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Unguided posted:Eight more pantheon slots opened up. This the guild? I'd like to . Character name is Cymrik Vectros.
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# ? Jul 13, 2015 18:23 |
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# ? May 15, 2024 02:03 |
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Cereal Connoisseur posted:Could my fat dwarven lightbender get an invite? Name is same as SA Sent you one. vandalism posted:This the guild? I'd like to . Character name is Cymrik Vectros. Hit someone up when you're online. I'm Josephine Smith and have an open spot in the clan.
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# ? Jul 13, 2015 18:56 |
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blueberrysmith posted:Thanks Hoss. Shame to stop playing when you picked up the greatest Godly name. Want me to give you the boot and free up a space or will you be playing at all? Feel free to kick if you haven't already
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# ? Jul 13, 2015 19:22 |
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If there're any invite slots floating around, shoot one my way! Aidan Stormsong. I'm still working out my combos, but I've escaped the class atlas and am now staring dumbfoundedly at what the hell is all of this.
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# ? Jul 13, 2015 19:52 |
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This waiting for wednesday for cap reset on sparks really has me bummed. I got 1700+ red from a MSM 3x reward, and that left me with 650 green, and like 300 blue remaining to unlock necro..and I'm capped in about 250 sparks.
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# ? Jul 13, 2015 19:58 |
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I did pretty much the same thing. I didn't plan ahead so I ended up 70 sparks away from Slayer because I was at 3 sparks from the cap and had to choose between red or green for my first MSM 3x. Had ~1000 spare blues but not enough greens. This was at 3200 prestige, though. I got to 4500 and unlocked it anyway.
Liberatore fucked around with this message at 20:07 on Jul 13, 2015 |
# ? Jul 13, 2015 20:03 |
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I wonder if mounts will have any decent purpose aside from zooming around the globe room.
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# ? Jul 13, 2015 21:23 |
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You clearly haven't visited Naori Island yet.
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# ? Jul 13, 2015 21:27 |
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Orv posted:That werewolf thing was one time, one time motherfuckers! Your loving slight will forever be remembered in history. Also our mumble doesn't have loving locked channels for officers only so eat that dick with a knife and fork.
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# ? Jul 13, 2015 22:29 |
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When do the 'trophy' slots open up? I'm getting to the point where I need grade 2 stones to upgrade my gear slots, but I imagine when that one opens I'll still need grade 1s for the first few ranks. Want to get it done with so I can start combining stones...
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# ? Jul 13, 2015 22:30 |
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I got a pile of slots open here people with HyC once again teetering on the brink of being kicked by popular decision. Totally not my fault. Perhaps this time around he will have better Carthage Facts to get back in and prevent this debacle. So yeah pm "Irate Drinkfist" in game to get an invite to the poo poo show. I also need a new commander unrelated to the whole HyC dealio. If you find yourself enjoying this game and intend to log in once a day then tell me you don't want the job and I'll give you the job. Drinkfist fucked around with this message at 22:54 on Jul 13, 2015 |
# ? Jul 13, 2015 22:50 |
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Hello I will be probably trying this out when it releases for realsies. I see some of the same goons as Archeage here which either comforts or greatly worries me, I'm not sure yet. I guess my only question for right now is: are fishing pacts gonna be a thing?
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# ? Jul 13, 2015 22:54 |
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Drinkfist posted:Your loving slight will forever be remembered in history. Also our mumble doesn't have loving locked channels for officers only so eat that dick with a knife and fork. You're still upset about that? Suppose I could use an invite from a adult, Orv Idos. Orv fucked around with this message at 23:12 on Jul 13, 2015 |
# ? Jul 13, 2015 23:10 |
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Carthage will fall.
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# ? Jul 13, 2015 23:17 |
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I could lead this poo poo show. After about an hour of playing I start to lose feeling in my extremities so I just walk (relatively speaking) away. Some sort of drama happening? Too bad, I have to get up and work the the feeling back into my legs, shitlords.
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# ? Jul 13, 2015 23:22 |
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If someone could type up a paragraph on how their favored class plays/functions that would be great to replace the flavortext I got in the OP of the thread. I need one for pretty much every class.Protips also help. I am gonna say that Playing the class a good deal is gonna be a requirement. Drinkfist fucked around with this message at 23:31 on Jul 13, 2015 |
# ? Jul 13, 2015 23:28 |
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Drinkfist posted:I got a pile of slots open here people with HyC once again teetering on the brink of being kicked by popular decision. Totally not my fault. Perhaps this time around he will have better Carthage Facts to get back in and prevent this debacle. If you need someone, I can see myself continuing to log in at least once day (System Admin). Slowing down since I reached the spark cap but still on and running instances and stuff edit: random tip When you are in a region map and you activate a circle thing that says you can teleport, you can actually teleport to any unlocked one by clicking it. I didn't realize this until yesterday. I thought it was just to teleport back to the main area or queue up If you are a Pally, use your absorb shields drat it and dodge the loving damage fields. Just because a Lightbringer is in the group doesn't mean they can spam shields on you Danith fucked around with this message at 23:40 on Jul 13, 2015 |
# ? Jul 13, 2015 23:30 |
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Drinkfist posted:If someone could type up a paragraph on how their favored class plays/functions that would be great to replace the flavortext I got in the OP of the thread. I need one for pretty much every class.Protips also help. Lightbinder: Press LMB until an Impulse charge appears, then Press 1. Rinse and repeat until you unlock something not useless. Edit: Oh and press 3 every minute if you have the group DPS buff unlocked. Zaekkor fucked around with this message at 23:44 on Jul 13, 2015 |
# ? Jul 13, 2015 23:41 |
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As requested by Drinkfist. Slayer: Being a ninja is fun. You effectively only get two combo finishers, and they're used consecutively — with one buffing the other — but the rest of the skills are pretty sweet. You can throw shurikens, pull people towards you (or pull yourself towards them), setup mine ambushes, throw smoke bombs, drop a 30 seconds long DoT on bosses, shackle groups of enemies, transform into an invulnerable naruto and punt people into the void. With fast attacks, up to three movement skills — all with no cooldown and 20-30m range —, iframes, incredibly long range on your finishers and several ways of becoming invulnerable and invisible, you're basically the most mobile class that doesn't actually use dash charges, while simultaneously making GBS threads out damage against bosses. Tips:
Liberatore fucked around with this message at 00:15 on Jul 14, 2015 |
# ? Jul 13, 2015 23:47 |
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Drinkfist posted:If someone could type up a paragraph on how their favored class plays/functions that would be great to replace the flavortext I got in the OP of the thread. I need one for pretty much every class.Protips also help. The light binder has two buttons. The only good thing about this class, mana restoration on other people, is gone.
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# ? Jul 13, 2015 23:50 |
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# ? Jul 13, 2015 23:52 |
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Drinkfist posted:If someone could type up a paragraph on how their favored class plays/functions that would be great to replace the flavortext I got in the OP of the thread. I need one for pretty much every class.Protips also help. 3.4k Gunner - Kill everything with an annoying pewpewpew sound forever. Build up heat energy in machine gun mode with a stream of small single target numbers or equally small AoE numbers much slower. Also has a flamethrower that deals okay damage and applies a pretty great DoT that can be talented to increase damage from MG's RMB. Switch to plasma to use up heat and melt the poo poo out of everything with a piercing beam attack, can be talented to do increased damage if you use plasma's LMB then RMB, with another talent that improves the damage of one of them by up to 400% if you don't use it. Also has a slow/damage field that replaces the flamethrower. Has a third firing mode that consumes a separate resource but I have yet to figure out a good time to use it and you can't move while using it so gently caress that. Other skills include a teleport and a 20% health shield. This is probably horrible but I'm still figuring this poo poo out.
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# ? Jul 13, 2015 23:58 |
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Bombogenesis posted:3.4k Gunner - Kill everything with an annoying pewpewpew sound forever. Build up heat energy in machine gun mode with a stream of small single target numbers or equally small AoE numbers much slower. Also has a flamethrower that deals okay damage and applies a pretty great DoT that can be talented to increase damage from MG's RMB. Switch to plasma to use up heat and melt the poo poo out of everything with a piercing beam attack, can be talented to do increased damage if you use plasma's LMB then RMB, with another talent that improves the damage of one of them by up to 400% if you don't use it. Also has a slow/damage field that replaces the flamethrower. Has a third firing mode that consumes a separate resource but I have yet to figure out a good time to use it and you can't move while using it so gently caress that. Other skills include a teleport and a 20% health shield. The good time to use rocket launcher mode is when someone else is taking all the aggro or when you don't mind taking a few hits to the face (like on the boss's last bar of health) so you can spam shots until it's dead. Also when you switch to plasma mode and lay the area of effect field with C, cackle maniacally as your shots disperse in the field and shock everything in it for extra damage. Really good for ranged enemies or anything that's right in your face and won't move.
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# ? Jul 14, 2015 00:13 |
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Anoia posted:The good time to use rocket launcher mode is when someone else is taking all the aggro or when you don't mind taking a few hits to the face (like on the boss's last bar of health) so you can spam shots until it's dead. Also the rockets become godlike for AOE when you get fragmentation rounds (turns RMB projectiles into mini AOes)
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# ? Jul 14, 2015 00:24 |
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Berserker: Kill all bosses in under 40 seconds because your damage is dumb. Kill all groups in two button presses because your damage is dumb. This was pretty lazy, sorry.
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# ? Jul 14, 2015 01:24 |
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Amanda Huggenkiss is at 1600ish but would still like to get in for sexy time if there is still room. I'm getting there as fast as I can to non-suckdom!
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# ? Jul 14, 2015 01:28 |
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Drinkfist posted:If someone could type up a paragraph on how the best class plays Necromancer- stop hitting yourself, the class! Necromancers are a class with a gimmick, and by god they do that gimmick well. Your gimmick is lich form. Lich form can be triggered manually or when you reach 1 hp. While in lich form you cannot die. Leaving lich form places a 20 second debuff on you that prevents you from entering lich for again. Manual lich form has a 50 sec cooldown. Auto trigger has NO COOLDOWN. As long as you have not entered lich form in the last 20 seconds you CANNOT DIE. Your abilities outside of your standard left/right click attacks consume your hp to power up lich form. Base lich duration is 4 seconds. Max is 10 with a full bar. In lich form your damage is insane and all your abilities siphon life. You are the only class in the game which can heal (self only) Outside of lich form you play as as a mixture of aoe damage dealer and single target DoT. You also can summon a ghost pet. 3 snake tanks, an aoe bug lady or a rip n tear single target werewolf. These are temporary pets but do their job very well. Your execute ability is two ghost hands that tear a dude in half and looks a lot like goatse.cx
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# ? Jul 14, 2015 01:32 |
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Does anyone else find Khelps over tuned and just... not fun to fight? I'm so sick of small groups destroying me with just the basic auto-hit ability.
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# ? Jul 14, 2015 01:41 |
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Just the pro-tip: When doing missions on a region map, if you check your map by pressing M, it will show you what spark rewards you will receive for the missions you currently have active.
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# ? Jul 14, 2015 01:57 |
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oTHi posted:Does anyone else find Khelps over tuned and just... not fun to fight? I'm so sick of small groups destroying me with just the basic auto-hit ability. Maybe it's cause I'm playing a berserker, but Khelp don't seem too bad. It's the winged things that show up in Aswang content (not sure of their specific names, but they look like giant wasps) that really cause trouble for me. I can kill them quickly, but they often bring my health low much more quickly than other enemy types.
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# ? Jul 14, 2015 02:28 |
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Kabuki Shipoopi posted:Just the pro-tip: You can also do any of the missions in the region regardless of order. This is how I got my spark cap at 3 sparks left before running 3x MSM for an extra ~1.3k over the cap.
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# ? Jul 14, 2015 02:31 |
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Actual Serious Words About Lightbinder from someone bad at video games: It is indeed a very straight forward class. If you want to be pedantic, the Lightbinder CAN heal, in that it has a couple different ways to rez a player in combat. Aside from that, it is all about damage reduction for survivability. You have some shield abilities, you have an ability that can reduce incoming damage by a significant amount (70% with the right item quality) over a wide area, and you have several cc abilities that can knock dudes down and/or stun them to stop big damage. (The tank mobs in the first 5 man do a huge aoe pull followed by an explosion that fucks people up. A knockback can save dummies here.) It is the only support class (of the 2) that I found can actually be played really "effectively" in ally targeting mode. (This is activated by hitting T if you missed it.) Your left click just adds damage to the outgoing damage of your target, and your right click just tosses your aoe nuke right on top of your friendly target. Most of their other abilities add their benefit/do their damage through an ally, or by mouse targeting. It SEEMS like their big damage (lol "big") will come from getting a lot of Impulse damage? (Impulse damage is the extra damage you get that has a lightning bolt next to the number. It activates when you have a full bar of that gauge that has a lightning bolt on it. Impulse damage is pretty big.) They have several ways of increasing their Impulse generation. The Bright Flares talent gives your LMB attack a 10% chance to instantly recover your Impulse bar, and there is an item quality that gives your RMB aoe attack a high chance to recover your Impulse. Most of my solo play is just getting the damage buff from a kill and tossing an Impulse-and-buff increased nuke at somebody (or group) to take a big chunk of hp. Some little things that might not be evident on first impression: You have a passive aura that grants a not-insignificant HP buff over a large area. (I think it was taking allies from 1700-ish to 2000-ish at one point. No idea how it scales or anything.) The Lightbinder finish move grants one stack of a buff (chance for 2 stacks with the right item) that doubles the damage of your next cast on some of your damage abilities. Your 1 button single-target and your RMB aoe. Your laser tennis racquet flashes white whenever your LMB spam attack refreshes your 3 key damage ability. As mentioned before, T changes you to friendly targeting mode. It's a good idea to learn how to use it. (I'm thinking about rebinding it to be more accessible, but the key bind options on this game are poo poo.) Abilities (My opinions on these are probably wrong, so just pay attention to what it actually does...) LMB (quick tap): Pulsating Flare - You basic spam attack. Does damage to an enemy, or increases damage of an ally when cast on them. (Up to 3 stacks. I believe this is a % increase? But it seems fairly small.) LMB (Hold): Burning Stream/Flood of Light - Choice of damage or support. Burning Stream is your Sweet rear end Laser. It does pretty ok damage, so it CAN be good if mobs are grouped up tight or in a straight line you can burn down. But it's harder to catch mobs if they are spaced out at all, so your RMB aoe skill is better for most groups of enemies. Flood of Light is a channel that increases your targeted ally's stats by 20% of YOUR stats, stacking up to 100%. I never use it. I suppose it could be good if you were in a real coordinated group, but running random groups I usually just focus on keeping folks alive. RMB (tap): Particle of Light - AOE blast on your target. (Also works on allies, so the aoe is centered on them.) Uses Impulse, so it can wax a pack of the swarm mobs pretty quick. RMB (Hold): Golden Sphere - Kinda pulls targets along with it and does damage? I don't use it. It eats like ALL of your energy, so it never seems worth it. 1 Key: Spark of Anger - Your main single target damage spell. Can do pretty significant damage with talents and Impulse charge and the double damage execution buff. A talent can make it do double damage against enemies below 50%, which is cool, but I can't fit that into my support build. 2 Key: Unstable Shield - Temporary shield. Once it breaks or time runs out, it explodes for a little damage. The shield amount is 12.5% your max health when used on yourself, or 25% of your max health if used on someone else. You will be casting this all the drat time. Get used to it. The Rain of Fire talent changes it's cooldown, so you instead have 2 charges to cast the shield, and they regenerate 1 every 12 seconds. This is good, get it. Talent: Shinging Fragments double the damage. I don't use that in my current support build. Talent: Distorting Field reduces CC times and gives immunity to movement-restrictions. I don't use this one, either, but I would probably stick it in if I PvP more (or if CC becomes a problem at higher levels). 3 Key: Blessing of the Sun/Starstorm - Blessing of the Sun increases everyone's damage by 50% in a big radius. Real good. Try to use it at good times to make things die faster. Starstorm is basically free damage, since it doesn't require any energy. But it'll never be enough to match the damage increase you can get out of your group with BotS. 4 Key: Halo - 50% damage reduction. Higher with an item quality. Good for times when the damage is starting to spread around the group, or if all your other damage reductions are on cooldowns. Z Key: Radiance/Wanderer's Relic - Radiance gives 60% Armor Penetration to everyone in a 180 degree arc in front of you. I think Armor Penetration is only for PvP? I don't know stats. But I haven't noticed any effect outside pvp. BUT the other option, Wanderer's Relic, isn't very useful in the random pick up groups I run, so I keep it on there. Wanderer's Relic places a relic at a location. An ally can use it to teleport to you, or you can hit Z again to teleport to it. Both these abilities have talents that make them give a movement speed buff. I use Radiance, but Wanderer's Relic has it's uses in some boss mechanics. X Key: Blessing of Tenacity/Rise And Shine/Starfury - I use BoT. Removes status effects and gives immunity to them for 4 seconds. Talent: Strength of Spirit reduces the cost and cooldown. Talent: Captivating Light gives it a damage reduction component that starts at 70% and gets smaller every second, with the last second being 25% reduction. So it's tricky to time it for big damage, but it is another usefull gap filler when your other shields and such are on cooldowns, so I use both those talents. Negative effects haven't proven to be a huge issue yet, but there are a few areas where they've started to show up... Starfury gives a buff that has three charges. Each time an enemy hits the buffed player, the are damaged and stunned. Starfury has some really good talents. Starpower makes the stun 2 seconds longer, lowers the cooldown, and makes the stunned enemy take 20% more damage during the stun. Serenity give Starfury a shield worth 15% of the LB's max health. Seems like you can definitely make an argument to take this instead of BoT. Seems like it could be pretty fun to use in PvP? Your other option is Rise and Shine. It is an in-combat rez with some pretty major drawbacks. Casting it gives a 2 minute debuf that reduced your energy regeneration by 60%. The Myster of Rebirth talent cuts this debuff time in half and making it cast faster and giving the rezed player more health. I've never bothered to use it. C Key: Sacred Barrier/Wrath of the Sun - Gives a buff in a 180 degree arc in front of you. Removes negative effects and makes players invulnerable for 4 seconds. Long 5 minute cooldown, but the Guardian's Gift talent reduces the cooldown by 2 minutes and extends the buff by 2 seconds. (It seems like the buff lasts longer on the LB than other allies? But that could just be a display bug or something. My teammates' bars turn back to the normal color before mine do.) I used this one. It's good. Really good. Wrath of the Sun is your other option in this slot. WotS is a knockback aoe centered on your character. Before you get Sacred Barrier, I used it to help do damage mitigation by cc (knocking mobs back, then immediately pulling them back in with Quasar), but Sacred Barrier is simply better in every way that I have seen.I guess if you were going for some sort of All DPS build? V Key: Quasar/Pulsar/Supernova - Quasar places a ball of energy that explodes when an enemy comes near and pulls everything to it's center, then stuns them briefly (1 sec) and cuts their speed to 50% for 5 seconds. Pulsar is a targeted aoe that cuts the enemies movement by 95%(!) for 5 seconds, then explodes for damage (More than Quasar) and stuns for 3 seconds. Supernova is the pure damage version, exploding for damage (highest of the 3 choices here) and adding a DOT for good measure. The Quasar stabilization effects all these choices in the same way, reducing the cost and cooldown. I use Quasar, mostly because it has about half the cooldown time of Pulsar, and the pull effect is good for getting stubborn mobs exactly where you want them. But I've been meaning to give Pulsar a spin. Supernova is good for damage, obviously, but if I'm playing LB, I'm playing support, so I like to be able to gather mobs for aoes or help kite when poo poo goes sideways. R Key: Incarnation of Light - You turn into a glowing man. You have an aura that increases allies damage dealt and reduces damage taken. (I honestly haven't done research into how much this is.) If an ally dies in this aura, they immediately revived and the form ends. While in this form, you have 3 abilities. LMB shoots a laser out of your feet at your target. RMB does a pbaoe. Neither of these are anything special. 1 Key turns you into a big ball of light. You explode, giving a shield to all allies in the area for 25% of your health. You also do damage to enemies depending on how much time you had left on your transformation. More damage for popping it earlier. (Popping it right away seems to do pretty fair damage. Nothing like the real high DPS classes can do, but a solid hit over a wide aoe.) This ends the transformation. This can be a pretty good move to swing the momentum of a fight back your direction. The talent Spirit of Light is really fun. When you run out of HP, you don't die. You instead turn into the Incarnation of Light with 40% of your health. This can only happen every 8 minutes, just like your regular Incarnation of Light, but the cooldown is completely separate. So once per 8 minutes, instead of dying, you get a free cast of your ultimate ability. Fun. The talent says that you have to survive 15 seconds to be resurrected, but that's wrong. Pop that 1 key right away to do your aoe and keep right on trucking. Can really save you when poo poo goes wrong (like when you are dumb like me and accidentally get caught in a big damage move). This also happens in pvp, which can be fun as well. Also of note but not ability specific: Solar Breeze talent is a flat increase on energy regen, so it's very useful. Master these abilities, and soon you, too, can be dragging pubbie groups through Hepsilon Temple with a berserker as your tank because dummies enter as tank classes and swap immediately. Manifest Dynasty fucked around with this message at 05:32 on Aug 4, 2015 |
# ? Jul 14, 2015 02:54 |
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Everything about the lightbinders dps is basically making spark of anger hit as hard as possible as often as possible. A nifty thing about their execute is that most bosses have some form of trash that you can crib an execute with just to throw and empowered impulse spark at the boss which hits pretty hard.
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# ? Jul 14, 2015 03:09 |
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Hit 2k prestige, any room left in pantheon? Felin Driesen
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# ? Jul 14, 2015 03:11 |
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I've downloaded the client but it wont run due to a corrupted CrashRpt.dll file. I've reinstalled to the same effect. Any advice?
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# ? Jul 14, 2015 03:39 |
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Speaking of classes that can heal, the Alchemist ultimate ability involves them hovering over the battlefield, spewing yellow fluids everywhere. This heals everyone.
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# ? Jul 14, 2015 05:13 |
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Alchemist also has that terminal that makes people invincible when they use it.
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# ? Jul 14, 2015 05:17 |
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I'm playing a mission as Alchemist now (and played a bit of it last beta) so I can whip up a quick blurb about it. Definitely more focused on increasing the groups damage output. Can transform the whole group into monsters. Can do some pretty crazy burst damage on some mobs with their damage reflect shield. Alchemists use a resource that is generated by their basic attacks. The LMB attack is a single target attack that adds stacks (up to 8) that are then detonated by the RMB for extra single target damage. The RMB is an aoe attack that adds stacks (up to 5) that are then detonated by the LMB for extra aoe damage. Their kill move allows them to use one (with a chance for 2) moves for free. (This is from a talent. I don't know what the native benefit of the kill move is.) Alch play style is very mobile. They have an ability set to Q that fires them a good distance straight backwards. This ability is completely separate from the normal dodge moves, and has it's own cooldown. They also have a move that slows enemies and increases their own dodge distance. Alchemists do need to be stationary to unload their main single target move on the 1 key, a bunch of slimes. So it is a very "stick and move" type of play. Usually I run around avoiding mobs, building up catalyst, then pop my shield and unload my slimes. They have 2 options of slimes. One is more efficient on resources, but the other is faster to unload, taking twice the resources but doing less than twice the damage. This other slime has bonuses for pvp, doing 20% more damage and stunning players. Sounds hilarious. Interestingly, these slimes had different behaviors when I played last closed beta. The normal slimes are essentially fire-and-forget projectiles. If you use too many and the target dies while they are on their way, they are wasted. The PVP slimes seem to be more like actual pets. They will hang around and find new targets if the original dies. Alchemists have lots ways to increase the group's damage. Their passive aura increases everyone's damage by 20% and increases health by 15%. They have multiple moves that boost group damage or increase the damage taken by a mob. They can mutate the whole group into monsters that do extra damage. They have several moves that require them to get in close for big damage. A damage reflect shield, a big pbaoe, and the monster transformation. These work well with their Q ability, so you get in close, do your big move, then jet the gently caress out again. As a bonus, it looks like they changed some of the animations since the last cbt. They used to do this goofy almost-falling-over thing when they dodged around. Now they have a much more normal animation. Manifest Dynasty fucked around with this message at 06:04 on Jul 14, 2015 |
# ? Jul 14, 2015 05:26 |
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Berserker: Leveling: Pull 3 groups at a time and use whirlwind Talents: things that buff whirlwind Single Target: whirlwind on cooldown Farming: pull the whole dungeon and use whirlwind Grouping: Make sure the supports cast damage buffs when whirlwind is up Ultimate: This one is tricky; because the game gives you 2 buttons but they both do the same thing
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# ? Jul 14, 2015 06:00 |
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# ? May 15, 2024 02:03 |
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The pantheon construction missions seem to be getting harder. I can't even queue it with two talented level seven engineers.
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# ? Jul 14, 2015 06:07 |