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marktheando posted:Yeah but it's a future gun. Also, I don't see how the thing being too far away makes it non functional. The way the gun is presented as functioning basically is magic. I mean, it'd be one thing if it was a future gun, but it's not. It's almost identical to a gun from World War II, but changes the design to the point that it's nonsensical to anybody who knows anything about how firearms work. It'd be like if there was a car that had the steering wheel in the backseat but the pedals were in the front seat, it simply doesn't work. You don't care because you don't know enough to know better, but it is a valid complaint-especially compared to the vast majority of other weapons from the series, which are, for the most part, actual guns (Or guns that could be actual guns).
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# ? Jul 4, 2015 18:31 |
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# ? May 12, 2024 10:34 |
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My immersion of this game has been truly demolished, only ashes and dust remain
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# ? Jul 4, 2015 18:31 |
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frajaq posted:My immersion of this game has been truly demolished, only ashes and dust remain I mean, obviously a single gun being wrong is pretty minuscule when you get down to it, but it doesn't exactly help. It's a crack in a windshield that's already taken a hit from a hammer, comparatively speaking.
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# ? Jul 4, 2015 18:35 |
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Acebuckeye13 posted:The way the gun is presented as functioning basically is magic. I mean, it'd be one thing if it was a future gun, but it's not. It's almost identical to a gun from World War II, but changes the design to the point that it's nonsensical to anybody who knows anything about how firearms work. It'd be like if there was a car that had the steering wheel in the backseat but the pedals were in the front seat, it simply doesn't work. You don't care because you don't know enough to know better, but it is a valid complaint-especially compared to the vast majority of other weapons from the series, which are, for the most part, actual guns (Or guns that could be actual guns).
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# ? Jul 4, 2015 18:36 |
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Quicksand_Jesus posted:Please shut up. Well it can't cycle a new round since there's no room for the bolt to cycle. So yeah there is something that makes it impossible.
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# ? Jul 4, 2015 18:38 |
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Acebuckeye13 posted:The way the gun is presented as functioning basically is magic. I mean, it'd be one thing if it was a future gun, but it's not. It's almost identical to a gun from World War II, but changes the design to the point that it's nonsensical to anybody who knows anything about how firearms work. It'd be like if there was a car that had the steering wheel in the backseat but the pedals were in the front seat, it simply doesn't work. You don't care because you don't know enough to know better, but it is a valid complaint-especially compared to the vast majority of other weapons from the series, which are, for the most part, actual guns (Or guns that could be actual guns). Well now I know enough to know better, and I still don't care. Next you will be telling me that using the fat man to set off a nuclear explosion 20 metres away would be dangerous to the operator.
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# ? Jul 4, 2015 18:38 |
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Acebuckeye13 posted:you don't like the gun that can shoot explosive bullets I have yet to find normal bullets for the Anti-material rifle, yet alone exploding ones. But if we are crying about how things are impossible and ruins immersion, I didn't see anyone complaining about how Pip-boys are bad.
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# ? Jul 4, 2015 18:45 |
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Bholder posted:I have yet to find normal bullets for the Anti-material rifle, yet alone exploding ones. Look at this guy who's never done business with Quartermaster Bardon.
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# ? Jul 4, 2015 18:48 |
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Bholder posted:I have yet to find normal bullets for the Anti-material rifle, yet alone exploding ones. Every decent vendor sells .50 rounds by the dozen, and it's not like you'll be using them on every raider you encounter.
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# ? Jul 4, 2015 19:30 |
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It's a future gun, you autists. It works how it works 'cus it's the future in an alternate timeline. If you can't deal with it you're just broken.
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# ? Jul 4, 2015 19:31 |
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At least it's accurate in that a gun that actually functioned like that won't last more than 40 shots. Because that's all it took to break a combat shotgun
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# ? Jul 4, 2015 19:32 |
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Magmarashi posted:
Bethesda did not care/were stupid. Pick one.
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# ? Jul 4, 2015 20:13 |
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Why does anyone care is the real question here
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# ? Jul 4, 2015 20:27 |
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King Vidiot posted:That whole write-up completely ignored Fallout: New Vegas, a bad write-up. The Chinese concentration camp thing was from NV, I thought.
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# ? Jul 4, 2015 20:35 |
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Bholder posted:Why does anyone care is the real question here Gun nuttery is a fallout thing.
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# ? Jul 4, 2015 20:38 |
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Bholder posted:Why does anyone care is the real question here I wouldn't have noticed if they hadn't pointed it out and now that they've pointed it out I still won't notice
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# ? Jul 4, 2015 20:48 |
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Bholder posted:Why does anyone care is the real question here Why is Fallout (or any game) full of things that resemble reality? It's because we like seeing things that are believable. That gun isn't even remotely close to believable. If everyone in the game walked around doing the Smooth Criminal lean you would think it looked dumb as gently caress. This is the same poo poo. It's something pretending to be a basic mechanical system while completely defying reality.
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# ? Jul 4, 2015 20:57 |
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This thread is a horrendous poo poo heap even by modern Games standards, and has really been a loving chore to try and read through. for example: K8.0 posted:Why is Fallout (or any game) full of things that resemble reality? It's because we like seeing things that are believable. That gun isn't even remotely close to believable. If everyone in the game walked around doing the Smooth Criminal lean you would think it looked dumb as gently caress. This is the same poo poo. It's something pretending to be a basic mechanical system while completely defying reality. That said, I wanted to take a moment to publicly thank you, Cream-of-Plenty, for being the rarest albatross A Good Poster(tm). You have been the one redeeming thing in a devastating avalanche of literary diarrhea and vomit mixed together. TheTrend fucked around with this message at 21:12 on Jul 4, 2015 |
# ? Jul 4, 2015 20:58 |
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K8.0 posted:Why is Fallout (or any game) full of things that resemble reality? It's because we like seeing things that are believable. That gun isn't even remotely close to believable. If everyone in the game walked around doing the Smooth Criminal lean you would think it looked dumb as gently caress. This is the same poo poo. It's something pretending to be a basic mechanical system while completely defying reality. Yet no comments about a gun that shoots focused beam of light with an audible ZZZAP, that turns people into dust? No comments about wearing an impossibly heavy and cumbersome computer on your wrist that never breaks or malfunctions? Have I mentioned that giant bugs are physically impossible, because they are!
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# ? Jul 4, 2015 21:04 |
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WHAT DO GIANT BUGS EAT??
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# ? Jul 4, 2015 21:05 |
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Grinning Goblin posted:WHAT DO GIANT BUGS EAT?? People, their own poo poo, dirt.
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# ? Jul 4, 2015 21:08 |
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K8.0 posted:Why is Fallout (or any game) full of things that resemble reality? It's because we like seeing things that are believable. That gun isn't even remotely close to believable. If everyone in the game walked around doing the Smooth Criminal lean you would think it looked dumb as gently caress. This is the same poo poo. It's something pretending to be a basic mechanical system while completely defying reality. Quoting this completely ridiculous post.
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# ? Jul 4, 2015 21:10 |
The reason it's so glaring is that for the most part, pretty much every other gun in Fallout 3 and New Vegas looks like it would be 100% functional in real life. Even the fictional guns like laser and plasma weapons have doodads and detail on them that suggest that some thought went into how the parts fit together and function. They're not real, obviously, but nothing about them looks like it couldn't potentially work. The Combat Shotgun, on the other hand, is immediately identifiable as built wrong. I talked about this a while ago, but the problem isn't whether or not the game perfectly follows real life. The problem is whether or not the game follows its own internal logic and internal realism. Fallout has a lot of crazy superscience, but they tend to follow the "rules" that the universe set for how it works, like what FEV does to create super mutants. Pretty much all of the guns are built to look like they could function even if they're fictional, instead of just flinging poo poo all over the place. When a weapon is suddenly made impossible to function because of a desire to make it look cool, it goes against everything else in the game because it no longer follows the internal logic the game set for itself. That's why you can enjoy a work of fiction that does completely impossible things but still point out when it fucks up and still be drawn out of immersion when it fucks up in a way that's immediately noticeable to you. It's not wrong to find it to be a bad design decision.
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# ? Jul 4, 2015 21:16 |
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Bholder posted:Yet no comments about a gun that shoots focused beam of light with an audible ZZZAP, that turns people into dust? Well it's a difference between something completely imaginary altogether and something we know to be impossible. Luke Skywalker can lift C3PO using his mind and it's acceptable because of the imaginary concept of "the Force", but he doesn't buy a bagel at Starbucks and inexplicably use it as a phone to call Han Solo. Minorkos fucked around with this message at 21:22 on Jul 4, 2015 |
# ? Jul 4, 2015 21:19 |
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shotgun retarded. so what.
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# ? Jul 4, 2015 21:22 |
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It's not wrong, I'm sure Doctors and computer hackers and other people with specialist knowledge cringe their way through all sorts of movies and video games, the same goes for people who are creepily into guns. But the comparisons being thrown around are insane. Everyone knows how a person walks, someone walking in a silly manner is immediately noticeable to anyone with eyes. A part of a gun being a few inches out of place is something only a tiny minority would notice or care about and Bethesda shouldn't let gun spergs dictate their design choices. Maybe they just thought it looked cooler to have the bullet cases come out from there, and that's a completely valid choice for them to make.
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# ? Jul 4, 2015 21:25 |
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I am an expert in gunnery and I'm here to tell you that that is NOT a realistic gun. For starters, um, the trigger is all wrong. Wrong position. In real life you would get carpal tunnel syndrome after firing that 'gun' (and I use the term loosely) for a few hours. Also, the color. The color is...bad.
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# ? Jul 4, 2015 21:30 |
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I would rather talk to a Confederate apologist for a full hour than someone who cares that much about gun realism in video games. Actually there might be some pretty big overlap, there.
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# ? Jul 4, 2015 21:31 |
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marktheando posted:Maybe they just thought it looked cooler to have the bullet cases come out from there, and that's a completely valid choice for them to make. Agreement. I hope bullet casings fall upwards into the sky in Fallout 4 because frankly that's a lot cooler than them falling boringly into the ground.
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# ? Jul 4, 2015 21:36 |
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It's glaringly obvious... that's why it had to be pointed out...
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# ? Jul 4, 2015 21:38 |
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Wolfsheim posted:I would rather talk to a Confederate apologist for a full hour than someone who cares that much about gun realism in video games. Actually, I think Ropekid made a point to get guns to be somewhat accurate in their design, because details kind of matter to him. Which is kind of what I expect out of him. Bethesda is just super lazy when it comes to those things so I've pretty much stopped caring about whatever they end up doing in that area because that really isn't their thing. Fallout 4 is just going to end up being more of the same from Fallout 3, except this time around they have somewhat expanded on a lot of the mods that were in Fallout 3, which is really all I'm expecting out of this.
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# ? Jul 4, 2015 21:39 |
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I am literally king gun sperg but this sperging over the fallout 3 shotgun is literally the least interesting thing I have ever read.
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# ? Jul 4, 2015 21:39 |
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Man Whore posted:I am literally king gun sperg but this sperging over the fallout 3 shotgun is literally the least interesting thing I have ever read. I kinda just like arguing over meaningless bullshit
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# ? Jul 4, 2015 21:40 |
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Some people value verisimilitude more than others. Some game designers value it greatly too. Ask Rope Kid in the New Vegas or PIllars thread how much verisimilitude means to him. To me, if you have familiar and logical poo poo that grounds your game in reality it makes the fantastical elements seem/feel more plausible by proxy. You buy into it because the rest of the world make sense and has a logic behind it. I think those kinds of details are important in open world games. But that's just me.
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# ? Jul 4, 2015 21:43 |
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Minorkos posted:Agreement. I hope bullet casings fall upwards into the sky in Fallout 4 because frankly that's a lot cooler than them falling boringly into the ground. "Things fall down" is, to you, comparably basic knowledge to knowing where bullet cases should be ejected from. Were you raised in a survivalist compound?
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# ? Jul 4, 2015 21:49 |
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Having played more Mass Effect, Shep just shot this guy in the face and killed him when I thought I was just going to threaten him through the dialogue wheel. Don't think I got bad karma either. Oh well, I guess I'm roleplaying Wild Card Shepard then. Which is what I'll have to do in Fallout 4.
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# ? Jul 4, 2015 21:52 |
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Honestly I have no idea how guns work, how do bullets come out so fast anyway?
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# ? Jul 4, 2015 21:53 |
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They shoot little balls of metal really fast and they hit people really fast so they die
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# ? Jul 4, 2015 21:56 |
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bullets are just looking for something to eat
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# ? Jul 4, 2015 21:57 |
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# ? May 12, 2024 10:34 |
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Plasma weapons are some complete bullshit I mean just look at this thing who are they trying to fool doesn't even have a trigger guard
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# ? Jul 4, 2015 21:58 |