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I got the book Godlike for free years ago. It seemed neat and I think it's set during WW2
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# ? Jul 5, 2015 14:01 |
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# ? May 24, 2024 14:50 |
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TehKeen posted:Hi TG Chat, I've got a question that I ~think~ I've asked before, but now I'm in a position to where I can actually run a game (scheduling-wise): What type of game are you running besides WWII?
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# ? Jul 5, 2015 14:24 |
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TehKeen posted:Hi TG Chat, I've got a question that I ~think~ I've asked before, but now I'm in a position to where I can actually run a game (scheduling-wise): use Only War
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# ? Jul 5, 2015 14:34 |
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Just reskin Grunt.
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# ? Jul 5, 2015 14:34 |
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Elfface posted:So, what are good Transhumanist games? Eclipse Phase is nice, but might be the most complicated non-parody rules system ever created. Plus you spend a whole bunch of stuff on gear and then find out you're being sent as an ego across the galaxy on a mission, so you need to go shopping again with a different budget. Still gonna say Freemarket. You've got four pools of things, allocated differently based on character creation: - your Geneline, which is always available and reflects the potentials built into you with a series of descriptors - your Experience, which is always available and reflects the things you've done on-station. Everything that needs a test has its own experience category. - your Technology, which is limited per session and reflects all the cool poo poo you have to help you with things, limited by its experience category and possibly tags. - your Interface, which is limited per session and represents your cyberbits that let you interface with tech, limited by experience category and tags like tech is. You flip cards from two decks and aim for some number of successes, generally to beat the GM. The general deck has 15 failure cards and 30 successes: 10 experience successes which only apply if you have a matching experience, 10 geneline successes which only apply if you have a relevant descriptor in your geneline, and 10 Freemarket successes which always work. You can always hope for Freemarket or your tech to carry you through something you're not suited for or skilled at. The tech deck has 10 failure cards and 10 successes. You only bring it in if you mark off a use of tech, and you can mark off a use of a a relevant interface to reflip failures.
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# ? Jul 5, 2015 14:49 |
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Helical Nightmares posted:
It's a tricky balance, but I think that Robin Laws and Kenneth Hite have figured out a way to do it. Robin Laws put together "The Armitage Files" which is a big collection of NPCs and clues, but without a single defining mystery plot. The idea is that it can be an improvisational investigation. You hand the players the first handout, which foreshadows terrible things, mentions multiple NPCs, and several locations. Then they decide what they want to look up. You pay close attention to the crzy theories that players always throw out and decide which aspects will be interesting. You make sure that things are still building towards some kind of climax or reveal so that there will still be a satisfying resolution to the game. As an example from Armitage Files, some of the letters seem to be written by Armitage himself but he's going progressively crazier, so the players would want to keep an eye on him as things progress. Kenneth Hite (and Gareth Ryder-Hanrahan) have been working on the Dracula Dossier, which applies the same idea to Dracula. They've been working up the same NPC and location list along with an "unredacted" copy of the Dracula novel that you can drop on the table in front of your players and say, "okay, what do you want to investigate?" I think both of these allow for the player-driven gameplay that's normally associated with a sandbox, but you as GM have to do a bit more work to make sure that they are progressing towards a conclusion instead of chasing down red herrings.
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# ? Jul 5, 2015 16:01 |
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Sionak posted:It's a tricky balance, but I think that Robin Laws and Kenneth Hite have figured out a way to do it. Robin Laws put together "The Armitage Files" which is a big collection of NPCs and clues, but without a single defining mystery plot. The idea is that it can be an improvisational investigation. You hand the players the first handout, which foreshadows terrible things, mentions multiple NPCs, and several locations. That is really interesting and useful. I had not heard of the Armitage Files. I have heard of the Dracula Dossier but nothing about it's structure like you described. That is pretty goddamn smart game design.
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# ? Jul 5, 2015 16:22 |
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TehKeen posted:Hi TG Chat, I've got a question that I ~think~ I've asked before, but now I'm in a position to where I can actually run a game (scheduling-wise): There is Achtung! Cthulhu which as I understand it is pulpy WW2 vs the Mythos. quote:In the Achtung! Cthulhu universe, a band of Allied heroes fight the Secret War against the Nazi Black Sun and their rivals Nachtwolfe. Powered with ancient secrets and terribly Mythos allies, Black Sun and Nachtwolfe are on the verge of unleashing terrible weapons upon the Allied forces. You'll be able to follow their exploits through the roleplaying games, boardgames, graphic novels, audio adventures, wargames, card games and much more.
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# ? Jul 5, 2015 16:26 |
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TehKeen posted:Hi TG Chat, I've got a question that I ~think~ I've asked before, but now I'm in a position to where I can actually run a game (scheduling-wise): Like the others have said, it really depends on what aspect of the war you're focusing on and what level of cinematic vs gritty you're aiming for. Pulp Action Adventure? stuff like Savage Worlds or FATE would work well. Gritty War Is Hell where death is just one bad move away or even down just cruel luck? Reskinned Grunt (gritty vietnam RPG) like Lichenstein mentioned If you want to do one about fighter pilots you could use the Warbirds RPG with its WW2 supplement (Though the selection of planes is limited and might need some homebrewing if you want to feature a certain plane). Alternatively there is Night Witches, an Apocalypse World based game about an all-women Russian Night Bomber Regiment, though that is less about detailed battles and more about dealing with the horrors of war and the unique challenges an all women's military unit faces in a sexist organization like a 1940s military structure.
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# ? Jul 5, 2015 17:14 |
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Loki_XLII posted:Honestly I would try just saying that you're not sure what to do and end the session with the results of the roll up in the air. Then open next session with the best idea you came up with and work from there. That's interesting. I never considered having the roll stand but not telling the players the result until the next session. I like having something like the list of MC moves in front of me when I GM. I'm hoping to get something I can distill into something like that but specifically for the end of the session. Like you could have a list of cool ways to end a session. Victory! They save the prince(ss) and defeat the dragon. Set-up/cliffhanger. They save the day, but then they see the dragon coming over the horizon. Misdirect. The prince(ss) was in another castle. Captured. Now the prince(ss) needs to save you. Big reveal. The prince(ss) is the dragon! What else could go on such a list?
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# ? Jul 5, 2015 17:15 |
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Sike!: The Dragon was actually a good entity who kept the Princess imprisoned because she is an evil tyrant and now the PCs hosed up and have to team up with the previous villain in order to beat the new menace.
Plutonis fucked around with this message at 17:31 on Jul 5, 2015 |
# ? Jul 5, 2015 17:27 |
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FactsAreUseless posted:Urban Eberron campaign that takes place entirely in Sharn. i did this and it was cool. morning guys
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# ? Jul 5, 2015 18:08 |
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So like I said in another thread I'm starting up a pirate D&D campaign with some friends. Some of them are new to tabletop RPGs but they all have one thing in common, they've all played at least one of Baldur's Gate, Icewind Dale, and the Neverwinter games. I've decided it would be cool as a result to set the game in the Forgotten Realms North. I'm looking at what I want to keep or eject and one of the latter is the whole thing where Amn colonizes Maztica. I'm a little unsure of whether I should just remove the event entirely, or say the attempt happened but the wannabe colonizers had their poo poo pushed in totally. What do you all think?
Lightning Lord fucked around with this message at 10:21 on Jul 6, 2015 |
# ? Jul 6, 2015 10:19 |
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If your players aren't big FR geeks and you're running around northern Sword Coast, colonization of some buttlove continent way over there won't ever matter. If it ever becomes meaningful, you can always go "hey uh I'm not very comfortable with this whole thing" and then crowd-source a solution that fits your game best.
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# ? Jul 6, 2015 10:51 |
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Have you considered plunking in the entire Freeport campaign world into Forgotten Realms Lighting Lord? It's ready made for pirates. And I second the above suggestion. Just wave a hand and things you don't like just don't bother with.
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# ? Jul 6, 2015 13:24 |
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https://goblinworks.com/forum/topic/3046/ lol
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# ? Jul 6, 2015 16:44 |
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"Don't cheat." "Will there be cheating prevention?" "No. Don't cheat."
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# ? Jul 6, 2015 17:03 |
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Hey, he's the Steve Jobs of MMO Marketing, not MMO Management.
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# ? Jul 6, 2015 17:10 |
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Goblinworks' unprecedented Honor System engine.
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# ? Jul 6, 2015 17:10 |
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# ? Jul 6, 2015 17:14 |
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Its a perfect match, a bad MMO for a bad game. And yet, probably somehow still better than Dungeons and Dragons (Online).
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# ? Jul 6, 2015 17:24 |
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DDO was boring and poorly designed but at least functioned. This is going to be a trainwreck the likes of which the world has not seen since the Anarchy Online launch.
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# ? Jul 6, 2015 17:38 |
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Galaga Galaxian posted:Its a perfect match, a bad MMO for a bad game. Whoah hey DDO isn't spectacular but it's 10 times the game PFO is and actually manages to be a somewhat accurate representation of what D&D is in some respects.
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# ? Jul 6, 2015 17:45 |
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TheLovablePlutonis posted:Goblinworks' unprecedented Honor System engine. I was just wondering when we were going to get a Meridian 59 reboot.
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# ? Jul 6, 2015 17:48 |
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gradenko_2000 posted:Whoah hey DDO isn't spectacular but it's 10 times the game PFO is and actually manages to be a somewhat accurate representation of what D&D is in some respects. It was a pretty boring waste of the Eberron license though.
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# ? Jul 6, 2015 18:02 |
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Ryan Dancey's going to make you his bitch.
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# ? Jul 6, 2015 18:32 |
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Kai Tave posted:It was a pretty boring waste of the Eberron license though.
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# ? Jul 6, 2015 18:40 |
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I will never forgive WoTC for not getting an Eberron videogame with the 4E engine.
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# ? Jul 6, 2015 18:44 |
TheLovablePlutonis posted:I will never forgive WoTC for not getting an Eberron videogame with the 4E engine. Blame Atari for squatting on the license and not doing anything worthwhile with it for the entire 4th edition era.
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# ? Jul 6, 2015 19:37 |
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Well the reason I bring up Maztica is because it's mentioned in Baldur's Gate 2 a bunch, which all my friends have played. I'm also thinking about making the captain of the ship from there. Plus I think the idea of the fake Aztecs kicking the rear end of some bumbling wannabe colonists is a good one but maybe I'm a dumb gently caress and the idea would just be awkward. I mean really I'm not asking for permission, just doing a sounding board thing to see if it's a good idea outside of my head. Looting Freeport is a pretty good idea.
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# ? Jul 6, 2015 19:47 |
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I didn't think anything was wrong with the Sunset Invasion DLC for CK2, if that's at all comparable. I say go for it, but you don't want to and they wonder where it is, just be upfront about it.
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# ? Jul 6, 2015 20:00 |
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gradenko_2000 posted:I didn't think anything was wrong with the Sunset Invasion DLC for CK2, if that's at all comparable. I say go for it, but you don't want to and they wonder where it is, just be upfront about it. I was thinking along the same lines. If it doesn't disrupt the tone of your game unexpected Mayan Man o'Wars commerce raiding the pirate lanes or even giving priate colonists stiff competition might be fun. Now I'm imagining a sea battle between a fleet of black flagged Baninite warships armed with green fire, fast skiffs flying the flag of Cyric, a Mayan fleet and traditional pirates all over the place while Drizzt jumps from rigging to mizzenmast Assassin's Creed style.
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# ? Jul 7, 2015 07:32 |
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gradenko_2000 posted:I didn't think anything was wrong with the Sunset Invasion DLC for CK2, if that's at all comparable. I say go for it, but you don't want to and they wonder where it is, just be upfront about it. I'm probably in the minority of people who actually liked that DLC, not only because it added a sort of an "end boss" style horde into the game when you were playing as a Western European power and the Mongols couldn't even touch you, but also because the narrative of the DLC (which is revealed if you're playing as a Norse ruler and have the Sunset Invasion DLC activated) was fun. I could imagine running an RPG in an alternate history Europe where the Norse explorers who found Vinland accidentally came into contact with the Aztec Empire and the Aztecs went to work copying their shipbuilding and navigation technology so as to launch an invasion to Europe.
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# ? Jul 7, 2015 10:25 |
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Mycroft Holmes posted:I'm not sure of this is the right place, but I've been working on a Fallout game set in London. I've got a ruleset and some setting ideas, but I was wondering if anyone could give some ideas? I'd really appreciate it. Just to go back to this for a moment: We know only one thing about London in the Fallout Universe and that is that someone moved from London to the Capital Wasteland and considered it a huge upgrade. Think about that for a moment. Going to the Capital Wasteland and thinking 'yeah, this is much nicer.'
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# ? Jul 7, 2015 12:24 |
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Mycroft Holmes posted:I'm not sure of this is the right place, but I've been working on a Fallout game set in London. I've got a ruleset and some setting ideas, but I was wondering if anyone could give some ideas? I'd really appreciate it. There are some Fallout: UK and London discussions here. http://suptg.thisisnotatrueending.com/archive.html?tags=Fallout
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# ? Jul 7, 2015 15:00 |
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Sion posted:Just to go back to this for a moment: fallout 3 is not canon
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# ? Jul 7, 2015 19:13 |
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Even for the chat thread, this is off-topic, but I kind of don't know where else to ask. I've tried putting e/n bullshit in e/n before and had little success. I run my own computer repair startup and I work very irregularly at the moment. It is therefore important that I have fun stuff scheduled each week or I go absolutely insane from boredom. Unfortunately, I very seldom have fun stuff scheduled these days, partly because my few IRL friends work weekdays and are invariably busy with Other, More Important Stuff on weekends. I'm bored as poo poo, and no new video games I want come out until September. How do I meet nerds my age? What is my best course of action besides literally asking an internet comedy subforum about role playing games for advice on how to meet people? I've had no luck with Meetup and only a few hits near me from the TG livegame thread. I'm in Ventura County, California fwiw.
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# ? Jul 7, 2015 21:47 |
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Captain Walker posted:Even for the chat thread, this is off-topic, but I kind of don't know where else to ask. I've tried putting e/n bullshit in e/n before and had little success.
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# ? Jul 7, 2015 22:15 |
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Tome of Battle question: I know that the Warblade was intended to be a direct replacement for the Core Fighter, but was the Crusader supposed to replace the Paladin? And was the Swordsage supposed to replace anyone in particular? I've only gone through two of the disciplines so far, but I don't think anything's going to top Finishing Move and Strike of Perfect Clarity.
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# ? Jul 8, 2015 17:37 |
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# ? May 24, 2024 14:50 |
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gradenko_2000 posted:Tome of Battle question: I know that the Warblade was intended to be a direct replacement for the Core Fighter, but was the Crusader supposed to replace the Paladin? And was the Swordsage supposed to replace anyone in particular? Swordsage was supposed to be a Monk substitute as far as I know, it even has an unarmed variation!
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# ? Jul 8, 2015 17:43 |