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[3:20.14am] currienoodles You are like literal cancer. You are terrible all you do is use wifi to spam. anther's ladder is fun. i beat up this dude's sonic with robin. 0 to death right at the start. we didn't even have a laggy connection. stay mad
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# ? Jul 1, 2015 08:23 |
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# ? Jun 5, 2024 06:55 |
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I agree anther's ladder is fun, but people whining about even the smallest amount of lag are ridiculous lol. Like, I had an almost perfect game with some hiccoughs hear and their and all the dude did was whine about lag.
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# ? Jul 1, 2015 08:36 |
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sharrrk posted:[3:20.14am] currienoodles You are like literal cancer. You are terrible all you do is use wifi to spam. The man's correct.
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# ? Jul 1, 2015 14:35 |
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zolthorg posted:It takes the average person like one or two loving days to adjust. The Wii U pro controller is by far your best option because: it feels terrible and the cstick is hella awkward
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# ? Jul 1, 2015 14:59 |
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http://yachtclubgames.com/2015/06/shovel-knight-physical-version-coming-to-a-store-near-you/ I admit I'm sketchy on gaming hierarchy, but doesn't this mean Shovel Knight is third-party now, not indie anymore? All I know is that it threw half of Smashboards into a collective panic and it was hilarious. EDIT: Apparently the actual differences between Third-Party and Indie are so negligible that it doesn't amount to much. Welp, that makes Smashboards' reaction even funnier. SL the Pyro fucked around with this message at 16:12 on Jul 1, 2015 |
# ? Jul 1, 2015 15:39 |
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SL the Pyro posted:http://yachtclubgames.com/2015/06/shovel-knight-physical-version-coming-to-a-store-near-you/ Why was Smashboards panicking? At the possibility of Shovel Knight making it into Smash? EDIT: Man, there's a lot of clamoring for a physical release on PSVita in comments of that article. I honestly did not know there was that vocal of a Vita fanbase.
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# ? Jul 1, 2015 16:32 |
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jivjov posted:Why was Smashboards panicking? At the possibility of Shovel Knight making it into Smash? I imagine all that's left of the fanbase are the fanatics
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# ? Jul 1, 2015 16:45 |
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Please don't say bad things about my friend Shovel Knight. He works really hard.
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# ? Jul 1, 2015 18:15 |
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Nothing wrong with shovel knight. He just doesn't deserve a character slot is all
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# ? Jul 1, 2015 19:12 |
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He deserves two character slots at least, shovel knight and that one other dark shovel knight. Then everyone can pretend they're meaningfully different just like dark pit
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# ? Jul 1, 2015 19:38 |
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Dark Pit owns
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# ? Jul 1, 2015 19:39 |
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I had a dream last night that they made a new Smash game and gave Samus 23 character slots, each with different random suits and now I want it
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# ? Jul 1, 2015 19:39 |
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Dark Pit is deeper than regular Pit, that's why he's so dark.
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# ? Jul 1, 2015 19:49 |
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Louisgod posted:I had a dream last night that they made a new Smash game and gave Samus 23 character slots, each with different random suits and now I want it They're doing that, except it's called Metroid Prime Federation Force, coming this fall only to Nintendo New 3DS, Jump In.
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# ? Jul 1, 2015 19:55 |
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The more I think about it, the more I actually want a Shovel Knight Mii Swordfighter outfit. I'd be pissed if he were a real character but I like using Mii Swordfighters and it's innocuous enough to be ok. It's not even more obscure than the extremely obscure fighting game characters they already have as Mii outfits too.
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# ? Jul 1, 2015 20:50 |
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Sakurai probably doesn't even know what Shovel Knight is. It's probably just Link or Fire Emblem characters are coming to the Nintendo versions of the game.
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# ? Jul 1, 2015 20:54 |
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mabels big day posted:The more I think about it, the more I actually want a Shovel Knight Mii Swordfighter outfit. I'd be pissed if he were a real character but I like using Mii Swordfighters and it's innocuous enough to be ok. It's not even more obscure than the extremely obscure fighting game characters they already have as Mii outfits too. Why would you pissed at a new character for Smash Bros?
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# ? Jul 1, 2015 21:06 |
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jivjov posted:Why would you pissed at a new character for Smash Bros? If Shovel Knight gets in my best friend Rhythm Heaven wrestler might not
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# ? Jul 1, 2015 21:13 |
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jivjov posted:Why would you pissed at a new character for Smash Bros? Not all characters are created equal. Rich Uncle Chet posted:If Shovel Knight gets in my best friend Rhythm Heaven wrestler might not partially this as well.
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# ? Jul 1, 2015 21:23 |
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Rich Uncle Chet posted:If Shovel Knight gets in my best friend Rhythm Heaven wrestler might not I'd rather have Rhythm Heaven wrestler's interviewer. You have to pose at the right time to avoid her attacks.
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# ? Jul 1, 2015 21:29 |
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So I've been working on going through and filling out the Challenge grid...anyone have tips for "Complete All-Star in less than 6 Minutes as Sheik"...especially now that there are 4 more characters in All-Star to deal with?
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# ? Jul 1, 2015 21:51 |
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Sade posted:Please don't say bad things about my friend Shovel Knight. He works really hard. Just because you work hard doesn’t mean you’ll make it into the battle.
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# ? Jul 1, 2015 22:10 |
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Smash 4 and Street Fighter 4 have the most entrants at EVO
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# ? Jul 2, 2015 00:50 |
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Only 816 for Marvel vs. Capcom? I'm not into the competitive scene, but I thought that game was crazy popular, or at least MvC2 was.
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# ? Jul 2, 2015 00:58 |
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Eat poo poo Melee scum
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# ? Jul 2, 2015 01:01 |
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Raserys posted:Only 816 for Marvel vs. Capcom? I'm not into the competitive scene, but I thought that game was crazy popular, or at least MvC2 was. Game hasn't been popular in a couple years as far as stream and attendance. The number is actually higher than it usually is, because most of the players also do SF4 and they're already there so might as well.
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# ? Jul 2, 2015 01:04 |
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SeANMcBAY posted:Sakurai probably doesn't even know what Shovel Knight is. It's probably just Link or Fire Emblem characters are coming to the Nintendo versions of the game. Our friends Pichu and Ivysaur* *I dont actually like Ivysaur I just like ironically saying squirtle will never come back. Grass deserves a representative like Shaymin or Chespin
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# ? Jul 2, 2015 01:06 |
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Raserys posted:Only 816 for Marvel vs. Capcom? I'm not into the competitive scene, but I thought that game was crazy popular, or at least MvC2 was. It tends to be, but it's been dying down as of recent I believe, it never maintained the level of MvC2 for all that long.
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# ? Jul 2, 2015 01:11 |
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Curious to see if customs will ever be played at national level again after this tournament.
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# ? Jul 2, 2015 01:59 |
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Raserys posted:Only 816 for Marvel vs. Capcom? I'm not into the competitive scene, but I thought that game was crazy popular, or at least MvC2 was. I think Disney made the game virtually impossible to acquire after they got the Marvel license.
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# ? Jul 2, 2015 02:01 |
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zolthorg posted:Our friends Pichu and Ivysaur* ivysaur is literally the second best pokemon right after bulbasaur
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# ? Jul 2, 2015 02:06 |
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i have come to the conclusion that roy eliwoodstone is a jojo
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# ? Jul 2, 2015 02:06 |
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Raserys posted:Only 816 for Marvel vs. Capcom? I'm not into the competitive scene, but I thought that game was crazy popular, or at least MvC2 was. It's really really hard for a game to retain hype with the current glut of fighting games unless it's got a way to really stand out or is just an exceptionally solid game. MvC2 didn't live as a competitive game for twelve years because it was a great game- it lived for twelve years because it got released at the start of a massive drought, especially for 2D fighters, and breaking that game to pieces was what little the players had (Also see- Third Strike suddenly seeing lots of serious play some five-six years after it's release after being largely dismissed at launch because there was nothing better to do.) UMvC3 is an increasingly 'solved' game where a small number of scenarios repeatedly play themselves out and most of the game's defensive options are not good enough to really break it up (UMvC3's main difference from MvC2) so the game's losing steam to both players and viewers as other games take the spotlight. It's a testament to how solid the game was that it's managed to hold on to this long. If you want to see how a more... poorly built fighting game stacks up, take a look at them Killer Instinct numbers despite the game getting a year's worth of new content. I like me some Persona 4 Arena, but that's a niche-rear end game even as far as niche-rear end games go and it's still drawing more then KI is. Hell, an unfinished Tekken game is getting bigger numbers. (Part of it is probably also XB One exclusivity, but poo poo, less then P4A?) For another example, take a look at Injustice. Or don't take a look at Injustice, because it isn't there. Yeah. You had a good run UMvC3, but unless someone breaks the game wide open, it's probably time for your sunset Evo.
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# ? Jul 2, 2015 02:16 |
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That's a good post.
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# ? Jul 2, 2015 02:37 |
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The deterioration of UMVC3 got so bad once they left it you could find this happening to you in the middle of a match.
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# ? Jul 2, 2015 02:47 |
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What really keeps any game from devolving into a scripted sequence like that, aside from lack of any other options or the life support that Capcom gives SFIV? Melee is still around for instance, are there any other big ones like that?
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# ? Jul 2, 2015 02:52 |
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Raserys posted:What really keeps any game from devolving into a scripted sequence like that, aside from lack of any other options or the life support that Capcom gives SFIV? Melee is still around for instance, are there any other big ones like that? New poo poo being found out. Melee has a ton of depth causing people to find out tons of poo poo way passed it's sell-by date that changes match-ups and makes the tier list fluctuate. High level Melee has changed drastically since the mid-2000s because there's just so much to it. MvC2 changed quite a bit as well before it died.
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# ? Jul 2, 2015 03:52 |
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Also less combo-heavy games are less vulnerable to falling into repeated optimal patterns, which helps melee in that sense. There's no "catch your opponent's last stock as it comes in and combo it to death without them being able to do anything off one mixup" in smash, getting combo'd at all beyond chaining the same move a few times usually requires repeated mistakes on the end of the person getting hit
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# ? Jul 2, 2015 04:13 |
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IronicDongz posted:Also less combo-heavy games are less vulnerable to falling into repeated optimal patterns, which helps melee in that sense. There's no "catch your opponent's last stock as it comes in and combo it to death without them being able to do anything off one mixup" in smash, getting combo'd at all beyond chaining the same move a few times usually requires repeated mistakes on the end of the person getting hit It's not the combo heaviness, it's the existence of player agency. UMvC3 is falling into the state it is because someone is able to put their opponent into a situation where they'll be forced to make multiple right guesses to not die and guessing right at any given junction does not offer a way to avoid having to make the next one. So a lot of games play out the same way because once you get stuck in certain situations you... well, you usually just die, because getting multiple correct reads in a game like UMvC3 takes a ton of experience and is honestly the most impressive thing about the game- even if it doesn't look particularly 'hype' to watch JWong make four correct reads after having a new character forced in just to return the game to neutral. Games with longevity deal with it in different ways. Melee is fairly similar to the Marvel example- the offense is considerably stronger then the defense- except that the increased agency the defender has in their role in Melee means that a good read can get them straight back into neutral- good DI, a well-timed air dodge, a perfect shield into roll- even turn a bad situation into an advantage like sticking a nair or something out at the right time mid-juggle. SF4 does it by being fairly low-damage on exchanges for the most part and having a secondary defensive option- Focus- that can both be used offensively (read an attack, soak it, land a focus attack) or defensively in situations blocking is weak (like against a cross up- Focus then dash out away from wherever the opponent lands.) Additionally, it allows players to turn meter into safe play where there usually isn't any. While not giving access to unlimited safety, meaning that most SF4 players need to commit to some kind of risk to get any kind of real damage conversion, they still have an occasional 'out' they can use to not throw the game away every time they want to make a risky play. Most of the 'big plays' in SF4 comes from successful reads on resets and offensive pressure instead of true unavoidable combos, which is something that the defending player can avoid if they get the right read themselves. But yes, changes to the game, either through new information found or updates from the developer, are the easiest way to keep a game from going stale and players/viewers from moving on to the next big thing. Uniqueness also helps (another major point Melee has and MvC2 had before MvC3 hit- both are rather unlike anything else being played at the moment, giving players reasons not to move on.) Mr. Locke fucked around with this message at 06:33 on Jul 2, 2015 |
# ? Jul 2, 2015 06:28 |
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# ? Jun 5, 2024 06:55 |
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IronicDongz posted:Also less combo-heavy games are less vulnerable to falling into repeated optimal patterns, which helps melee in that sense. There's no "catch your opponent's last stock as it comes in and combo it to death without them being able to do anything off one mixup" in smash, getting combo'd at all beyond chaining the same move a few times usually requires repeated mistakes on the end of the person getting hit Not quite, while Melee doesn't have traditional combos where the opponent has absolutely not influence on their character that's stuck in a combo but there are combos that exist where even at high level play your DI isn't going to mean anything, will be read and you're still stuck in the combo. On the otherhand, Melee is notorious for gimping, where other fighting games are obviously just about HP the "ledge/blastzone" element of Smash (Melee/64, not Brawl/4) can force players into a position where they're absolutely hosed right off the bat via a move sending you at a strange angle/spiked, fast falling while stuck in an animation or whatever. So, while Melee doesn't have "welp, my character came in and is stuck in a combo that's going to kill him" it does have "welp, I just got drill shined and Fox edgehogged so there goes the stock at 20%."
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# ? Jul 2, 2015 08:21 |