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Dogen posted:Man I miss the remote batclaw. Not much better than stringing someone up from a distance or launching an explosive tank into a group of dudes. Oh gently caress. This is what I was waiting for the entire game
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# ? Jul 6, 2015 04:36 |
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# ? May 31, 2024 06:20 |
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Dramatika posted:OK I just started playing this and I'm at (early game) ACE chemical and for the love of loving god please tell me the entire game isn't retarded puzzles of "OH I GUESS I NEED THE BATMOBILE TO BE HERE, LETS MAKE IT HAPPEN" because seriously it's an unfun mechanic. Please tell me this phase ends.
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# ? Jul 6, 2015 04:36 |
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The batmobile is a constant presence, but it gets de-emphasized the further you get in the game. The first few hours really does feel like its batmobile all the time, every time. Is there a way to disable sentry guns from a distance? Those drat things (and the cameras with the red lights) are making the militia checkpoints pretty drat difficult.
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# ? Jul 6, 2015 04:39 |
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Dramatika posted:OK I just started playing this and I'm at (early game) ACE chemical and for the love of loving god please tell me the entire game isn't retarded puzzles of "OH I GUESS I NEED THE BATMOBILE TO BE HERE, LETS MAKE IT HAPPEN" because seriously it's an unfun mechanic. Please tell me this phase ends. Nope. In fact, if you even want to fight the Riddler you have to do ALL of those goddamn things. I actually like the batmoobile drone fights but its use in the puzzles is just annoying. Narcissus1916 posted:Is there a way to disable sentry guns from a distance? Those drat things (and the cameras with the red lights) are making the militia checkpoints pretty drat difficult. Remote hack.
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# ? Jul 6, 2015 04:39 |
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Dramatika posted:OK I just started playing this and I'm at (early game) ACE chemical and for the love of loving god please tell me the entire game isn't retarded puzzles of "OH I GUESS I NEED THE BATMOBILE TO BE HERE, LETS MAKE IT HAPPEN" because seriously it's an unfun mechanic. Please tell me this phase ends. Just wait. Narcissus1916 posted:Is there a way to disable sentry guns from a distance? Those drat things (and the cameras with the red lights) are making the militia checkpoints pretty drat difficult. You can blind them briefly by hacking, but that's it. REC and Disruptor are worthless. Sometime there's a secondary panel to destroy a buncha the turrets, but there are a few where you have to blind the sentry and then take out the guards before it comes back.
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# ? Jul 6, 2015 04:41 |
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If you don't set the Superman game on Earth then you can probably make the combat work. Superman isn't that strong when put against creatures like Robo. I'm not sure how you can make the flying work but it's essential that they do.
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# ? Jul 6, 2015 04:42 |
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I liked the batmobile puzzles
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# ? Jul 6, 2015 04:43 |
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Dramatika posted:OK I just started playing this and I'm at (early game) ACE chemical and for the love of loving god please tell me the entire game isn't retarded puzzles of "OH I GUESS I NEED THE BATMOBILE TO BE HERE, LETS MAKE IT HAPPEN" because seriously it's an unfun mechanic. Please tell me this phase ends.
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# ? Jul 6, 2015 04:43 |
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Dogen posted:I liked the batmobile
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# ? Jul 6, 2015 04:44 |
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Dramatika posted:OK I just started playing this and I'm at (early game) ACE chemical and for the love of loving god please tell me the entire game isn't retarded puzzles of "OH I GUESS I NEED THE BATMOBILE TO BE HERE, LETS MAKE IT HAPPEN" because seriously it's an unfun mechanic. Please tell me this phase ends. the beginning is the most batmobile heavy. once you get into a variety of other sidequests and poo poo like the zeppelin, the movie studios, etc etc the batmobile is used a bit less. I was ready to give up on the game because the batmobile was forced into poo poo so much in the first few hours. give it some time and it'll be less of a constant.
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# ? Jul 6, 2015 04:54 |
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Dramatika posted:OK I just started playing this and I'm at (early game) ACE chemical and for the love of loving god please tell me the entire game isn't retarded puzzles of "OH I GUESS I NEED THE BATMOBILE TO BE HERE, LETS MAKE IT HAPPEN" because seriously it's an unfun mechanic. Please tell me this phase ends. Instead of a bunch of lovely coy bullshit, I will say that, yes it calms down a bit, but not completely. There's some sections that do not involve the batmobile at all! But also there is other stuff with it that is dumb. Yeah, I felt exactly the same as you where it felt like I was just carrying the car around to solve puzzles in order to get the car further along but after ace that sort of feeling went away.
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# ? Jul 6, 2015 04:54 |
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"That's still not a riddle, Eddie!"
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# ? Jul 6, 2015 04:55 |
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Funky Valentine posted:"That's still not a riddle, Eddie!" I love that part because I didn't even think for a second about doing it the "right" way.
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# ? Jul 6, 2015 04:59 |
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Dogen posted:I love that part because I didn't even think for a second about doing it the "right" way. Same here. I wonder if letting her jump up was a huge oversight or something.
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# ? Jul 6, 2015 05:03 |
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By Nigma, yes. I think the devs did it on purpose because it's definitely something he would do.
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# ? Jul 6, 2015 05:09 |
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I enjoyed the thug banter after the ending making fun of the Waynemobile, that was great.
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# ? Jul 6, 2015 05:11 |
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The mooks are frankly one of the most endearing parts of this series. Especially in this game.
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# ? Jul 6, 2015 05:12 |
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Dramatika posted:OK I just started playing this and I'm at (early game) ACE chemical and for the love of loving god please tell me the entire game isn't retarded puzzles of "OH I GUESS I NEED THE BATMOBILE TO BE HERE, LETS MAKE IT HAPPEN" because seriously it's an unfun mechanic. Please tell me this phase ends. Get out while you still can.
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# ? Jul 6, 2015 05:17 |
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Dogen posted:I liked the batmobile puzzles
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# ? Jul 6, 2015 05:17 |
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I thought the Batmobile puzzles were fun outside of Ace Chemical where they tried a bit too hard to force them in.
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# ? Jul 6, 2015 05:26 |
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ImpAtom posted:I thought the Batmobile puzzles were fun outside of
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# ? Jul 6, 2015 05:28 |
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The Riddler batmobile puzzle with the drain is interesting.
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# ? Jul 6, 2015 05:28 |
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Regarding the Superman game chat a couple of pages ago: Superman Returns, which is a very lovely game, actually had an interesting angle on how to handle "damage" with Superman. Instead of having a health bar for Superman, it had a health bar for, well, Metropolis. Basically, as enemies would trash the city (attack civilians, set fire to buildings, blow up cars), the "health" would go down. You could regain health by blowing out fires using Superman's super breath, or picking up wounded civilians and dropping them off by ambulances. When Kryptonite showed up, the big threat was that it would KO Superman for a significant amount of time, letting enemies run amok over the city. It wasn't perfect by any means, but it was the most interesting take on handling Superman in a video game that I've seen. I think that if a better team were to further expand on that idea, it could actually become something really effective.
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# ? Jul 6, 2015 05:31 |
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Sef! posted:Regarding the Superman game chat a couple of pages ago: And when Superman took damage, he took damage to his power meter and he'd be left stunned if it hit bottom. Interesting way of handling an indestructible protagonist. Kinda wish Christina Mills had more screentime. She did a great Joker. Speedball fucked around with this message at 07:12 on Jul 6, 2015 |
# ? Jul 6, 2015 07:07 |
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Now that I've hit the post-game wrap up/collectible hunting section I remember why I never like doing this in open world games. It's so drat lonely existing in a static world for so long after the story it's telling has been told. The main thing keeping me going at this point is the new thug dialogue, but even that's already started repeating itself. It's a very unpleasant, game-y feeling that very few open world games manage to avoid. I think it's the lack of civilians/day to day life that does it. Once the story has been told and the reason for Gotham to be empty is over, it stops feeling like a place and starts feeling like a big, empty toy.
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# ? Jul 6, 2015 07:11 |
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Whoa, watched a video of the batman beyond suit in action. That skin is awesome. Also it led to me looking back at batman beyond, and apparently there's been a host of batman beyond comics written in the last decade or so. Any of them good?
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# ? Jul 6, 2015 07:11 |
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Steve2911 posted:Now that I've hit the post-game wrap up/collectible hunting section I remember why I never like doing this in open world games. It's so drat lonely existing in a static world for so long after the story it's telling has been told. The main thing keeping me going at this point is the new thug dialogue, but even that's already started repeating itself.
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# ? Jul 6, 2015 07:18 |
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Sober posted:They could do a civilian populated Gotham. Just have it so you have to navigate most places by rooftops or gliding and if you try to drop down into a public area, you automatically get grappling gunned back up to the closest roof. You know, like what happens when you fall into water. It's probably easier than coming up with another contrived reason for why everyone has to leave Gotham. That sounds really fun
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# ? Jul 6, 2015 07:24 |
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The populated city problem is why a non-Batman superhero game would be nice to see. Superman and Flash and whoever don't care about seeming spooky and avoiding civilians.
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# ? Jul 6, 2015 07:26 |
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They better have a good reason for evacuating all the civilians on Earth for Arkham World.
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# ? Jul 6, 2015 07:26 |
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If it wasn't open-world they could do it mission style, where you're ranked on how much trouble you cause while tracking down the bad guys. "Spotted by civilians 356 times!" "Took 234% total damage!" "Dealt 1050% damage to enemies!" "65 bones broken!" "4 max freeflow combo string!" "TIME: 12h, 47m" RANK: WET FISH WITH AN XBOX CONTROLLER edit: There is a Batman rank but it's unachievable by human means, you have to use cheat engine CJacobs fucked around with this message at 07:33 on Jul 6, 2015 |
# ? Jul 6, 2015 07:29 |
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I would much rather have Rocksteady take a stab at making an open-world Predator game. All they'd have to do is reskin the batarangs and stun guns into throwing discs and plasma-casters and we'd be good to go.
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# ? Jul 6, 2015 07:33 |
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Sober posted:Are you on PC? I think I heard it had something to do with unlocking your framerate and the physics going wonky or something? (I personally didn't have any problems on PC, unlocked FPS when I did it at the time). If you're on console then, not sure why that would happen. But now I see I've joined the list of people where the map shows I have no Riddler trophies left on Bleake Island but the list screen shows one missing, the middle box, top row second from the left. Does anyone know of a guide that shows which riddle each square on that screen corresponds to, so I can figure out which one it thinks I'm missing?
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# ? Jul 6, 2015 07:33 |
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Sober posted:They could do a civilian populated Gotham. Just have it so you have to navigate most places by rooftops or gliding and if you try to drop down into a public area, you automatically get grappling gunned back up to the closest roof. You know, like what happens when you fall into water. It's probably easier than coming up with another contrived reason for why everyone has to leave Gotham. If Batman was a wanted vigilante, public exposure could initiate a police pursuit that necessitated escape.
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# ? Jul 6, 2015 07:36 |
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Well, that was an awkward and annoying crash. I was in the tunnel system under Killingjoy's (or whatever that place is called) nearish the end of the game, and as I went in a tunnel, Batman's gauntlet beeped and flashed like he had a call so he went into that mode, but there was no graphic or dialogue/audio for a call. So I just had to walk around the small area until eventually most of the graphic randomly popped up. It didn't have Alfred's picture, just the background of the chat interface and there was still no dialogue/audio. I kept walking through the tunnel hoping the rest of it would pop up but it never did and I eventually got stuck on some geometry. I tried to quit to the main menu, but the screen just stayed black and never loaded back up. Then when I tried to force quit the game, it just stayed on the "closing game" screen and didn't do a drat thing, so I tried holding down the PS button even longer, which I guess shuts off the console because that's what it tried to do, so the picture went out but the console was still lit up like it was on and the controller was lit up but unresponsive, and the power button on the console itself didn't respond, so I had to pull the power cord.
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# ? Jul 6, 2015 07:37 |
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ChickenHeart posted:I would much rather have Rocksteady take a stab at making an open-world Predator game. All they'd have to do is reskin the batarangs and stun guns into throwing discs and plasma-casters and we'd be good to go. Bro you've got it all wrong you gotta play as the human being hunted.
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# ? Jul 6, 2015 07:38 |
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# ? Jul 6, 2015 07:42 |
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That Gotham by Gaslight game that was sort of a proto-Arkham game would've been a pretty cool take, I think. Mad Max is also coming and that's an interesting take on the Arkham series' gameplay as well, though that one's just the WB branch that did Arkham with Avalanche (creators of the Just Cause games), no Rocksteady.
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# ? Jul 6, 2015 07:45 |
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MeatwadIsGod posted:I just found out that the Batgirl DLC was developed by WB Montreal. Oy. I'm not getting the season pass until it's around $10 or less, but that bit of news has me less enthusiastic now. Hopefully since it's not a ton of content it won't be totally riddled with bugs WB Montreal have made the only good piece of DLC in the series. Cold, Cold Heart was a hell of a lot better that Rocksteady's Harley Quinn's Revenge.
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# ? Jul 6, 2015 07:50 |
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# ? May 31, 2024 06:20 |
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Brady posted:Is there any way to force the PlayStation prompts to display instead of the XBox prompts on the PC version? I'm using a PS4 controller. Yes, don't use specialist software or wrappers for your DS4. AK has DS4 support built it, so just plug in the pad and play.
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# ? Jul 6, 2015 08:01 |