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gently caress you, got mine.. but I'm out of state for the week.
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# ? Jul 21, 2015 20:53 |
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# ? Jun 9, 2024 13:16 |
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Baron Snow posted:To be fair to GW though, that is just some jaggy text super-imposed over the opening for Norn characters in Guild Wars 2. To be fair to this guy, they are an amateur with no resources, the GW clods have every image GW ever used and it's still boring as gently caress.
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# ? Jul 21, 2015 20:53 |
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Indolent Bastard posted:July 16. When DnD 4e came out, I preordered a couple months in advance and the same thing happened where I had to wait 2-3 months for a second printing. But other guys in my group preordered after me and got theirs on time. I ended up canceling that order.
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# ? Jul 21, 2015 20:56 |
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BioTech posted:I ordered before release, so this is reassuring. I'd like to get some Artizan Design Berbers for my bowmen/infantry cause they have the whole "cultist" thing going on but they aren't accepting paypal.
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# ? Jul 21, 2015 20:57 |
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signalnoise posted:gently caress you, got mine.. but I'm out of state for the week. I bought all these things adults own. Am I an adult now? *tisk, tisk* E: Check your PMs
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# ? Jul 21, 2015 21:14 |
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The Dregs posted:Instead of my Frostgrave book I got a message from Amazon telling me I had to change my payment type. Apparently they had my old number on file and used that. Why the gently caress it went through when I ordered it a week ago, and why they waited until after the book was supposed to be delivered to tell me, I have no idea. Still says it will be here in two days. I hope it doesn't get bumped to two months. Same thing happened to me, I'm hoping I'll get it on Thursday!
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# ? Jul 21, 2015 21:22 |
I don't think it will be as swingy as people say. Everyone has armour of at least ten and health of at least ten. This means it is very difficult to take someone down in one shot. I like the simplicity of it. It isn't a buckets of dice game, it is a beer and pretzels having fun with things type game. It is openly casual in the way Age of Sigmar tries to be, but it does have points costs and balance mechanisms.
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# ? Jul 21, 2015 21:48 |
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I spoke with a very helpful Amazon rep. The supplier (Osprey I guess?) short shipped Amazon and so they couldn't meet the demand. My order, for whatever reason did not get fulfilled from the batch they did get, and so I get the next order sometime in mid August to mid September. That sucks, but they were very nice and gave me some other perks as an apology. I think they liked the line "It's a game book for little toy soldiers not insulin, I think I can manage a short wait." In the mean time I can paint, model terrain, and read my reference copy if I actually want to play some test games.
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# ? Jul 21, 2015 22:01 |
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To be honest, they probably were not expecting GW to blow up their fantasy line and introduce some garbage at the same time their little skirmish game came out, so probably produced a normal small run of books, then got killed with orders of people looking for something to do with their thousand dollar collections of fantasy miniatures. It isn't unexpected that they have to make another print run quickly to meet demand.
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# ? Jul 21, 2015 22:15 |
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Huh, I guess I was expecting a book that was physically the size of the Osrpey or FoG books, but this one is normal. Single column fairly large text that doesn't seem too dense - looks perfect for actually using at a game or reading in the off time.
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# ? Jul 21, 2015 22:54 |
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I just got my book! This is unconventionally legible. It also straddles a nice line between attractive picture book and games manual. Can't wait to dig in, but... I have to wait to dig in.
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# ? Jul 21, 2015 23:16 |
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My wife saw the rulebook sitting on a coffee table and asked me, 'Is that a book for adults or children?'
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# ? Jul 21, 2015 23:16 |
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Indolent Bastard posted:I spoke with a very helpful Amazon rep. The supplier (Osprey I guess?) short shipped Amazon and so they couldn't meet the demand. My order, for whatever reason did not get fulfilled from the batch they did get, and so I get the next order sometime in mid August to mid September. That sucks, but they were very nice and gave me some other perks as an apology. I think they liked the line "It's a game book for little toy soldiers not insulin, I think I can manage a short wait." Thats most likely amazon bullshit. They didn't order enough because they didn't expect to sell as many as they did. Congrats on the free perks you got though.
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# ? Jul 21, 2015 23:16 |
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victrix posted:My wife saw the rulebook sitting on a coffee table and asked me, 'Is that a book for adults or children?' Yes.
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# ? Jul 21, 2015 23:38 |
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Bingo
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# ? Jul 21, 2015 23:43 |
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Got mine tonight - I'm also surprised by the smaller form factor. It's really a nice looking book, regarding art and layout. I think I would have preferred softcover, but this looks like it should lay flat if necessary. Going to give it a readthrough in the next day or so - I don't anticipate it taking much longer than that.
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# ? Jul 22, 2015 00:00 |
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I don't know if this will be interesting to anybody, but I did some simulations of combat in this game to get an a idea of the numbers involved, here's numbers based on 100000 trials of a thug (A) vs. a barbarian (B): A single round of combat: A wins round: 38.15% B wins round: 57.35% Tie: 4.49% Average A damage on win: 2.59491 Average B damage on win: 5.42153 A damage results on win: 0 damage: 9.73% 1 damage: 3.93% 2 damage: 4.53% 3 damage: 5.18% 4 damage: 5.81% 5 damage: 6.78% 6 damage: 7.2% 7 damage: 8.12% 8 damage: 8.38% 9 damage: 8.95% 10 damage: 9.79% 11 damage: 10.22% 12 damage: 11.37% B damage results on win: 0 damage: 5.98% 1 damage: 2.69% 2 damage: 2.98% 3 damage: 3.54% 4 damage: 3.94% 5 damage: 4.25% 6 damage: 4.79% 7 damage: 5.23% 8 damage: 5.73% 9 damage: 6.06% 10 damage: 6.69% 11 damage: 6.79% 12 damage: 7.41% 13 damage: 8.16% 14 damage: 8.25% 15 damage: 8.72% 16 damage: 8.77% A fight to the death: A wins fight: 19.09% Average rounds for A win: 2.99 B wins fight: 80.91% Average rounds for B win: 2.09 A health left on win: 1 health left: 6.89% 2 health left: 5.8% 3 health left: 5.41% 4 health left: 4.78% 5 health left: 4.01% 6 health left: 3.6% 7 health left: 3.26% 8 health left: 2.83% 9 health left: 2.32% 10 health left: 61.09% B health left on win: 1 health left: 1.35% 2 health left: 5.23% 3 health left: 4.52% 4 health left: 4.16% 5 health left: 3.99% 6 health left: 3.4% 7 health left: 3.15% 8 health left: 2.81% 9 health left: 2.4% 10 health left: 2.18% 11 health left: 1.89% 12 health left: 1.65% 13 health left: 1.36% 14 health left: 61.91% A wins in 2 rounds: 7.62% A wins in 3 rounds: 6.46% A wins in 4 rounds: 3.24% A wins in 5 rounds: 1.22% A wins in 6 rounds: 0.4% A wins in 7 rounds: 0.11% B wins in 1 rounds: 31.24% B wins in 2 rounds: 25.03% B wins in 3 rounds: 14.86% B wins in 4 rounds: 6.54% B wins in 5 rounds: 2.3% B wins in 6 rounds: 0.69% B wins in 7 rounds: 0.19%
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# ? Jul 22, 2015 02:03 |
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Run em again with a theoretical 3d6 or 4d6 system for kicks (thanks for doing these - all that really matters in the end is if its fun)
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# ? Jul 22, 2015 02:26 |
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OK, I'm in. Mostly because I need a reason to dig up and paint a shitload of Reaper Bones and other random minis. Two questions: - how frost-specific is Frostgrave? If I wanted an overgrown ruins lost to the jungle or cursed desert tombs do I have to houserule anything, or just renaming if anything? - I'll be working from the list on the previous page as reference. Do I need any specific size/shape of bases, or should I go with whatever's appropriate for the mini's size?
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# ? Jul 22, 2015 02:33 |
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victrix posted:Run em again with a theoretical 3d6 or 4d6 system for kicks Or 2d10. I'd love to see that! Got mine. What a great value for 13 bux. Gorgeous book. The rules looks simple yet fun. I don't mind warriors not advancing, as they are expendable scrubs, but they can be boosted with equipment. Should be fun. I can't decide if illusionists, with their teleporting and switching, might be a little broken in a snag-the-treasure situation. Summoners also look like fun. I love all of the rules for wandering monsters. I used to run a Malifaux tournament called Walpurgis, and coming up with scenarios where the environment was at least as dangerous as the opponent was always tons of fun.
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# ? Jul 22, 2015 02:36 |
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How beefy are the Greater and Minor demons? I'm trying to figure out how much health it's worth spending to go up a step.
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# ? Jul 22, 2015 02:40 |
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Pierzak posted:OK, I'm in. Mostly because I need a reason to dig up and paint a shitload of Reaper Bones and other random minis. Two questions: All you have to do really is change up some of the monsters in the random encounters section to be less ice-themed, and those're optional anyway. And base size doesn't seem to really matter - bigger bases will make it easier to get lots of people in combat with you, though, and the bonuses for outnumbering are cumulative.
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# ? Jul 22, 2015 02:42 |
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Echoing the compliments on the book, it's cleanly written, attractive, and easy to read. I'm not sure it's actually a good game yet, mind, but it makes a nice first impression.
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# ? Jul 22, 2015 02:43 |
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3d6: A wins fight: 92.28% Average rounds for A win: 2.58 B wins fight: 7.71% Average rounds for B win: 3.68 A health left on win: 1 health left: 1.6% 2 health left: 1.76% 3 health left: 1.88% 4 health left: 2.31% 5 health left: 3.02% 6 health left: 3.85% 7 health left: 4.91% 8 health left: 5.45% 9 health left: 5.67% 10 health left: 4.97% 11 health left: 3.54% 12 health left: 2.17% 13 health left: 1.25% 14 health left: 57.62% B health left on win: 1 health left: 12.41% 2 health left: 12.43% 3 health left: 11.28% 4 health left: 9.35% 5 health left: 6.47% 6 health left: 3.99% 7 health left: 2.05% 8 health left: 0.87% 9 health left: 0.26% 10 health left: 40.9% B wins in 2 rounds: 1.15% B wins in 3 rounds: 2.48% B wins in 4 rounds: 2.41% B wins in 5 rounds: 1.17% B wins in 6 rounds: 0.37% B wins in 7 rounds: 0.11% A wins in 1 rounds: 15.59% A wins in 2 rounds: 34.18% A wins in 3 rounds: 24.24% A wins in 4 rounds: 12.14% A wins in 5 rounds: 4.53% A wins in 6 rounds: 1.26% A wins in 7 rounds: 0.27% 4d6: A wins fight: 85.86% Average rounds for A win: 1.64 B wins fight: 14.14% Average rounds for B win: 2.37 A health left on win: 1 health left: 1.85% 2 health left: 2.51% 3 health left: 3.25% 4 health left: 3.81% 5 health left: 4.16% 6 health left: 3.98% 7 health left: 3.4% 8 health left: 2.48% 9 health left: 1.56% 10 health left: 0.9% 11 health left: 0.38% 12 health left: 0.15% 13 health left: 0.04% 14 health left: 71.55% B health left on win: 1 health left: 9.34% 2 health left: 6.44% 3 health left: 4.2% 4 health left: 2.33% 5 health left: 1.16% 6 health left: 0.48% 7 health left: 0.14% 8 health left: 0.04% 9 health left: 0.01% 10 health left: 75.86% B wins in 1 rounds: 1.1% B wins in 2 rounds: 8.05% B wins in 3 rounds: 3.89% B wins in 4 rounds: 0.91% B wins in 5 rounds: 0.17% A wins in 1 rounds: 46.41% A wins in 2 rounds: 26.67% A wins in 3 rounds: 10.13% A wins in 4 rounds: 2.22% A wins in 5 rounds: 0.36% 2d10: A wins fight: 85.69% Average rounds for A win: 2.25 B wins fight: 14.31% Average rounds for B win: 3.11 A health left on win: 1 health left: 1.61% 2 health left: 2.54% 3 health left: 3.1% 4 health left: 3.71% 5 health left: 4.18% 6 health left: 4.21% 7 health left: 4.36% 8 health left: 3.92% 9 health left: 3.7% 10 health left: 3.18% 11 health left: 2.77% 12 health left: 1.78% 13 health left: 1.14% 14 health left: 59.8% B health left on win: 1 health left: 9.47% 2 health left: 9.64% 3 health left: 8.5% 4 health left: 6.75% 5 health left: 4.75% 6 health left: 3.77% 7 health left: 2.28% 8 health left: 1.23% 9 health left: 0.63% 10 health left: 52.99% B wins in 2 rounds: 4.63% B wins in 3 rounds: 5.28% B wins in 4 rounds: 2.99% B wins in 5 rounds: 1.06% B wins in 6 rounds: 0.27% A wins in 1 rounds: 25.87% A wins in 2 rounds: 29.18% A wins in 3 rounds: 18.88% A wins in 4 rounds: 8.27% A wins in 5 rounds: 2.64% A wins in 6 rounds: 0.67% A wins in 7 rounds: 0.14% 2d12 A wins fight: 79.17% Average rounds for A win: 1.76 B wins fight: 20.83% Average rounds for B win: 2.29 A health left on win: 1 health left: 3.05% 2 health left: 3.2% 3 health left: 3.36% 4 health left: 3.42% 5 health left: 3.49% 6 health left: 3.19% 7 health left: 3.02% 8 health left: 2.61% 9 health left: 2.36% 10 health left: 1.71% 11 health left: 1.2% 12 health left: 0.78% 13 health left: 0.52% 14 health left: 68.1% B health left on win: 1 health left: 7.72% 2 health left: 5.86% 3 health left: 4.4% 4 health left: 3.42% 5 health left: 2.37% 6 health left: 1.8% 7 health left: 1.1% 8 health left: 0.66% 9 health left: 0.44% 10 health left: 72.23% B wins in 1 rounds: 3.88% B wins in 2 rounds: 9.5% B wins in 3 rounds: 5.54% B wins in 4 rounds: 1.5% B wins in 5 rounds: 0.34% A wins in 1 rounds: 38.5% A wins in 2 rounds: 25.58% A wins in 3 rounds: 11.39% A wins in 4 rounds: 3.01% A wins in 5 rounds: 0.59% 2d10 doesn't actually have too much of an effect, 3d6 makes combat less lethal and pretty significantly exaggerates the difference between strong and weak soldiers, 4d6 and 2d12 make combat more lethal.
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# ? Jul 22, 2015 03:22 |
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TastyAvocado posted:3d6: Is A still the thug? Because in all the non D20 simulations the cheap thug mops the floor with the expensive barbarian. What gives?
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# ? Jul 22, 2015 03:31 |
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Indolent Bastard posted:Is A still the thug? Because in all the non D20 simulations the cheap thug mops the floor with the expensive barbarian. What gives? I reckon they're just switched. Seeing the numbers, I'm actually pretty OK with the d20. 3d6 seems to make things too predictable and slow them down. I'm fine with things being swingy in a beer-and-pretzels fun game. It can make for more cinematics and crazy stories for the after-game beer.
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# ? Jul 22, 2015 03:51 |
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I kinda dig the idea that your mercenary hired muscle is actually this wildly unpredictable rabble. Like, the Wizards are tourists in GRIMTOWN who maybe hired professional soldiers, murderhobos, or complete posers... and that's what you're actually finding out with D20 rolls. "Oh yeah, Old One Eye Larry? He was raised by owlbears. That's why he don't hold a sword right. But you just point him at some templars and see if he don't feast on their guts!"
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# ? Jul 22, 2015 04:02 |
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Reading the rules this game embraces a mix of Mordheim for setting with some real commander aspects for the wizard via spells/initiative and lots of mooks getting murdered. It looks good!!!
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# ? Jul 22, 2015 04:07 |
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Germ posted:I reckon they're just switched. Seeing the numbers, I'm actually pretty OK with the d20. 3d6 seems to make things too predictable and slow them down. I'm fine with things being swingy in a beer-and-pretzels fun game. It can make for more cinematics and crazy stories for the after-game beer. Yeah they're switched. It seems to me like archers may end up being the best soldiers since there's no risk of getting hurt when you shoot someone, like in tactics ogre.
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# ? Jul 22, 2015 04:22 |
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Pierzak posted:OK, I'm in. Mostly because I need a reason to dig up and paint a shitload of Reaper Bones and other random minis. Two questions: Look at the North Star page under minis, you can see the models they are selling for each character or monster slot. None of them look huge. http://www.northstarfigures.com/list.php?man=195&cat=488&page=1 Indolent Bastard fucked around with this message at 04:31 on Jul 22, 2015 |
# ? Jul 22, 2015 04:29 |
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Apparently North Star DOES accept Paypal but they don't advertise this due to scammers. If you drop them a line they'll get you their details. Pierzak posted:OK, I'm in. Mostly because I need a reason to dig up and paint a shitload of Reaper Bones and other random minis. Two questions: According to the designer everything is as moddable as you want it to be: Want flintlock rifles? Sure! Just use the Crossbow stats. Want to play in an overgrown ruin? Do it! Bases are the standard up to 30mm bases. So 25mm square or 30mm round to 30mm bevelled. As long as your mini is 28mm scale it's ok (but even then it's flexible, see below). The book says: quote:Official Frostgrave miniatures are available from North Star Figures (https://www.northstarfigures.com), and provide options for all the wizards and warband members in the game. Other ranges can be found at most gaming stores or ordered online, so you should have little trouble finding miniatures to represent your wizard and his warband. Most miniatures are supplied unpainted, and many players find that painting their miniatures is their favourite part of the hobby. On table size/ terrain: quote:Frostgrave can be played on most household tables. In general, square tables work best, with 3’ by 3’ being the optimum size for most games. That said, a 2’ by 2’ table will work for a quick game, and 4’ by 4’ will make for a very impressive game. I've jotted down a quick roster for my Cthulhu Warband Mage Name:Yog-sia the Changed School: Summoner Opposed School: Sigilist Items: Handweapon + Dagger (for that +1 Fight) Spells: Main: Bind Demon, Planar Tear, Plane Walk, Possess Aligned: Bone Dart, Steal Health Neutral:Beauty, Dispel Apprentice: Name: Bhath-Yasoth Items: Handweapon + Dagger (see above) Soldiers: Mawath [Marksman] Saluf [Archer] Karl [Infantryman] Gorvat [Infantryman] Wu Fu [Thug] Ugg [Thug] Total cost: 500gc. Commissar Kip fucked around with this message at 09:36 on Jul 22, 2015 |
# ? Jul 22, 2015 09:33 |
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I missed the pre order and now amazon germany wants me to wait 1-2 months, nice. Anybody got an alternative seller?
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# ? Jul 22, 2015 10:13 |
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Got my Reaper minis for my Thaumaturge and Apprentice yesterday They even look like a proper wizard and his young apprentice. I'm so psyched for this game it's not even funny.
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# ? Jul 22, 2015 10:15 |
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Am I misunderstanding the jump rules? Moving up to 4" means you can make a jump 4" after the move. It doesn't say jumping is a separate action or the total distance of your run and jump cannot exceed your regular move value or anything like that. Aside from common sense, what is to stop me from jumping through the streets to get extra movement? Doctors Inc posted:I missed the pre order and now amazon germany wants me to wait 1-2 months, nice. Bookdepository has it for about 18 Euros, Amazon.co.uk has a few third party sellers offering new versions for 7 pounds but not all of them ship internationally. BioTech fucked around with this message at 10:19 on Jul 22, 2015 |
# ? Jul 22, 2015 10:17 |
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Got my book, and then my local game store decided to sell off some of their old wargaming terrain. Picked up a ton of broken walls for next to nothing. And they had a bunch of Age of Sigmar boxes sitting on their "please buy this, we can't way to be rid of it" table. I got my hands on some Rackham model that I'm going to use for a wizard/apprentice set. I'm just not quite sure what kind of wizard they kinda look like.
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# ? Jul 22, 2015 10:42 |
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BioTech posted:Am I misunderstanding the jump rules? Moving up to 4" means you can make a jump 4" after the move. Actually, the way I read it is you first use your movement action to move, say 4", and then you use your special action (so your second action) to jump 4". It makes more sense for me because if you want to jump long distances you need momentum. Say your infantryman moves with a speed of 6 (so in effect 6"). If he uses both movement actions he can move: 1st action -> 6", 2nd action is half movement -> 3" so for a total of 9". If you do a jump you can get up to 8" MAX. The only unit that benefits would be someone like the marksman who has a flat movement speed of 5, so his regular max movement is 5" +2.5" = 7.5" using both movement turns. If doing the jump action he gains half an inch on his movement. The thing that stops you I guess is the ruling that this is in fact one of the special actions referenced to in quote:"When a figure is activated, it may perform two actions, one of which must be movement. The other action may consist of a second move, fighting, shooting, spellcasting, or any of the special actions listed elsewhere in the book." If this is so, someone please correct me if wrong, then I have another reason to use one of these for my marksman HE IS A RAT SO HE JUMPS 360 NOSCOPE HEADSHOTS Maybe I should give my mage time store so he can give him a 3rd action. Move, Jump, Shoot. Edited. Commissar Kip fucked around with this message at 12:44 on Jul 22, 2015 |
# ? Jul 22, 2015 12:39 |
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BioTech posted:Am I misunderstanding the jump rules? Moving up to 4" means you can make a jump 4" after the move. I thinking jumping might either be a separate action or capped at max move distance. Like an archer moves 6" as his first move then 2" and jumps 4" with his second. Otherwise you could never jump 4" or you would end every move jumping 4". Frostgrave initial impressions. The game seems pretty balanced even at high levels of gold. Everyone is pretty equal in combat and kinda crap at it, and teamwork matters a lot with outnumber bonuses. The difference between a thug and a knight is no where a bad as the difference between a hero armored captain and a starter thug in mordaheim. Wizards seem really flexible and commanders, and even with some ranks don't seem too overpowering. Their wounds and fight stats are capped and their spells seem to mostly just get more reliable. Casting is the entire action and once a turn, so opportunity costs for casting are a thing. A person can make a Fight Wizard Buffer with a Claymore, or a sneaky support caster. Compared to mordaheim how you use your leader affects the fight a lot more since initiative is between players and both players always activate the wizard and his bodyguard first. The out of combat customizable secret bases seem great. Good mix of simple but thought prevoking. The wizard could be in an old tower with a golem making room or be at a local inn so he can recruit more guys and also hookers.
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# ? Jul 22, 2015 12:42 |
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Commissar Kip posted:Actually, the way I read it is you first use your movement action to move, say 4", and then you use your special action (so your second action) to jump 4". It makes more sense for me because if you want to jump long distances you need momentum. This is how I was going to play as well, but it really isn't that clear in the book. quote:"When a figure is activated, it may perform two actions, one of which must be movement. The other action may consist of a second move, fighting, shooting, spellcasting, or any of the special actions listed elsewhere in the book." This sounds fine, but Jumping is in the Movement chapter. There is no Special Action section anywhere, nor is anything ever referred to as being a Special Action. In fact, the above quote is the only time the term Special Action is ever used in the whole book. Sure I can figure out what to do based on what makes sense, but it feels a bit sloppy. I also love the idea of ending your movement phase climbing a building and shooting from there. Couldn't find anything saying you have to be on solid ground or whatever. It is a good way to avoid some intervening terrain and while the logistics of someone anchoring themselves halfway up a church tower and trying to fire a bow makes no sense I like the flexibility it gives.
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# ? Jul 22, 2015 13:16 |
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I might have totally misinterpreted the jumping rules, it has been a day or two since I read them... these thing always take time to sink in until I've played a few games. The way I read it (and I may even be simply remembering it wrong too) was that a jump could form part of your movement, but you could only jump as far as you had moved prior to the jump (to a max of 4") and a total move up to the limit of your movement stat. i.e. a movement 7 figure activates and uses his first action to move, he moves 4" and can jump 3" as part of the same action (as his movement stat is 7, a move of 4 and jump of 3 would bring his total movement up to 7) I'm going to have another look at it tonight when I get home to refresh but I remember having to re-read that section a few times and then something clicked and I was happy enough, so it must have made some kind of sense
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# ? Jul 22, 2015 13:48 |
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# ? Jun 9, 2024 13:16 |
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enri posted:I might have totally misinterpreted the jumping rules, it has been a day or two since I read them... these thing always take time to sink in until I've played a few games. Its kind of murky in the section but I assume this is how its handled, Mordaheim style. I might be wrong though, but it doesn't clearly say jump is a separate action, nor does it say you can jump further then your movement. Climbing is in the same area, and it also isn't implied to be a separate action.
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# ? Jul 22, 2015 13:54 |