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I haven't played in like 6 months and all changes sound pretty sweet; except the death penalty. Can I just avoid doing that inhuman thing by not building the execution chambers or can I disable influx of those prisoners? Good way to start a new page. Zedd fucked around with this message at 11:03 on Jul 3, 2015 |
# ? Jul 3, 2015 11:01 |
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# ? May 30, 2024 06:32 |
Zedd posted:I haven't played in like 6 months and all changes sound pretty sweet; except the death penalty. It's completely optional, you don't even get the possibility of death row prisoners unless you jump through a few loops (research death row/make death row cells and execution chamber/set death row to open) They went out of their way to make sure it was something you only had to deal with if you wanted to.
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# ? Jul 3, 2015 11:04 |
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You can avoid every aspect of the death penalty if you'd prefer. In fact, it's a double pain and a half to actually have a death row. You won't have to go out of your way to pretend it's not there. At least they treat the subject with a certain level of seriousness and gravity.
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# ? Jul 3, 2015 11:07 |
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Glad to hear it, I didn't think the devs would make you do it anyway but just checking.Iunnrais posted:At least they treat the subject with a certain level of seriousness and gravity.
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# ? Jul 3, 2015 11:15 |
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Zedd posted:Glad to hear it, I didn't think the devs would make you do it anyway but just checking. Honestly, they seem to get granted clemency more often than not anyway, so in a way you can feel good about saving them (because presumably they would have been sent to another facility that would have executed them early instead of your completely wonderful rehabilitation center that allowed for sufficient clemency hearings).
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# ? Jul 3, 2015 15:09 |
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Of course the times they don't they're killed by the electric chair, which was made at Thomas Edison's behest with the express purpose of showing the dangers of AC power, rather than providing a humane method of execution. Don't get me wrong, I think that if your biggest problem with a game is the treatment of some of the pixelmans then you are really reaching for issues, but if capital punishment is one of your hot buttons then I can see why PA would press it.
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# ? Jul 3, 2015 15:59 |
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Right, so I got a $1.6mil template save from selling off that hellhole that got the 56 death streak from a riot. And I realized something: I want to make an actually usable prison that's happy and all that poo poo, while still having all the secs not getting murdered by So my questions are: what'd be a recommended cell layout for each sec? Should I go the intended "Detention Center to Heavy Security Prison" route? Should all the prisoners be segregated by security levels? Is there a benefit for indoor or outdoor hallways? And others I can't remember.
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# ? Jul 4, 2015 02:27 |
Advantages of indoor areas: - Allows almost all types of room - Cannot get contraband thrown over the outside walls into inside areas Disadvantages of indoor areas: - Cannot build forestries - Prevents cell quality bonuses from outdoor-facing windows - Can burn in a fire - Cannot contain perimeter walls - Costs money to build foundations If you're never planning to do forestry you can theoretically just make a gigantic building over the entire map and have everything indoors. You'd probably want to add sprinklers to every area unless you think you can prevent all fires.
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# ? Jul 4, 2015 06:11 |
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nielsm posted:- Cannot contain perimeter walls Sure you can. Just build the perimeter wall first as the outer wall of the building, and then fill in the empty space with building.
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# ? Jul 4, 2015 06:29 |
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nielsm posted:Advantages of indoor areas: Oh, so for fires to consume everything, it has to be all indoors. I get it. That always confused me whenever I did a- ahem- spontaneous fire drill. GamingHyena posted:
Now, is there any advantage to having perimeter walls over concrete/brick? Or is it solely aesthetics?
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# ? Jul 4, 2015 08:15 |
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widespread posted:Now, is there any advantage to having perimeter walls over concrete/brick? Or is it solely aesthetics? Perimeter walls are harder for prisoners to tunnel under, with the downside that they are much more expensive (I think they take longer to build too?)
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# ? Jul 4, 2015 08:18 |
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Also you can't route electrical conduit or any pipes under perimeter walls
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# ? Jul 4, 2015 08:26 |
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Stop sending me ex LEOs or prison guards or snitches thanks whoever is in charge of that. My prison is safe and happy except for those dudes just get popped in a day and I don't want to check incoming prisoners and put them into protective custody because I love the logistics stuff. I haven't played for a long time and now I can actually have a max sec wing run well and have the canteens and laundries be able to handle it.
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# ? Jul 4, 2015 11:47 |
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Am I right in thinking that staggering prisoner eating times by security level should increase cooking efficiency a great deal? My last prison alway had trouble feeding all the prisoners and I suspect a lot of the problem was cooks spending half their day standing around until it got close to eating time. Plus it should allow more efficient use of canteen space.
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# ? Jul 4, 2015 13:19 |
Felix_Cat posted:Am I right in thinking that staggering prisoner eating times by security level should increase cooking efficiency a great deal? My last prison alway had trouble feeding all the prisoners and I suspect a lot of the problem was cooks spending half their day standing around until it got close to eating time. Plus it should allow more efficient use of canteen space. Yes, theoretically you can feed a lot more prisoners with the same number of cooks if you stagger eating times. But keep in mind that you can also get limited on number of clean serving trays. Each serving table comes with 40 trays, and it takes time for kitchen workers to collect, clean, and put back the trays, time they can't use for cooking. I.e. make sure you have all your trays cleaned by the time the next meal needs to be prepared. I think cooks never collect trays from a canteen that has an active Eat regime either.
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# ? Jul 4, 2015 14:59 |
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Moridin920 posted:Stop sending me ex LEOs or prison guards or snitches thanks whoever is in charge of that. Stop accepting low sec prisoners, problem solved.
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# ? Jul 4, 2015 16:08 |
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nielsm posted:Yes, theoretically you can feed a lot more prisoners with the same number of cooks if you stagger eating times. Sharing cooks doesn't necessarily mean they all have to share canteens. In my experience sharing a canteen between two security groups with staggered meal times works fine, even if those meal times are back-to-back. Setting free-time for security groups after meals will let any stragglers eat. My recollection is also that prisoners working in the kitchen will clean trays. Wallet fucked around with this message at 16:16 on Jul 4, 2015 |
# ? Jul 4, 2015 16:13 |
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Wallet posted:Sharing cooks doesn't necessarily mean they all have to share canteens. In my experience sharing a canteen between two security groups with staggered meal times works fine, even if those meal times are back-to-back. Setting free-time for security groups after meals will let any stragglers eat. My recollection is also that prisoners working in the kitchen will clean trays. won't prisoners working in the kitchen inevitably steal a fuckload of utensils
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# ? Jul 4, 2015 16:19 |
Excelzior posted:won't prisoners working in the kitchen inevitably steal a fuckload of utensils I actually wonder if the room quality system they introduced will limit that. Does the AI have the logic of "stealing tools/weapons" -> "contraband discovered" -> "punishment handed out" -> "lose nice room" coded in? If they do, do they have a factor of how often searches are performed or how big the risk of discovery is, and is that then weighted against other factors?
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# ? Jul 4, 2015 16:47 |
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Away all Goats posted:Perimeter walls are harder for prisoners to tunnel under, with the downside that they are much more expensive (I think they take longer to build too?) A quick wiki browse says it's a mid-to-late game upgrade. Thank goodness for the template save, I guess. Captain Postal posted:Also you can't route electrical conduit or any pipes under perimeter walls That's fine. Just use any door object to provide means to get the utilities. With that, less chances- if any- of prisoners using the piping system as the escape route.
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# ? Jul 4, 2015 19:47 |
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nielsm posted:I actually wonder if the room quality system they introduced will limit that. Does the AI have the logic of "stealing tools/weapons" -> "contraband discovered" -> "punishment handed out" -> "lose nice room" coded in? If they do, do they have a factor of how often searches are performed or how big the risk of discovery is, and is that then weighted against other factors? Dunno but I've had a high sec prisoner in the only 10 grade room in the cell block and he's been keeping his nose clean for 20 days now.
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# ? Jul 5, 2015 01:44 |
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So right now in the "Failure Possible/Gangs" prison, I got this set-up for the cell blocks. Orange's pointing at medsec, Gray to minsec, and red to maxsec. I want to expand capacity to 80 per sec from 40 per sec. But I'm afraid, due to Yard/showers under Max/Med and Laundry/Cupboard above Min. Plus I have but 10 PC cells across the street. Should I just say gently caress it and add doors or is there a better way? Also, got CIs finally. Not sure what's a safe number to have. Fun fact: Due to the Perimeter barrier, I had tunnels going right through the MinSec Holding Cell and out through Reception's Solitary door. They're really some clever fuckers, I'll give 'em that. Or somehow they dug through the small pipe in the toilet to the larger piping and went from there. Edit: Also there's this Snitch stuck in Reception for some reason. Like, he's not inside a wall and in PC gear but... no guards are moving him. Any ideas? He's getting needier. widespread fucked around with this message at 23:02 on Jul 5, 2015 |
# ? Jul 5, 2015 22:58 |
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This club has been in my prison longer than many of the prisoners
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# ? Jul 6, 2015 08:07 |
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widespread posted:
Not sure if this still works bit try selecting him and right clicking on a cell(holding cell works too) hopefully a guard will come escort him there
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# ? Jul 6, 2015 14:46 |
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Moridin920 posted:This club has been in my prison longer than many of the prisoners haha that's pretty cool. most of my contraband gets hoovered up with random cell block searches and searches for any punishment
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# ? Jul 6, 2015 17:18 |
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Moridin920 posted:This club has been in my prison longer than many of the prisoners Introversion needs to implement legendary weapons. After they get passed around enough, they should have a name and some identifying marks (tally marks carved into the handle, a cloth wrapping, a nail through it, etc.).
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# ? Jul 6, 2015 23:51 |
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this club menaces with spikes of spoon
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# ? Jul 7, 2015 00:21 |
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Moridin920 posted:This club has been in my prison longer than many of the prisoners God drat, must be a MaxSec weapon Also, how did you get your guys to be interested in General Ed? All I get is guys that pass Foundation Education but they leave/don't get interested in the next step up.
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# ? Jul 7, 2015 00:25 |
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widespread posted:God drat, must be a MaxSec weapon It's tricky because generally only max sec will actually be in your prison long enough to actually take it, and you probably have them more heavily guarded which will suppress them too much for them to actually want to take classes. You basically either have to loosen up your max sec security and move all the really dangerous inmates to supermax, or hope you get some gen pop with longer sentences that want to take classes.
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# ? Jul 7, 2015 01:23 |
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Refusing to offer parole hearings helps, but at a certain point you have to wonder how much easy money you're passing up in not releasing dudes with a 3% reoffending rate to complete a grant that comes close to the end of the grant line anyway.
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# ? Jul 7, 2015 01:52 |
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Coolguye posted:Of course the times they don't they're killed by the electric chair, which was made at Thomas Edison's behest with the express purpose of showing the dangers of AC power, rather than providing a humane method of execution. I get where Zedd is coming from. In PA they had an awfully toned-down version of the whole thing. Considering the cavalcade of real-life horror stories involving that device. I visited the Mansfield Reformatory a few weeks ago, and it's really sobering to stand face-to-face with the old Ohio electric chair. That gave me chills. nielsm posted:If you're never planning to do forestry you can theoretically just make a gigantic building over the entire map and have everything indoors. You'd probably want to add sprinklers to every area unless you think you can prevent all fires. I always put a sprinkler every seven or so squares down the central part of a cellblock, but I don't really place them in other rooms. However if I have large multi-purpose buildings that have inner staff-only corridors, I install sprinklers there for the purpose of isolating fires and slowing their spread until I can get firefighters in. Three-Phase fucked around with this message at 02:12 on Jul 7, 2015 |
# ? Jul 7, 2015 02:05 |
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I've never had a fire start in my prisons Then again I don't try to make Boggo Road or whatever.
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# ? Jul 7, 2015 02:42 |
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The Deadly Hume posted:I've never had a fire start in my prisons I was trying to set up a water-cooled generator at my prison to see if I could get some extra power out. Called in the fire brigade to apply cooling water to the exterior. The results were pretty spectacular, even with a very brief application of water to the generator. It ended up with an angry phone call from the warden about a fire that swept through the prison killing dozens. And I also learned that if you just ignore the phone call it'll auto pickup. They really need a "send to voicemail" button.
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# ? Jul 7, 2015 02:56 |
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Edit: I can't understand sarcasm. My bad.
widespread fucked around with this message at 06:33 on Jul 7, 2015 |
# ? Jul 7, 2015 05:47 |
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He was being sarcastic.
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# ? Jul 7, 2015 06:03 |
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I would like it if trucks containg tarps, body bags, and dry ice would be called in automatically in the event that more than, say, 30 people die within one day at the prison. Or you can just temporarily turn the canteen into a larger morgue.
Three-Phase fucked around with this message at 01:44 on Jul 8, 2015 |
# ? Jul 8, 2015 01:40 |
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Three-Phase posted:I would like it if trucks containg tarps, body bags, and dry ice would be called in automatically in the event that more than, say, 30 people die within one day at the prison. Or you can just temporarily turn the canteen into a larger morgue. Or string up mangled corpses around the execution room. Pretty much any place can hold corpses, you just gotta get ~*~creative~*~.
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# ? Jul 8, 2015 04:20 |
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Three-Phase posted:I would like it if trucks containg tarps, body bags, and dry ice would be called in automatically in the event that more than, say, 30 people die within one day at the prison. Or you can just temporarily turn the canteen into a larger morgue. Turn the canteen into a morgue? Just send the corpses to the kitchen
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# ? Jul 8, 2015 07:30 |
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Is there still no way to turn of autobuying lights with foundation? Being johnny on the spot with cancelling doesn't always work out. I just had like 20+ trucks of lights show up and filled my storage with less than half of them. Almost had a riot due to a food shortage as I tried to empty the conga line of light trucks. Edit: Oh, and continuous intake is hilarious now with Snitches. All 6 deaths have been from them in a 672 prisoner prison. The best was the one who got shanked in the protective custody block. Bondematt fucked around with this message at 12:12 on Jul 8, 2015 |
# ? Jul 8, 2015 12:10 |
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# ? May 30, 2024 06:32 |
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Bondematt posted:Is there still no way to turn of autobuying lights with foundation? Being johnny on the spot with cancelling doesn't always work out. I just had like 20+ trucks of lights show up and filled my storage with less than half of them. Almost had a riot due to a food shortage as I tried to empty the conga line of light trucks. Oh, good, I'm not the only person who's gotten annoyed with the auto-install of lights. Not sure if there is a way to turn it off, unfortunately. I've been pretty good about keeping various security levels separated in my current prison (only about 180 prisoners). Max and Supermax are across the road, min/medium/protected are in the original plot. Then, last night, I was playing around with regime re-scheduling, and gave the PC guys an hour of free time at about 7 am (before most of the rest of the pop wakes up), but I didn't notice that max-sec also had yard time then, and that some of my max-sec guys were staying in the holding cell instead of across the street in the max-sec building. The snitch wandered into the shower and didn't see the four max-sec guys on the other side of the room. It did not end well. PC free time is now at the end of the day, when everyone else is in lockup/sleeping. I also lost a psychologist when a therapy session didn't go quite as well as expected. Now therapy comes with free shotgun-toting guards (I might change them to normal guards, though). Unrelatedly, I have a question that I hope someone here can answer. Here is my canteen: I'm wondering why I can zone the doorways in the kitchen/canteen for separate security levels, but not doorways in the other rooms or buildings. A note on the shop in that canteen building: I originally had the shop-window facing into the common room, but nobody seemed to use it (it may have just been because nobody had money yet). I moved it to the western side of the building, so people could get stuff from outside, and that helped. But now I've got guys running around with hundreds of dollars and I'm not making any money from the shop. Min/Medium security each have an hour of free time while the other is working, so there should be someone manning the counter for both groups. Also, I discovered that the +/- keys enlarge/shrink the ui, so it's nowhere near as large as in that screenshot. Fifty Farts fucked around with this message at 17:17 on Jul 8, 2015 |
# ? Jul 8, 2015 16:54 |