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4outof5
Nov 10, 2003

Leader of the ULT Right.
Grabbing pussy since April 2, 1994

Tekopo posted:

so we played Napoleon's Triumph, C&C Napoleonics (Waterloo Scenario), Borodino 20 (from Fading Glory) and Julius Cesar (the Columbia Block game). I kind of liked them all, but C&C annoys me due to the swinginess of the dice. It's still a nice beginner game though. I liked the contrast in gameplay between the different napoleonics games we played.

Wow it's like Tekopo came to my house to play boardgames. Julius Caesar is A++ tier Columbia Magic. Columbia isn't for everyone but I think they make some of the best war games that can be completed in a night easily and every time you come back to them you can have an enjoyable experience.

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

:words: about Empire of the Sun rules

So I've played the first three turns of Empire of the Sun live with my brother. It's really interesting and there's not much I can add to what Tek and Panzeh have already said, except to reitierate that despite this being a mulithour monster game, it's pretty fast to play; outside of the US player leaving to make a sandwich the first turn you stay a lot more involved than in a lot of other grand wargames. That said there are a bunch of rules I'm pretty sure I messed up, just wanted to post the things I noticed while scanning the rulebook in a fit of insomina. Correct me if any of these corrections are in fact wrong :v:

OC Offensive may only declare 1 battle hex, although reaction may create more and ECs have no such restriction
ZOI blocks naval supply and command, amphibious assault and strategic movement, but not land supply and command
You can make a special roll to react to an unopposed land movement into your territory if it's in your AZOI
Can't extended move and then attack (?) but can use extended range *to* attack at half strength
Critting means opposing player must do damage, a step loss is assigned to the weakest unit if otherwise impossible
In air/naval combat, you can hit 1 carrier/air unit not in the battle hex per carrier/air unit in the battle
After a non-crit combat where the Japanese have more than 1 carrier, they may 'transfer' one step loss between two carriers.
Chinese units being replaced from the dead pool must appear in the city in China
No ASP discount for moving units with a ship (except Japanese brigades)
US Political Will shifts +1 if they sucessfully strategically bomb Japan (even if no card loss) once per turn.
US Political Will shifts -1 if they have a replaceable division or corps eliminated once per turn.
From turn 4 to 12 if the *net* airfield/port/name hexes controlled by each side changes by less than *5* in the allies favor, reduce US Will by 1.
Future Offensives don't count as being in your hand, you still draw the same number of cards as before.

Couple specific questions. First, my brother who'd played it solitaire swears that the rules he read say that the US Will penalty for not taking ground were 3 hexes (not net) plus something to do with ASPs. Was there some different edition of the rules that had that rule in it?
Secondly the rules for responding to air attacks not in your hex. It says that if air/carrier units attack a battle hex at range, you can only hit one per air/carrier you have. So if they hit you with three carriers and you have two, you can only hit two carriers, and thus can't apply two hits to either since there's a third unit in the hex. But it also says that you can't apply second hits if there are non-ranged units in that hex. So how does this apply? If, for example, I have two carriers and he attacks with two that have a battleship in the same hex, am I unable to hit twice since I can't hit his battleship? Also, do crits still override this rule?

Panzeh
Nov 27, 2006

"..The high ground"

StashAugustine posted:

Couple specific questions. First, my brother who'd played it solitaire swears that the rules he read say that the US Will penalty for not taking ground were 3 hexes (not net) plus something to do with ASPs. Was there some different edition of the rules that had that rule in it?
Secondly the rules for responding to air attacks not in your hex. It says that if air/carrier units attack a battle hex at range, you can only hit one per air/carrier you have. So if they hit you with three carriers and you have two, you can only hit two carriers, and thus can't apply two hits to either since there's a third unit in the hex. But it also says that you can't apply second hits if there are non-ranged units in that hex. So how does this apply? If, for example, I have two carriers and he attacks with two that have a battleship in the same hex, am I unable to hit twice since I can't hit his battleship? Also, do crits still override this rule?

So, the rule is basically the US ASPs or 4, whichever is lower, so it usually means the first PoW turn needs 3, and then it's 4 hexes from then on in. The ASP thing is there to basically prevent the US from being screwed if it doesn't have any accessible overland campaign hexes to take.

His battleship has to be in the battle hex to be part of the battle, if it's not there, it's not in the battle. Thusly, you can hit all three ships because the air restriction is only to units outside the battle hex(or if we assume the battleship is outside the battle hex, you can hit all two ships because you have two air assets). The crit rule lets you bypass the "everyone must be hit once before they can be hit twice" rule, so you can override the issue of losing hits by not having enough air assets. Yes, though, if you do not have enough air assets to hit all the enemy units outside the battle hex, you lose every excess hit. It's important to get the right balance between higher strength battleships and lower strength carriers for that reason.

I'll get to the earlier questions later, or Tekopo can explain, but basically a reaction never puts down a new battle hex, aside from the special reaction which is used because normally you must have a battle hex to react to anything(this is why an air unit in kwajalein provides protection to the Marshalls and why its elimination is important to US central pacific strategy).

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.



We must have first edition rules or something. Ended up with a Japanese win on turn 9 since I was too aggressive in Burma early on and a couple well-timed Gandhi cards lost me India, and my will got sapped too low before I could recover. It's definitely really fun to play, my only real complaint is that the deck management is worse than Twilight Struggle but that's a pretty high bar to hit.

Panzeh
Nov 27, 2006

"..The high ground"

StashAugustine posted:



We must have first edition rules or something. Ended up with a Japanese win on turn 9 since I was too aggressive in Burma early on and a couple well-timed Gandhi cards lost me India, and my will got sapped too low before I could recover. It's definitely really fun to play, my only real complaint is that the deck management is worse than Twilight Struggle but that's a pretty high bar to hit.

You can find the rule on page 30 of the v2.0 rules, but it may also have been changed in the v1 living rules because I recall it being that way there, too. Check the PDFs.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Yeah the PDFs on the website are accurate. I might print them off and keep them in the box.

tomdidiot
Apr 23, 2014

Stupid Grognard
I wasn't a huge fan of Caesar.

I liked CCN. I don't know why I dislike the randomness in Combat Commander but seem to be fine with the randomness in CCN.

Fading Glory... was interesting, but I wouldn't say it's my favourite

Napoleon's Triumph was indeed very tense, and I'd be happy to play it again.

Bullbar
Apr 18, 2007

The Aristocrats!
What's a 'monster' game (I'm looking at stuff like Totaler Krieg for example) that's a good solo game? I'm looking for something that I can throw a heap of magnets on and stick on a whiteboard and play intermittently.

Edit: ideally though it wouldn't be ONLY solo

unicr0n
Sep 8, 2003

CNN Sports Ticker posted:

What's a 'monster' game (I'm looking at stuff like Totaler Krieg for example) that's a good solo game? I'm looking for something that I can throw a heap of magnets on and stick on a whiteboard and play intermittently.

Edit: ideally though it wouldn't be ONLY solo

I'm not an expert but I tend to keep an eye out for soloable wargames, however I'm only just really getting into the deep end of wargames. In my trawling of GMT Games for 'high solitaire' games I've found the following :

Unconditional Surrender (good luck finding a copy)
A few of Mark Simonitch's games - France '40, Ukraine '43, Normandy '44, Ardennes '44 (I've got Ukraine 43 coming soon)
Empire of the Sun has a solo AI to play against.


These are all multiplayer games by definition but you can play solo easily enough. Unconditional Surrender isn't really a true monster game though, assuming you define a monster game based on the number of counters.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

unicr0n posted:

These are all multiplayer games by definition but you can play solo easily enough. Unconditional Surrender isn't really a true monster game though, assuming you define a monster game based on the number of counters.
There are 840 counters in Unconditional Surrender, I think that amount of cardboard has its own gravitational field. How many more do you need in order to call it a monster game?

Serious question because I'm endlessly fascinated by pictures of games that take two full tables and half of a wall to organize and that I'll never play.

tomdidiot
Apr 23, 2014

Stupid Grognard

Fat Samurai posted:

There are 840 counters in Unconditional Surrender, I think that amount of cardboard has its own gravitational field. How many more do you need in order to call it a monster game?

Serious question because I'm endlessly fascinated by pictures of games that take two full tables and half of a wall to organize and that I'll never play.

UCS is not a monster. 840 is peanuts (mostly markers) + it's a 1 mapper., particularly when the unit density is as low as it is in UCS. When we're talking monsters, we're talking more about World in Flames (With expansions), Dan Holte's Battle for normandy, OCS Case Blue (Even Blitzkrieg Legend or Beyond the Rhine are only mini-monsters) etc.

tomdidiot fucked around with this message at 12:48 on Jul 6, 2015

MikeCrotch
Nov 5, 2011

I AM UNJUSTIFIABLY PROUD OF MY SPAGHETTI BOLOGNESE RECIPE

YES, IT IS AN INCREDIBLY SIMPLE DISH

NO, IT IS NOT NORMAL TO USE A PEPPERAMI INSTEAD OF MINCED MEAT

YES, THERE IS TOO MUCH SALT IN MY RECIPE

NO, I WON'T STOP SHARING IT

more like BOLLOCKnese
Yeah. Terrible Swift Sword, one of the first 'monster' ACW games has over 2000 counters and a full campaign playtime of 50+ hours.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


UCS isn't a monster game in terms of counters, but it still has a 12 turn a year structure, starting from September 1939. Which means that it, too, has a 50 hour play time. We got to Case Blue equivalent (summer 1942) and it took us 17 hours, and the game would probably take a lot longer in the latter years.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
I... I clipped my first counter today.

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



Gooble gobble

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I managed to make tomdidiot go from 'why do you clip counters' to 'i like clipping counters' in a single session.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
A little old, but...

Lichtenstein posted:

Speaking of FoF, if you're having fun with the game I'd love if you did me a 'lil favor: do the first scenario of the Korean campaign (the one that came in the box, not the downloadable one) and drop a little write-up here. No need for a detailed AAR, just a short captain's log about how you feel when it begins and every few turns in.

Where the gently caress is my cover? Why the hell are fire and explosions everywhere? How many more KPA units are out there? Why are my troops fainting? AAAHHHH!

I'll try and make a small AAR when I put my notes together and remove all the profanity. loving rice pads.

Lichtenstein
May 31, 2012

It'll make sense, eventually.

Fat Samurai posted:

A little old, but...


Where the gently caress is my cover? Why the hell are fire and explosions everywhere? How many more KPA units are out there? Why are my troops fainting? AAAHHHH!

I'll try and make a small AAR when I put my notes together and remove all the profanity. loving rice pads.

I hope you've also had the pleasure of drawing all the hills for the last two rows (with possible exception of a single one out of map boundary just to make for a nice sniper's nest).

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Lichtenstein posted:

I hope you've also had the pleasure of drawing all the hills for the last two rows (with possible exception of a single one out of map boundary just to make for a nice sniper's nest).

Row 5 - A lone village, taunting me.
Row 4 - Assorted terrain
Row 3 - A bunch of Hills, stacked 2-3 high, good cover barely in touch with cover on line 2
Row 2 - 2 good cover cards out of 5, on the right hand side
Row 1 - Open and Rice Pads
---------- Deploy area -----------

More or less.

I think I had about 50% of my steps standing before calling it a day on turn 4-5.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
I have tasted the Schadenfreude and now eagerly await the AAR.

It's quite a step up from tutorial island Normandy, isn't it?

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Lichtenstein posted:

It's quite a step up from tutorial island Normandy, isn't it?

:negative:

4outof5
Nov 10, 2003

Leader of the ULT Right.
Grabbing pussy since April 2, 1994

Lichtenstein posted:

I... I clipped my first counter today.

Show me your sick rear end forceps bro

Lichtenstein
May 31, 2012

It'll make sense, eventually.

4outof5 posted:

Show me your sick rear end forceps bro

Nah, I play bareback. :clint:

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Yessss yessss, let the hate flow through you.

Sometimes I regret selling my copy of FOF, and sometimes I'm desperately happy that I did. I just saw on BGG that the game's designer is paying Marco Arnaudo $100 to review it, haha. I can't wait to see how Marco whitewashes that mess.

Lichtenstein
May 31, 2012

It'll make sense, eventually.

COOL CORN posted:

Sometimes I regret selling my copy of FOF, and sometimes I'm desperately happy that I did.
I think I'm slowly growing out of my seven year old love/hate relationship of the game. Like, I've numbed to the bullshit and became able to just chill and enjoy it like an old friend. It still has a lot of undiscovered content for me (e.g. the entire DLC campaign), but I'll nevertheless buy the Old Breed day one. This game is just... Special, for good or bad.

quote:

I just saw on BGG that the game's designer is paying Marco Arnaudo $100 to review it, haha. I can't wait to see how Marco whitewashes that mess.
You need to link this poo poo, I'm already giggling at the very thought of this conversation.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


FoF2 and the reprint are never coming out :colbert:

Lichtenstein
May 31, 2012

It'll make sense, eventually.
But Tekopo, one of the thread, was not with them when the reprint came. The other posters therefore said unto him, We have seen the game. But he said unto them, Except I shall see in my hands the rulebook, and put my finger into the countersheet, and thrust my hand into the box, I will not believe.

And after eight days again the posters were within, and Tekopo with them: then came Ben Hull, the doors being shut, and stood in the midst, and said, Peace be unto you. Then saith he to Tekopo, Reach hither thy finger, and behold my games; and reach hither thy hand, and thrust it into the box: and be not faithless, but believing. And Thomas answered and said unto him, my P500 order. Hull saith unto him, Tekopo, because thou hast seen it, thou hast believed: blessed are they that have not seen, and yet have believed.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Tekopo posted:

FoF2 and the reprint are never coming out :colbert:

That may be literally the case, since the designer is deployed and can't, well, design right now.


Lichtenstein posted:

You need to link this poo poo, I'm already giggling at the very thought of this conversation.

Actually, I was wrong, it's not the game's designer, but I think the guy is helping re-write the FOF rules. Either way, the desperation is palpable.

https://boardgamegeek.com/geeklist/65612/marnaudos-video-reviews (the comments at the bottom)

Marco's doing a kickstarter campaign to fund his next 'season' of videos. One person who pledges $100 gets to pick a game for him to review.

Davey: "$100 to get you to finally do one of your fantastic reviews for GMT's Fields of Fire? I almost hit the pledge button then saw the 20 page rule limit. Drat, drat, drat. Drat."
Marco: "Thank you for checking with me. I can make an exception for FoF. I own the game, but I somehow always lacked the motivation to learn it as I had heard mildly scary things about it. This seems to be the right occasion.
Thank you for your support, I'll be glad to do it!"
Davey: "And ... pledged! If that's what it takes to see you play the first mission in the Normandy campaign and to finally let us know what you think of GMT's much-debated/maligned/revered masterpiece(?) Fields of Fire. Looking forward to it, and maybe the new rulebook will be available to you by then."

Masterpiece may be a ... bit of a stretch.

Selecta84
Jan 29, 2015

May I ask whats wrong with Marcos reviews?

I started watching some of them and they were ok, I guess?

Granted I mostly watched his latest non wargame reviews.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
When it comes to marnaudo videos it's basically

The good:
- Providing a nice, quick overview of game's mechanics, gimmicks and the overall dynamic.

The bad:
- Accent.
- Ability to form any critical thought.

Lichtenstein fucked around with this message at 14:26 on Jul 7, 2015

Selecta84
Jan 29, 2015

Ok then.

Yeah, after most of his Videos I understand what the game is about and how it would play. I like that.

I don't have much of a problem with his accent but I can agree with your second point.

He seems to like almost every game he reviews and I can think of just one game (a small Card game by AEG) he disliked.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Selecta84 posted:

He seems to like almost every game he reviews and I can think of just one game (a small Card game by AEG) he disliked.

Yeah, that's my point basically. His reviews basically range from "wow" to "not my favorite game", he just comes off as too kind.

Don't get me wrong, I love watching his reviews to see how a game works and to learn about new games. I'm mostly just anxiously awaiting the schadenfreude of watching him try to slog through the FOF rules.

Selecta84
Jan 29, 2015

COOL CORN posted:

Don't get me wrong, I love watching his reviews to see how a game works and to learn about new games. I'm mostly just anxiously awaiting the schadenfreude of watching him try to slog through the FOF rules.

Yeah, that's why I watch them, too.

Is FOF that bad ruleswise?

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Selecta84 posted:

Yeah, that's why I watch them, too.

Is FOF that bad ruleswise?

My problem with them was that the rules were incredibly vague and sometimes contradictory. For instance, the rules for enemy snipers. I had read and re-read those rules, and even read the multitude of threads about it on BGG, and eventually just had to make assumptions on how to move snipers.

The game is incredibly unique in how it does, well, everything, so the rules author absolutely can't make any assumption when writing the rules. They have to be "when X happens, do Y", or "this unit does Z, by means of A, B, C". It can't be "when a sniper is activated, put him on the board and every turn move him away from your guys and if he moves off the board put another terrain card down but also if he moves off the board remove him from play". I'm paraphrasing, but that's how my wargame-rule-addled memory remembers it. I found it to be a mess.

Selecta84
Jan 29, 2015

COOL CORN posted:

I found it to be a mess.

Reading that it sounds about right.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

COOL CORN posted:

The game is incredibly unique in how it does, well, everything, so the rules author absolutely can't make any assumption when writing the rules. They have to be "when X happens, do Y", or "this unit does Z, by means of A, B, C". It can't be "when a sniper is activated, put him on the board and every turn move him away from your guys and if he moves off the board put another terrain card down but also if he moves off the board remove him from play". I'm paraphrasing, but that's how my wargame-rule-addled memory remembers it. I found it to be a mess.
Tell me how do you feel about vehicles now :allears:

Lichtenstein
May 31, 2012

It'll make sense, eventually.

Selecta84 posted:

Is FOF that bad ruleswise?

This is a post I once had to make in this thread:

Lichtenstein posted:

While we have to wait for Ben's answer, I've got a feeling the snipers are meant to vanish like the other units, and that Ben forgot that the act of removing them is baked into the activity hierarchy (not just being a reminder) rather than stated out somewhere in rules. This assumption is made on the fact otherwise few other things kinda break:

all ever written about sniper targetting posted posted:

If no targets exist on the target card the sniper will engage the closest friendly occupied card in its LOS. If multiple potential targets exist, engage the one with the most Steps. If there are still multiple targets possible, determine the new target randomly.

If a Sniper no longer has any eligible targets, leave it in place until another target appears.

(...)

If a vehicle moves into a card that is being targeted by a Sniper, the vehicle is subject only to the S VOF from the Sniper, not from the H (the H only affects the specific target). However, if a vehicle is ON a card when a Sniper is choosing a target, that vehicle is part of the target selection process and, if selected, will then be subject to the H VOF from the Sniper.

Depending on the interpretation of the word "eligible" these paragraphs could mean that a sniper that remains out of LOS keeps shooting at the original card, one that he doesn't see anymore - and the wording feels that way for me, what with reinforcing that sniper changes targets only in some particular conditions.

Moreover, LAT and pinned teams that fell back out of LOS (also everyone in offensive scenarios, but that actually could be intended) would never ever vanish, just gently caress around until they rally and obtain the right to disappear.

It's all gut feeling I suppose, but this is the last game in existence where one could stick to the letter of the rulebook.

The funny part is that the core system is actually very straightforward and simple.

Selecta84
Jan 29, 2015

I've read that paragraph 3 times now and I still don't really understand what's going on...

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Lichtenstein posted:

The funny part is that the core system is actually very straightforward and simple.

This is true, and is why I really WANT to love FOF. It's just that all the chrome is so awkward, it makes the game really fun to play until you run into the inevitable brain-and-game-breaking thing that makes you put the game away in disgust.

Or at least that was my experience \/ :shobon: \/


Fat Samurai posted:

Tell me how do you feel about vehicles now :allears:

I never got that far!

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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Not sure whether to be angry or relieved:



I'm angry

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