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Angry Grimace posted:Goblin Screwball is even better Goblin Screwdriver sounds like a neat artifact.
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# ? Jun 29, 2015 19:02 |
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# ? Jun 6, 2024 16:33 |
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A Goblin Screwdriver is 1 part vodka, 1 part thallid bitters and orange juice.
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# ? Jun 29, 2015 19:03 |
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Serperoth posted:Goblin Screwdriver sounds like a neat artifact. Creature, same as piledriver but pro-white instead.
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# ? Jun 29, 2015 19:04 |
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Goblin Screwdriver will finally reveal what a rigger is and what a contraption is
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# ? Jun 29, 2015 19:05 |
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Yawgmoth posted:Is there a goon magic irc channel that I missed? #mtgoon on synirc there, now YOU guys deal with him
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# ? Jun 29, 2015 19:07 |
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Goblin Screwdriver sounds like something that explodes upon use. Just as intended, of course.
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# ? Jun 29, 2015 19:09 |
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The Nastier Nate posted:In Origins, red cards are Zendikar, Regatha, Theors and Kaladesh, and this guy is definitely not from Zendikar. Dominiara is represented on black or white cards. It's not a clear cut thing:
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# ? Jun 29, 2015 19:28 |
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The new mulligan rule is interesting, I can see a lot more mulls to 6 on suboptimal hands, rather than just keeping the majority of hands with the correct land/spell ratio. Too bad it isn't in effect everywhere, I think all sanctioned events should use the same basic rules. Plus, I'm sure Pro Tour decks will be built with the new rule in mind, so it may not be a good idea to just copy a list for competitive play.
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# ? Jun 29, 2015 19:29 |
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Chill la Chill posted:I rank sliders higher up on my cool pitches totem pole cuz they're faster. Your scale sucks because the knuckleball is the slowest but also coolest pitch
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# ? Jun 29, 2015 19:29 |
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LordSaturn posted:#mtgoon on synirc He can be the bassist in Zoness and the McMagics E: or the therapist in the Shadowy IRC Cabal TheKingofSprings fucked around with this message at 19:34 on Jun 29, 2015 |
# ? Jun 29, 2015 19:31 |
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Can someone clarify the new mull rule? If I mull to 6, can I scry 1 and then decide to keep? Or do you have to decide to keep and you scry on turn 0? I am all for this, and I'd take it a step further that you could scry 2 if you go to 4 cards or less.
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# ? Jun 29, 2015 19:41 |
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^^^ Mull to whatever, decide to keep, then scry 1.Konstantin posted:The new mulligan rule is interesting, I can see a lot more mulls to 6 on suboptimal hands, rather than just keeping the majority of hands with the correct land/spell ratio. Too bad it isn't in effect everywhere, I think all sanctioned events should use the same basic rules. Plus, I'm sure Pro Tour decks will be built with the new rule in mind, so it may not be a good idea to just copy a list for competitive play.
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# ? Jun 29, 2015 19:43 |
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Scry for the difference in starting hand size between the two players.
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# ? Jun 29, 2015 19:52 |
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dragon enthusiast posted:Scry for the difference in starting hand size between the two players. "I'll keep." "I'm going to mull to zero." "But you have 7 cards right now?" "Yes, exactly."
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# ? Jun 29, 2015 19:54 |
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bhsman posted:"I'll keep." A soon to be classic Goblin charbelcher play
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# ? Jun 29, 2015 19:57 |
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Konstantin posted:The new mulligan rule is interesting, I can see a lot more mulls to 6 on suboptimal hands, rather than just keeping the majority of hands with the correct land/spell ratio. Too bad it isn't in effect everywhere, I think all sanctioned events should use the same basic rules. Plus, I'm sure Pro Tour decks will be built with the new rule in mind, so it may not be a good idea to just copy a list for competitive play. When I cube we use this rule, but slightly more generous: First mull is six plus scry Second mull is just six Third mull is five plus scry Fourth mull is just five etc Probably you wouldn't want to do that for constructed, or wherever combo is viable, but it truly makes for better limited. vvv deck thickening purposes Fuzzy Mammal fucked around with this message at 20:02 on Jun 29, 2015 |
# ? Jun 29, 2015 20:00 |
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I mulligan for deck thinning purposes
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# ? Jun 29, 2015 20:00 |
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black potus posted:i know when i think of a cool game i want magic to be more like, my mind immediately goes to hearthstone this but unironically
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# ? Jun 29, 2015 20:01 |
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: "I want to start the game hell bent and scry 7"
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# ? Jun 29, 2015 20:03 |
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rabidsquid posted:I mulligan for deck thinning purposes deck thickening
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# ? Jun 29, 2015 20:03 |
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HMS Boromir posted:deck thickening I am not going to lose to decking
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# ? Jun 29, 2015 20:04 |
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I'm going to skip my first 53 draw steps and scry 60.
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# ? Jun 29, 2015 20:08 |
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Procrastinator posted:this but unironically What does hearthstone do that would actually improve Magic the Gathering? Like, I've played them both, and the things hearthstone does well are either a fundamentally different game than Magic, or meta-structure like how you can queue for matches / their a-sync drafts, etc.
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# ? Jun 29, 2015 20:08 |
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Sigma-X posted:What does hearthstone do that would actually improve Magic the Gathering? The mulligan procedure, which is what were talking about.
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# ? Jun 29, 2015 20:09 |
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black potus posted:i know when i think of a cool game i want magic to be more like, my mind immediately goes to hearthstone You know who else likes hearthstone? Jared Boettcher apparently. Don't be like Jared Boettcher. Props to him for not changing his twitter profile pic
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# ? Jun 29, 2015 20:11 |
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Sigma-X posted:What does hearthstone do that would actually improve Magic the Gathering? Play force of will because it improves on the game even more. The only thing hearth stone does that improved the core rule set for card games is allow for partial mulligans. They use the same "mana guaranteed" system a lot of others use. FOW is literally a smoother, more consistent legacy/vintage magic game.
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# ? Jun 29, 2015 20:12 |
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Chill la Chill posted:Play force of will because it improves on the game even more. The only thing hearth stone does that improved the core rule set for card games is allow for partial mulligans. They use the same "mana guaranteed" system a lot of others use. FOW is literally a smoother, more consistent legacy/vintage magic game. I've been looking into Force of Will, specifically because there's a deck called "Cthulhu Combo".
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# ? Jun 29, 2015 20:17 |
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Sickening posted:You know who else likes hearthstone? Jared Boettcher apparently. Don't be like Jared Boettcher. i don't like hearthstone
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# ? Jun 29, 2015 20:21 |
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Entropic posted:I'm going to skip my first 53 draw steps and scry 60. I'd like that rule.
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# ? Jun 29, 2015 20:21 |
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Chill la Chill posted:Play force of will because it improves on the game even more. The only thing hearth stone does that improved the core rule set for card games is allow for partial mulligans. They use the same "mana guaranteed" system a lot of others use. FOW is literally a smoother, more consistent legacy/vintage magic game. Conversely, if you're looking for legacy/vintage with more coin flips, look up the Pokemon TCG.
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# ? Jun 29, 2015 20:21 |
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Sigma-X posted:What does hearthstone do that would actually improve Magic the Gathering? The things people mention are the hand size differential (in HS you mulligan with one card fewer if you're on the play, but you don't skip your draw step) and the partial paris in HS compared to the paris mulligan in MtG.
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# ? Jun 29, 2015 20:23 |
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Procrastinator posted:Conversely, if you're looking for legacy/vintage with more coin flips, look up the Pokemon TCG. Whatever man Yugioh is clearly where it's at for card games that end super fast w/ very linear decks.
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# ? Jun 29, 2015 20:24 |
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guaranteed mana is my least favorite part of HS
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# ? Jun 29, 2015 20:24 |
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Sickening posted:You know who else likes hearthstone? Jared Boettcher apparently. Don't be like Jared Boettcher. Also Reynad as well.
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# ? Jun 29, 2015 20:27 |
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Dr. Stab posted:The mulligan procedure, which is what were talking about. I'm familiar with the mulligans but it seems a lot worse for Magic than it would for that game because it allows way more flexibility over sculpting your opening hand, making aggressive combos much more reliable. Like, playing Omnitell / ANT/ whatever I'd love to partial paris all day into perfect hands instead of having to jam 10-12 cantrips into the deck to make sure I hit the right mixtures.
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# ? Jun 29, 2015 20:27 |
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Sigma-X posted:I'm familiar with the mulligans but it seems a lot worse for Magic than it would for that game because it allows way more flexibility over sculpting your opening hand, making aggressive combos much more reliable. That's fine. I can also get my 4 force of wills and countertop pieces in hand too.
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# ? Jun 29, 2015 20:31 |
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I feel like the literal hearthstone system would be pretty awful for mtg because lands are actually in your hand instead of automatic mana. Lots of times you could keep two lands and two good spells, draw 3 more lands and lose the game etc.
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# ? Jun 29, 2015 20:34 |
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rabidsquid posted:I mulligan for deck thinning purposes http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48920 Entropic posted:I'm going to skip my first 53 draw steps and scry 60. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49769 Wezlar posted:I feel like the literal hearthstone system would be pretty awful for mtg because lands are actually in your hand instead of automatic mana. Lots of times you could keep two lands and two good spells, draw 3 more lands and lose the game etc. For the sake of discussion, would Magic benefit from, say, reducing the maximum decksize to ~40 and allowing players to put whatever basic lands they'd like into play from outside the game, but if you play a nonbasic land from your hand you cannot play a basic land and vice versa? I know there are alternative playstyles that involve such a setup.
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# ? Jun 29, 2015 20:41 |
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I feel like mana flood/screw is also part of the risk/reward calculus certain players take into account when deciding what deck they want to play. Some players build decks that are very consistent mana-wise because they like playing that way, while other players accept that their deck has a higher chance of mana flood/screw, but accept that risk because when their deck his the sweet spot of lands and spells, the power level is so much higher.
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# ? Jun 29, 2015 20:42 |
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# ? Jun 6, 2024 16:33 |
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Bread Set Jettison posted:Goblin Curveball would be a cool name for a card
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# ? Jun 29, 2015 20:47 |