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Jsor posted:I got Turn the Tables on the beta patch, so yes. Did you forget to enable Ironman or choose a non-1444 start or something maybe? 1444 start and I play with Ironman.
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# ? Jul 11, 2015 19:01 |
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# ? May 14, 2024 01:05 |
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Lord Tywin posted:1444 start and I play with Ironman. When you hover your mouse over the Play button when you load your game make sure the tool tip says CAN get achievements. Unless you know this already.
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# ? Jul 11, 2015 19:12 |
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GreyjoyBastard posted:On the plus side, it rhymes with "balls", so I'm sure someone will come up with an amusing song in this timeline.
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# ? Jul 11, 2015 19:21 |
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double nine posted:I remember something about one of those influencing the others or manpower or something. I recall production being more potent than the others but I can't recall why. Production also boosts trade, but it will only benefit you in specific circumstances. The money you get from trading is based on how many goods are produced in the various trade nodes, and how much of that gold you can take in. Boosting production boosts how many goods get made and thus boosts value in the trade nodes that those provinces are in. That's what people mean when they talk about double-dipping bonuses by raising production. But again, that only works if you actually have enough control of a trade node or two to pull in that extra value. If you're only the 5th or 6th most powerful nation in a trade node, then raising production will only give you a tiny (extra) benefit. You'll still get more money from the actual increased production, but the bonus to trade probably won't be worth it compared to just raising tax. As the game goes on you get more and more production bonuses and buildings, so production eventually becomes a huge moneymaker if you own enough territory/trade nodes. But early on a boost to tax will most likely be worth a lot more.
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# ? Jul 11, 2015 19:31 |
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It's 1615, the Commonwealth keeps buying itself the Defender of the Catholic Faith title every time their ruler dies and it's really annoying. I'm the Ottomans and I control the entire Eastern Mediterranean plus everything as far south as Yemen and east as Baghdad, but I can't expand any further into the Balkans than Serbia because the Commonwealth's army (98,000 forcelimit) is the only one in Europe equal to mine (110,000 forcelimit). I can't fight off both them and Hungary, or them and Naples. The only direct border I share with the Commonwealth is one of their provinces in Romania with a fort on it, which turns into the Great Killing Fields of North Constanta every time I've gone to war with them. I am richer than Allah so I can afford lots and lots of mercs and I've got 100,000 manpower, but I don't think bankrupting myself and killing a generation of Turks in pursuit of a few provinces in Dalmatia is the best of ideas.
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# ? Jul 11, 2015 19:31 |
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Centers of Reformation targeting the Papal State is such a loving bullshit thing. Because of the 30 year -100% missionary chance you can't evade 30 years of bullshit at all, unless you know about it and go humanist, which imo is a bad idea group for that nation.
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# ? Jul 11, 2015 20:27 |
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Are there any good historical balance mods for EU4? Because holy poo poo could it ever use one.
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# ? Jul 11, 2015 20:53 |
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It appears that France is confused. Edit: or maybe they just wanted to get in the HRE and then take it all back? Who knows!
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# ? Jul 11, 2015 21:04 |
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Sheep posted:
Wow, I think that's the most screwed up Western Europe I've seen. It's almost amazing that it got that messed up by 1509. I also like Brittany's random little exclave.
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# ? Jul 11, 2015 21:07 |
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Jsor posted:Wow, I think that's the most screwed up Western Europe I've seen. It's almost amazing that it got that messed up by 1509. Nah, outside of the French lands that isn't too messed up. The player is Byzantium, explaining that. The one where the Knights and Theodoro were running wild on Anatolia, now that was screwed up.
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# ? Jul 11, 2015 21:10 |
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In my recent game, Burgundy managed to trigger a coalition of pretty much every European nation on itself. How? In two wars it ate half of France and the western half of the HRE. I was Brittany, and allied to Burgundy when the coalition war fired. Seeing that popup of who was against him was pretty much an instant "nope" regardless of my abysmal prestige.
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# ? Jul 11, 2015 21:15 |
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PittTheElder posted:
Yeah, I think it would be alot better if that Janissary Decadence disaster could not trigger before 1600, just like how Aspiration for Liberty doesn't begin triggering before 1650 or something and the Revolution in 1750. It's kind of ridiculous that you have Janissaries being formed and Janissaries being decadent within 20 years of each other. (Though actually the whole thing with Janissary decadence in history was much more complex than the Janissaries just being lazy, decadent bad guys, to the point where that characterization is almost completely wrong)
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# ? Jul 11, 2015 21:28 |
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My England game's League War contained every Christian power on Europe except Scandinavia and Scotland. It hugely hosed over all of my alliances, with the only one I was able to salvage afterwards was with Portugal. About six months into the war, a 30k attachment of Catholic troops crossed a river to attack 10k of my men doing a siege on a fort in the Alps. A lot of people were nearby. Terrain rules so hard.
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# ? Jul 11, 2015 21:29 |
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TTBF posted:My England game's League War contained every Christian power on Europe except Scandinavia and Scotland. It hugely hosed over all of my alliances, with the only one I was able to salvage afterwards was with Portugal. About six months into the war, a 30k attachment of Catholic troops crossed a river to attack 10k of my men doing a siege on a fort in the Alps. A lot of people were nearby. That war exhaustion probably ended the war by itself. I feel like taking 17.5 in one battle shouldnt be possible
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# ? Jul 11, 2015 21:49 |
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PittTheElder posted:
There's a ton of poo poo like this which has been annoying me forever but the amount of small event / decision changes needed to make everything consistent and historically appropriate makes it into a major project. I'm talking about stuff like how many minor flavour events are unnecessarily linked to tags rather than culture / region / religion etc. At least improvements are slowly being made such as event advisors having 50% cost deduction, and they keep adding more flavour events and missions which is part of why keeping a mod up to date would be such a pain in the rear end.
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# ? Jul 11, 2015 22:08 |
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Randarkman posted:Yeah, I think it would be alot better if that Janissary Decadence disaster could not trigger before 1600, just like how Aspiration for Liberty doesn't begin triggering before 1650 or something and the Revolution in 1750. It's kind of ridiculous that you have Janissaries being formed and Janissaries being decadent within 20 years of each other. There's so many things I'd like to tinker with if, with varying degrees of possibility. In no particular order:
An extremely Eurocentric list, but that's just where I usually play. China could as always be represented better, but I'm not sure how. PittTheElder fucked around with this message at 22:13 on Jul 11, 2015 |
# ? Jul 11, 2015 22:10 |
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Donald Duck posted:That war exhaustion probably ended the war by itself. I feel like taking 17.5 in one battle shouldnt be possible The AI never retreats mid battle, and if it went on longer than the 1st stage and more and more men reinforce, then a whole army will get destroyed slowly, which allows for stuff like this to happen. It is so dumb and makes me wish the AI did make troops retreat like they now do with boats. e; make the Timurids even MORE liable to implode? You are a cruel person, Pitt. They explode when so much as touched. Another Person fucked around with this message at 22:16 on Jul 11, 2015 |
# ? Jul 11, 2015 22:11 |
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Why is the rival system so erratic? What determines who can be your rivals? The game keeps constantly changing its mind about who I can rival, which makes no sense. It's especially annoying when it happens during war, because I can't set a new rival and thus lose a bunch of power projection (both from the penalty for not having enough rivals, and because I'm not embargoing/privateering etc). It's also quite annoying to rig up for a war against a rival, which can take a little time as claims need to be fabricated and armies moved. and then to lose them as a rival just as I'm about to declare war. It's not even that I've totally "eclipsed" them, because often the same country that wasn't big enough to qualify as a rival any more will rival me again 6 months later (when I'm at war with someone else or have my 3 rival slots full, and therefore can't take advantage). It's hard enough to get any power projection as a big country when you can actually set long term rivals, but as it is I can barely keep above 25 despite being a huge blob that nobody dares attack.
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# ? Jul 11, 2015 22:13 |
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A good mod list would be neat. I kinda wanna try that religion mod dei graitus or whatever the Latin is
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# ? Jul 11, 2015 22:14 |
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Dei Gratia. The guy who makes it is a pretty good dude too. It was an excellent for EU3, I'd consider it essential along with SRI (which expanded the HRE), though I haven't tried the EU4 version.
PittTheElder fucked around with this message at 22:18 on Jul 11, 2015 |
# ? Jul 11, 2015 22:15 |
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Apoffys posted:Why is the rival system so erratic? What determines who can be your rivals? The game keeps constantly changing its mind about who I can rival, which makes no sense. It's especially annoying when it happens during war, because I can't set a new rival and thus lose a bunch of power projection (both from the penalty for not having enough rivals, and because I'm not embargoing/privateering etc). It's also quite annoying to rig up for a war against a rival, which can take a little time as claims need to be fabricated and armies moved. and then to lose them as a rival just as I'm about to declare war. Aside from the nations of similar size who you can rival, if a nation rivals you, they become a valid nation to rival back. This allows you to rival smaller nations sometimes. However, if they grow too small or you grow too big, they will no longer be able to have you as a valid target, and then you will lose them yourself. And then they grow a bit, and are suddenly back in range, re-rival you, and you can do it again. I think it is a bit annoying too. It is why I basically never rival a nation who is more than -5% of my army size, because it pretty much means they will lose the ability to set me, and I will lose them. Another Person fucked around with this message at 22:20 on Jul 11, 2015 |
# ? Jul 11, 2015 22:18 |
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Another Person posted:Aside from the nations of similar size who you can rival, if a nation rivals you, they become a valid nation to rival back. This allows you to rival smaller nations sometimes. However, if they grow too small or you grow too big, they will no longer be able to have you as a valid target, and then you will lose them yourself. And then they grow a bit, and are suddenly back in range, re-rival you, and you can do it again. Yeah, but that I can rival them back doesn't help much when I've just started a long war or have filled up my 3 rival slots. For example, I had the Papal State as a rival and was planning a war against them, but before I had time to declare they were disqualified from being my rival, so I abandoned the project. I start a new war in Asia instead, and shortly afterwards the Pope sets me as his rival again, but I can't do a damned thing about it before I get out of my current war. I would love to set someone bigger as my rival, but often there isn't anyone my size to pick on. Or if there is someone big, they're so far away that I have a hard time finding a reason to fight them, because they're just not a threat in any way nor do they have anything valuable that I want. The rival system just breaks down when there's a single, human blob, because it's limited to countries of similar size. There might still be a military threat because of coalitions, but nobody big enough to be a reliable rival.
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# ? Jul 11, 2015 22:34 |
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PittTheElder posted:Are there any good historical balance mods for EU4? Because holy poo poo could it ever use one.
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# ? Jul 11, 2015 22:41 |
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Donald Duck posted:That war exhaustion probably ended the war by itself. I feel like taking 17.5 in one battle shouldnt be possible
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# ? Jul 11, 2015 22:48 |
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Poil posted:It might just a summary of everyone's total war exhaustion? Then it wouldn't be too unreasonable. Kinda useless information but at least less insane. But I've no idea if that's actually the case. If it is then that has changed, it used to be that everyone who took part in a battle took that war exhaustion that was displayed.
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# ? Jul 11, 2015 23:08 |
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Lord Tywin posted:Aren't the achievements available in the beta patch? I just formed Russia as Muscovy but I didn't get the achievement. There's something funny going on with tag switching not giving your new ideas so maybe that has something to do with it.
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# ? Jul 11, 2015 23:52 |
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Knuc U Kinte posted:There's something funny going on with tag switching not giving your new ideas so maybe that has something to do with it. Good point, I formed Canada and still had my old ideas, so maybe tag switching for achievements is messed up too.
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# ? Jul 11, 2015 23:54 |
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A Buttery Pastry posted:Mine's great! Well, it's different at least. France kicks England's rear end, but doesn't seem to go as nuts on everyone else. It even managed to end one game literally one province short of its modern borders. The HRE minors seem more survivable too, possibly because they got buffed a bit, and because I added diminishing returns which obviously benefits tiny states like that the most. That's just your home brew and nothing on Steam right? I'd be really curious to see what you've done if you think it's ready for the light of day at all.
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# ? Jul 12, 2015 00:41 |
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PrinceRandom posted:A good mod list would be neat. I was trying to think "who was the guy who made that trusted go-to mod collection for eu3 I couldn't play without" and then I remembered it was wiz and his modpack is just what ever the latest beta patch is.
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# ? Jul 12, 2015 01:52 |
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The government ranks feature is straight out of eu3+
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# ? Jul 12, 2015 02:19 |
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PittTheElder posted:There's so many things I'd like to tinker with if, with varying degrees of possibility. In no particular order: Oh yeah. While I do not think that the game should just straight up mirror history exactly I do think that it should be structured in such a way that, if left to itself, a situation somewhat resembling real life history should be the most likely outcome. A few thoughts of my own, and not quite so Eurocentric, would be.
...That became alot of words. Randarkman fucked around with this message at 02:52 on Jul 12, 2015 |
# ? Jul 12, 2015 02:37 |
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Randarkman posted:...That became alot of words. It became a paradox forum post.
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# ? Jul 12, 2015 02:47 |
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Knuc U Kinte posted:It became a paradox forum post. drat. That really stings. And I don't mean that ironically Well, at least there's no nationalistic fury (the only fury is directed against the Shi'ite Persian provinces in 1444 GRrrGHGGG). Randarkman fucked around with this message at 02:53 on Jul 12, 2015 |
# ? Jul 12, 2015 02:51 |
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Donald Duck posted:If it is then that has changed, it used to be that everyone who took part in a battle took that war exhaustion that was displayed. That war ended with a white peace. I was 10 warscore from enforcing religious supremacy when I noticed no one in Europe had any manpower left and there weren't enough troops on either side for the kind of gains necessary to fill that gap in less than a decade. If the war exhaustion led to everyone on the Catholics' side getting hit by that number, it would have been a slaughter after that battle was over. Most of my lost troops were mercenaries and as far as I could tell none of theirs were. If I could have brought Reformed Spain into the Protestant league or kept Russia (which was allied to the emperor but not part of a league) out, that war would have swung a very different way. Anyway, I ran into a weird bug. The English Civil War event fired and on the same day so too did the End of the English Civil War event. I could have saved, exited, and come back and not had to do deal with the initial rebel uprising or the stability loss. The option to actually end the war was not visible though so when I did fight off the rebels, I had to save and exit anyway. And if we're talking about things we need fixed, I'd really like it if the AI would stop changing its mind about if it wanted its subjects to embargo me or not. Constantly getting pop ups telling me I've lost or gained a trade cb on a rival's subject is super annoying. Randarkman posted:drat. That really stings. And I don't mean that ironically I dunno man, the heavy emphasis on the Ottomans needing buffing kind of borders on the nationalistic fury. I'm not very good at the game yet but the Ottomans haven't needed any buffing from what I've seen while playing as them. A universal change to claims increasing the discount on coring cost, coring time, and warscore cost (and maybe even having claims cut down a bit on overextension) would probably help them expand via their conquer missions faster. With that they'd be able to build up strength faster and then their current settings would be good enough to carry them through most of the trials you've mentioned. TTBF fucked around with this message at 02:57 on Jul 12, 2015 |
# ? Jul 12, 2015 02:51 |
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TTBF posted:I dunno man, the heavy emphasis on the Ottomans needing buffing kind of borders on the nationalistic fury. I'm not very good at the game yet but the Ottomans haven't needed any buffing from what I've seen while playing as them. A universal change to claims increasing the discount on coring cost, coring time, and warscore cost (and maybe even having claims cut down a bit on overextension) would probably help them expand via their conquer missions faster. With that they'd be able to build up strength faster and then their current settings would be good enough to carry them through most of the trials you've mentioned. I guess I got a bit caught up in that because the previous list mentioned buffing the Ottomans and I just ran with it (I've played the Ottomans and I was basically invincible, so I should know better). I think it's more important to have them retain their dynasty, either via event like Austria or via unique (civil war-ridden) government form like I sperged on about. Also I think Janissary Decadence could do with a start date among the triggers as playing with the newest patch I've seen it trigger within the first 50 years twice (and I've started two games), also Timar decay disaster would be historically appropriate. TTBF posted:And if we're talking about things we need fixed, I'd really like it if the AI would stop changing its mind about if it wanted its subjects to embargo me or not. Constantly getting pop ups telling me I've lost or gained a trade cb on a rival's subject is super annoying. Yeah this was quite annoying for me. Though I eventually just came to ignore it to the point that I forgot it happened, though that is no argument against fixing it. Randarkman fucked around with this message at 03:09 on Jul 12, 2015 |
# ? Jul 12, 2015 03:05 |
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PittTheElder posted:Are there any good historical balance mods for EU4? Because holy poo poo could it ever use one. To jump on the bandwagon, I've also got two mods that have a couple of elements which could help balance some aspects of the game (Emperor chewing through minors, and the Ming's stability issue and lack of any succeeding dynasty if they fall), but neither of them are updated for 1.13 yet. If anyone wants to use any elements from these mods, feel free to do so (just stick in a credit where it seems appropriate, I guess) I don't know if there's much else in them that would be useful from a "historical accuracy" standpoint, seeing that my Chinese mod allows for a high-technology Chinese region to occur under certain situations. The first mod does include the counts of Celje as an independent nation in the 1444 start and lots of unique paganism types if you want maximum sperg.
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# ? Jul 12, 2015 03:17 |
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Jsor posted:Wow, I think that's the most screwed up Western Europe I've seen. It's almost amazing that it got that messed up by 1509. The best part is Castile chose to marry local talent and Poland is set to lose the Lithuania PU once the king dies. It's gonna be a wild ride from here on out, I expect!
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# ? Jul 12, 2015 03:17 |
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I just want unified Japan to still call its rulers Shoguns. As is once you lose the Shogunate government, by unifying the country, the ruler title transitions to Emperor. It isn't like Tokugawa Ieyasu started calling himself Emperor.
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# ? Jul 12, 2015 03:23 |
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GSD posted:I just want unified Japan to still call its rulers Shoguns. As is once you lose the Shogunate government, the title transitions to Emperor. I'm pretty sure they are called Shoguns now when they are monarchies and of kingdom rank and above. Atleast that was the case in my last game with the beta patch.
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# ? Jul 12, 2015 03:24 |
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# ? May 14, 2024 01:05 |
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Randarkman posted:I'm pretty sure they are called Shoguns now when they are monarchies and of kingdom rank and above. Atleast that was the case in my last game with the beta patch. Ah! Well then, that's a nice change to see. I thought I had recently seen it still transition to Emperor, but thinking on it that that was pre-beta. I guess I can't complain, then.
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# ? Jul 12, 2015 03:50 |