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Kilazar
Mar 23, 2010

HOOLY BOOLY posted:

So just finished a campaign of Imperial Assault that dragged on far longer than it needed too (real live issues kept getting in the way) and even though we got the "rebel" version of the final level i convinced the group to do the other version since we had already done the finale we were about to get.

What a loving mess it was

Normally i like to look at the map and see what happens and kind of plan out what i basically want to do but here it just didn't happen

Spoilers for the final mission i guess

The first part when pretty smoothly, until they decided to just ignore pretty much everything i was sending in and booked it for the canyon and so they blocked off the pass with their AT-ST. A pretty smart move until i spawned in Weiss and read that he activated after EVERY Imperial activation and the only mercs i had where the elite Trandos that spawn in with him. Needless to say the person that ran ahead and left me with 3 uninterrupted moves got completely decimated :v:. Now when Weiss spawns it also locks all the doors, meaning their AT-ST was stuck back in the hanger bay with my army of dudes that had nothing else to do other than just slam up against it while whittling away it's health.


I am reading this as if you treated your merc deployment cards as merc instead of imperial. If that is so then it was played wrong. For purposes of the campaign all Imperial player deployment cards and figures are imperial and friendly. Regardless of faction.

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The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Is that so? Oh wow we did play that wrong then. That also means i was playing the Subversive Tactics deck wrong! A few of those cards mention "imperial" figures as well. As if that decked needed to be more powerful than it already is :stare:

Kilazar
Mar 23, 2010

HOOLY BOOLY posted:

Is that so? Oh wow we did play that wrong then. That also means i was playing the Subversive Tactics deck wrong! A few of those cards mention "imperial" figures as well. As if that decked needed to be more powerful than it already is :stare:

Yup all figures are imperial durring the campaign. :) Now skirmish is a different story. In skirmish each figure retains faction of it's depmoyment card.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




NTRabbit posted:

Anyone in Australia still hanging out, GamesParadise has a 3 day 25% off sale which is valid for Armada stuff, they have stock of everything and the discount takes it down to a dollar or two below The Combat Company (who are totally out of stock) with free shipping at +$89 after discount. Code is GAMES25.

Games Paradies took 16 days to process this order, and the courier took 8 days to attempt a delivery, including day 7 where the parcel was picked up from the depot at 1:20 in the afternoon and then return to the depot for the night at close of business.

Then the package arrives just now, and of the three items meant to be in the box - Manatee, Corvette and Rebel fighters - the Corvette is missing. loving exasperating.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


So I had a couple of games today and went with this:

[ EMPIRE FLEET (300 points)
1 • Gladiator I-class Star Destroyer - Assault Concussion Missiles - Demolisher (73)
2 • Victory II-class Star Destroyer - Admiral Motti - Admiral Chiraneau - Flight Controllers - Expanded Hangar Bay - Corrupter (135)
3 • Major Rhymer TIE Bomber Squadron (16)
4 • TIE Bomber Squadron (9)
5 • TIE Bomber Squadron (9)
6 • TIE Bomber Squadron (9)
7 • TIE Advanced Squadron (12)
8 • Mauler'' Mithel TIE Fighter Squadron (15)
9 • TIE Interceptor Squadron (11)
10 • TIE Interceptor Squadron (11)

The first game was a disaster for me. I was the second player, my opponent chose my minefield but I didn't manage to cover all the lanes of approach, and I set up to simply walk in the middle, giving my opponent flanks on both sides that I couldn't really react to due to the mines. I moved my Gladiator in range of his two Support Nebulons and it was promptly destroyed and for some reason I didn't put enough Squadron Command Dials down (WHICH IS THE ENTIRE POINT OF THE LIST). It was an awful match for me.

We decided to try it again now that I knew how to do it properly. I had the initiative this time and chose Ambush from my opponent's objectives (which quite frankly didn't seem too bad). This time I advanced the VSD slowly, using the Gladiator to cover it. I managed to take out most of the enemy fighters except Luke and an X-Wing, but the star of the show were the bombers: this time, almost every single one of my command dials was a Squadron Command. It was impossible for my opponent to tie down my bombers: even if they were engaged, I could move away and still get a shot thanks to the range given by Rhymer. I managed a narrow win this time. Had a lot of fun though and the list was fun to fly. Mauler Mithel with Chiraneau seems especially deadly, since you just move, even if engaged, and do damage to a bunch of enemy fighters for free!

Reynold
Feb 14, 2012

Suffer not the unclean to live.
Mauler Mithel is is a beast anyway, Chiraneau makes it a ridiculous combo. I'm not sold on Motti as an admiral however, but want to pick up a second pack of imperial fighters so I can try a TIE bomber list out as well.

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell

Reynold posted:

Mauler Mithel is is a beast anyway, Chiraneau makes it a ridiculous combo. I'm not sold on Motti as an admiral however, but want to pick up a second pack of imperial fighters so I can try a TIE bomber list out as well.

I am of the opinion that the Imperials won't ever out bomber the rebels, so don't even try. Use the swarm to annihilate the rebels fighters, then let the heavier ships do the real work.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I just picked Motti because he was the cheapest to be honest. If you build your list around bombers for the imperials, they can be extemely effective. I was basically getting 4 extra black dice no matter what while preventing the rebels from attacking my own ships with their bombers.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


That's a thing I discussed with my opponent actually: fleets with lots of squadron can work but you really need to build your ships to support that, both for imperials and rebels. I wouldn't fly bombers at all if it wasn't for how the corrupter/chicane au/Rhymer synergy worked.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Apparently there is an FAQ / Tournament rules coming out at the end of this month for ImpAss. Too late for regionals :/

Here's hoping they errata Imperial Officers.

Panzeh
Nov 27, 2006

"..The high ground"

Tekopo posted:

That's a thing I discussed with my opponent actually: fleets with lots of squadron can work but you really need to build your ships to support that, both for imperials and rebels. I wouldn't fly bombers at all if it wasn't for how the corrupter/chicane au/Rhymer synergy worked.

It's a lot harder for the rebels because they don't have rhymer to make the bombers able to just sit there and bomb, so you have to make a super carrier alongside your more expensive bombers that have to move more to get into range.

Making a list that uses squads efficiently is a huge point sink aside from rhymer bros. The B-wing, for example, pretty much requires you to slowboat it up the field.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


That can kind of work since usually you want to have Nebulon's slow-boat it up (i've seen a few Nebulon's go all 'need for speed' and they usually end up having their extremely wide, vulnerable sides facing the enemy), but you still need to build the nebulon to support fighters.

Something like having an Assault Frigate Mark II B with Adar Tallon and Gallant Haven and then have an Escort Nebulon with the Yavaris title can allow you to, for example, have the B-Wings hang around your ship, being protected by Gallant Haven, then you suddenly race them out and have them fire with a squadron activation, then you use Adar to re-enable one of them and then use Yavaris to double fire the re-activated B-Wing. This does mean that you need to go all out on a fighter focused build, though.

I think fighter builds can work (one of my friends played against a few of them in a tourney and they did well there) but you need to have an all-or-nothing mentality with them. Spending a third of your points on fighter squadrons when you don't really have anything to support them apart from the sporadic Squadron command dials won't work and you might as well just have 2-3 squadrons to provide interdiction and prevent the enemies from getting shots on your cap ships (A-Wings and especially Tycho are good at this).

EDIT: Also as a direct comparison I feel Admiral Chiraneau is better than Adar Tallon for a similar point cost.

Joe_Richter
Oct 8, 2005

Laser Lenin approves of hobo murder simulators.
2 ships at 300 points looks really fragile, I'm fairly sure most ship heavy lists could just gun down your two ships before your bombers could do enough damage to make their points back.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I tried it against a 2 nebulon, two corvette fleet and was doing pretty well. Motti kind of helps as well.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Although maybe with that in mind, I just need to be more focused on my choices of fighter squadrons:

[ EMPIRE FLEET (296 points)
• Gladiator I-class Star Destroyer (56)
• Gladiator I-class Star Destroyer (56)
• Victory II-class Star Destroyer - Admiral Motti - Admiral Chiraneau - Expanded Hangar Bay - Corrupter (129)
• TIE Bomber Squadron (9)
• TIE Bomber Squadron (9)
• TIE Bomber Squadron (9)
• Major Rhymer TIE Bomber Squadron (16)
• TIE Advanced Squadron (12)
http://armada.fabpsb.net/permalink.php?sq=e5e2c3o10g1f5e9e9e9e8e12e5 ]

An extra gladiator (although I have to drop demolisher/assaults for it, which I think is worth it) and I still get a pretty nice blob of bombers, protected by an advanced. Strategy is almost the same but I can't really defend against enemy squadrons.

Joe_Richter
Oct 8, 2005

Laser Lenin approves of hobo murder simulators.
In my experience, if your opponent is close enough to be using squadron commands multiple turns in a row (the only way to make squadron's worthwhile), then he's close enough for you to face smash him with 2 gladiators and all their close in firepower.

Squadron's are fairly easy to use, but very hard to make properly worthwhile (like, more effective than their points in another cap ship).

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


They seemed to be worth it to me when I was running them in my first list. I could hit, for example, the sides of the Nebulons fairly easily, getting shots in at close range on the Corvettes as well. Also, due to the way that Defense tokens work, rolling 4 separate 1 black dice attacks is actually better than rolling a single 4 black dice attack. He either lets through the shots from the bombers without using his defense tokens, or uses up his defense tokens for a very small effect. So as a direct comparison, the 4 bombers are a much more effective source of damage than an extra Gladiator, the only problem being that you actually need to activate them to make them worthwhile.

The problem with bombers for both imps and rebs is that usually your opponent just needs to get 1-2 squadrons and engage the bombers to pretty much prevent them from ever targeting cap ships, which in a 6 turn format like Armada is a killer. Chiraneau/Corrupter completely negates that, however: there was never a situation in which I couldn't just re-position the bombers and attack at least one enemy ship.

Joe_Richter
Oct 8, 2005

Laser Lenin approves of hobo murder simulators.
You get 2 shooting attacks out of each ship every turn without having to use a command dial and multiple upgrades though. Rhymer + pals is probably the best way to use squadron's offensively, I just still Don't think they're quite as good as a dedicated extra ship.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


There are two shots, sure, but it's not always possible to target the same ship if it doesn't overlap the boundary between sectors and the game is all about focusing firepower. The TIE Bombers, as well, give you unprecedented ability to target specific sides as well as doing, statistically, more damage if the enemy has a Brace available, as well as being able to resolve more than one critical hit. You also get to resolve all the bomber hits before your ship fires, so potentially you can hit the enemy ship with the equivalent of two ships worth of firepower in a single activation.

I think you are broadly correct in that there are probably more advantages to just having more ships in the lineup, but I don't think squadrons are a lost cause and they have a lot of versatility and use when used in a well setup list. I think I'll probably do better with the 3 ship + bomber list as compared to rolling with having only 2 ships, but then again the most ships that you can currently get into a single fleet for Imperials is 3 VSDIs and a Gladiator, so 3 ship lists don't seem so crippling. I do agree that rebels have more issues running dedicated bombers though.

Panzeh
Nov 27, 2006

"..The high ground"

Tekopo posted:

There are two shots, sure, but it's not always possible to target the same ship if it doesn't overlap the boundary between sectors and the game is all about focusing firepower. The TIE Bombers, as well, give you unprecedented ability to target specific sides as well as doing, statistically, more damage if the enemy has a Brace available, as well as being able to resolve more than one critical hit. You also get to resolve all the bomber hits before your ship fires, so potentially you can hit the enemy ship with the equivalent of two ships worth of firepower in a single activation.

I think you are broadly correct in that there are probably more advantages to just having more ships in the lineup, but I don't think squadrons are a lost cause and they have a lot of versatility and use when used in a well setup list. I think I'll probably do better with the 3 ship + bomber list as compared to rolling with having only 2 ships, but then again the most ships that you can currently get into a single fleet for Imperials is 3 VSDIs and a Gladiator, so 3 ship lists don't seem so crippling. I do agree that rebels have more issues running dedicated bombers though.

I think the thing is, for the price of all the upgrades and bombers to make it work, you could get a demolisher, and demolisher can pretty much go wherever you want and one-shot neb bs and corvettes without a problem. Demolisher poses a huge problem for a squad-heavy rebel list, too, especially the AF2+Neb B loadout, because Demo can kill a Neb B fairly easy and leave you with nothing but an AF2 left.

I think it's tough to justify more than a token rebel fighter force over increasing the number of corvettes(which improves your number of ship activations and flexibility).

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Well, there is space for changes in the list still: dropping the VSDII to a VSDI and getting demolisher and maybe even assault rockets on one of the Gladiators, or instead dropping Rhymer for a base TIE Bomber (although I'm reluctant to do that because it removes flexibility and limits choices). I did find that the Demolisher tended to get targeted pretty heavily, but I think that was a function of only having 2 ships, so I'll see how it runs with 3 ships.

Zeroisanumber
Oct 23, 2010

Nap Ghost

Joe_Richter posted:

Squadron's are fairly easy to use, but very hard to make properly worthwhile (like, more effective than their points in another cap ship).

Rhymer skews that a bit with his range mojo, but it takes practice to make a bomber wing build work.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

https://www.fantasyflightgames.com/en/news/2015/7/8/outside-the-law/

Bantha riding tuskens :eyepop:

drunkill
Sep 25, 2007

me @ ur posting
Fallen Rib
So I just bought (well, last night at like 4am) the Armada core pack x2 rebel and x2 imperial fighter packs so I can play with a few friends. One of them said he'll probably end up buying a few ships after we play it a few times, gladiator and rebel mk2 probably.

I got them off amazon and was able to get free shipping to Australia which was nice. I paid $170AUD all up but essentially I got the four fighter packs for $10, if I had of just bought the core pack in Australia it would have been $160AUD (or $115 ex-display in a shop on the other side of the city)

So yeah, thanks goons (and tuna on irc who linked a video the other day) thanks a lot.

Kai Tave
Jul 2, 2012
Fallen Rib

drunkill posted:

So I just bought (well, last night at like 4am) the Armada core pack x2 rebel and x2 imperial fighter packs so I can play with a few friends. One of them said he'll probably end up buying a few ships after we play it a few times, gladiator and rebel mk2 probably.

I got them off amazon and was able to get free shipping to Australia which was nice. I paid $170AUD all up but essentially I got the four fighter packs for $10, if I had of just bought the core pack in Australia it would have been $160AUD (or $115 ex-display in a shop on the other side of the city)

So yeah, thanks goons (and tuna on irc who linked a video the other day) thanks a lot.

At least you have someone to play with. My problem at the moment is that while I have a small (very small) pool of X-Wing players to fly against, virtually nobody I know owns any Armada except for like one dude whose work keeps him out of the state for months at a stretch. I've slowly accumulated the makings of a Rebel force (core set, 1x each of CR90, Nebulon B, and Assault Frigate expansions, planning to get a Rebel Fighter Pack when my FLGS gets it in) and at last have enough for a variety of 300 point lists...only it would help if I had an opponent or two.

alchahest
Dec 28, 2004
Universal Solvent
so, if anyone has the starter box (or two or three of them) and wants to add to their collection, Massdrop's got the entire set of wave 1 boxes for 111-116 bucks. not a ton of them available but holy cow that deal.

https://www.massdrop.com/buy/star-wars-armada-wave-1-expansions

my pal and I have 3 starter boxes, and one each of all the expansions and I'm pretty sure we're going to each grab another full set through massdrop here.

ShineDog
May 21, 2007
It is inevitable!
Man I stuck at IA. We're in a 3 hero game and despite my best efforts to focus fire and wound the party they just suck up all there blood with their 4 activations and even once I bloody them they zoom off and do the mission anyway and I'm obviously missing something important.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Unless there is something that you are playing wrong due to a rules error or somthing there probably isn't. The heros are pretty hard to wound let alone kill off for good in any capacity since resting lets them recover so much at one time. It's usually better for you to run out the timer if there is one.

Do keep in mind that most missions only need you to WOUND all the heros, not make them withdraw. Meaning you only need to reduce everybody 0 HP once to win in most cases.

The Shame Boy fucked around with this message at 02:48 on Jul 12, 2015

Zeroisanumber
Oct 23, 2010

Nap Ghost
Bomber results tonight: Nothing, nothing, run from Wedge, nothing, run from Wedge, blow up Nebulon-B in one turn.

Reynold
Feb 14, 2012

Suffer not the unclean to live.

Zeroisanumber posted:

Bomber results tonight: Nothing, nothing, run from Wedge, nothing, run from Wedge, blow up Nebulon-B in one turn.

Success!

Super 3
Dec 31, 2007

Sometimes the powers you get are shit.

alchahest posted:

so, if anyone has the starter box (or two or three of them) and wants to add to their collection, Massdrop's got the entire set of wave 1 boxes for 111-116 bucks. not a ton of them available but holy cow that deal.

https://www.massdrop.com/buy/star-wars-armada-wave-1-expansions

my pal and I have 3 starter boxes, and one each of all the expansions and I'm pretty sure we're going to each grab another full set through massdrop here.

So it works out to be about 10 bucks cheaper than someplace like miniature market. Seems like a good way to bulk up the starter set, ordered from massdrop.

Reynold
Feb 14, 2012

Suffer not the unclean to live.
Had a quick game at the dwindling Armada league YEAH THATS RIGHT SIRDONKEYPUNCH IM CALLIN YOU OUT DAWG against the organizer with my refined double assault frigate, fighter heavy list, won 9-1 against his double victory destroyers. He went all out with bombers/advanced as well. If left to their own devices with Major Rhymer, those TIE bombers can really put out some damage, and I focused on keeping my squadrons close to Gallant Haven, and then destroying his ships at close range, so didn't pay them much attention until turn 4, after taking care of Vader, Fel, and his TIE advanced. As a result, even though I wiped out all of his bombers but a single dude that fled the scene, they had done sufficient damage to set up one of my frigates for a last turn deathblow by his remaining destroyer, costing me my sweeping victory. A few more minor tweaks and I think I'm ready for the GenCon tournament.

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell

Reynold posted:

Had a quick game at the dwindling Armada league YEAH THATS RIGHT SIRDONKEYPUNCH IM CALLIN YOU OUT DAWG against the organizer with my refined double assault frigate, fighter heavy list, won 9-1 against his double victory destroyers. He went all out with bombers/advanced as well. If left to their own devices with Major Rhymer, those TIE bombers can really put out some damage, and I focused on keeping my squadrons close to Gallant Haven, and then destroying his ships at close range, so didn't pay them much attention until turn 4, after taking care of Vader, Fel, and his TIE advanced. As a result, even though I wiped out all of his bombers but a single dude that fled the scene, they had done sufficient damage to set up one of my frigates for a last turn deathblow by his remaining destroyer, costing me my sweeping victory. A few more minor tweaks and I think I'm ready for the GenCon tournament.

I meant to send you a message letting you know i wouldn't be there, honest actual apologies

Also it was a free play day wasn't it, league play is the fourth sunday

Reynold
Feb 14, 2012

Suffer not the unclean to live.

Sir DonkeyPunch posted:

I meant to send you a message letting you know i wouldn't be there, honest actual apologies

Also it was a free play day wasn't it, league play is the fourth sunday

Organizer bro dropped this bombshell on me; he might be taking a job in Wisconsin in a month or two, and is looking for his replacement as organizermans from within the league. On account of there's like, three of us on the reg at this point, I suggest we keep our eyes peeled for another group around town, CUZ THIS SHIP IS SINKIN. Furthermore, yes, it was free play, and I'll see you in two weeks, my dawg.

Canopus250
Feb 18, 2005

You guys are taking me along this time? Right? Wait Shaundi is going? This is bullshit man!

Somebody already bumped the Xwang thread but miniature market has Imp rear end for 50 bucks and the VSD for Armada for 16 bucks as daily deals.

drunkill
Sep 25, 2007

me @ ur posting
Fallen Rib
^^^ Speaking of, they have the pre-order Armada items on discount, $15 off for the Imperial SD, $12.50 off Home One, $10 off MC30c, $6.20 off Imperial Raider & Rouges and Villains pack.
http://www.miniaturemarket.com/table-top-miniatures/star-wars-armada.html
Which isn't too bad I guess, better than Amazon has them listed at the moment.

Reynold
Feb 14, 2012

Suffer not the unclean to live.
I'm hoping to snag all the new Armada stuff at GenCon this year. And X-wing. Whatever they got, really.

TARDISman
Oct 28, 2011



So do all editions of Imperial Assault come with Luke and Vader or is it just the first run?

Carteret
Nov 10, 2012


Reynold posted:

I'm hoping to snag all the new Armada stuff at GenCon this year. And X-wing. Whatever they got, really.

I'm buying everything FFG. In multiples.

AGoT: 2 ED
SW: RPG
A:NR?
XWANG
Armada
ImpAss
SW:LCG
Conquest

Like, most of my budget is going to be spent on MSRP at their booth. :negative:

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Zeroisanumber
Oct 23, 2010

Nap Ghost

Reynold posted:

I'm hoping to snag all the new Armada stuff at GenCon this year. And X-wing. Whatever they got, really.

Talked to one of the developers at the FF store tonight and he said that they're planning to have "a lot of great, new stuff" for Gen Con. He also said that he was a little frustrated with the fact that Armada's next release is coming out a bit later than he'd like, but said that their Chinese manufacturer is overloaded with all the new releases coming up for X-Wing, Imp Assault, and Armada.

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