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I want to keep using the Ink Brush since I get min of 800-1000p, even when losing, but dear lord does my finger hurts after about 4 matches.
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# ? Jul 10, 2015 21:30 |
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# ? May 29, 2024 19:32 |
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Jarogue posted:Real dumb since he is going to have to make a new channel or wait for Splatoon NX when he runs out of material. whoa, stay fresh
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# ? Jul 10, 2015 21:43 |
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Bread Set Jettison posted:Its pretty difficult. You have to be a highly controlled spaz. Always pressing some sort of button all the time. Super fun when you get the hang of it. I listened to this thread's advice, watched one tutorial, tried it again in test mode and I came in 1st or 2nd points wise every game thereafter.
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# ? Jul 10, 2015 22:17 |
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Mr.Pibbleton posted:I listened to this thread's advice, watched one tutorial, tried it again in test mode and I came in 1st or 2nd points wise every game thereafter. Welcome brush brother. You are now the Raiden of splatoon. TURN OFF THE INK INHIBITORS
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# ? Jul 10, 2015 22:53 |
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I like the sneaky nature of the brush but dont feel like I'll ever get the hang of splatting / not be splatter of it to really work it well
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# ? Jul 10, 2015 23:16 |
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The ink brush isn't that much sneakier than other weapon. It's just really mobile.
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# ? Jul 10, 2015 23:19 |
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LethalGeek posted:I like the sneaky nature of the brush but dont feel like I'll ever get the hang of splatting / not be splatter of it to really work it well I'm bad at laying the brush down and escaping, but then again I'm going whole matches without dying and coming in first. Also laying down sprinklers is AMAZING, I throw down one while pathing to the middle during the initial rush just get to some side coverage and by the time I hit mid I can throw another one and they're just so great at slowing down the enemy or making ink traps at drops.
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# ? Jul 10, 2015 23:45 |
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I started using the Squelcher with beakons in tower control, and man those things are useful. Even if people don't jump on them they're a good barrier to hide behind on the tower. Best moment would have to be when I dropped one in the tower's path but not on it, and timed my jump so I landed on the tower as it passed by. That said, between the tower's chime, the beakon's beep, a sprinkler and various shots flying, things get rather noisy.
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# ? Jul 11, 2015 01:10 |
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Bread Set Jettison posted:The ink brush isn't that much sneakier than other weapon. It's just really mobile. You really have to get right up on someone and it's not an 1 hit KO like the rollers, you can't really afford to gently caress up your surprise
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# ? Jul 11, 2015 01:14 |
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Oh I get what you mean. Yeah you have to be sneaky to get kills, not that it gives you sneakiness. Sorry I misunderstood what you meant.
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# ? Jul 11, 2015 01:21 |
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Inkbrush is very stage and mode dependent, too. Generally, you want open spaces to lurk in and accessible perches to leap down on people from. Blackbelly and Kelp Dome are the best brush maps for Turf War and Splat Zones, in my opinion. If the mode is Tower Control, most maps will give you a rough time unless there's fighting space adjacent to the track (you don't want to be riding the tower unless there's no one else to do it). I think Kelp Dome is the only Tower Control map that's really favourable for brushes.
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# ? Jul 11, 2015 01:45 |
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Problem I have with brush is it's only good if you're sneaky and all guns are already good when you're sneaky. It helps you move faster through enemy ink/unclaimed areas, but not way much faster that I feel like it's worth it.
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# ? Jul 11, 2015 01:53 |
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i don't know all the etiquette for this game, but holy moly gently caress you if you use a sniper rifle in ranked and you don't know how to use it. i was just on a tower control team with 3 splatterscopes and it went hilariously poorly
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# ? Jul 11, 2015 02:24 |
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I tried out the ink brush some more this evening, and I've been doing pretty all right with it! I had a lobby full of newbies that I was leading to victory over and over... then two of my crew dropped and that kind of put the kibosh on that. Oh well. Not sure if I'll keep using it when the new map drops or go back to my trusty Krak-On roller.
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# ? Jul 11, 2015 02:25 |
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Bread Set Jettison posted:Welcome brush brother. You are now the Raiden of splatoon. Come on, it writes itself. It's like you're not even trying.
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# ? Jul 11, 2015 02:44 |
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Barnyard Protein posted:i don't know all the etiquette for this game, but holy moly gently caress you if you use a sniper rifle in ranked and you don't know how to use it. i was just on a tower control team with 3 splatterscopes and it went hilariously poorly The same could probably be said of rollers, but so many people use rollers in ranked, I don't know if team roller vs team roller even matters.
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# ? Jul 11, 2015 02:45 |
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I like chargers, I'd play chargers more often, but more than one charger runs into issues and if I run a charger then it only takes one other guy to ruin our day. Nobody ever said "we need fewer aerosprays" outside of Tower.
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# ? Jul 11, 2015 02:48 |
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this stage is loving enormous
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# ? Jul 11, 2015 03:25 |
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Onean posted:Come on, it writes itself. It's like you're not even trying. SQUIDS ARE CRUEL, JACK.
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# ? Jul 11, 2015 03:25 |
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Moray Towers is great. Remember to paint wall to go up the tower faster and surprise the Bad Guys.
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# ? Jul 11, 2015 03:27 |
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Morray Towers is loving stellar. I love the race down the towers in the beginning, and the leaping off the sides later.
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# ? Jul 11, 2015 03:37 |
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Oh my god
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# ? Jul 11, 2015 03:39 |
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Splatoon really is GOTY.
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# ? Jul 11, 2015 03:47 |
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Moray Towers is making me actively loving hate the japanese. Goddamn ultra lagging snipers is ruining this entire stage for me holy poo poo. I can sneak up on a sniper aiming the other way into the distance, hit them 5 times with the .96 gal then just randomly explode while they're perfectly fine and still looking the other way. I've had them literally jumping into my bullets and the sound doesn't even play. This is garbage.
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# ? Jul 11, 2015 03:48 |
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You'd think Moray Towers would be such an extreme stage design that it'd favour specific weapon types, but it seems like anything can shine there. A good map. Thumbs up.
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# ? Jul 11, 2015 03:52 |
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EightFlyingCars posted:Oh my god Marie is wise and perfect.
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# ? Jul 11, 2015 03:54 |
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Watch that small alleyway from thte center that leads up to the Splat Zone point. Very effective way to launch a sneak attack on enemies. All the teams I've been on have been real chickenshit and don't want to push past their zone, which is making all these matches major grinders.
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# ? Jul 11, 2015 03:54 |
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callie is a liar and rollers are not good on moray towers until I see proof otherwise
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# ? Jul 11, 2015 04:05 |
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I have played moray tower once and blue fin harbor 8 times. good thing they are both good levels but one is new E: 9 times E2: 10 times Bread Set Jettison fucked around with this message at 04:12 on Jul 11, 2015 |
# ? Jul 11, 2015 04:07 |
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Kaubocks posted:callie is a liar and rollers are not good on moray towers until I see proof otherwise Just won a Splat Zones with three rollers
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# ? Jul 11, 2015 04:10 |
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Kaubocks posted:callie is a liar and rollers are not good on moray towers until I see proof otherwise I went 9-1 with the carbon roller on moray tower. Then again I play like a bastard ninja from hell ambushing the gently caress out of people.
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# ? Jul 11, 2015 04:15 |
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So in that map with the one control zone that has a grate overhead, I'm shocked how long my sprinklers last up there, you'd think people would shoot them.
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# ? Jul 11, 2015 04:16 |
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dragon enthusiast posted:Watch that small alleyway from thte center that leads up to the Splat Zone point. Very effective way to launch a sneak attack on enemies. As someone who loves short range weapons this map seems like hell to me. im trying it on turfwar and i feel like i need to either need to use a long range weapon or invincibility super because walking into the center of the map is scuicide for me. I could try spamming the dynamo roller from a ledge but i feel like id get murdered by a sniper in a second if i tried that.
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# ? Jul 11, 2015 04:16 |
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The best sniper perches are all pretty attackable via the walls that lead up to them, so snipers are strong but not too scary.
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# ? Jul 11, 2015 04:23 |
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Tengames posted:As someone who loves short range weapons this map seems like hell to me. im trying it on turfwar and i feel like i need to either need to use a long range weapon or invincibility super because walking into the center of the map is scuicide for me. I could try spamming the dynamo roller from a ledge but i feel like id get murdered by a sniper in a second if i tried that. I'm using the Krak-on and Splooshomatic and the best thing to do is be sneaky. Take it a bit slower if you don't have your special too. Beakons are great because it takes forever to fall down, so they're faster then swimming even in fairly safe places. I've taken to putting two in the same spot so people will feel less bad abiut using them. The Kraken special, while nerfed, can be used to quickly climb walls without inking them which is another useful thing for short range to make climbing occasionally less frustrating.
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# ? Jul 11, 2015 04:32 |
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Just wait for the Callie vs Marie splatfest.
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# ? Jul 11, 2015 04:34 |
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bobjr posted:Just wait for the Callie vs Marie splatfest. I really do want this. I want it to be a global splatfest.
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# ? Jul 11, 2015 04:34 |
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EightFlyingCars posted:Oh my god Even after humans are long-dead and gone, Pokemon will still never die .
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# ? Jul 11, 2015 04:36 |
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Tengames posted:As someone who loves short range weapons this map seems like hell to me. im trying it on turfwar and i feel like i need to either need to use a long range weapon or invincibility super because walking into the center of the map is scuicide for me. I could try spamming the dynamo roller from a ledge but i feel like id get murdered by a sniper in a second if i tried that. All the games I've lost there so far have been due to the fact that players refuse to push past the safety of their own zone. You have to cut off their points of access otherwise the ink advantage is too great to come back from. That being said a single charger can be good enough to shut down an entire lane. Towers really is their map to shine in.
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# ? Jul 11, 2015 04:49 |
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# ? May 29, 2024 19:32 |
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That reminds me, I've been meaning to rank the maps by their Charger appeal in Turf War. Arowana Mall: Those overlook lanes really allow chargers to lock down the center, and harass anyone who breaks through to their side. Saltspray Rig: Lots of places to perch. You can control the bottom rectangle all by yourself, or make it to the top square and paint from the shipping crates. Bluefin Depot: Lots of the center control areas can be painted from up high, and you can target enemies across the divide. Blackbelly Skatepark: The right side of this map is great for chargers. A giant single open lane, a sniping perch, and a lane on the enemy side you can lock down and use to plow right into their side of the map. Kelp Dome: Another map where the right side has a lot of benefits. You can access a lot of territory from the right stairwell. Don't forget to shoot fools trapped on the grates. Port Mackerel: I know a lot of people think this map is charger paradise, but those lanes you've got to move through actually benefit close combat weapons. Urchin Underpass: Your main sniper spot has limited visibility. If you want to paint, you're going to be spending a lot of time on the ground in the center, were you're very vulnerable. Walleye Warehouse: The center is where the battle is, and has so much blocking sightlines that you're going to have to be a cool person and just spend your time messing around in the enemy map.
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# ? Jul 11, 2015 05:07 |