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signalnoise
Mar 7, 2008

i was told my old av was distracting
gently caress you, got mine.. but I'm out of state for the week.

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Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Baron Snow posted:

To be fair to GW though, that is just some jaggy text super-imposed over the opening for Norn characters in Guild Wars 2.

To be fair to this guy, they are an amateur with no resources, the GW clods have every image GW ever used and it's still boring as gently caress.

Gareth Gobulcoque
Jan 10, 2008



Indolent Bastard posted:

July 16.

Maybe I missed the first lot and got stuck with the restock date?

It's annoying because my original delivery date was today.

E: gently caress it, I'll just find a pdf copy "somewhere" and see if the game isn't hot garbage; if it is I'll cancel, if it isn't I get my book in two months.

When DnD 4e came out, I preordered a couple months in advance and the same thing happened where I had to wait 2-3 months for a second printing. But other guys in my group preordered after me and got theirs on time.

I ended up canceling that order.

Commissar Kip
Nov 9, 2009

Imperial Commissariat's uplifting primer.

Shake once.

BioTech posted:

I ordered before release, so this is reassuring.

By the way, I am totally stealing your Chtulhu warband idea. I'll probably use robed Goblins as cultists since I'm finishing a Night Goblin warband right now. After that I'll probably touch up the Dwarves I already dug up, then maybe build some Templars using Perry stuff, or a roaming mercenary group with the standard Frostgrave dudes and some Warhammer wizard. If someone in my group really wants to play Elves then I'll probably touch up those as well.

On the one hand it sucks to do all the work, but on the other hand I have the stuff laying around anyways and this way there is hardly any barrier for people to join me. I really like using different models, gives each warband character.

I'd like to get some Artizan Design Berbers for my bowmen/infantry cause they have the whole "cultist" thing going on but they aren't accepting paypal.





Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

signalnoise posted:

gently caress you, got mine.. but I'm out of state for the week.

I bought all these things adults own. Am I an adult now?

:colbert:*tisk, tisk*

E: Check your PMs

jodai
Mar 2, 2010

Banging with all due hardness.

The Dregs posted:

Instead of my Frostgrave book I got a message from Amazon telling me I had to change my payment type. Apparently they had my old number on file and used that. Why the gently caress it went through when I ordered it a week ago, and why they waited until after the book was supposed to be delivered to tell me, I have no idea. Still says it will be here in two days. I hope it doesn't get bumped to two months.

Same thing happened to me, I'm hoping I'll get it on Thursday!

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
I don't think it will be as swingy as people say. Everyone has armour of at least ten and health of at least ten. This means it is very difficult to take someone down in one shot.

I like the simplicity of it. It isn't a buckets of dice game, it is a beer and pretzels having fun with things type game.

It is openly casual in the way Age of Sigmar tries to be, but it does have points costs and balance mechanisms.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
I spoke with a very helpful Amazon rep. The supplier (Osprey I guess?) short shipped Amazon and so they couldn't meet the demand. My order, for whatever reason did not get fulfilled from the batch they did get, and so I get the next order sometime in mid August to mid September. That sucks, but they were very nice and gave me some other perks as an apology. I think they liked the line "It's a game book for little toy soldiers not insulin, I think I can manage a short wait."

In the mean time I can paint, model terrain, and read my reference copy if I actually want to play some test games.

Mr.Booger
Nov 13, 2004
To be honest, they probably were not expecting GW to blow up their fantasy line and introduce some garbage at the same time their little skirmish game came out, so probably produced a normal small run of books, then got killed with orders of people looking for something to do with their thousand dollar collections of fantasy miniatures. It isn't unexpected that they have to make another print run quickly to meet demand.

enrious
Jan 22, 2015
Huh, I guess I was expecting a book that was physically the size of the Osrpey or FoG books, but this one is normal. Single column fairly large text that doesn't seem too dense - looks perfect for actually using at a game or reading in the off time.

moths
Aug 25, 2004

I would also still appreciate some danger.



:toot: I just got my book! This is unconventionally legible. It also straddles a nice line between attractive picture book and games manual. Can't wait to dig in, but... I have to wait to dig in.

victrix
Oct 30, 2007


My wife saw the rulebook sitting on a coffee table and asked me, 'Is that a book for adults or children?'

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib

Indolent Bastard posted:

I spoke with a very helpful Amazon rep. The supplier (Osprey I guess?) short shipped Amazon and so they couldn't meet the demand. My order, for whatever reason did not get fulfilled from the batch they did get, and so I get the next order sometime in mid August to mid September. That sucks, but they were very nice and gave me some other perks as an apology. I think they liked the line "It's a game book for little toy soldiers not insulin, I think I can manage a short wait."

In the mean time I can paint, model terrain, and read my reference copy if I actually want to play some test games.

Thats most likely amazon bullshit. They didn't order enough because they didn't expect to sell as many as they did. Congrats on the free perks you got though.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

victrix posted:

My wife saw the rulebook sitting on a coffee table and asked me, 'Is that a book for adults or children?'

Yes.

victrix
Oct 30, 2007



Bingo

berzerkmonkey
Jul 23, 2003
Got mine tonight - I'm also surprised by the smaller form factor. It's really a nice looking book, regarding art and layout. I think I would have preferred softcover, but this looks like it should lay flat if necessary. Going to give it a readthrough in the next day or so - I don't anticipate it taking much longer than that.

TastyAvocado
Dec 9, 2009
I don't know if this will be interesting to anybody, but I did some simulations of combat in this game to get an a idea of the numbers involved, here's numbers based on 100000 trials of a thug (A) vs. a barbarian (B):


A single round of combat:



A wins round: 38.15%
B wins round: 57.35%
Tie: 4.49%
Average A damage on win: 2.59491
Average B damage on win: 5.42153

A damage results on win:
0 damage: 9.73%
1 damage: 3.93%
2 damage: 4.53%
3 damage: 5.18%
4 damage: 5.81%
5 damage: 6.78%
6 damage: 7.2%
7 damage: 8.12%
8 damage: 8.38%
9 damage: 8.95%
10 damage: 9.79%
11 damage: 10.22%
12 damage: 11.37%

B damage results on win:
0 damage: 5.98%
1 damage: 2.69%
2 damage: 2.98%
3 damage: 3.54%
4 damage: 3.94%
5 damage: 4.25%
6 damage: 4.79%
7 damage: 5.23%
8 damage: 5.73%
9 damage: 6.06%
10 damage: 6.69%
11 damage: 6.79%
12 damage: 7.41%
13 damage: 8.16%
14 damage: 8.25%
15 damage: 8.72%
16 damage: 8.77%


A fight to the death:



A wins fight: 19.09%
Average rounds for A win: 2.99
B wins fight: 80.91%
Average rounds for B win: 2.09

A health left on win:
1 health left: 6.89%
2 health left: 5.8%
3 health left: 5.41%
4 health left: 4.78%
5 health left: 4.01%
6 health left: 3.6%
7 health left: 3.26%
8 health left: 2.83%
9 health left: 2.32%
10 health left: 61.09%

B health left on win:
1 health left: 1.35%
2 health left: 5.23%
3 health left: 4.52%
4 health left: 4.16%
5 health left: 3.99%
6 health left: 3.4%
7 health left: 3.15%
8 health left: 2.81%
9 health left: 2.4%
10 health left: 2.18%
11 health left: 1.89%
12 health left: 1.65%
13 health left: 1.36%
14 health left: 61.91%

A wins in 2 rounds: 7.62%
A wins in 3 rounds: 6.46%
A wins in 4 rounds: 3.24%
A wins in 5 rounds: 1.22%
A wins in 6 rounds: 0.4%
A wins in 7 rounds: 0.11%

B wins in 1 rounds: 31.24%
B wins in 2 rounds: 25.03%
B wins in 3 rounds: 14.86%
B wins in 4 rounds: 6.54%
B wins in 5 rounds: 2.3%
B wins in 6 rounds: 0.69%
B wins in 7 rounds: 0.19%

victrix
Oct 30, 2007


Run em again with a theoretical 3d6 or 4d6 system for kicks :v:

(thanks for doing these - all that really matters in the end is if its fun)

Pierzak
Oct 30, 2010
OK, I'm in. Mostly because I need a reason to dig up and paint a shitload of Reaper Bones and other random minis. Two questions:
- how frost-specific is Frostgrave? If I wanted an overgrown ruins lost to the jungle or cursed desert tombs do I have to houserule anything, or just renaming if anything?
- I'll be working from the list on the previous page as reference. Do I need any specific size/shape of bases, or should I go with whatever's appropriate for the mini's size?

Germ
May 7, 2013

victrix posted:

Run em again with a theoretical 3d6 or 4d6 system for kicks :v:

(thanks for doing these - all that really matters in the end is if its fun)

Or 2d10. I'd love to see that!

Got mine. What a great value for 13 bux. Gorgeous book. The rules looks simple yet fun. I don't mind warriors not advancing, as they are expendable scrubs, but they can be boosted with equipment. Should be fun. I can't decide if illusionists, with their teleporting and switching, might be a little broken in a snag-the-treasure situation. Summoners also look like fun. I love all of the rules for wandering monsters. I used to run a Malifaux tournament called Walpurgis, and coming up with scenarios where the environment was at least as dangerous as the opponent was always tons of fun.

Speleothing
May 6, 2008

Spare batteries are pretty key.
How beefy are the Greater and Minor demons? I'm trying to figure out how much health it's worth spending to go up a step.

muskets
Nov 23, 2013

ルンピカビーム!

Pierzak posted:

OK, I'm in. Mostly because I need a reason to dig up and paint a shitload of Reaper Bones and other random minis. Two questions:
- how frost-specific is Frostgrave? If I wanted an overgrown ruins lost to the jungle or cursed desert tombs do I have to houserule anything, or just renaming if anything?
- I'll be working from the list on the previous page as reference. Do I need any specific size/shape of bases, or should I go with whatever's appropriate for the mini's size?

All you have to do really is change up some of the monsters in the random encounters section to be less ice-themed, and those're optional anyway. And base size doesn't seem to really matter - bigger bases will make it easier to get lots of people in combat with you, though, and the bonuses for outnumbering are cumulative.

victrix
Oct 30, 2007


Echoing the compliments on the book, it's cleanly written, attractive, and easy to read.

I'm not sure it's actually a good game yet, mind, but it makes a nice first impression.

TastyAvocado
Dec 9, 2009
3d6:

A wins fight: 92.28%
Average rounds for A win: 2.58
B wins fight: 7.71%
Average rounds for B win: 3.68
A health left on win:
1 health left: 1.6%
2 health left: 1.76%
3 health left: 1.88%
4 health left: 2.31%
5 health left: 3.02%
6 health left: 3.85%
7 health left: 4.91%
8 health left: 5.45%
9 health left: 5.67%
10 health left: 4.97%
11 health left: 3.54%
12 health left: 2.17%
13 health left: 1.25%
14 health left: 57.62%
B health left on win:
1 health left: 12.41%
2 health left: 12.43%
3 health left: 11.28%
4 health left: 9.35%
5 health left: 6.47%
6 health left: 3.99%
7 health left: 2.05%
8 health left: 0.87%
9 health left: 0.26%
10 health left: 40.9%
B wins in 2 rounds: 1.15%
B wins in 3 rounds: 2.48%
B wins in 4 rounds: 2.41%
B wins in 5 rounds: 1.17%
B wins in 6 rounds: 0.37%
B wins in 7 rounds: 0.11%
A wins in 1 rounds: 15.59%
A wins in 2 rounds: 34.18%
A wins in 3 rounds: 24.24%
A wins in 4 rounds: 12.14%
A wins in 5 rounds: 4.53%
A wins in 6 rounds: 1.26%
A wins in 7 rounds: 0.27%

4d6:

A wins fight: 85.86%
Average rounds for A win: 1.64
B wins fight: 14.14%
Average rounds for B win: 2.37
A health left on win:
1 health left: 1.85%
2 health left: 2.51%
3 health left: 3.25%
4 health left: 3.81%
5 health left: 4.16%
6 health left: 3.98%
7 health left: 3.4%
8 health left: 2.48%
9 health left: 1.56%
10 health left: 0.9%
11 health left: 0.38%
12 health left: 0.15%
13 health left: 0.04%
14 health left: 71.55%
B health left on win:
1 health left: 9.34%
2 health left: 6.44%
3 health left: 4.2%
4 health left: 2.33%
5 health left: 1.16%
6 health left: 0.48%
7 health left: 0.14%
8 health left: 0.04%
9 health left: 0.01%
10 health left: 75.86%
B wins in 1 rounds: 1.1%
B wins in 2 rounds: 8.05%
B wins in 3 rounds: 3.89%
B wins in 4 rounds: 0.91%
B wins in 5 rounds: 0.17%
A wins in 1 rounds: 46.41%
A wins in 2 rounds: 26.67%
A wins in 3 rounds: 10.13%
A wins in 4 rounds: 2.22%
A wins in 5 rounds: 0.36%


2d10:

A wins fight: 85.69%
Average rounds for A win: 2.25
B wins fight: 14.31%
Average rounds for B win: 3.11
A health left on win:
1 health left: 1.61%
2 health left: 2.54%
3 health left: 3.1%
4 health left: 3.71%
5 health left: 4.18%
6 health left: 4.21%
7 health left: 4.36%
8 health left: 3.92%
9 health left: 3.7%
10 health left: 3.18%
11 health left: 2.77%
12 health left: 1.78%
13 health left: 1.14%
14 health left: 59.8%
B health left on win:
1 health left: 9.47%
2 health left: 9.64%
3 health left: 8.5%
4 health left: 6.75%
5 health left: 4.75%
6 health left: 3.77%
7 health left: 2.28%
8 health left: 1.23%
9 health left: 0.63%
10 health left: 52.99%
B wins in 2 rounds: 4.63%
B wins in 3 rounds: 5.28%
B wins in 4 rounds: 2.99%
B wins in 5 rounds: 1.06%
B wins in 6 rounds: 0.27%
A wins in 1 rounds: 25.87%
A wins in 2 rounds: 29.18%
A wins in 3 rounds: 18.88%
A wins in 4 rounds: 8.27%
A wins in 5 rounds: 2.64%
A wins in 6 rounds: 0.67%
A wins in 7 rounds: 0.14%

2d12

A wins fight: 79.17%
Average rounds for A win: 1.76
B wins fight: 20.83%
Average rounds for B win: 2.29
A health left on win:
1 health left: 3.05%
2 health left: 3.2%
3 health left: 3.36%
4 health left: 3.42%
5 health left: 3.49%
6 health left: 3.19%
7 health left: 3.02%
8 health left: 2.61%
9 health left: 2.36%
10 health left: 1.71%
11 health left: 1.2%
12 health left: 0.78%
13 health left: 0.52%
14 health left: 68.1%
B health left on win:
1 health left: 7.72%
2 health left: 5.86%
3 health left: 4.4%
4 health left: 3.42%
5 health left: 2.37%
6 health left: 1.8%
7 health left: 1.1%
8 health left: 0.66%
9 health left: 0.44%
10 health left: 72.23%
B wins in 1 rounds: 3.88%
B wins in 2 rounds: 9.5%
B wins in 3 rounds: 5.54%
B wins in 4 rounds: 1.5%
B wins in 5 rounds: 0.34%
A wins in 1 rounds: 38.5%
A wins in 2 rounds: 25.58%
A wins in 3 rounds: 11.39%
A wins in 4 rounds: 3.01%
A wins in 5 rounds: 0.59%



2d10 doesn't actually have too much of an effect, 3d6 makes combat less lethal and pretty significantly exaggerates the difference between strong and weak soldiers, 4d6 and 2d12 make combat more lethal.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

TastyAvocado posted:

3d6:

A wins fight: 92.28%
Average rounds for A win: 2.58
B wins fight: 7.71%
Average rounds for B win: 3.68
A health left on win:
1 health left: 1.6%
2 health left: 1.76%
3 health left: 1.88%
4 health left: 2.31%
5 health left: 3.02%
6 health left: 3.85%
7 health left: 4.91%
8 health left: 5.45%
9 health left: 5.67%
10 health left: 4.97%
11 health left: 3.54%
12 health left: 2.17%
13 health left: 1.25%
14 health left: 57.62%
B health left on win:
1 health left: 12.41%
2 health left: 12.43%
3 health left: 11.28%
4 health left: 9.35%
5 health left: 6.47%
6 health left: 3.99%
7 health left: 2.05%
8 health left: 0.87%
9 health left: 0.26%
10 health left: 40.9%
B wins in 2 rounds: 1.15%
B wins in 3 rounds: 2.48%
B wins in 4 rounds: 2.41%
B wins in 5 rounds: 1.17%
B wins in 6 rounds: 0.37%
B wins in 7 rounds: 0.11%
A wins in 1 rounds: 15.59%
A wins in 2 rounds: 34.18%
A wins in 3 rounds: 24.24%
A wins in 4 rounds: 12.14%
A wins in 5 rounds: 4.53%
A wins in 6 rounds: 1.26%
A wins in 7 rounds: 0.27%

4d6:

A wins fight: 85.86%
Average rounds for A win: 1.64
B wins fight: 14.14%
Average rounds for B win: 2.37
A health left on win:
1 health left: 1.85%
2 health left: 2.51%
3 health left: 3.25%
4 health left: 3.81%
5 health left: 4.16%
6 health left: 3.98%
7 health left: 3.4%
8 health left: 2.48%
9 health left: 1.56%
10 health left: 0.9%
11 health left: 0.38%
12 health left: 0.15%
13 health left: 0.04%
14 health left: 71.55%
B health left on win:
1 health left: 9.34%
2 health left: 6.44%
3 health left: 4.2%
4 health left: 2.33%
5 health left: 1.16%
6 health left: 0.48%
7 health left: 0.14%
8 health left: 0.04%
9 health left: 0.01%
10 health left: 75.86%
B wins in 1 rounds: 1.1%
B wins in 2 rounds: 8.05%
B wins in 3 rounds: 3.89%
B wins in 4 rounds: 0.91%
B wins in 5 rounds: 0.17%
A wins in 1 rounds: 46.41%
A wins in 2 rounds: 26.67%
A wins in 3 rounds: 10.13%
A wins in 4 rounds: 2.22%
A wins in 5 rounds: 0.36%


2d10:

A wins fight: 85.69%
Average rounds for A win: 2.25
B wins fight: 14.31%
Average rounds for B win: 3.11
A health left on win:
1 health left: 1.61%
2 health left: 2.54%
3 health left: 3.1%
4 health left: 3.71%
5 health left: 4.18%
6 health left: 4.21%
7 health left: 4.36%
8 health left: 3.92%
9 health left: 3.7%
10 health left: 3.18%
11 health left: 2.77%
12 health left: 1.78%
13 health left: 1.14%
14 health left: 59.8%
B health left on win:
1 health left: 9.47%
2 health left: 9.64%
3 health left: 8.5%
4 health left: 6.75%
5 health left: 4.75%
6 health left: 3.77%
7 health left: 2.28%
8 health left: 1.23%
9 health left: 0.63%
10 health left: 52.99%
B wins in 2 rounds: 4.63%
B wins in 3 rounds: 5.28%
B wins in 4 rounds: 2.99%
B wins in 5 rounds: 1.06%
B wins in 6 rounds: 0.27%
A wins in 1 rounds: 25.87%
A wins in 2 rounds: 29.18%
A wins in 3 rounds: 18.88%
A wins in 4 rounds: 8.27%
A wins in 5 rounds: 2.64%
A wins in 6 rounds: 0.67%
A wins in 7 rounds: 0.14%

2d12

A wins fight: 79.17%
Average rounds for A win: 1.76
B wins fight: 20.83%
Average rounds for B win: 2.29
A health left on win:
1 health left: 3.05%
2 health left: 3.2%
3 health left: 3.36%
4 health left: 3.42%
5 health left: 3.49%
6 health left: 3.19%
7 health left: 3.02%
8 health left: 2.61%
9 health left: 2.36%
10 health left: 1.71%
11 health left: 1.2%
12 health left: 0.78%
13 health left: 0.52%
14 health left: 68.1%
B health left on win:
1 health left: 7.72%
2 health left: 5.86%
3 health left: 4.4%
4 health left: 3.42%
5 health left: 2.37%
6 health left: 1.8%
7 health left: 1.1%
8 health left: 0.66%
9 health left: 0.44%
10 health left: 72.23%
B wins in 1 rounds: 3.88%
B wins in 2 rounds: 9.5%
B wins in 3 rounds: 5.54%
B wins in 4 rounds: 1.5%
B wins in 5 rounds: 0.34%
A wins in 1 rounds: 38.5%
A wins in 2 rounds: 25.58%
A wins in 3 rounds: 11.39%
A wins in 4 rounds: 3.01%
A wins in 5 rounds: 0.59%



2d10 doesn't actually have too much of an effect, 3d6 makes combat less lethal and pretty significantly exaggerates the difference between strong and weak soldiers, 4d6 and 2d12 make combat more lethal.

Is A still the thug? Because in all the non D20 simulations the cheap thug mops the floor with the expensive barbarian. What gives?

Germ
May 7, 2013

Indolent Bastard posted:

Is A still the thug? Because in all the non D20 simulations the cheap thug mops the floor with the expensive barbarian. What gives?

I reckon they're just switched. Seeing the numbers, I'm actually pretty OK with the d20. 3d6 seems to make things too predictable and slow them down. I'm fine with things being swingy in a beer-and-pretzels fun game. It can make for more cinematics and crazy stories for the after-game beer.

moths
Aug 25, 2004

I would also still appreciate some danger.



I kinda dig the idea that your mercenary hired muscle is actually this wildly unpredictable rabble. Like, the Wizards are tourists in GRIMTOWN who maybe hired professional soldiers, murderhobos, or complete posers... and that's what you're actually finding out with D20 rolls.

"Oh yeah, Old One Eye Larry? He was raised by owlbears. That's why he don't hold a sword right. But you just point him at some templars and see if he don't feast on their guts!"

Doctor Borris
May 29, 2014

Sometimes Serious.
Sometimes Satirical.
Never Ever Sarcastic.
Ever.
Reading the rules this game embraces a mix of Mordheim for setting with some real commander aspects for the wizard via spells/initiative and lots of mooks getting murdered.

It looks good!!!

TastyAvocado
Dec 9, 2009

Germ posted:

I reckon they're just switched. Seeing the numbers, I'm actually pretty OK with the d20. 3d6 seems to make things too predictable and slow them down. I'm fine with things being swingy in a beer-and-pretzels fun game. It can make for more cinematics and crazy stories for the after-game beer.

Yeah they're switched.

It seems to me like archers may end up being the best soldiers since there's no risk of getting hurt when you shoot someone, like in tactics ogre.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Pierzak posted:

OK, I'm in. Mostly because I need a reason to dig up and paint a shitload of Reaper Bones and other random minis. Two questions:
- how frost-specific is Frostgrave? If I wanted an overgrown ruins lost to the jungle or cursed desert tombs do I have to houserule anything, or just renaming if anything?
- I'll be working from the list on the previous page as reference. Do I need any specific size/shape of bases, or should I go with whatever's appropriate for the mini's size?

Look at the North Star page under minis, you can see the models they are selling for each character or monster slot. None of them look huge.

http://www.northstarfigures.com/list.php?man=195&cat=488&page=1

Indolent Bastard fucked around with this message at 04:31 on Jul 22, 2015

Commissar Kip
Nov 9, 2009

Imperial Commissariat's uplifting primer.

Shake once.
Apparently North Star DOES accept Paypal but they don't advertise this due to scammers. If you drop them a line they'll get you their details.

Pierzak posted:

OK, I'm in. Mostly because I need a reason to dig up and paint a shitload of Reaper Bones and other random minis. Two questions:
- how frost-specific is Frostgrave? If I wanted an overgrown ruins lost to the jungle or cursed desert tombs do I have to houserule anything, or just renaming if anything?
- I'll be working from the list on the previous page as reference. Do I need any specific size/shape of bases, or should I go with whatever's appropriate for the mini's size?

According to the designer everything is as moddable as you want it to be: Want flintlock rifles? Sure! Just use the Crossbow stats. Want to play in an overgrown ruin? Do it!
Bases are the standard up to 30mm bases. So 25mm square or 30mm round to 30mm bevelled. As long as your mini is 28mm scale it's ok (but even then it's flexible, see below).

The book says:

quote:

Official Frostgrave miniatures are available from North Star Figures (https://www.northstarfigures.com), and provide options for all the wizards and warband members in the game. Other ranges can be found at most gaming stores or ordered online, so you should have little trouble finding miniatures to represent your wizard and his warband. Most miniatures are supplied unpainted, and many players find that painting their miniatures is their favourite part of the hobby.

Frostgrave was designed for use with 28mm miniatures, which is the most common size. Larger and smaller miniatures are available and it is perfectly acceptable to use those instead (as long as your opponent does so as well!), but you might want to adjust the game’s measurements accordingly.

On table size/ terrain:

quote:

Frostgrave can be played on most household tables. In general, square tables work best, with 3’ by 3’ being the optimum size for most games. That said, a 2’ by 2’ table will work for a quick game, and 4’ by 4’ will make for a very impressive game.
To get the full effect of Frostgrave it is necessary to cover a large portion of the table with terrain to represent the ruins of the city. Ideal terrain pieces would be ruined model buildings, which can either be constructed out of cardboard, balsa wood and the like or bought from a number of retailers as kits or ready-made pieces. Of course, if you’re just starting out in tabletop wargaming, you might not have a large collection of terrain. That’s fine – just grab some wooden blocks, books, and whatever else you’ve got laying around to serve as your terrain for now.

I've jotted down a quick roster for my Cthulhu Warband

Mage
Name:Yog-sia the Changed
School: Summoner
Opposed School: Sigilist
Items: Handweapon + Dagger (for that +1 Fight)
Spells:
Main: Bind Demon, Planar Tear, Plane Walk, Possess
Aligned: Bone Dart, Steal Health
Neutral:Beauty, Dispel

Apprentice:
Name: Bhath-Yasoth
Items: Handweapon + Dagger (see above)

Soldiers:
Mawath [Marksman]
Saluf [Archer]
Karl [Infantryman]
Gorvat [Infantryman]
Wu Fu [Thug]
Ugg [Thug]

Total cost: 500gc.

Commissar Kip fucked around with this message at 09:36 on Jul 22, 2015

Doctors Inc
May 28, 2011
I missed the pre order and now amazon germany wants me to wait 1-2 months, nice.
Anybody got an alternative seller?

Sydney Bottocks
Oct 15, 2004

Got my Reaper minis for my Thaumaturge and Apprentice yesterday



They even look like a proper wizard and his young apprentice. :3: I'm so psyched for this game it's not even funny. :dance:

BioTech
Feb 5, 2007
...drinking myself to sleep again...


Am I misunderstanding the jump rules? Moving up to 4" means you can make a jump 4" after the move.

It doesn't say jumping is a separate action or the total distance of your run and jump cannot exceed your regular move value or anything like that. Aside from common sense, what is to stop me from jumping through the streets to get extra movement?

Doctors Inc posted:

I missed the pre order and now amazon germany wants me to wait 1-2 months, nice.
Anybody got an alternative seller?

Bookdepository has it for about 18 Euros, Amazon.co.uk has a few third party sellers offering new versions for 7 pounds but not all of them ship internationally.

BioTech fucked around with this message at 10:19 on Jul 22, 2015

Electric Hobo
Oct 22, 2008


Grimey Drawer
Got my book, and then my local game store decided to sell off some of their old wargaming terrain. Picked up a ton of broken walls for next to nothing. And they had a bunch of Age of Sigmar boxes sitting on their "please buy this, we can't way to be rid of it" table.

I got my hands on some Rackham model that I'm going to use for a wizard/apprentice set. I'm just not quite sure what kind of wizard they kinda look like.

Commissar Kip
Nov 9, 2009

Imperial Commissariat's uplifting primer.

Shake once.

BioTech posted:

Am I misunderstanding the jump rules? Moving up to 4" means you can make a jump 4" after the move.

It doesn't say jumping is a separate action or the total distance of your run and jump cannot exceed your regular move value or anything like that. Aside from common sense, what is to stop me from jumping through the streets to get extra movement?

Actually, the way I read it is you first use your movement action to move, say 4", and then you use your special action (so your second action) to jump 4". It makes more sense for me because if you want to jump long distances you need momentum.
Say your infantryman moves with a speed of 6 (so in effect 6"). If he uses both movement actions he can move: 1st action -> 6", 2nd action is half movement -> 3" so for a total of 9". If you do a jump you can get up to 8" MAX. The only unit that benefits would be someone like the marksman who has a flat movement speed of 5, so his regular max movement is 5" +2.5" = 7.5" using both movement turns. If doing the jump action he gains half an inch on his movement.

The thing that stops you I guess is the ruling that this is in fact one of the special actions referenced to in

quote:

"When a figure is activated, it may perform two actions, one of which must be movement. The other action may consist of a second move, fighting, shooting, spellcasting, or any of the special actions listed elsewhere in the book."

If this is so, someone please correct me if wrong, then I have another reason to use one of these for my marksman



HE IS A RAT SO HE JUMPS 360 NOSCOPE HEADSHOTS

Maybe I should give my mage time store so he can give him a 3rd action. Move, Jump, Shoot.

Edited.

Commissar Kip fucked around with this message at 12:44 on Jul 22, 2015

Doctor Borris
May 29, 2014

Sometimes Serious.
Sometimes Satirical.
Never Ever Sarcastic.
Ever.

BioTech posted:

Am I misunderstanding the jump rules? Moving up to 4" means you can make a jump 4" after the move.

It doesn't say jumping is a separate action or the total distance of your run and jump cannot exceed your regular move value or anything like that. Aside from common sense, what is to stop me from jumping through the streets to get extra movement?

I thinking jumping might either be a separate action or capped at max move distance. Like an archer moves 6" as his first move then 2" and jumps 4" with his second. Otherwise you could never jump 4" or you would end every move jumping 4".

Frostgrave initial impressions. The game seems pretty balanced even at high levels of gold. Everyone is pretty equal in combat and kinda crap at it, and teamwork matters a lot with outnumber bonuses. The difference between a thug and a knight is no where a bad as the difference between a hero armored captain and a starter thug in mordaheim.

Wizards seem really flexible and commanders, and even with some ranks don't seem too overpowering. Their wounds and fight stats are capped and their spells seem to mostly just get more reliable. Casting is the entire action and once a turn, so opportunity costs for casting are a thing. A person can make a Fight Wizard Buffer with a Claymore, or a sneaky support caster. Compared to mordaheim how you use your leader affects the fight a lot more since initiative is between players and both players always activate the wizard and his bodyguard first.

The out of combat customizable secret bases seem great. Good mix of simple but thought prevoking. The wizard could be in an old tower with a golem making room or be at a local inn so he can recruit more guys and also hookers.

BioTech
Feb 5, 2007
...drinking myself to sleep again...


Commissar Kip posted:

Actually, the way I read it is you first use your movement action to move, say 4", and then you use your special action (so your second action) to jump 4". It makes more sense for me because if you want to jump long distances you need momentum.

This is how I was going to play as well, but it really isn't that clear in the book.

quote:

"When a figure is activated, it may perform two actions, one of which must be movement. The other action may consist of a second move, fighting, shooting, spellcasting, or any of the special actions listed elsewhere in the book."

This sounds fine, but Jumping is in the Movement chapter. There is no Special Action section anywhere, nor is anything ever referred to as being a Special Action. In fact, the above quote is the only time the term Special Action is ever used in the whole book. Sure I can figure out what to do based on what makes sense, but it feels a bit sloppy.

I also love the idea of ending your movement phase climbing a building and shooting from there. Couldn't find anything saying you have to be on solid ground or whatever. It is a good way to avoid some intervening terrain and while the logistics of someone anchoring themselves halfway up a church tower and trying to fire a bow makes no sense I like the flexibility it gives.

enri
Dec 16, 2003

Hope you're having an amazing day

I might have totally misinterpreted the jumping rules, it has been a day or two since I read them... these thing always take time to sink in until I've played a few games.

The way I read it (and I may even be simply remembering it wrong too) was that a jump could form part of your movement, but you could only jump as far as you had moved prior to the jump (to a max of 4") and a total move up to the limit of your movement stat.

i.e. a movement 7 figure activates and uses his first action to move, he moves 4" and can jump 3" as part of the same action (as his movement stat is 7, a move of 4 and jump of 3 would bring his total movement up to 7)

I'm going to have another look at it tonight when I get home to refresh but I remember having to re-read that section a few times and then something clicked and I was happy enough, so it must have made some kind of sense :psyduck:

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Doctor Borris
May 29, 2014

Sometimes Serious.
Sometimes Satirical.
Never Ever Sarcastic.
Ever.

enri posted:

I might have totally misinterpreted the jumping rules, it has been a day or two since I read them... these thing always take time to sink in until I've played a few games.

The way I read it (and I may even be simply remembering it wrong too) was that a jump could form part of your movement, but you could only jump as far as you had moved prior to the jump (to a max of 4") and a total move up to the limit of your movement stat.

i.e. a movement 7 figure activates and uses his first action to move, he moves 4" and can jump 3" as part of the same action (as his movement stat is 7, a move of 4 and jump of 3 would bring his total movement up to 7)

I'm going to have another look at it tonight when I get home to refresh but I remember having to re-read that section a few times and then something clicked and I was happy enough, so it must have made some kind of sense :psyduck:

Its kind of murky in the section but I assume this is how its handled, Mordaheim style. I might be wrong though, but it doesn't clearly say jump is a separate action, nor does it say you can jump further then your movement. Climbing is in the same area, and it also isn't implied to be a separate action.

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