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holocaust bloopers posted:Adjusting the steering ratio for At least making the steering feel less touch-y on pretty much every vehicle has seemed an improvement to me, but especially so on the top-of-the-line (Formula A, LMP1).
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# ? Jul 6, 2015 05:56 |
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# ? May 31, 2024 14:07 |
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Ooooh, patch for PS4. Does this make it not poo poo?
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# ? Jul 6, 2015 18:59 |
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dirtyfrog posted:Ooooh, patch for PS4. Does this make it not poo poo? Is it the 2.0 patch? From what i've read, nope.
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# ? Jul 7, 2015 05:04 |
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bUm posted:FTFY. I can vouch for this. But my question is, will it make the Ford MkIV not poo poo?
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# ? Jul 7, 2015 05:45 |
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widespread posted:I can vouch for this. But my question is, will it make the Ford MkIV not poo poo? MkIV had some updates in patch 2.0. I haven't tried wet weather racing yet, but the AI seems better at avoidance. Game performance is improving with every patch. The hairpin on Brands Hatch was noticeably stuttery prior to patch 2.0 and isn't so much. PCARS is improving by quite a lot with each update SMS is pushing out.
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# ? Jul 7, 2015 05:57 |
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I said come in! posted:Is it the 2.0 patch? From what i've read, nope. Official forum says it is.
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# ? Jul 7, 2015 06:23 |
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I think he's saying 2.0 doesn't make it not poo poo.
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# ? Jul 7, 2015 11:45 |
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I haven't had a chance to play PCARS with the 2.0 update yet. From what I have read, a lot of people have said it does not fix some of the serious issues with gameplay, and some of the posts in this thread seem to support that. It seems that mainly pit stops and saving tuning setups are still totally broken.
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# ? Jul 7, 2015 16:45 |
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I said come in! posted:I haven't had a chance to play PCARS with the 2.0 update yet. From what I have read, a lot of people have said it does not fix some of the serious issues with gameplay, and some of the posts in this thread seem to support that. It seems that mainly pit stops and saving tuning setups are still totally broken. All I care about is that I now have a use for the unused Bluetooth number pad that came with a Microsoft keyboard I got 5 years ago. I paired to my PS4, and pCARS detects it just fine. I've assigned the keys on the number pad to let me adjust ARB, brake balance, and seat position.
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# ? Jul 7, 2015 21:18 |
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If they would fix the flat tire pit stop poo poo I would be happy. I haven't been able to play career mode because of the pit stops and I'm tired of doing single race weekends.
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# ? Jul 8, 2015 02:46 |
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I said come in! posted:I haven't had a chance to play PCARS with the 2.0 update yet. From what I have read, a lot of people have said it does not fix some of the serious issues with gameplay, and some of the posts in this thread seem to support that. It seems that mainly pit stops and saving tuning setups are still totally broken. It (Pit Stops/Strategy) seems to be broken in new and interesting ways on PS4 for me at least. I now have the choice in my Formula Rookie season of filling up with 32 or 33 litres of fuel, and no other amount....
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# ? Jul 8, 2015 11:50 |
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Pit strategy UI and overall setup is completely stupid in pCARS. The fuel level should allow you to indicate EITHER an amount of fuel to add when you pit up to and limited by your total fuel tank size, OR allow you to indicate the total amount of fuel you want to have in your car when you pit. These should be saved individually and chosen in a very quick manner as you are driving into the pits. The fact that "pit strategy" in no way lets you pick an amount of fuel less than what you currently have in your tank when creating the setup just boggles my mind. All of this comes from someone who may just simply not understand how this interface is supposed to work. Am I completely lost here, or is it just as dumb as I think it is?
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# ? Jul 8, 2015 12:33 |
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Essobie posted:Pit strategy UI and overall setup is completely stupid in pCARS. The fuel level should allow you to indicate EITHER an amount of fuel to add when you pit up to and limited by your total fuel tank size, OR allow you to indicate the total amount of fuel you want to have in your car when you pit. These should be saved individually and chosen in a very quick manner as you are driving into the pits. The way pitting works is even more stupid in my opinion, since your auto drive won't put you into your box until you close the pit menu. So on shorter pit lanes if your pit box is right at the start of the pit lane you basically can't pit at all unless you can close that menu fast enough.
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# ? Jul 8, 2015 12:58 |
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njsykora posted:The way pitting works is even more stupid in my opinion, since your auto drive won't put you into your box until you close the pit menu. So on shorter pit lanes if your pit box is right at the start of the pit lane you basically can't pit at all unless you can close that menu fast enough. Oh, that's why I'm seemingly never able to actually pit! I keep trying to put and repair damage, but couldn't find any options in that stupid menu about it, and my car just cruises through without stopping.
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# ? Jul 8, 2015 17:08 |
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Yeah that menu is loving garbage. It feels like a feature they got an idea to implement, and about 10% of the way through got bored and went to work on something else.
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# ? Jul 8, 2015 17:10 |
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xzzy posted:Yeah that menu is loving garbage. It feels like a feature they got an idea to implement, and about 10% of the way through got bored and went to work on something else. Didn't it pause in some of the Dev builds when you went into the pits so you could select what you needed without getting penalized? Wouldn't work for online, but fine for Career mode.
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# ? Jul 8, 2015 17:22 |
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I would really like PCARS to save my edited hud configurations between races. That's all. Just that one thing.
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# ? Jul 8, 2015 17:51 |
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holocaust bloopers posted:I would really like PCARS to save my edited hud configurations between races. That's all. Just that one thing. I was complaining about this day 1 and it still won't save which layout I'm using. It's either full without mirror, telemetry or eat poo poo basically.
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# ? Jul 8, 2015 19:15 |
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Since installing with the 2.0 patch, my CSR Elite has been having crazy osciliations. If I'm not being really tight with the wheel it goes crazy left to right. I thought it was the jack spade FFB config, but when removing that it was worse even after resetting the controller. What can I do here?
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# ? Jul 8, 2015 21:06 |
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Is it just me, or is the rain frequency absurdly high in career mode? It's a sunny day in Sonoma for practice and qualifying, but a lap and a half into a 3 lap race it's going to start pouring. The last month worth of races have had dry practice/quali and then rain halfway through the race.
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# ? Jul 8, 2015 22:22 |
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Captain Novolin posted:Is it just me, or is the rain frequency absurdly high in career mode? It's a sunny day in Sonoma for practice and qualifying, but a lap and a half into a 3 lap race it's going to start pouring. The last month worth of races have had dry practice/quali and then rain halfway through the race.
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# ? Jul 8, 2015 23:47 |
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Essobie posted:All of this comes from someone who may just simply not understand how this interface is supposed to work. Am I completely lost here, or is it just as dumb as I think it is? njsykora posted:The way pitting works is even more stupid in my opinion, since your auto drive won't put you into your box until you close the pit menu. So on shorter pit lanes if your pit box is right at the start of the pit lane you basically can't pit at all unless you can close that menu fast enough. It'd be really nice for them to make the pit options better though. holocaust bloopers posted:I would really like PCARS to save my edited hud configurations between races. That's all. Just that one thing. Captain Novolin posted:Is it just me, or is the rain frequency absurdly high in career mode? It's a sunny day in Sonoma for practice and qualifying, but a lap and a half into a 3 lap race it's going to start pouring. The last month worth of races have had dry practice/quali and then rain halfway through the race. Aside from that (California tracks), it hasn't seemed terribly anomalous with the dynamic weather. Since they fixed the rain traction bug where AI murders you, I've only gotten annoyed with rain when it pulls this poo poo: qualifying starts out raining, then it stops raining and you pit in to put on better tires to get a good qualifying time, and then right as you start another qualifying lap it starts raining again and you can pretty much gently caress yourself because now the ten minutes to qualify is up despite you having not had a fair shake at a qualifying run.
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# ? Jul 9, 2015 00:11 |
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I've seen the HUD alterations persist, but it refuses to remember I want the virtual rear view up. I have to turn that fucker on every single session. I know that it persists on the other stuff because otherwise that poo poo would be right in between my bezels (triple screen 16:10s are something their UI coder didn't account for at all).
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# ? Jul 9, 2015 00:41 |
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bUm posted:Is this just a console or online thing? I've literally never closed the menu when pitting (it pauses in single player if you go to edit either which pit strategy you want or edit the pit strategy you're on) and it goes to box with the pit options menu still up. This happens to me on the PC, I go to check my pit changes because I have to babysit this game at all times and then I close that screen and the car just completely ignores the box. Also I've had races start while I was tweaking my race setup.
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# ? Jul 9, 2015 00:48 |
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Looks like there's still a lot of room for improvement in the physics. Seems like damper model leaves to be wishing in PCARS1. The transition point between slow and fast valving is currently dependent on the velocity of the suspension, instead of force applied, like in real life. They're changing this for the better in PCARS2, but by their own accounts implementing it properly results in markedly different damper reactions, I wonder how much that changes behavior for the better (be it realism or mitigating stupid quirks). Differentials are also up for an overhaul, IIRC.
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# ? Jul 9, 2015 21:18 |
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So, have any of you guys given the Ford GT a go since this last update that tweaked the handling? I took it out on Watkins Glen for a few laps and it was actually really fun to drive. It was a definite, major improvement over how it used to handle, to the point that I was having a blast throwing it through corners. I can actually recommend driving it for fun now, and not just for some ridiculous challenge to your sanity
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# ? Jul 11, 2015 03:04 |
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Not sure why but I am never competitive around the Dubai Autodrome track at any difficulty greater than 70%. Must be all that open space I don't know what to do with it
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# ? Jul 11, 2015 20:30 |
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julian assflange posted:Not sure why but I am never competitive around the Dubai Autodrome track at any difficulty greater than 70%. Must be all that open space I don't know what to do with it Think there's like four versions of the track so it's tough to comment more specifically, but Dubai tends to have turn-short straight-turn-long straight features. Don't stress maximizing pace on the short straights and risk compromising pace for the long straights. That is, the entrance/exit of the turns leading into the long straights are more important so you should make sure to prioritize them (aka, it's okay to take the prior turn exit tighter/slower than necessary to make sure you're on the outside going into the subsequent turn that you want to maintain solid pace for because that speed advantage will carry for the entire straightaway). I personally haven't run into any issues of stronger AI at Dubai so you can definitely improve your line; in fact, on the GP layout the AI take the highly banked turn before the long back straight super slow which makes AI easier to beat than most tracks. If all else fails, follow an AI for awhile during practice and see what line they're running since it's usually a good one.
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# ? Jul 12, 2015 01:25 |
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Oh yeah it's totally my fault but I can't seem to nail the two big hairpins that separate the longest straights
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# ? Jul 12, 2015 17:31 |
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I found out about dedicated servers (kinda) for this game today and set some up in case anyone wants one for hosting races. Just add "-searchds satanpowered" to the game's launch options in Steam, then when you create an online lobby it should connect to one. I made a few because anyone can grab a public server (but they're rarely in use since the lobby host has to enable it), and there's one with a password which is "butts" in case the rest are taken. I haven't tested this much at all yet so no guarantees, etc. Eyud fucked around with this message at 06:15 on Jul 14, 2015 |
# ? Jul 14, 2015 05:55 |
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Where's the option for accelerated tire wear? And how else would I force a pit stop in an AI race? Is there a way to change how much fuel the AI carries, or is it based off of what I have?
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# ? Jul 16, 2015 04:26 |
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holocaust bloopers posted:Where's the option for accelerated tire wear? And how else would I force a pit stop in an AI race? Is there a way to change how much fuel the AI carries, or is it based off of what I have? It's in options under gameplay, but the AI doesn't pit properly so relying on them to do so is a great way to lose a lot. They usually wait until the last possible lap to pit, and will drive perfectly fine laps on the wrong tires until then. Pitstops in general are completely broken right now, and especially broken when it comes to AI.
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# ? Jul 16, 2015 05:46 |
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I've logged 52 hours on the PS4 version and 32 hours on the PC one. Goddamn do I love me some PCARS.
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# ? Jul 16, 2015 05:59 |
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Captain Novolin posted:It's in options under gameplay, but the AI doesn't pit properly so relying on them to do so is a great way to lose a lot. They usually wait until the last possible lap to pit, and will drive perfectly fine laps on the wrong tires until then. Pitstops in general are completely broken right now, and especially broken when it comes to AI. IDK if it's been fixed but the accelerated wear problem actually sees the AI cars driving until tires explode and parking at the side of the track like sleepy drunks. They're not aware of tyre wear with accelerated wear turned on.
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# ? Jul 16, 2015 09:15 |
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My G27 shows up tomorrow. gently caress you Project Cars.
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# ? Jul 16, 2015 13:33 |
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^ Word. It rules. http://forum.projectcarsgame.com/showthread.php?26520-Dedicated-Server-API&p=1048740#post1048740 Looks like "real" dedicated servers are coming soon, and 2.5 is in testing with 3.0 not far behind it.
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# ? Jul 16, 2015 14:06 |
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A little patch just downloaded for me, anyone know what its done?
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# ? Jul 17, 2015 14:44 |
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2.5 is out!quote:Project CARS –PC Patch 2.5 – Release Notes
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# ? Jul 17, 2015 14:44 |
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quote:Today, 13:36 #2
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# ? Jul 17, 2015 15:20 |
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# ? May 31, 2024 14:07 |
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im gonna wait for 3.0 still
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# ? Jul 17, 2015 15:45 |