha! Thanks!



I realized I could get behind the FOE and ambush it. But is the party strong enough to take it on? Well, only one way to find out.

DS Version




Abyssal Death
Behavior: Patrols a set path until it spots the party. After which, it will chase them around until they get out of range. They take one step every two turns.
Aggressive: Yes.
HP: 1320
TP: 521
STR: 24
VIT: 23
AGI: 22
LUC: 23
TEC: 23
Attack Type: Slash
Exp: 4810
Item Drops:
-Drop 1: Crocodile Hide - 65% Drop Rate. 1 needed for Poleyn (Boots.)
--Very high quality leather that's both smooth and tough.
-Drop 2: N/A
-Gold: Pig Iron Fang - Don't kill with elemental damage. 50% Drop Rate. 1 needed for Gandivam (Crossbow.)
--Its poor durability makes it difficult to temper.
Description: A vicious crocodile that devours everything in its sight, constantly hungry for more meat.
Damage Resistances: Slash: 75% Strike: 75% Pierce: 75% Fire: 125% Ice: 125% Volt: 125%
Ailment Resistances: Sleep: 122% Confusion: 10% Plague: 10% Poison: 10% Blind: 10% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 10% Arm: 10% Leg: 10%
Other Resistances: Death: 10% Petrification: 10% Stun: 10%

Skills:

Tear Apart: Uses the Arms. Deals 160% Slash damage to the entire party. Has an accuracy of 80.

Ah the Abyssal Death. It was an FOE in all the Etrian Odyssey games except for EO2, where it was “demoted” to a random encounter. (The less said about THAT, the better.) It can be a pretty tricky enemy to deal with depending on your party setup. There's not much to it, it'll either attack one person, or decide to attack the entire party. But once its HP gets below 50%, it will always use Tear Apart, so it can easily cause a party wipe. A word of warning, your party MUST be strong enough to take one of these on by the time you reach the 8th floor.











Now I'm not actually committed to this fight. I'm just trying to see if my party is capable of taking it down or not. If I can bind its arms, the fight should be a piece of cake. I'm gonna have Akatsuki use Izuna to deal damage, and to hopefully kill it instantly. Which really unlikely to happen since he only has a 1% chance to inflict Petrification.





I question our ability to take this creature down.





Get into position!



Try attacking that spot!



The arm bind didn't land. At this point I heavily think about running.



DEFEEEEEND!



ATAAAAACK!

Um, which is it? :confused:











Whose idea was it to fight this thing again?

Yours!







Um.









Ha ha! Those are some strong arms! If you pulled a little harder-

Are you seriously rooting for the croc!? Gah! My back.





It'll take more than that to slay the MEGAQUEEN!

Here's another important thing you have to know about when you play an EO game. Know when you're outclassed, and know when you should cut your losses and run. I clearly don't have the firepower to take it out quickly, and I don't have enough defense to withstand its attacks. If Fang landed the arm bind, this fight would be a different story. There's taking risks, and then there's just being crazy. Letting the fight go on for any longer in this case would be the latter.

Get out. Get out now. This was a bad idea.

Can't Asteria roast it? Her attack looked like it did a number on it.

While that's true, it's capable of withstanding my blows, unlike most of the other monsters here. It would take me a long time to take it down. We have to get out of here!



DS Version



Just do the same thing here. Lure it out, and walk around the pillar in the center of the room.





The Abyssal Death's normal patrol path when it isn't chasing you.





Eagle Eye decreases an enemy's defense by 15%.



These shortcuts let you skip the juking puzzles on future visits, even though they're easy to pull off.



C5 Mine Point:
Jet: 30% Gather Rate.
Phyllite: 70% Gather Rate.
Magnetite: Rare.
Common Gather Periods: 1 to 8.
Rare Gather Periods: 2 to 5.



Of course now we can just skip all that with this shortcut.



She notices you and walks over to you with a smile.



The girl curtseys deferentially, but her countenance is gloomy and she seems absentminded. You’re curious as to what could be causing her odd mood, but you’re not sure it’s your place to ask...



Are you okay? Did something happen?

The girl smiles at your considerateness and responds.

I’m not sure why it is, but I have a terrible fear of these clear blue halls. Some explorer I am, eh?

The girl mutters sadly to herself. The girl seems quite forlorn. You’re not sure if it’s better to comfort her or leave her be.



What has you so frightened?

The female astrologer closes her eyes and thinks for a moment before answering in a small voice.

You may laugh... But I’ve had a recurring nightmare ever since entering the Second Stratum. In it, I’m venturing through this grotto with someone... When next I realize it, we’re surrounded. My companion... shields me from the monsters’ onslaught and ends up in bloody shreds...

Hypatia shakes her head and falls silent, as if unwilling to recall any further details of the dream. It’s probably best not to pry deeper into the dream, but there is more you could say to her...



Your fear will do nothing but hinder you. And possibly get you killed. You should leave while you still have the chance.

If the girl is this frightened of the Labyrinth, you muse, it will be impossible for her to survive. You tell her so and she nods sadly in response.

You’re... right. I understand. I’ve often thought so myself, but...

The girl nods deeply at your words of caution, but wears a troubled look as she continues.

If I’m not with Agata, he’ll try to face the Labyrinth alone. That is why I...

After these nearly whispered words, Hypatia hurriedly thanks you for your advice.

I do realize the danger. I’ll think about it some more.

The girl apologizes again for troubling you with such a trivial matter. If you have no more to say to her, it may be time to be on your way.



You decide to leave the forlorn girl to her own devices and leave the area.

I'm a bit worried about her. I suppose it's fine to be a bit scared, but she looked completely terrified.

We should probably have a word with Agata about this.



RUN!







We can hide out in here!

Uh, I think we already lost it.



:signings:

Ooh, treasure!









Sleep Gas actually has a fairly decent chance of putting enemies to sleep.





Etheric Charge now gives a whopping 280% damage boost to the next elemental attack.



And now we can skip a majority of the 5th floor.



The boy’s sudden approach shows that he has noticed you as well.



Though the boy has already been trouble, you don’t know if you can bring yourself to ignore him...



Is something wrong? You're usually more active than this.

When you say he doesn’t quite seem himself today, Agata scratches his head before answering.

Oh... It’s nothing, really. Just, Hypatia’s been acting weird since we got to the Second Stratum. She doesn’t look well, and she’s acting weird too... Though I can kinda see why she’s nervous.

You’re curious about the boy’s odd statement, though you’re not sure how involved you should become.



Can you tell us more about Hypatia?

Your question seems to have made Agata uneasy, but he’s willing to open up to you...

Hypatia’s dad was one of the first astrologers in Armoroad. He’d been to the Labyrinth before. But her dad’s guild left one day to investigate this Stratum and... just never came back. After that, Hypatia...

But the boy falls silent. It seems he has no desire to continue the story. You could try asking him more, but you wonder if you haven’t heard enough already...



Mind telling us a bit more?

You ask Agata what he had been so hesitant to say a moment ago. The diminuitive ninja seems to be conflicted, but finally responds.

...I think Hypatia’s been here before with her dad. The day her dad went missing, she was in such shock that she couldn’t remember anything. She acts happy, but she doesn’t remember anything about the past or her dad. That’s kinda why I brought her here. If we can find some clues about her dad here... Maybe she wouldn’t have to suffer so much if she could finally remember.

The boy seems quite determined. His own course is set and he has no more to say. You decide to leave him here, lost in thought, and go your own way.

You can talk with him again, but nothing much happens.



You decide to leave the boy where he is and quietly withdraw.

With a motive like that, I doubt we can dissuade him from exploring this Stratum.

So what are we gonna do?

I suppose all we can do right now is to keep an eye on them, and hope that they don't get themselves killed.





Why isn't this working?







When I come back, I shall kill every single starfish in the ocean!

Yeah uh, good luck with that.



I have returned to enact my vengeance!



Hello there, Mr. Starfish. I am Akatsuki. Your death shall be painful and excru-



Oh come on! :argh:



Got a level up from a different battle.



Izuna now deals 181% damage and has a 35% chance to petrify enemies. At this point I went back to town since I made a lot of progress, and the pack was getting full.

DS Version





















Blind Gas has a decent chance of Blinding all enemies.

Next time: The rest of the 5th floor, and a bit of the 6th floor.

Araxxor fucked around with this message at 19:56 on Oct 2, 2015

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
All this talk about cheese makes me miss Ling. :(

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


I don't know if it's my computer screwing up or something with the host but none of those images are loading for me.

warhammer651
Jul 21, 2012

Shadow Ninja 64 posted:

I don't know if it's my computer screwing up or something with the host but none of those images are loading for me.

It's not just you, seems to be happening over here, too.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Shadow Ninja 64 posted:

I don't know if it's my computer screwing up or something with the host but none of those images are loading for me.

I'm having the same problem.

Crosspeice
Aug 9, 2013

It seems lpix is dead, but I guess I can still see them since they're still in my cache? (I don't know how that works)

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
LPix went down shortly after I posted the update. I dunno when it'll be back up, but until then, they won't load unless the images are already in your cache. Just sit tight for now.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Looks like it's back up now, actually. :v:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Yep, all fine now.

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Dr. Fetus posted:

LPix went down shortly after I posted the update. I dunno when it'll be back up, but until then, they won't load unless the images are already in your cache. Just sit tight for now.

I figured that was the issue, but there has been an occasion where the problem was with my browser being weird, so that's why I mentioned it. And yeah, it seems to be fixed already.

GeneralYeti
Jul 22, 2012

Look at this smug broken asshole.
Man Hypatia why you gotta be so blue :(

I'm a terrible person and regret nothing

Also, the game's being pretty nice so far. Either Dr. Fetus is pretty good at this game or it's a little more forgiving than EO2. Or both, both is an option too.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST

GeneralYeti posted:

Man Hypatia why you gotta be so blue :(

I'm a terrible person and regret nothing

Also, the game's being pretty nice so far. Either Dr. Fetus is pretty good at this game or it's a little more forgiving than EO2. Or both, both is an option too.

He spent a lot of the EO2 earlygame stuck with a lineup full of the squishiest classes.

Poor Nick.

Kemix
Dec 1, 2013

Because change

Pureauthor posted:

He spent a lot of the EO2 earlygame stuck with a lineup full of the squishiest classes.

Poor Nick.

drat IT NICK! Oh wait, that's not a thing here....drat IT ALICE! Much better.

RareAcumen
Dec 28, 2012




Man, I was expecting you to pull out some ridiculous bullshit and take down the Abyssal Death regardless of a sub-optimal party.

Guess this game is less exploitable than EO2 then.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

GeneralYeti posted:

Man Hypatia why you gotta be so blue :(

I'm a terrible person and regret nothing

Also, the game's being pretty nice so far. Either Dr. Fetus is pretty good at this game or it's a little more forgiving than EO2. Or both, both is an option too.

Pureauthor posted:

He spent a lot of the EO2 earlygame stuck with a lineup full of the squishiest classes.

Poor Nick.

EO2 probably has the roughest early game in the whole series. The early games of all the EO games can be rough, but with smart playing you can mitigate most of it. Money troubles are a thing in all the EO games, but you can mitigate that by gathering and other methods. Trying to gather to mitigate your money troubles in EO2 is tedious, because if you try to send in your farming team to do that, they'll either get pecked to death by owls, or eaten by a flower. The FOEs in EO2 are by far the strongest in the series, and it's really easy to get cornered by them in that game. And no amount of smart playing can ever mitigate guaranteed blindsides from random encounters, which can one shot your squishier classes if you get unlucky. Granted I was using a team that had more late-game and post-game potential than early game potential. Having an Alchemist or a Protector in the party probably would have made that easier.

Also I know a lot more about EO1 and EO3 than EO2. There's a lot less info about EO2 out there, while I actually have the game data for EO1, and some info for EO3.

RareAcumen posted:

Man, I was expecting you to pull out some ridiculous bullshit and take down the Abyssal Death regardless of a sub-optimal party.

Guess this game is less exploitable than EO2 then.

EO3 isn't super great balance wise, but it's a lot more balanced than EO2. Although it definitely has the weakest classes in the series. As for the Abyssal Death, it is possible to kill it on the first visit if you've been doing Sea Quests. Which I will hold a vote for after the next update.

Araxxor fucked around with this message at 17:31 on Jun 26, 2015

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Dr. Fetus posted:

Also I know a lot more about EO1 and EO3 than EO2. There's a lot less info about EO2 out there, while I actually have the game data for EO1, and some info for EO3.
Can I just say :stare: at this because your EO2 LP was absurdly informative.

RareAcumen
Dec 28, 2012




Dr. Fetus posted:

EO3 isn't super great balance wise, but it's a lot more balanced than EO2. Although it definitely has the weakest classes in the series. As for the Abyssal Death, it is possible to kill it on the first visit if you've been doing Sea Quests. Which I will hold a vote for after the next update.

I just cheesed it out with a really strong Wildling insect because my Arbalist needed stronger bowpower.

It might've just been bad luck but the Abyssal Death never seemed to drop its Gold drop if I used any elemental attack instead of killing it with one.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 20: Ambushed

Well, it turns out that no one could get past the 2nd Stratum. And we just found out why.

DS Version



The nighttime splash screen for the 2nd Stratum.



Now back at this Abyssal Death.





Just do the same thing you did before, and use the room layout to walk around it.



It's still after us!

Blue flowers!



Hey, didn't one of the guys at the bar mention a hidden area with fossils near one of the crocs?

Yeah, they're all over the floor!

You notice several chalk-colored bone-like objects protruding from the ground. You think back to the request you took to search for fossils. This must be the place... Because the path was so hidden, it’s possible that nobody has found them after all this time. You decide to write down the details of this place and its exact location in your report. You have completed the request! Take your report back to the bar to turn it in.





Gives regular attacks a 21% chance to Blind. Meh.





And now there's a quick route to the stairs.



We're done with the 5th floor for now.





Just what is that?

It appears to be a current of some sort. Hmm, there's more of those around this area. I suspect that if we get caught up in one, we'll get swept away.

There is no telling what might be the cause, but air is flowing along the passages. It is clear that the current is very strong. If you step into it, you may be swept away. You must take the utmost caution around these currents...



Hmm, we can't swim against it.

Looks like we'll just have to go with the flow.

Currents will transport you in the direction they're flowing. You can't control your part members until you exit one. Also thanks to upgrades in the engine, the game no longer turns you in the direction you're supposed to go in before it forcibly moves you. I'll mark the direction they flow in with the arrow icons.







Why are there so many currents everywhere!?

Well currents can be caused by-ACK!

DS Version







Death to all starfish! :argh:


Blue Starfish
HP: 232
TP: 61
STR: 17
VIT: 15
AGI: 17
LUC: 15
TEC: 21
Attack Type: Pierce
Exp: 496
Item Drops:
-Drop 1: Blue Core - 35% Drop Rate. 1 needed for Do Sanga (Spear.) 3 needed for Star Bandana (Helmet.)
--Mysterious starfish core that creates its own moisture.
-Drop 2: Blue Arm - 10% Drop Rate. 1 needed for Faussar (Sword), Aqua Mittens (Gloves), and Black Breaker (Mace. Must be restocked.) 5 needed for Nightcap (Helmet.) 6 needed for Brilliance Belt (Accessory.)
--Blue starfish arm that can shoot water from its glands.
-Gold: N/A
Description: A small starfish which uses jets of water for mobility and offense, making it highly agile.
Damage Resistances: Slash: 100% Strike: 150% Pierce: 100% Fire: 100% Ice: 50% Volt: 100%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 122% Blind: 100% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 122% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Aqua Shot: Uses the Head. Deals 50% Ice damage to the entire party. Has an accuracy of 30.
Bloody Supper: ???

Blue Starfishes are slightly stronger versions of Red Starfishes. They hit a bit harder, but they rarely use their skill, Aqua Shot. And even if they do use it, chances are that it'll miss most of your party. They're just a minor nuisance.







How's that hole in your head working out for you? Huh? Huh?







Dropping an elephant on them is still an effective strategy.



Another current.



And right here I made a huge mistake, I accidentally walked into an FOE. With 2 more behind it!

DS Version




Sea Wanderer
Behavior: Patrols a set path. Aggressive ones will chase after the party until they get out of range.
Aggressive: No*
HP: 2720
TP: 522
STR: 27
VIT: 19
AGI: 24
LUC: 28
TEC: 28
Attack Type: Strike
Exp: 4950
Item Drops:
-Drop 1: Depth Scale - 80% Drop Rate. 1 needed for Cinquedea (Dagger.)
--Ancient fish scale engraved with cursed patterns.
-Drop 2: N/A
-Gold: N/A
Description: A gigantic fish that has lived in the abyss since ancient times, luring many to their demise.
Damage Resistances: Slash: 150% Strike: 150% Pierce: 150% Fire: 150% Ice: 150% Volt: 150%
Ailment Resistances: Sleep: IMMUNE Confusion: IMMUNE Plague: IMMUNE Poison: IMMUNE Blind: IMMUNE Curse: IMMUNE Paralysis: IMMUNE
Bind Resistances: Head: IMMUNE Arm: IMMUNE Leg: IMMUNE
Other Resistances: Death: IMMUNE Petrification: IMMUNE Stun: 50%

*Most, but not all.

Skills:

Ancient Curse: Uses the Head. Attempts to inflict Curse on the entire party, and has a 50% chance of succeeding.
Lullaby of Rest: Uses the Head. Attempts to inflict Sleep on the entire party, and has a 30% chance of succeeding.

Sea Wanderers travel in groups, so if you want engage them, fight the last one. At that point, you have a time limit of sorts before the others start joining in. Anyways, Sea Wanderers take more damage from all damage types in exchange for being immune to every single ailment except for Stun. This isn't a completely good thing, they have more HP to compensate for that. If you're wondering why they were designed like that, they're a type of enemy that I like to call HP sponges. They have inflated HP values, but are usually weak to all damage types, so they take around the same amount of time to kill as the other enemies in the area.

But the enemies that are designed this way usually have access to the Curse Ailment. What Curse does is that anyone who is inflicted with this will take half of the damage they deal for every attack they dish out. It's not that useful for the players, since the EO series follows the JRPG rule of enemies not doing as much damage to the player, while the players do more damage than the enemy. But if your party is inflicted with it, it can be a nightmare to deal with. If an attack deals over a 1000 points of damage, bam, they're dead. And this kicks in for every attack, so AOEs can also end up killing the user. And considering that Sea Wanderers take more damage than usual, it's very easy for your party to accidentally kill themselves in the middle of a turn. However, Curse will never activate if the attack ends up killing someone. So don't think about sending in someone to use Curse, and have a bunch of weak party members for the enemy to kill. At any rate, Sea Wanderers aren't too bad if you can kill them fast enough. Plus after 4 inflictions of Curse and Sleep, they can't do much to you.




RUN!

But my party isn't strong enough to take them on, not to mention I ran into the one in the front, so the other two would have joined the fight.

DS Version



Here's their patrol path. Sea Wanderers usually mover around in a circle, so just trail behind them. Just try not to stay in front of them if you can help it.



Ugh, if only we had Alice with us.

You know, we could do this ourselves.

And sully my hands with foreign plant life? No thank you.

It's not just about harvesting plants. It's knowing which ones are usable, and not damaging them in the process. The same thing goes for chopping and mining.

Guess I can't argue with that.

B1 Take Point:
Green Algae: 50% Gather Rate. 1 needed for Amrita (Item. Must be restocked.)
-Highly nutritious, green seaweed.
Sea Grapes: 50% Gather Rate. 1 needed for Guard Sole (Item. Must be restocked.)
-Rare seaweed with a pleasant texture.
Hibiscus: Rare. 1 needed for Fire Jar, Ice Jar, and Volt Jar (Item. Must be restocked.)
-Flower of a succulent plant that stores water.
Common Gather Periods: 2 to 12.
Rare Gather Periods: 1 to 5.

This is an important Take Point since you can get Amritas here. I highly suggest stocking up on them, since they can make Labyrinth trips last a lot longer.





Uh, any ideas on how to get to that treasure?

There is no way we can fight the current for long enough to open it.

Hmph. If only these currents didn't exist.

Unfortunately there's no other way to the chest, so it can't be opened.







A campsite if you need one.



It looks old, but it is polished and you can see modest offerings at its feet. You could follow the lead of the explorers that have come before you and pray to the statue...



Pray to the statue:

Please keep us safe on our journey.

You decide to pray for success in your journey and for the safety of your comrades. You feel a little calmer afterward and decide to renew your efforts in challenging the Labyrinth.

Take the offerings:

Hey, what's all this? Ooh, lots of treasure!

Fang, no!

You look around first to make sure no one is watching, then grab the offerings at the statue’s base!



You have performed a very dishonorable act! Who knows what divine wrath may come upon us now!?

But the moment you turn your back to return the way you came...





Ow. :saddowns:

Um. W-We should still probably leave. Before anything worse happens.

Could it be the statue’s curse...? Suddenly scared, you decide to flee this place.

If you try to take the offering again:

I don't wanna get hit on the head again.

You sure that didn't happen already when you were born?

You learned your lesson the hard way the last time you attempted this villainy! Fearing something even worse may happen this time, you decide to leave quickly.

Leave quietly:

Hmph, ridiculous. We need to get through the Labyrinth ourselves. Not pray to some statue for help.

An explorer’s success, you reason, is earned, not given. This decided, you turn away from the statue and go back the way you came.

I went back to town since I realized that I was on a new floor, and new dialogue and quests are available for us in town.

DS Version



I heard it’s a dangerous place and they only let a few really good explorers in. If it’s that dangerous, take care of yourself, okay?

Your concern is appreciated, little... boy. That's the boy, right?

Yes.

DS Version



Take my advice: explorers should spend their money on weapons and armor. What else is it for? The surest way for explorers to enhance their longevity is to shop at Napier’s Firm.

Is your mind only focused on money?

Shut up and buy something.









We'll pass. I am thirsty. I wonder if the bar serves any milk?







Y-Yes ma'am!

Heh, my kind of woman. I'm down for a drink!



Yo, how’re ya doing? Today, I’m wanting something sweet.



Here's something refreshing!

...Ahhhh! Truly one of nature’s blessings!



No no no. Um, could I get one of those? Thanks! Here you go.

That sweet taste is like heaven... You might not know it to look at me, but I’ve got a sweet tooth. This one’s kinda obscure. Don’t get me wrong, it’s worth a bundle, but... Well, have a look. This is a Thick Throat. Don’t ask me what it’s for, because to tell the truth, I have no idea! But here, see... Feel the texture? Anyone who touches it falls for its distinct charm. Ya can get it by zorching a Koolasuchus with a volt attack. Hope ya pull it off! Oh... and this is just between us. Don’t tell anyone else!



I quite like this one myself.

Hey, my favorite! That slight tang of salt just does more to bring out the sweetness. Ahhh... That taste is good enough to make me forget all about stuff like treasure.

Really?

...Yeah, right! Heheheh! Take a look at this! It’s an unblemished Great Hermit shell! They call these Flawless Shells on the market, and they go for a pretty penny. Getting it is simple! All ya gotta do is not put any scratches on it. That means no swords! But that’s my little secret, okay? Don’t tell anyone!

I'm having to pull a lot of weight to get these special materials.



Ah, it’s you. Run up against any Great Hermits yet? Their behavioral patterns are very interesting. They’re altruistic... They protect their fellow beasts. They use their hard shells to shield other monsters. I bet it’d be a real pain for you. But just put it to sleep or use volt attacks on it and watch your problems disappear. Tch, even monsters know to look out for each other. But humans... Oh, never mind me. Hahaha!



Time to turn in that fossil quest.

Hello again! Were you able to find any fossils?

Yep. We found them right here.

...Ah, so they were deep inside a hidden passage! I am surprised that something so old could exist! History is exciting, is it not? Well, all right, thank you for your report. Here is the reward for you! I hope we can work together again soon. Stay safe!









Monarch March now heals 5 HP per step. And now is when I stop leveling up this skill, since this will be enough out of battle healing for the rest of the game.



Wild Mastery now gives a 12% bonus chance for ailments to land. I'm maxing this skill out now, since the bonus chance ignores resistances. Against things that matter, a guaranteed 15% chance for an ailment to land can be very helpful.



We wish to do this one.

Taking on this request, are you? It was posted by a local clinic. Are you knowing about Thick Throats? When ground into powder, they make cough medicine. I hate the taste, because it is so, so bitter... But it is so, so effective, too! It must be rare, though, because I am hearing that it is difficult to obtain. You see, you can only get Thick Throats by killing a Koolasuchus with a volt attack! I am wishing you much luck! Go get them, explorers!



Uh, a statue?

Ahahaha. Looks like you got some apologizing to do.

You’re accepting this request? An adventurer in the hospital named Swallow put it up. To hear her tell it, she was on the verge of death on B6F, but woke up in front of a clinic. Swallow was muttering about some magic statue that saved her...

Huh.

Crazy, I know! It seems she was always going down there and polishing the statue. Anyway, she wants someone to go to B6F, tell it she’s safe, and offer some kind of gift to it. Crazy or not, that’s the job. Get going!





DS Version







Very good advice for playing any Etrian Odyssey game.

DS Version



Even skilled adventurers can’t do much from a ship’s distance away.

Unfortunately, not something that we can do until we liberate Tortuga Island.

DS Version



Ahh... It reminds me of 70 years ago, when I was a sweet young thing in the prime of her life. A travelling guild like you came here out of the blue and reached the Second Stratum in no time!

So what happened to them?

Hm? What became of them? Oh, they were annihilated just afterward. That’s the Labyrinth for you.

:stare:

It swallows up the strong and the weak alike... So be careful you don’t share their fate!

And now, back to the Labyrinth.

DS Version



PASARAN!





NOOOOOOOOO! :negative: Hopefully I can find another one. Pasaran hunting is a pain.



At least I got a level up.



Eagle Eye now decreases an enemy's defense by 20%.





You will not stop my vengeance...







Etheric Charge now increases the damage of the next elemental attack by 300%, effectively increasing Asteria's damage per turn by 50%. On top of her other forms of damage output. :fap: Though Etheric Charge is a bit costly at this point.

DS Version




Koolasuchus
HP: 256
TP: 63
STR: 21
VIT: 17
AGI: 15
LUC: 18
TEC: 14
Attack Type: Strike
Exp: 627
Item Drops:
-Drop 1: Salamander Lip - 35% Drop Rate. 1 needed for Frost Book (Book.)
--Salamander's lips that are slimy, yet durable.
-Drop 2: N/A
-Gold: Thick Throat - Kill with Volt. 85% Drop Rate. 1 needed for Bolt Charm (Accessory.) 3 needed for Espada Ropera (Rapier), and Mist Robe (Clothes.) 1 needed for the quest Clinic's Request.
--Salamander throat with a multitude of uses.
Description: This monster's mouth has evolved to be able to catch what prey exists in the abyss.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 150% Fire: 100% Ice: 100% Volt: 50%
Ailment Resistances: Sleep: 50% Confusion: 100% Plague: 100% Poison: 100% Blind: 50% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Chomp: Uses the Head. A single target Strike attack that deals 150% damage.

Trash mob. Kill and move on.











I think I broke everything. Again.

Remember, kill it with a Volt attack!

On it!



Sorry, but you did good anyway!

Stop cheering on the enemy!

I think it's adorable. It's not like he's actively helping them out.







The last of the new enemies on this floor, and one that can be a pain to deal with if your party isn't set up right.


Great Hermit
HP: 244
TP: 62
STR: 16
VIT: 20
AGI: 13
LUC: 17
TEC: 16
Attack Type: Slash
Exp: 598
Item Drops:
-Drop 1: Shell Piece - 30% Drop Rate.
--Piece of shattered outer shell.
-Drop 2: Small Flower - 20% Drop Rate. See 1st Stratum Take Point info for more details.
-Gold: Flawless Shell - Don't kill with physical attacks. 80% Drop Rate.
--Great Hermit's outer shell with no damage whatsoever.
Description: This crab's shell shields it from the pressure of the abyss, as well as from any attackers.
Damage Resistances: Slash: 75% Strike: 100% Pierce: 75% Fire: 100% Ice: 100% Volt: 150%
Ailment Resistances: Sleep: 122% Confusion: 100% Plague: 100% Poison: 100% Blind: 100% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Shell: Uses the Head. Decreases damage taken from physical attacks by 60% for 4 turns.
Cover: Does not use a body part. Protects an ally and takes damage in their place. Has an action speed of +20.

Great Hermits can be very annoying to deal with if you don't have elemental attacks. They're not dangerous, so they're unlikely to be a priority target. But they can protect other enemies and take damage in their place, forcing you to waste time taking them out first. Not to mention that they can make themselves take a lot less damage from physical attacks for extra annoyance.











If you have access to Volt attacks, they're just a minor nuisance.

DS Version



Izuna deals 194% damage and has a 37% chance to inflict Petrification.



You recall the quest you undertook... This must be the statue Swallow was ”saved” by. You can do as requested and inform the statue of Swallow’s safety and offer it gifts.



No:

I don't feel comfortable being heeeeEEEEERE!

Are you okay!?

You decide that you have no time to waste on a dirty old statue. As you turn and leave, Fang trips over a rock and falls to the ground! To make matters worse, Fang completely fails to recover and lands badly!

Fang loses 30 HP!

It's no biggie. Ha ha. Ow.

Fang brushes the dirt off and tries to laugh it off. You should be more careful!

Yes:

There was a girl you saved, yes? Her name was Swallow, and she is doing well, thanks to you.

She sent us to give you this offering as thanks. Please accept it.

And sorry about taking your stuff.

You talk to the statue, saying that Swallow is alive, and place the gifts at its feet. As you brush a bit of dirt off the statue’s face, its eyes begin to shine eerily! Despite its stern appearance, you can feel a warm light passing through your body...



You look at the statue with surprise, but nothing seems unusual about it any more. It could be your imagination... but the statue seems to be faintly smiling now. You give sincere thanks to the statue and decide to leave this place to report in.

It seems that all is forgiven.

I-I hope so.



C5 Take Point:
Green Algae: 40% Gather Rate.
Sea Grapes: 60% Gather Rate.
Hibiscus: Rare.
Common Gather Periods: 1 to 7.
Rare Gather Periods: 1 to 5.







Ah, Miss Olympia. It is also good to see you again.

The girl called Olympia addresses you cheerfully.

If you have come this far, you must be under orders to search for the Deep City, correct?

Yes, that is correct.

Olympia slowly looks around the forest.

To be honest, I’ve ventured through the Second Stratum a number of times already. I’ve found clues regarding the Deep City... but I had my own reasons for remaining silent. But you are trustworthy, and strong... Yes, I think I can share my clues with you.







Look there, and I’ll show you the clues I spoke of.

DS Version



The path she is pointing to is a long, blue road that stretches as far as you can see.

Past this way are currents that seem to be vestiges of when this place was once submerged. I learned that a hidden stair is supposedly past those currents... One which leads to the Deep City.

Olympia then shakes her head.

But there are countless dangerous fish lurking in that passage that prevent anyone from getting there. I’ve asked a number of guilds to investigate... but none have returned.

The girl falls silent, waiting for the implications of her words to sink in.



I’m positive a way to the Deep City lies beyond there. I’d like to ask that you investigate.

Olympia’s expression is solemn. It seems she has told you all she knows. You don’t know whether to trust her words, but there are no paths other than to the east.



It is clear that she has nothing more to say. You decide to return to your explorations.

DS Version

We can talk to Olympia again for more info.



There, you find her leaning by the trees, just as before. She is staring at the blue walls. This might be an opportunity to ask her once again about the road ahead...





Is there any more you can tell us about that path?

The girl smiles at you and nods her assent. As before, she points out the passage stretching east.

Past this way are currents that seem to be vestiges of when this place was once submerged. At the end of the currents is a school of ancient fish that will seek to bar your way. But if you can subdue them, then I believe you will find a hidden passage to the Deep City.

The girl looks furtively around and reminds you in whispered tones that this information is secret. You don’t know whether to trust her words, but there are no paths other than to the east.

I see. Thank you for the information. Looks like there's no options other than to head east.



Uh, which current do we take?

We'll have to guess. Let's take this one first.



It leads nowhere except for another inaccessible chest.



The 2nd current actually leads forward, but there's something we can get if we take the 1st current.





The 1st current also leads forward, but it also nets us a hammer.



Another Moon door.





Now this area can be kind of hectic to go through with all the Sea Wanderers and currents. Just stay behind them, and you'll be fine.



DS Version



It isn’t immediately apparent, but looking around, you are left with an unsettling impression.

I don't see any stairs around here. And there's nowhere else to go on this floor.

Huh. Wonder what's going on. Say, why's the coral so red? And uh... everything else?

It appears to be blood. But...

The ground and nearby coral are tainted a dark red, and bags and equipment are strewn about... Some are new, some are very old, but what worries you is the sheer number of them...

Why is there so much of it? From the looks of it, it seems like so many people died here. What could have happened here?

Uh, guys!? LOOK!

As you look nervously for a path ahead, you suddenly sense a terrifying presence.



Son of a...



You look wildly about the room, but the small place holds no clues. Could Olympia’s words have been a trap...? You must somehow resolve this crisis and return to Olympia to question her!

There's no way out! No stairs or any clues to the Deep City either!

Did Olympia lie to us?

If that's true, then that means...

Worry about that later! We need to get out, now!

DS Version



So, any ideas?

Hmm. Aha! We can escape! Look!



If we just wait for them to move away from that corridor, we can slip out! Follow me!



They're after us! Run!

Unlike most of the Sea Wanderers in this Stratum, this group is the only one that's aggressive. But they'll give up chasing you once you get out of range.



Here's a way out!



Hmm, looks like it was a one way trip.

I'm not complaining. I don't want to go back to that deathtrap!

We better interrogate Olympia on what the hell just happened in there.

Some shortcuts are a one way trip, but the game won't warn you about those. So be careful!



You find her there, her posture unchanged, still leaning back while gazing at the blue walls. Once she notices your presence, her mouth drops open in shock.

DS Version



Though she still faces the trees, Olympia’s dark whisper is clearly directed at you.



WHAT!?

So you did try to-!

The muttering girl’s demeanor is very different from before; she seems cold and distant now.

Tidehunt... You’ve become a nuisance.

Olympia’s eyes are now trained fully on you with an icy stare.







:stare:



DS Version



But it may be best to report the girl’s treachery to the Senatus first before pursuing Olympia.



Wait. Couldn't we have used that to escape from the fish?

:doh:

I suppose the panic got to us.

DS Version



You should report to the Senatus that adventurers are being preyed upon in the Labyrinth's depths. You vow to make time to go to the Senatus and inform them.

I doubt that Senator Flowdia will be happy to hear about this.

Well, when everyone you send into the Labyrinth's depths end up being victims of murder...

DS Version



I don’t know what’s happened, but if you haven’t found the Deep City, you needn’t be in such a rush.

There is something that is absolutely vital for you to know about.



Fade to black.



...I see. This new information does shed some light on recent occurrences... Countless guilds exploring the Second Stratum, the Undersea Grotto, have gone missing. I had assumed the Labyrinth’s natural challenge to be the cause, but if that girl is to blame... She’ll rue the day she defied me like this! I’ve issued a new official mission for you.









We gladly accept! We have no idea how long this has been going on, but this must be stopped!



You may not realize it, but... We’ve been investigating the Second Stratum for decades. I’ve seen dozens... no, hundreds of explorers go to a watery grave in the Labyrinth... If this woman has indeed been deceiving Armoroad’s explorers, she must be held accountable. The Senatus shan’t remain idle, of course. I’ll have Kujura lead a company of sentries down. The race is on to find that woman, capture her, and bring her before me!

Araxxor fucked around with this message at 19:58 on Oct 2, 2015

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
The 'ambush' really does kinda fall on its face once you realize you just need to circle around.

Pureauthor fucked around with this message at 14:53 on Jun 28, 2015

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
I do live that this 'trap' she has set, that has killed every loving guild sent so far, can be easily averted with the most basic piece of gear every person in town constantly reminds you to carry. And there's not even squirrels in this game to blame it on!

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


I always thought it was kinda funny, like, the player guild only makes progress and doesn't die horribly in the labyrinth because they're the only one smart enough to actually carry around an Ariadne Thread.

cdyoung
Mar 2, 2012
Hm, what I think happens with all these nameless guilds that get wiped out is that they either A) continue on in the labyrinth without needed supplies, or B) as seen in the small room full of deadly curse spewing fish, probably try and kill these FOEs and end up getting completely annihilated. (like what is believed to have happened to Hypatia's father's guild)

I mean that one quest that had us looking for a guild that was apparently exterminated, showed that they're one of the few sensible guilds that use campsites and threads. (but there's a good change they also got eaten by the Sea Wanderers, since we never hear of them again.)

RareAcumen
Dec 28, 2012




Well now. Let's hope that Kujara isn't also insane like she is.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Well, the way Olympia phrased it was "if you can beat them, there should be stairs past them", so most guilds probably tried to fight and got slaughtered.

RareAcumen
Dec 28, 2012




theshim posted:

Well, the way Olympia phrased it was "if you can beat them, there should be stairs past them", so most guilds probably tried to fight and got slaughtered.

Oh, well this was all a silly misunderstanding. The other guilds thought you had to kill the FOEs. We thought we had to sneak past them, beating their pattern if you want to put it that way.

Kemix
Dec 1, 2013

Because change
I think the term "BLOOD FOR THE BLOOD GOD" is appropriate here. She's gonna get her poo poo kicked in if the group has anything to say about it.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Kemix posted:

I think the term "BLOOD FOR THE BLOOD GOD" is appropriate here. She's gonna get her poo poo kicked in if the group has anything to say about it.

She's so impossibly powerful she can manipulate the map! How could we possibly defeat her?!

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

I hope Alice visits this bar after visiting the dungeon. :allears:


Can't say I saw that coming.

Though her murder plan kind of falls short if you have an Ariadne Thread. I guess all of the people who were murdered forgot to bring them.

Seems like Olympia will be the obligatory human boss, though.

McGwee
May 1, 2012

It is odd that the Human boss showed up so quickly. The betrayal normally happens much later in these games. Oh well. Me thinks this isn't going to end nearly so quickly.

Endorph
Jul 22, 2009

I like that she has a Pyro Jack from SMT on her headband. Guess we know what her damage type will be.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
I like to think that the other adventurers did not have enough presence of mind to notice the fish before they were upon them. Your group had enough perceptive people to notice this is wrong in time to look for a way out before it was too late.

Or something. Obviously story telling doesn't always match up with equipment you have.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Well, dang. I'm surprised to see that happening his early. I can only imagine there's more yet to come, about this Deep City. If it's got natives, I mean.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Okay, I'm about to hold a vote for Ayutthaya's Sea Quests. Now these Sea Quests can easily be trivialized with a certain class. (Though I personally think they're easier than Battavia's Sea Quests anyway.) On a scale of Fair and Square to Total Annihilation, how much should I destroy the fights if that class happens to get on the team? (Granted I would like to cover what you should do if you aren't using that class, since not everyone uses the same teams.)

Araxxor fucked around with this message at 23:42 on Jun 28, 2015

MightyPretenders
Feb 21, 2014

Explain how to handle them normally, but show how to break them completely.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Ad Nihilate the fucker

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BearDrivingTruck
Oct 15, 2011

You see the most shocking sights sometimes

MightyPretenders posted:

Explain how to handle them normally, but show how to break them completely.

Casting in my vote for this.

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