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Morpheus
Apr 18, 2008

My favourite little monsters
I wrote a walkthrough on GameFAQs of Dementium 2 to get like $20 Amazon bucks. I couldn't believe how much email I received for that, I think the last one I received was last year.

Edit: It has a cliffhanger ending, which annoyed me.

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Kite Pride Worldwide
Apr 20, 2009


Morpheus posted:

I wrote a walkthrough on GameFAQs of Dementium 2 to get like $20 Amazon bucks. I couldn't believe how much email I received for that, I think the last one I received was last year.

Edit: It has a cliffhanger ending, which annoyed me.

I've played both games and even though they're completely average with a lot of bad points, I still like them for some weird reason. The endings suck rear end though, yes.

gnomewife
Oct 24, 2010
So if Five Nights at Freddy's 2 takes place both before and in a different location from the first game, then why is it even haunted? Because it looks like the murders took place at the smaller location. I'm assuming it's really simple and I'm just not getting it.

I've read the thread, but I don't remember if there's an issue with spoiling year-old games, so I'll play it safe.

Stormgale
Feb 27, 2010

AGirlWonder posted:

So if Five Nights at Freddy's 2 takes place both before and in a different location from the first game, then why is it even haunted? Because it looks like the murders took place at the smaller location. I'm assuming it's really simple and I'm just not getting it.

I've read the thread, but I don't remember if there's an issue with spoiling year-old games, so I'll play it safe.

black text about FNAF 2 Spoilers

The original event that caused possessed Animatronics was way back when the place was just a single location, they then upbranded to the FNAF2 place when they went franchise then downgraded after bad stuff happened and re opened at the smaller place for the first game (old place, different from the "Original" location). There are alot of murders in the backstory of the games.

Terrible Opinions
Oct 18, 2013



AGirlWonder posted:

So if Five Nights at Freddy's 2 takes place both before and in a different location from the first game, then why is it even haunted? Because it looks like the murders took place at the smaller location. I'm assuming it's really simple and I'm just not getting it.

I've read the thread, but I don't remember if there's an issue with spoiling year-old games, so I'll play it safe.

The smaller location in the first game is set in the same building as the second game, just shrunk and cut down to be cheaper to run after a the huge publicity issue of their animatronic murdering an employee in broad day light. The murders take place during the second game and the toy animatronics are freaking out because they're hooked up to the FBI criminal database to recognize violent criminals, and are either screwed up by seeing the murderer on day shift or because he reprogamed them. The murderer is the guy who had your job before you in the second game and got transferred to day shift.

Captain Yossarian
Feb 24, 2011

All new" Rings of Fire"
Actually REALLY enjoyed the demo for Siren Blood Curse - is this game TOO niche to ever go on sale?

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:
It went on sale for Halloween last year, that's when I picked it up.

But that is literally the only time I've ever seen it on sale.

Selenephos
Jul 9, 2010

It got a physical release in Europe and Australia. It is possible for it to be cheaper to import the physical edition than it is to buy the digital US version.

al-azad
May 28, 2009



Mr. Fortitude posted:

It got a physical release in Europe and Australia. It is possible for it to be cheaper to import the physical edition than it is to buy the digital US version.

Unless you can get free international shipping or someone's selling it for 5 USD you will most assuredly pay more for a physical copy than the $20 for the digital copy.

al-azad fucked around with this message at 21:38 on Jul 19, 2015

Orb Crabmelt
Jan 16, 2011

Nyorp.
Clapping Larry
You could also try splitting it with someone à la the old PS3 game sharing thread if you find an interested partner.

EDIT: Oh, poo poo, I guess that thread got archived. Well, long story short, two people agree to share a game. One makes a new PSN account and buys it full price, gets paid by the other person through PayPal, and then sends them the log-in info after removing their credit card info or whatever.

Orb Crabmelt fucked around with this message at 18:36 on Jul 19, 2015

Alteisen
Jun 4, 2007

by FactsAreUseless

EmmyOk posted:

Dead Space 1 was great for the incredible fear you felt whenever the game gave you loads of health and ammo because it always meant your poo poo was about to be hosed.

The plasma cutter trivialized every encounter in that game, DS1 has atmosphere in spades though but there was never a combat moment I felt truly out of my league.

And I enjoyed DS3 as well, I played it coop and it was awesome having my friend tell me about the balloons and toy soldiers and I'm like what the gently caress are you talking, I don't see anything, the universal ammo didn't bother me since you could build some crazy weapons and having limited inventory actually stopped from using more guns in previous DS games since it tended to fill up with ammo for all my guns, the cover system was also entirely useless since all human enemies died in one hit.

al-azad
May 28, 2009



Alteisen posted:

The plasma cutter trivialized every encounter in that game, DS1 has atmosphere in spades though but there was never a combat moment I felt truly out of my league.

It's strange, I never felt strongly about the plasma cutter. By the time it was a viable weapon all the scripted encounters included being assault from all sides by those super fast black or white necromorphs, the ones that explode, or the ones that have swarms inside of them that will drain your health super loving fast. The real bread and butter is the force gun. Halfway upgraded it kills everything close range in two shots or knocks them back so you can runaway. Fully upgraded you just sit in a corner and blow away everything that rushes you.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
In DS1, I liked the flamethrower on principle so of course I'd get hit by "Realism means flamethrower doesn't work when we cut the oxygen!" moments. Like when they cut the oxygen and a swarm of tiny crawly things pop up.

Then I got to take advantage of the zero gravity during the Leviathan boss fight to simply float fire at it, completely trivializing the fight. Oh, you shut your mouth over your glowing weak spot? That's nice, it's still on fire.

Thanks, "realism" :pseudo:

Jigoku
Apr 5, 2009

I think any weapon upgraded a couple of times in any of the DS games felt overpowered. Force Gun was a lovely shotgun, Plasma Rifle was for people who wanted to shoot limbs off with precision, and the flamethrower was a videogame flamethrower. They all rip through poo poo with a couple of upgrades. Just depends on how you wanted to play it.

But honestly your reaction to your playthrough regardless of difficulty is extremely subjective. With that being said, we can all agree on the focus of each game deviating away from survival horror as you go through the series.

Jigoku fucked around with this message at 08:52 on Jul 20, 2015

Fingerless Gloves
May 21, 2011

... aaand also go away and don't come back
Lakeview Cabin collection updated with level 2! And it is really loving something, and also seems to have randomised elements baked into it this time.

You play as a band who get stuck on the Island, and immediately starts bad and gets worse. Really taking cues from Texas Chainsaw Massacre 2 and House of 1000 Corpses.

So far I've managed to kill the pig but not without sacrificing one of the band, it seems a lot less puzzle-y at the moment than the first, and more about dealing with a lot of enemies at roughly the same time.

Fingerless Gloves fucked around with this message at 14:55 on Jul 20, 2015

EmmyOk
Aug 11, 2013

Alteisen posted:

The plasma cutter trivialized every encounter in that game, DS1 has atmosphere in spades though but there was never a combat moment I felt truly out of my league.


Agreed, it had the RE4 problem of being scary right until you realised you could massacre any enemy. However if you play it on the hardest mode it actually becomes scary or at least tense in my opinion. Enemies are far harder to kill and even weak ones can kill you in one or two hits at most. Really cranks up the tension, for sure the best way to play the game.

Levantine
Feb 14, 2005

GUNDAM!!!

Alteisen posted:

The plasma cutter trivialized every encounter in that game, DS1 has atmosphere in spades though but there was never a combat moment I felt truly out of my league.

And I enjoyed DS3 as well, I played it coop and it was awesome having my friend tell me about the balloons and toy soldiers and I'm like what the gently caress are you talking, I don't see anything, the universal ammo didn't bother me since you could build some crazy weapons and having limited inventory actually stopped from using more guns in previous DS games since it tended to fill up with ammo for all my guns, the cover system was also entirely useless since all human enemies died in one hit.

DS3 was a super fun co-op game with some neat ideas thrown in with some bad ones. Really, I think one's enjoyment is contingent on how fun they find the co-op, but I find that's true for RE5 and 6 too.

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."
If you thought to yourself that you hadn't been spooked enough today, the final update to Spooky's House of Jump Scares has just been released. Aside from the actual final portion of the game being done, they seem to have added some new stuff to what has already been released.

I wanted to check it out, but I started feeling spooked by the time I got to Room 50...

Nckdictator
Sep 8, 2006
Just..someone
So, has anyone heard anything about Until Dawn ?

The premise seems pretty interesting. Hopefully the gameplay won't be trash.

http://www.gamespot.com/articles/how-ps4-exclusive-until-dawns-choices-can-mean-lif/1100-6428943/

quote:

Until Dawn is a game about manipulating relationships. In a story where eight hormone-fuelled young adults are trapped together for one terrifying night, the possibilities for emotional mayhem are endless. Throw in the imminent danger of death at the hands of a serial killer and tensions run high in a very dramatic, very entertaining way.

I played through the first three hours of Until Dawn, watching over and controlling the fates of the young cast who feature in the game. The way the storyline played out was influenced by the choices I made, changing characters' individual traits as well as their relationships with one another. This butterfly effect means that seemingly small choices made early on can supposedly create ripples in the story which have a larger influence on how events play out later in the game.

Even so, it felt as though the decisions I made seldom had an impact on where the main story moved during the time I played. The changes I experienced were subtle in how they shaped the dialogue and relationships between the cast. For example, while playing as Sam, a diligent and considerate young woman, I was presented with the option of looking through a phone which belonged to her friend Matt. I chose not to look through his belongings and respect his privacy. In a separate playthrough my colleague, when presented with the same option, chose to snoop through the phone. Because of this, when Matt later snatched a friend's private letter away from her, he claimed that because Sam had snooped through his belongings he was allowed to do the same to others. Although the same event took place in my own playthrough, his dialogue about Sam snooping was absent.
I should probably respect my friend's privacy.

Because I spent a lot of time watching these characters interact with one another and influencing their relationships, shaping the way these conversations happened felt interesting and fun. Sure their personalities veered on teen-slasher movie cliche, with the bitchy cheerleader and the obnoxious jock roles filled. But I found a morbid curiosity in watching these characters develop chemistry and at other times, clash terribly. And the drama. Oh the drama. The story draws influences from B-grade horror movies of old; the group of friends who come together to commemorate their friends' deaths. The jock dude encouraging his mate to score with his crush. The couple getting intimate, only to be interrupted by the serial killer.
Do I want to see this fight happen?

Until Dawn jumped from character to character at pre-determined moments in the story, which allowed me to control one at a time. The game threw at me decision after decision to make as that character, some of which were more crucial than others. Their intensity ranged from choices like "Do I let my friend look through the telescope and see his girlfriend getting cozy with her ex?" to "Do I chase after the killer by jumping down this steep slope or climb down the safer, slower route?" Some of these were the tipping point between the life or death of a character.

The first character death I encountered came as something of a shock, because up until that point I had been convinced that my careful approach to risky situations had been the best thing to do. As I confronted the corpse of my dead friend the game was quick to allude to where I had gone wrong, showing brief flashbacks of where I had decided to take the more secure, but slower path in chasing the killer. Perhaps if I had taken the faster, riskier route, that friend would still be alive. It is supposedly possible to complete the game with everyone alive, or have all eight characters end up dead. The game's auto-save system ensures that players cannot simply go back and load a previous save to undo a crucial choice, adding to the pressure of making a decision which leads to a desirable outcome.

My decision-making was not limited solely to controlling the actions of the characters. At chosen intervals in the game I was whisked away to a therapy session with a psychiatrist which seemed to take place separately from where the game's horror story unfolded. Here, I was quizzed on what made me uneasy, or what triggered my fear. A later session asked me to choose which characters I disliked the most, and asked me to identify whether I feared men or women more. In addition to breaking the fourth wall, these quizzes supposedly serve to alter the course of the game according to what I identified as something which scared me more. While I didn't directly encounter any of my named fears (zombies and roaches), I am curious to see whether these selections materialise in some form later on in the game.


Regardless of what personalised form of disturbia is chosen, the game still employs key scenes seemingly armed with the intent of scaring the player. When hooked up to a PlayStation Eye camera, the game will take a snapshot of the player to capture their reaction as the jump scare moment happens. It's a nice touch, if you are the sort to enjoy looking back at your own horrified expression, or in my own case, laugh at the lack of one.

Although I was initially doubtful about how much I'd enjoy Until Dawn's campy dialogue and B-grade horror film idiosyncrasies, when my time was up with the game I found it difficult to leave the characters behind, and the story hanging. I wanted to see how far the ripples of the butterfly effect reached. I wanted to find out what happens when the relationship between two characters plummets to zero. I want to know if Chris ever hooks up with Ashley. I look forward to the release of Until Dawn on August 26, which will be when I finally find out.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
I'm weary to be excited for Until Dawn if only for the fact that it's been in development for a number of years, and even if it was only to switch from PS3 to PS4, it doesn't usually bode well for something to be stuck in development limbo for that long.

Captain Yossarian
Feb 24, 2011

All new" Rings of Fire"
I'm actually playing through beyond two souls right now and it looks kinda like a horror version of that which would be pretty OK. Game play video made it look like that anyway

al-azad
May 28, 2009



Niggurath posted:

I'm weary to be excited for Until Dawn if only for the fact that it's been in development for a number of years, and even if it was only to switch from PS3 to PS4, it doesn't usually bode well for something to be stuck in development limbo for that long.

Don't forget that it was originally a Move game as well.

I'm interested in playing it, if only because I like the concept behind David Cage style games but desperately wish Cage didn't write them. But deep down I wish this game was a ripoff of Cabin Fever Cabin in the Woods where you choose your movie monster and the game is framed as you, the player and watcher, manipulated the character's to fulfill movie cliches or break tradition and save them.

(seriously, watch Cabin in the Woods if you haven't)

al-azad fucked around with this message at 03:31 on Jul 22, 2015

catlord
Mar 22, 2009

What's on your mind, Axa?

al-azad posted:

Don't forget that it was originally a Move game as well.

I'm interested in playing it, if only because I like the concept behind David Cage style games but desperately wish Cage didn't write them. But deep down I wish this game was a ripoff of Cabin Fever where you choose your movie monster and the game is framed as you, the player and watcher, manipulated the character's to fulfill movie cliches or break tradition and save them.

(seriously, watch Cabin Fever if you haven't)

Cabin in the Woods. Cabin Fever was Eli Roth's flesh-eating bacteria movie.

al-azad
May 28, 2009



catlord posted:

Cabin in the Woods. Cabin Fever was Eli Roth's flesh-eating bacteria movie.

Also a movie I recommend. I hated it at first but it really grew on me. Especially humorous knowing that Cerina Vincent obliged to a sex scene on the condition that only a specific amount of buttcrack was shown which they measured with a ruler.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

al-azad posted:

Also a movie I recommend. I hated it at first but it really grew on me. Especially humorous knowing that Cerina Vincent obliged to a sex scene on the condition that only a specific amount of buttcrack was shown which they measured with a ruler.

This is amazing. I always thought of one's butt crack being seen as more of a pass/fail I had no idea measured butt crack exposure was even a thing.

Grapplejack
Nov 27, 2007

The new enemy in Spooky's is loving horrifying, jesus christ

el oso
Feb 18, 2005

phew, for a minute there i lost myself
I think Until Dawn is going to be awesome when it's a $30 game.

Kite Pride Worldwide
Apr 20, 2009


Grapplejack posted:

The new enemy in Spooky's is loving horrifying, jesus christ

What is it?

FirstAidKite
Nov 8, 2009

Grapplejack posted:

The new enemy in Spooky's is loving horrifying, jesus christ

Which one?

Grapplejack
Nov 27, 2007

Specimen 12, the Scissorman knockoff.

e: Just managed to finish 800-900, and I don't know what it is about him that is so terrifying, but i'm glad it's done. Am I just a baby for bein' spooked by him?

Grapplejack fucked around with this message at 07:58 on Jul 22, 2015

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Grapplejack posted:

Specimen 12, the Scissorman knockoff.

e: Just managed to finish 800-900, and I don't know what it is about him that is so terrifying, but i'm glad it's done. Am I just a baby for bein' spooked by him?

No, I've been spooked out by the original Clock Tower, and that game simply had a pudgy kid with scissors.

FirstAidKite
Nov 8, 2009

Grapplejack posted:

Specimen 12, the Scissorman knockoff.

e: Just managed to finish 800-900, and I don't know what it is about him that is so terrifying, but i'm glad it's done. Am I just a baby for bein' spooked by him?

It's probably because of how differently he works from the rest of the specimens. A lot of them just operate on "chase you" and eventually he does, too, but the way he's introduced is very different from the rest of htem where it's like "oh here's a creepy thing and BAM now it's chasing you"

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


Yeah I watched it on some guys YouTube and isn't it vastly different just for the idea that you need to hide often and you can't just run like you do with the others?

E4C85D38
Feb 7, 2010

Doesn't that thing only
hold six rounds...?

It looks like some people (including but not limited to Harshly Critical) are getting the FNAF4 demo and posting videos already.
https://www.youtube.com/watch?v=_FL8shNaw-M

edit: Okay, so apparently it actually got released.
http://store.steampowered.com/app/388090/

E4C85D38 fucked around with this message at 22:44 on Jul 23, 2015

DLC Inc
Jun 1, 2011

it almost doesn't surprise me that the game was just plopped onto Steam

FirstAidKite
Nov 8, 2009
Haha I was about to say as soon as I saw the demo vid up that I bet the game's gonna get released today. God drat idk if it's some marketing thing or if the creator's just really poo poo at sticking to a release date

DLC Inc
Jun 1, 2011

getting loving motion sickness from the "staring at the floor while running" animation and constant loving clicking these 2 doors. this looks even more tedious and boring than the others were.

papasyhotcakes
Oct 18, 2008
Is he really a machine? How can he put this out so fast? It has been only like 3 months.

1stGear
Jan 16, 2010

Here's to the new us.

papasyhotcakes posted:

Is he really a machine? How can he put this out so fast? It has been only like 3 months.

The games are mostly still images with some basic animation and deliberately crude graphics. They're pretty simple to pump out.

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Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
I can't wait for Freddy X to be a space pizzaria.

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