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Slain has a new trailer with a sample of the music: https://www.youtube.com/watch?v=Rw1ek3H8yl8 Although it's really bringing into focus how punishing the game is going to be. I mean, there was plenty of warning, but wow. The latest backer build looks pretty good, I still think the combat moves are kinda clunky, but hopefully they're working on that. e: Oh hey, since I've monopolized the top of the new page, here's a thing I've wanted to do for a while, go back over a couple of the really promising looking projects that have been silently plugging away for a while. Scale is the really cool looking game where you manipulate the size of stuff around you. Last update was June 9th Fran Bow is the Indiegogo point and click with the really unique looking Edward Gorey style art. They said this week that the game is done so it should be coming out within a few months. RightClickSaveAs fucked around with this message at 20:19 on Jul 4, 2015 |
# ? Jul 4, 2015 20:08 |
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# ? Jun 10, 2024 09:17 |
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Hakkesshu posted:Is anyone still playing Skullgirls? I always thought it kinda fell off the map. Despite extremely detailed tutorials and all the things they put in hoping to get new fighting game fans, if you're not that great a player and don't have long combos memorized you will be run over by long combo trucks online until you get slightly better. I kind of feel like I'd rather learn something productive than memorize long series of inputs in a fighting game. The game WAS tested at professional fighting game tournaments for fuckin YEARS before release and has a lot of great ideas for abilities that are like nothing else if you can learn to use them, the developers if nothing else are extremely gameplay focused, so I imagine the fighting game adept are still playing.
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# ? Jul 4, 2015 20:20 |
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Since nobody gave a poo poo about Another Castle here's some more kickstarter dramabombs with a Homestuck twist!quote:
http://ipgd.tumblr.com/post/123230861032/im-sure-that-everyone-has-noticed-by-now-that-the
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# ? Jul 4, 2015 23:30 |
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Hey, the system works!
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# ? Jul 4, 2015 23:42 |
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Acne Rain posted:Despite extremely detailed tutorials and all the things they put in hoping to get new fighting game fans, if you're not that great a player and don't have long combos memorized you will be run over by long combo trucks online until you get slightly better. I kind of feel like I'd rather learn something productive than memorize long series of inputs in a fighting game. In any fighting game if you're at the level and mindset where you seriously think "memorizing long combos" is the barrier separating yourself and high level play, actually good players would easily clown on you just as hard with a single button and no combos
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# ? Jul 4, 2015 23:48 |
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quote:Wayward Manor Oh, those people. I thought there was something funny when they ran their own in-house crowdfunding/preorder campaign for that.
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# ? Jul 4, 2015 23:52 |
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I'm actually sad that that crap happened. Now the homestucks are getting the game they didn't want LATER than expected (a lot of the promo material for the Kickstarter implied it would be an arpg, not an adventure game)
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# ? Jul 4, 2015 23:57 |
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RoanHorse posted:I'm actually sad that that crap happened. Now the homestucks are getting the game they didn't want LATER than expected Anyone who thought it would be an ARPG was an idiot. The project was even called "Homestuck Adventure Game", and was billed as an adventure game with some RPG-like elements.
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# ? Jul 5, 2015 00:24 |
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senrath posted:Anyone who thought it would be an ARPG was an idiot. The project was even called "Homestuck Adventure Game", and was billed as an adventure game with some RPG-like elements. Yeah, they basically did everything they possibly could to fight the idea that they were trying to make a PC version of Sburb (which would be even more overambitious than the Minecraft-wannabe Kickstarters out there).
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# ? Jul 5, 2015 00:51 |
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pumpinglemma posted:Yeah, they basically did everything they possibly could to fight the idea that they were trying to make a PC version of Sburb (which would be even more overambitious than the Minecraft-wannabe Kickstarters out there). Minecraft-wannabe games are hardly ambitious, they're fairly easy to program, as evidenced by the fact that just about every-open-publishing software selling thing has tons of em. The Xbox Live Indie Games service on the 360 has like a good dozen at least, even more when you start coutning the ones that are like Minecraft but with a crappy FPS bolted on.
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# ? Jul 5, 2015 03:10 |
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Nintendo Kid posted:Minecraft-wannabe games are hardly ambitious, they're fairly easy to program, as evidenced by the fact that just about every-open-publishing software selling thing has tons of em. The Xbox Live Indie Games service on the 360 has like a good dozen at least, even more when you start coutning the ones that are like Minecraft but with a crappy FPS bolted on. They're overambitious not so much because Minecraft-type games are difficult to program as because they're aiming for "like Minecraft but better" rather than "like Minecraft but a lovely knock-off".
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# ? Jul 5, 2015 06:00 |
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There is zero chance that any of that crap about King's Quest is true, there are a million holes in the story
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# ? Jul 5, 2015 06:02 |
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Hakkesshu posted:Is anyone still playing Skullgirls? I always thought it kinda fell off the map. It dropped off very quickly after launch due to a variety of factors, many of which had nothing to do with the game or the developers themselves. It spikes back up whenever they do a new port or a free weekend on Steam or whatever but it's never gonna blow up. That being said, it was always going to be a niche game and there's a big chunk of their fanbase that doesn't really care about the game itself, just the characters. Kurtofan posted:Yeah, what's the advantage of Indiegogo exactly? From the head of Lab Zero: quote:First, we'll be doing a Fixed Funding campaign, since we can't actually get the money we need if we did a Flexible Funding campaign.
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# ? Jul 5, 2015 06:18 |
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the black husserl posted:There is zero chance that any of that crap about King's Quest is true, there are a million holes in the story Could you elaborate because I don't really see them.
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# ? Jul 5, 2015 06:50 |
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So the Red Ash kickstarter's up, and it's only to develop the prologue chapter.quote:RED ASH is a very different project from a retro action game like Mighty No. 9, in terms of both scale and concept. The primary goal with RED ASH is to tell a story on a grand scale; all of the primary concepts are clearly visualized in the minds of the creative team, from the overall plot to historical background. Even the final ending scene is planned out! However, the reality is that we cannot fulfill a vision of such epic proportions with funds collected through Kickstarter.
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# ? Jul 5, 2015 07:36 |
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senseinobu posted:Could you elaborate because I don't really see them. Are you really dumb enough to believe details like the creator of the webcomic moving across the country to oversee the game development (what) but it didn't work because the developers wouldn't open the physical office door (lmao)? Do you think Kickstarter would hand out a "document" to a random person making an "inquiry" that contains intimate details about how their service was used for criminal fraud?
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# ? Jul 5, 2015 07:37 |
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PaletteSwappedNinja posted:That being said, it was always going to be a niche game and there's a big chunk of their fanbase that doesn't really care about the game itself, just the characters. I don't even care about the characters, I'm just a sucker for well animated games.
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# ? Jul 5, 2015 07:54 |
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The Kins posted:So the Red Ash kickstarter's up, and it's only to develop the prologue chapter. It's working but it sure as hell isn't the big blowout that any of the other recent big game kickstarters were. It'll hit funding but it doesn't seem like it's gonna go hugely beyond that.
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# ? Jul 5, 2015 07:56 |
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Not that surprised. A lot of people aren't satisfied with how Mighty No. 9 was handled, and as far as I'm aware Megaman Legends had a smaller fanbase than the main line Megaman games anyway.
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# ? Jul 5, 2015 08:03 |
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Red Ash has two simultaneous kickstarters going on, Jesus Christ. Did people actually like all that media empire poo poo that they tried to push for MN9?
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# ? Jul 5, 2015 08:06 |
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have they released MN9 yet because, you know, maybe they should finish that one off and make it not poop first
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# ? Jul 5, 2015 08:11 |
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Suspicious Dish posted:have they released MN9 yet AnonSpore posted:Red Ash has two simultaneous kickstarters going on, Jesus Christ. Did people actually like all that media empire poo poo that they tried to push for MN9?
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# ? Jul 5, 2015 08:26 |
senrath posted:Not that surprised. A lot of people aren't satisfied with how Mighty No. 9 was handled, and as far as I'm aware Megaman Legends had a smaller fanbase than the main line Megaman games anyway.
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# ? Jul 5, 2015 08:38 |
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senrath posted:No, but it's not like it's the same people who will be working on both. why not
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# ? Jul 5, 2015 08:38 |
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Suspicious Dish posted:why not Because companies are allowed to have more than one team of people working for them?
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# ? Jul 5, 2015 08:41 |
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the black husserl posted:Are you really dumb enough to believe details like the creator of the webcomic moving across the country to oversee the game development (what) but it didn't work because the developers wouldn't open the physical office door (lmao)? Do you think Kickstarter would hand out a "document" to a random person making an "inquiry" that contains intimate details about how their service was used for criminal fraud? I didn't believe it either but apparently the person who posted the tumblr post worked for whatpumpkin (the merch house for homestuck and thus would have better access to internal documents like that), radiation (a guy who's worked for hussie directly and is currently developing a game) retweeted it, and when asked hussie did a "refuse to comment" non comment over an outright denial or assertion that what happened was false Also the tumblr post has already been deleted All that combines into a fairly compelling case that what happened was at worst exaggerated and more than likely true, especially considering that what specifically happened within it isn't even specifically a revolutionary concept; gearbox did literally the same thing when developing aliens colonial marines/borderlands 2 with the money they were given from sega Also there's the fact that hussie took a nearly year-long break with no explanation for why, and drawn out legal proceedings because the dev you contracted embezzled the money makes the timeline make more sense I was skeptical too but it's too neat of an explanation that has a bunch of circumstantial evidence supporting it that makes it seem plausible and even logical to be an outright falsehood
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# ? Jul 5, 2015 08:44 |
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senrath posted:Because companies are allowed to have more than one team of people working for them? have they actually said that it won't be the same team of people?
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# ? Jul 5, 2015 08:54 |
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the black husserl posted:Are you really dumb enough to believe details like the creator of the webcomic moving across the country to oversee the game development (what) but it didn't work because the developers wouldn't open the physical office door (lmao)? Do you think Kickstarter would hand out a "document" to a random person making an "inquiry" that contains intimate details about how their service was used for criminal fraud? kickstarter didn't you dumpass, the homestuck guy gave the information to the other guy through some kickstarter communication interface
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# ? Jul 5, 2015 08:54 |
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Suspicious Dish posted:have they actually said that it won't be the same team of people? Yes. Mighty No. 9 is being developed by Inti Creates, the Red Ash Kickstarter says it is being developed by Hyde, Inc. Though there are a few shared people like Inafune in producer/supervisor roles between the two, of course.
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# ? Jul 5, 2015 09:12 |
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Suspicious Dish posted:have they actually said that it won't be the same team of people? It doesn't say who's actually making the game but it seems it won't be Inti Creates. EDIT: oops, they did mention the developer, some nobody company called Hyde Inc. Playism is involved on the production side, too? EDIT EDIT: Hyde's portfolio is mostly Idea Factory/Compile Heart trash but I'm told they've contracted on big games they're not allowed to put their names on, for whatever that's worth. PaletteSwappedNinja fucked around with this message at 09:20 on Jul 5, 2015 |
# ? Jul 5, 2015 09:12 |
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PaletteSwappedNinja posted:EDIT EDIT: Hyde's portfolio is mostly Idea Factory/Compile Heart trash but I'm told they've contracted on big games they're not allowed to put their names on, for whatever that's worth.
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# ? Jul 5, 2015 09:28 |
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The Kins posted:When's TOSE's kickstarter? Hydlide Rebirth
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# ? Jul 5, 2015 09:38 |
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I thought comcept was going to do development in-house? I have no idea how any of this works I guess. I'll just be glad that my favorite Otome game developers are getting this important project. Trash games for trash game developers, it seems.
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# ? Jul 5, 2015 10:03 |
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I've started studying chinese a couple weeks ago and found a Duolingo like 'game' called Ninchanese. It's still very much a beta and I'm not entirely sure how much it's helping my Chinese, but it's fun. It's currently in Kickstarter so I hope it does well!
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# ? Jul 5, 2015 13:38 |
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Suspicious Dish posted:I thought comcept was going to do development in-house? I have no idea how any of this works I guess. Comcept is a production house and doesn't really have the capacity or the money to make big games by itself; that big list of people they posted will absolutely be working on the game and they'll be taking point on all the creative decisions but it'll be done in tandem with an external contractor, as is their usual MO. One would have to imagine Hyde will be a very junior partner in this arrangement. Everything they've made so far - Soul Sacrifice, Yaiba, MN9, even the budget 3DS tank game they made for Level-5 - have been made this way. PaletteSwappedNinja fucked around with this message at 14:05 on Jul 5, 2015 |
# ? Jul 5, 2015 14:03 |
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Suspicious Dish posted:have they released MN9 yet After that KS is funded, they'll say "oh BTW MN9 ran out of money and will be shipping in three parts."
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# ? Jul 5, 2015 15:49 |
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Was Mighty Number 9 always supposed to be 3D because it probably woulda looked/played better as a 2d game.
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# ? Jul 5, 2015 15:54 |
monster on a stick posted:After that KS is funded, they'll say "oh BTW MN9 ran out of money and will be shipping in three parts." Deep Silver is making sure it won't. Also remember that unlike Tim Schafer, "Inafune is a business man". The main game should be done already, with the Ray DLC getting debugged for gold. Groovelord Neato posted:Was Mighty Number 9 always supposed to be 3D because it probably woulda looked/played better as a 2d game. It always was. I don't know what you mean it would play better in 2D, since the gameplay is.
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# ? Jul 5, 2015 16:04 |
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Groovelord Neato posted:Was Mighty Number 9 always supposed to be 3D because it probably woulda looked/played better as a 2d game. Yes. I think it's sort of like the Homestuck KS where the fans would have always held this specific image of the game no matter how much it's spelled out otherwise (though admittedly a pixel art platformer is a lot less impractical than "Cartoon Skyrim the MMO").
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# ? Jul 5, 2015 16:14 |
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# ? Jun 10, 2024 09:17 |
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senrath posted:Not that surprised. A lot of people aren't satisfied with how Mighty No. 9 was handled, and as far as I'm aware Megaman Legends had a smaller fanbase than the main line Megaman games anyway. I loving love Megaman Legends and I cannot give a single poo poo about these Redash kickstarters. kirbysuperstar posted:Hydlide Rebirth Now that, that is a kickstarter I could get behind.
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# ? Jul 5, 2015 16:43 |