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Tzarnal
Dec 26, 2011

Washout posted:

I have heard only bad things about the big world project.

Imagine if all of the Skyirm Nexus mod were in the nexus mod manager by default and a lot of hard work was put into making sure it all more or less works together so that you can pick and choose mods at will. And then people decided that this means they should install ALL OF THE MODS.

Thats why you hear bad things about Big World Project.

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cheesetriangles
Jan 5, 2011





I knew all of this before hand but with thousands of hours played in the games I felt like I needed some new content.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

cheesetriangles posted:

I knew all of this before hand but with thousands of hours played in the games I felt like I needed some new content.

That's the equivalent of running out of WW2 movies so you decide to watch Shaving Ryan's Privates.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.

Tzarnal posted:

Imagine if all of the Skyirm Nexus mod were in the nexus mod manager by default and a lot of hard work was put into making sure it all more or less works together so that you can pick and choose mods at will. And then people decided that this means they should install ALL OF THE MODS.

Thats why you hear bad things about Big World Project.

Something like this then?

LLSix
Jan 20, 2010

The real power behind countless overlords

cheesetriangles posted:

I'm installing Big World Project standard install because gently caress it why not. Is there a guide to all the new content? I also plan on playing on normal instead of core rules because I'm sure this is going to be a lot harder even though it is not a tactics version. I'm sure all of this is a bad idea but damnit BG 1 and 2 are my favorite games of all time and I need to play them more and with new content.

Unlike the rest of these pansies, I think BWP is pretty fun. The storylines are mostly crap and most of the npcs are murder fodder, but the loot. Oh the loot. Ridiculously unbalanced game-breaking items the likes of which you have never seen.

Would you like to know more?

From what I remember from the last time I installed it, BWP has like a dozen different options for installing and reading through them will give a decent idea of what all stuff it adds; but you could spend literal days reading through the full mod descriptions and not reach the end.

The Ninth Layer
Jun 20, 2007

I installed BWP once and then uninstalled it when the first area I went to was a straight rehash of another BG2 zone, and then the dungeon inside that zone's cave was the map for the Amn sewers.

cheesetriangles
Jan 5, 2011





LLSix posted:

Unlike the rest of these pansies, I think BWP is pretty fun. The storylines are mostly crap and most of the npcs are murder fodder, but the loot. Oh the loot. Ridiculously unbalanced game-breaking items the likes of which you have never seen.

Would you like to know more?

From what I remember from the last time I installed it, BWP has like a dozen different options for installing and reading through them will give a decent idea of what all stuff it adds; but you could spend literal days reading through the full mod descriptions and not reach the end.

My "standard" version broke during install and kept erroring during SCS. So I started over with a "recommended" install which is way loving lighter and a lot closer to vanilla but still has some new stuff. I'm enjoying it so far. Also LLSix our BG2 co-op game died a fiery death when the save got corrupted to hell.

mystic pimp
Jul 25, 2014

Formerly-rampant human-coded AI with a sense of humor seeks bipedal oxygen-breathing cyborg for serious relationship in the galactic core. I've got cool guns if you like to break stuff. No yuppies.

cheesetriangles posted:

Also LLSix our BG2 co-op game died a fiery death when the save got corrupted to hell.
We were literally one chapter away from completing Shadows of Amn when it all broke.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.
Further BGEE first playthrough tripping.

Haven't progressed the main quest since Nashkel. Have instead proceed to go absolutely everywhere else I can first because I decided to Dual Imoen to Mage because I could, mages are evidently awesome, and she's not Dynaheir. Along the way we ended up doing Neera's quest, which meant killing a lot fo pathetic goblins and then suddenly the Red Wizards from her recruitment show up and we murder them too. That was... I won't say it was hard because it wasn't but it was annoying because of Webs and grease everywhere. You guys were right, Web is awesome. Melee Team has a tendency to get caught in it but Jaheira is so awesome at throwing rocks it doesn't matter. Not even sure why since her Dex is meh but w/e.

But god, Neera's a great party member but her writing is just... eugh. She's sounds like a stereotypical high-schooler sometimes and-



:gonk:

Arghy
Nov 15, 2012

Yeah my all evil drow/red wizard/blackguard party has no goddamn romance in it at all which sucks so i picked up that slutty rogue. I miss the banter of a mixed party where i'd be busy robbing a house then the camera would jump outside because my party was yelling at each other haha.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Every NPC gets infinitely worse as soon as you reach romance content. I don't know what it is about romances in Baldur's Gate, but it's best to just not touch the poo poo, really. Of course that didn't stop me from romancing Neera out of morbid curiosity.


Anyway, I finally started IWD:EE and, although playing on Insane gets tedious at times, it's fun. I didn't really consider how slowly two multi-classed Fighters would level early on and what that would mean when they're the party's only tanks, but that's nothing Sleep can't handle.
Also, I hadn't seen the option for conning a gem out of a random Easthaven townsperson that dwarves get before, that was pretty funny.

cheesetriangles
Jan 5, 2011





It took about 5 days to get BWP to how I wanted it which in the end was pretty much no new content but some new spells and SCS and other rules / difficulty tweaks. I'm finally at peace.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

cheesetriangles posted:

It took about 5 days to get BWP to how I wanted it which in the end was pretty much no new content but some new spells and SCS and other rules / difficulty tweaks. I'm finally at peace.

Jesus, that's a lot of work to do something that you probably could have done in much less time just grabbing random mods off gibberlings3.

SCS, Divine Remix, Spell Revisions, Item Randomizer and that one that completely overhauls HLAs would have likely done the trick for you.

cheesetriangles
Jan 5, 2011





Yeah I know. I kept trying to go with a bunch of new content only to get unhappy with the results and starting over.

Entropy238
Oct 21, 2010

Fallen Rib
I'm not really sure how to use a multi Mage/Thief properly. It's a combination I've wanted to try for a while but I don't know how to use them effectively and I'm not above shadowkeepering in a kit because I play with SCS on Insane. I'll be using Jan and leaving him to rot in spellhold and then shadowkeepering Imoen eventually.

I'm changing Sarevok in to a Fighter/Mage/Thief and giving him Carsomyr too so want something that is better at some things than that combination.

Thieves are primarily utility classes with bad Thac0 and proficiencies that aren't good at fighting. Even the kits are mostly poo poo: Assassin doesn't have enough Thac0 to go good consistent damage, Swashbucklers are good but don't get extra APR/lose backstab, Bounty Hunters would be good but the vast majority of their special traps have saves and are surpassed by HLAs and shadow dancers seem like oddballs more suited to dual/multi with a fighter.

Mages benefit most from rapid level advancement which is something that the Thief portion of the class is going to hold back.

A shadowkeepered swashbuckler/mage might be good. You'd end up with 10 base Thac0 + 6 to damage and hit from the Swash side of things + specialisation but then you'd also lose backstab which is one of the most fun things about the class. Weapons would probably be some combination of Scarlet Ninja-To and maybe short Sword of Mask.

Assassin/Mage might also be good but the only time you'd ever be able to hit anything reliably is after a timestop, time trap or with tensers on which really limits your options.

Edit: Just a thought ... Mislead, Spell Immunity Divination and Tensers in a chain contingency would be pretty baller.

Entropy238 fucked around with this message at 13:17 on Jul 6, 2015

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


Assassin/Mage sounds like fun. Poison your Minute Meteors/Energy Blades!

Also, Mislead is your friend, always.

Entropy238
Oct 21, 2010

Fallen Rib
Actually just started reading up about the bounty hunter's Maze Trap and it sounds completely cool and OP. No Resist, No Save, will slowly re-introduce enemies in to battles based on their intelligence and can be used 5 times a day at level 21 when you get it and in combat. Sounds like a great oh poo poo button.

zedprime
Jun 9, 2007

yospos
It might be 12 year old hearsay by now but I remember hearing that enemies int stats are kind of binary by the time you hit that level, so everything is 3 int creatures or 18+ int geniuses, coincidentally both having the same shortest maze duration. Still useful for the reasons you listed but maybe not the end all crowd control it might appear to be on the tin.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Entropy238 posted:

Actually just started reading up about the bounty hunter's Maze Trap and it sounds completely cool and OP. No Resist, No Save, will slowly re-introduce enemies in to battles based on their intelligence and can be used 5 times a day at level 21 when you get it and in combat. Sounds like a great oh poo poo button.

Regular traps are already super OP and kill your opponents dead, bounty hunter is pretty underpowered imo.

Entropy238 posted:

I'm not really sure how to use a multi Mage/Thief properly. It's a combination I've wanted to try for a while but I don't know how to use them effectively and I'm not above shadowkeepering in a kit because I play with SCS on Insane. I'll be using Jan and leaving him to rot in spellhold and then shadowkeepering Imoen eventually.

I'm changing Sarevok in to a Fighter/Mage/Thief and giving him Carsomyr too so want something that is better at some things than that combination.

Thieves are primarily utility classes with bad Thac0 and proficiencies that aren't good at fighting. Even the kits are mostly poo poo: Assassin doesn't have enough Thac0 to go good consistent damage, Swashbucklers are good but don't get extra APR/lose backstab, Bounty Hunters would be good but the vast majority of their special traps have saves and are surpassed by HLAs and shadow dancers seem like oddballs more suited to dual/multi with a fighter.

Mages benefit most from rapid level advancement which is something that the Thief portion of the class is going to hold back.

A shadowkeepered swashbuckler/mage might be good. You'd end up with 10 base Thac0 + 6 to damage and hit from the Swash side of things + specialisation but then you'd also lose backstab which is one of the most fun things about the class. Weapons would probably be some combination of Scarlet Ninja-To and maybe short Sword of Mask.

Assassin/Mage might also be good but the only time you'd ever be able to hit anything reliably is after a timestop, time trap or with tensers on which really limits your options.

Edit: Just a thought ... Mislead, Spell Immunity Divination and Tensers in a chain contingency would be pretty baller.

Fighter/Mage is all about buffing and then destroying your opponents in melee, Thief/Mage is more about invis and backstab early on then eventually traps and time stop and other such shenanigans. Swash/Mage would play about like a f/m so I guess go with that if you just want thief skills but want to play it like a fighter/mage but also get access to UAI and Traps.

Washout fucked around with this message at 14:46 on Jul 6, 2015

Entropy238
Oct 21, 2010

Fallen Rib

Washout posted:

Regular traps are already super OP and kill your opponents dead, bounty hunter is pretty underpowered imo.

If I'm taking a thief I'll usually only use them where a fight is foreseeable or where it doesn't seem cheesy. So, first floor of Watchers keep where the statues come alive - okay. In front of a non-hostile dragon/before a lich probably not.

NinjaDebugger
Apr 22, 2008


Entropy238 posted:

If I'm taking a thief I'll usually only use them where a fight is foreseeable or where it doesn't seem cheesy. So, first floor of Watchers keep where the statues come alive - okay. In front of a non-hostile dragon/before a lich probably not.

The real nuts part of bounty hunter's trap is not any of the effects (which are good, up until maze), but the fact that it can be launched forward as far as you can see, fireball style, and nail enemies you know are there but haven't seen yet. If you are good at placement, even the maze can be useful by letting you maze half an encounter to be dissected when they return.

cheesetriangles
Jan 5, 2011





Anyone know how to get Planescape working on windows 10? The game flashes constantly which the fix for BG2 was to enable AA in the Nvidia control panel but that fix doesn't work for it.

cheesetriangles
Jan 5, 2011





Dominate is a cool spell.

Arghy
Nov 15, 2012

So i was looking at belts and min/maxing my stats--do you keep items from the black pit? Those strength belts are pretty amazing and boy could that change up the game!

Pwnstar
Dec 9, 2007

Who wants some waffles?

The Black Pit is a separate game, your character doesn't transfer over.

Nycticeius
Feb 25, 2008

This is the part when you try to stop me and I beat the hell out of you.
Unless you export and import your character. But if you're playing BG2, you'll lose all items anyway.

Arghy
Nov 15, 2012

Nycticeius posted:

Unless you export and import your character. But if you're playing BG2, you'll lose all items anyway.

Yeah this seemed really cheesy i'll just work with the non black pit stuff then.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Arghy posted:

Yeah this seemed really cheesy i'll just work with the non black pit stuff then.

Without tactics mod the game is really not that hard either, especially when you figure out where the good weapons are and can collect them rapidly right in the beginning.

Wise Learned Man
Apr 22, 2008

by Jeffrey of YOSPOS
Lipstick Apathy
I stopped watching this reveal because of five overlayed audio streams, but I guess it's an interquel called Siege of Dragonspear.

e: new shaman class, so that's something I guess.

Wise Learned Man fucked around with this message at 02:18 on Jul 10, 2015

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.
Lol loving health bars and commanding an army. Ah well, at least david warner is back.

Entropy238
Oct 21, 2010

Fallen Rib
Dropping this here because I didn't see anyone else had posted it: http://www.pcgamesn.com/baldurs-gat...lassic/page/0/1

New Interquel will be the Siege of Dragonspear and apparently Chris Avellone has been helping them polish up the writing.

Could be good ... could be a turd? Time will tell.

Somebody should kickstart an Engine Remake that keeps all of the original assets and rules and just makes things high-res/polishes it up. I'd pay €50. With better modularity I'm sure all the good mods would eventually make their way over too.

Entropy238 fucked around with this message at 11:08 on Jul 10, 2015

Lemon-Lime
Aug 6, 2009

Entropy238 posted:

Somebody should kickstart an Engine Remake that keeps all of the original assets and rules and just makes things high-res/polishes it up.

Not really sure what you'd make high resolution - all of the Infinity Engine games have run at any resolution you want for practically a decade now. The sprite quality is decent (if anything, they're the weakest part of the games), the 3D effects for the spells haven't aged that badly, and the backgrounds are pretty good.

Honestly, I'd rather they just ditch the Infinity Engine entirely and go to a more modern engine while retaining the existing assets.

e; vv yep, exactly that.

Lemon-Lime fucked around with this message at 11:48 on Jul 10, 2015

mitochondritom
Oct 3, 2010

Well Obsidian have pretty much shown you can retain the isometric infinity engine style experience with a Unity based engine, so really the new "infinity engine" is already here. Provided you could either recapitulate what Obsidian did or attempt to license it as I think the Torment: Numenera team have?

I have a lot of nostalgia and love for the old infinity engine games but my experience with the Pillars of Eternity engine was brilliant and I would like to see it improved upon and used for the next generation of these type of games.

kujeger
Feb 19, 2004

OH YES HA HA
If the sources for all the assets still exist, it could be possibly to re-render them all at higher resolutions. But everything that was handpainted over will almost certainly need to have the paintover-step redone by hand.

Nycticeius
Feb 25, 2008

This is the part when you try to stop me and I beat the hell out of you.
I seem to remember something about original assets being lost by the original team, but I may be recalling things wrong.

As for the new expansion, all I know is I'm going to play it, I'm going to love it, even if it sucks. I've a soft spot for Baldur's Gate.

kujeger
Feb 19, 2004

OH YES HA HA
It is pretty cool that IWD:EE has higher resolution assets for some artwork, like portraits and the worldmap. Guess the IWD people kept at least some sources lying around!

Arghy
Nov 15, 2012

Washout posted:

Without tactics mod the game is really not that hard either, especially when you figure out where the good weapons are and can collect them rapidly right in the beginning.

Yeah this game much like fallout 1 is mostly there to enjoy within its natural limits. I want to cheese yes but i want to cheese within the game bounds.

voiceless anal fricative
May 6, 2007

It looks like Goblins will become a playable race now, too? Either that or they're just introducing the one NPC who is a goblin. I'm wondering if this is an expansion in the same way that ToTSC is, or more like ToB in that it's fairly standalone. I can't find any information to that effect.

Zilkin
Jan 9, 2009
it's more like ToB. You finish BGEE > import your party to SoD > finish SoD > import to BG2EE.

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Karmalaa70
Jun 15, 2006
I'll buy this for sure even though I'm less than thrilled with Beamdog's writing to date.

If that 25 hours of playtime is remotely accurate that's a decent amount of content, though I wonder how much it'll unbalance BG2's early stages.

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