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Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

grrarg posted:

Those are a waste of credits. You have to research them anyway to unlock the next destroyer, but screw spending 500k credits to be less effective. If a carrier decides to park a fighter over you, you are screwed until you can slip away while they are distracted controlling bombers. It would take 3-4 minutes to kill a full squadron of fighters even with the additional AA.

This bothers me. These hulls sound more like sidegrades than anything. I get that they are quasai historical, but I wish there were more incentives toward playing with 4 5" singles vs 5. Yeah yeah the one you lose has the crappiest angles and all that but its still a huge loss and in US DDs shooting with your guns is your bread and butter.

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Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
It is if the matchmaker puts you against a tier V Japanese carrier and his tier VI cruiser friends. I'm not bitter.

Krogort
Oct 27, 2013

rossmum posted:

The issue of subs came up in chat. Right as I was about to lay out the many very valid reasons subs would be awful in this game (both to play and to fight against), a pubbie asserts that "there were no sub killers until after the war" and that "subs would be invincible". Someone points out ASDIC was developed at the end of WWI and in quite widespread US and British service from the outset of WWII, and I chime in that the RN was sticking it on vessels as small as trawlers. Nope, apparently not, because this guy claims to "know a lot about war". He then backpedals after a while, saying "it was near the end of the war in 1943"; he follows this gem with "1944 was the end". Once I point out that it actually ended in mid-1945, he says "but there was only a little bit".

:psyduck:
About 3/4th of the German serving on U-boat died at sea during the WWII, possibly making it the worst place to serve out of any army during that war.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Krogort posted:

About 3/4th of the German serving on U-boat died at sea during the WWII, possibly making it the worst place to serve out of any army during that war.

Even in the USN, which was comparatively far safer to be in general, 25% of all submarine sailors never made it back.

grrarg
Feb 14, 2011

Don't lose your head over it.

Panfilo posted:

This bothers me. These hulls sound more like sidegrades than anything. I get that they are quasai historical, but I wish there were more incentives toward playing with 4 5" singles vs 5. Yeah yeah the one you lose has the crappiest angles and all that but its still a huge loss and in US DDs shooting with your guns is your bread and butter.
Honestly I think it is to fill out the tree to match the Japanese destroyers. They get similar hull upgrades, but usually they trade turrets for reload speed. Like the Mutsuki's 3rd hull goes from 4 to 2 turrets but the remaining guns fire twice as fast.

awesomecopter
Aug 16, 2012

Panfilo posted:


Historically, submarines have a poor record of engaging in enemy warships. Warships are fast, tend to have escorts looking out for submarines. If you've ever played the Silent Hunter games you know that Warships tend to not be a preferable target since they can fight back and tend to be much much faster than merchant ships.

Unless you are the IJN, completely neglect ASW, then end up losing a battleship, 7 carriers, over a dozen cruisers, and scores of destroyers to submarines.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
I just started playing last night too, and am enjoying the poo poo out of this, even if I just barely got my first tier 2 ship. What's the first really good ship that I should really upgrade and dedicate time to? The St. Louis I'm guessing?

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

awesomecopter posted:

Unless you are the IJN, completely neglect ASW, then end up losing a battleship, 7 carriers, over a dozen cruisers, and scores of destroyers to submarines.

Well it helps when you can read their mail. Purple was even easier to decode than Enigma.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

counterfeitsaint posted:

I just started playing last night too, and am enjoying the poo poo out of this, even if I just barely got my first tier 2 ship. What's the first really good ship that I should really upgrade and dedicate time to? The St. Louis I'm guessing?

St. Louis has a lot of guns and can rain hell on anyone in range. It is pretty newbie friendly since the sheer volume of shots you are pouring at the target ensures at least some of them will hit. If you go down the American Cruiser line, you'll find similar joys in the Phoenix (fully upgraded) and the Omaha (Hull B).

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Dezztroy posted:

Why are they allowing the top-down camera mods? It's really dumb when there's an Atlanta sitting behind an island 10km away from you just shooting a constant stream of napalm without any fear of return fire.

Eye of Sauron was the only top down mid but that has been disabled for a while and not in existence as a mod last I heard.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Panfilo posted:

St. Louis has a lot of guns and can rain hell on anyone in range. It is pretty newbie friendly since the sheer volume of shots you are pouring at the target ensures at least some of them will hit. If you go down the American Cruiser line, you'll find similar joys in the Phoenix (fully upgraded) and the Omaha (Hull B).

It's also got a really good armor layout.

Furiously
Jan 4, 2014

...and Furiously as The Beagle.
Making depth charges automagic like small cannon fire on battleships would be an easy fix I would think.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Now that I have the Cleveland, I've become some sort of skycancer repellant.

I'm never out tiered/up against more carriers than my team has. They never head into my doombubble. I guess they are smart. Too bad, I enjoy shooting down planes. So far my best performance was knocking down 12 out of 16 attacking planes in an alpha strike directed against a carrier I was escorting. Popped cooldown, and watched a meteor shower unfold as all these waves of torpedo and dive bombers got smacked down.

I've also had an independence dumb enough to attack me with a torpedo bomber squadron. I was able to kill the entire squadron before any torpedoes dropped.

Cruisers definitely mince up aircraft. If more BBs had AA cruisers nearby, I wonder if there'd be less complaining about aircraft.

cheese
Jan 7, 2004

Shop around for doctors! Always fucking shop for doctors. Doctors are stupid assholes. And they get by because people are cowed by their mystical bullshit quality of being able to maintain a 3.0 GPA at some Guatemalan medical college for 3 semesters. Find one that makes sense.
Hotspot map with its opposite corner spawns is the only thing keeping this game playable. Every round has close range brawling, plays differently and is over in 10 minutes.

Panfilo posted:

Now that I have the Cleveland, I've become some sort of skycancer repellant.

I'm never out tiered/up against more carriers than my team has. They never head into my doombubble. I guess they are smart. Too bad, I enjoy shooting down planes. So far my best performance was knocking down 12 out of 16 attacking planes in an alpha strike directed against a carrier I was escorting. Popped cooldown, and watched a meteor shower unfold as all these waves of torpedo and dive bombers got smacked down.

I've also had an independence dumb enough to attack me with a torpedo bomber squadron. I was able to kill the entire squadron before any torpedoes dropped.

Cruisers definitely mince up aircraft. If more BBs had AA cruisers nearby, I wonder if there'd be less complaining about aircraft.
It would be nice if there was a bigger XP/Credit reward and ingame impact for doing that. Higher tier carriers have so many planes that its somewhat negligible loss and you don't get poo poo for killing planes.

cheese fucked around with this message at 00:25 on Jul 22, 2015

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

cheese posted:

Hotspot map with its opposite corner spawns is the only thing keeping this game playable. Every round has close range brawling, plays differently and is over in 10 minutes.

Most rounds on that map loving suck and turn into a blowout in three minutes.

cheese
Jan 7, 2004

Shop around for doctors! Always fucking shop for doctors. Doctors are stupid assholes. And they get by because people are cowed by their mystical bullshit quality of being able to maintain a 3.0 GPA at some Guatemalan medical college for 3 semesters. Find one that makes sense.

xthetenth posted:

Most rounds on that map loving suck and turn into a blowout in three minutes.
Which I would much rather have than a stupid 19 minute match.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
A lot of people agree shooting down planes should give a bigger reward. What should it be?

Navyfield made shooting down planes worthwhile by giving your gunners more 'experts' and a flat credit boost per plane shot down.

I was thinking in the ballpark of 3,000 credits per plane shot down? Clear Skies alone would give you 90,000 credits on top of everything else. Since credits are a bigger 'gate' at high tiers than exp it would be worth it; high level players would use fighter carriers/AA cruisers to farm credits to help finance using their tier 10 heavy hitters. People actively trying to knock planes down would balance Carriers better since there'd be more air cover overall.

rossmum
Dec 2, 2008

Cummander ross, reporting for duty!

:gooncamp:

Panfilo posted:

If you've ever played the Silent Hunter games you know that Warships tend to not be a preferable target since they can fight back and tend to be much much faster than merchant ships.

Yep, and if you haven't, imagine sitting for hours in pant-making GBS threads terror on the bottom, alternating between listening for the faint, rapid thrashing of high RPM propellers and trying to figure out which parts of your submarine can afford to be full of water and/or fire, just because you were stupid enough to think it'd be fun to get some target practice on a trawler with your 20mm FlaK gun.

(It was a loving ASW trawler, and it had a destroyer friend lurking just out of sight.)

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost

rossmum posted:

I hate to accidentally post something NTRabbit might agree with, but I can't wait until HE fire chance gets nerfed, even as someone who uses it a lot on DDs/cruisers. It's infuriating to be on the receiving end of HE spam from two or three different Omahas and Clevelands at once because your chucklefuck cruisers are too busy firing AP at a nearby battleship to keep them off you while you deal with something your own size. They're easy to citadel at any range, but when there are several of them, 30 second reloads cost too many HP.

As much as I love playing World of Oh God Everything is on Fire, yea, HE fire chance needs to be dropped pretty hardcore. I think maybe upping the damage by a little to compensate would be fair.

I'm not really crazy with how long system damage and things like fire last anyway. A minute and a half is a long time to be sitting somewhere with a dead engine, going in circles or being on fire. I've swapped over to premium damage control consumables simply because of that time.

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


Arrgytehpirate posted:

Were we in the same game?

Could be? I don't really pay attention to user names unless someone's being an rear end.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
I really like the Kongo. The agility is pretty good for its weight.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
I've figured out the best way to punish terrible pubbies in this game. Copy paste from the GBS OKCupid.txt thread into all chat. How hard would it be to make something that pulled the most horrible profiles from that site and automatically put them in chat?

Psychosis 01
Nov 6, 2011

Arrgytehpirate posted:

Were we in the same game?

Arrgy I killed you once in game!

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




rossmum posted:

I hate to accidentally post something NTRabbit might agree with, but I can't wait until HE fire chance gets nerfed, even as someone who uses it a lot on DDs/cruisers. It's infuriating to be on the receiving end of HE spam from two or three different Omahas and Clevelands at once because your chucklefuck cruisers are too busy firing AP at a nearby battleship to keep them off you while you deal with something your own size. They're easy to citadel at any range, but when there are several of them, 30 second reloads cost too many HP.

:glomp:


CitizenKain posted:

I'm not really crazy with how long system damage and things like fire last anyway. A minute and a half is a long time to be sitting somewhere with a dead engine, going in circles or being on fire. I've swapped over to premium damage control consumables simply because of that time.

Hey, crazy thought, you don't think that's why they did it like that do you?

johnsonrod
Oct 25, 2004


From the last page but I didn't see anyone respond to it yet.

I reached account level 2 and have about 150,000 credits but I haven't been able to access other ships.

To get access to new ships you have to research them using exp. You can click on the Modules tab on the top of the page and you'll see several types of upgrades listed. Your next ship will be listed on the bottom. You'll need to research the skill(s) before it first though. Then once it's unlocked you use your credits to purchase it.

Can someone explain in basics how I get money and best ways to spend it?

You earn money by doing damage, getting kills, assisting in capturing control points and other things in game that help you win. Spend it on new botes and various upgrades once your account levels up and you unlock different types of upgrades.

Is buying upgrades for my crap cruisers a waste?

Generally I'd recommend getting to tier 3 before you start all out upgrading your ship.

Also why are there 2 currencies?

Credits you earn in game and are used for the various things I listed above. Doubloons are purchased on the wargaming website with real money. They're used to buy premium time (1.5x exp and credits earned in battle), to buy premium ships and to buy premium consumables.

I want to get into a carrier ASAP and have decided at a cursory glance to go with US, is that a mistake?

I don't know a ton about carriers but both lines are decent and are good at different things. Play whatever.

OSad
Feb 29, 2012

quote:

I want to get into a carrier ASAP and have decided at a cursory glance to go with US, is that a mistake?

US carriers can field bigger individual squadrons. By contrast, IJN carriers field smaller squadrons, but they can field more of them at once. That is, I believe, the only absolute difference between the two nations.

If you're asking if US carriers are more forgiving to new players, it depends. Since each carrier has a different plane loadout, it's a back-and-forth between the tiers over what is better. Early tier IJN carriers seem to have the upper hand due to the sheer number of bombers you can put in the air, and the lack of a proper anti-air countermeasure before tier 6. But later on, I believe US carriers get the advantage in fighters, which make mincemeat out of aggressive IJN bomber loadouts.

Late game carrier lines start getting exorbitant amounts of planes so the lines actually become much less punishing as they go on. It's kinda two different playstyles so to get a hold of them, you really ought to grind a tier six carrier from each nation, where it starts getting interesting.

Edit: Well, maybe saying they get less punishing is wrong, since everyone and their mother sans destroyers start getting such good AA guns that you can't help but to lose entire squadrons on attack runs. You will need the planes and you will need to know what you're doing to make the most out of them.

OSad fucked around with this message at 05:58 on Jul 22, 2015

Michi88
Sep 15, 2012

Still a Pubbie Magnet
How does it work!?
:livintrope:
The real question is, where is the South Dakota class! Was really looking forward to seeing the SoDac in action in this game, but now i feel like it will show up as a premium down the line.
https://en.wikipedia.org/wiki/South_Dakota-class_battleship_%281939%29

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




OSad posted:

If you're asking if US carriers are more forgiving to new players, it depends. Since each carrier has a different plane loadout, it's a back-and-forth between the tiers over what is better. Early tier IJN carriers seem to have the upper hand due to the sheer number of bombers you can put in the air, and the lack of a proper anti-air countermeasure before tier 6. But later on, I believe US carriers get the advantage in fighters, which make mincemeat out of aggressive IJN bomber loadouts.

The fighter advantage starts at tier 5. Even at tier 4 Langley fighters are highly destructive of Hosho torpedo planes, but the horrible little thing only gets the one squadron. The twin squadrons on the Bogue tear poo poo up.

James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!

Michi88 posted:

The real question is, where is the South Dakota class! Was really looking forward to seeing the SoDac in action in this game, but now i feel like it will show up as a premium down the line.
https://en.wikipedia.org/wiki/South_Dakota-class_battleship_%281939%29

There's supposedly a plan to split Iowa and Montana onto separate lines, with some obscure project as the tier 10 following Iowa and this as the tier 9 leading to Montana. South Dakota might be tier 8 on one of those lines, not that it'd make a ton of sense

Trump
Jul 16, 2003

Cute
Should I just skip the Colorado?

BIG HEADLINE
Jun 13, 2006

"Stand back, Ottawan ruffian, or face my lumens!"

Trump posted:

Should I just skip the Colorado?

It's a LOT of gold to skip the hull entirely. I'd honestly suggest just starting it with the 'B' hull and the upgraded fire control system. That's ~1.1k gold right there. To skip it entirely you're looking at 6560g.

Chair In A Basket
Aug 6, 2005

I'm basically Jesus.

Nap Ghost
This has been a trying evening getting the St. Louis maxed out.










Everyone is awful. Botebad.

Tahirovic
Feb 25, 2009
Fun Shoe

rossmum posted:

I hate to accidentally post something NTRabbit might agree with, but I can't wait until HE fire chance gets nerfed, even as someone who uses it a lot on DDs/cruisers. It's infuriating to be on the receiving end of HE spam from two or three different Omahas and Clevelands at once because your chucklefuck cruisers are too busy firing AP at a nearby battleship to keep them off you while you deal with something your own size. They're easy to citadel at any range, but when there are several of them, 30 second reloads cost too many HP.

It is really simple, Cruiser HE damage against battleships needs to be halved and they need to add a cooldown for fires, if I waste my repair ability to counter a fire I get a 10-30 second immunity.

Krogort
Oct 27, 2013

Tahirovic posted:

It is really simple, Cruiser HE damage against battleships needs to be halved and they need to add a cooldown for fires, if I waste my repair ability to counter a fire I get a 10-30 second immunity.

Maybe not halved but it should be reduced by a good chunck, it feel as if each cleveland salvo remove more HP% form a battleship than a non-citadel battleship salvo does to the cleveland.
Agreed on the fire, it can burn down a battleship incredibly fast, triple fire are no joke. I think one fire is like 10k HP if left unchecked on a Colorado.

Aesis
Oct 9, 2012
Filthy J4G
Nerf HE damage overall, problem solved.

Krogort
Oct 27, 2013
It's been almost a month since the open beta, did they talk about any future patch ?

Krataar
Sep 13, 2011

Drums in the deep

Is there pictures somewhere for all the eventual tiers? Or at least the current countries eventual plans?

Tahirovic
Feb 25, 2009
Fun Shoe
I think anything short of halving it wont be enough, discounting fires and citadel hits cruisers seem to have like 4 to 5 times the dps of a battleship right now. They are more agile to dodge damage and have an easier time hitting the less mobile battleships, add all this up and I can go 1on1 against a same tier battleship and come out on top. Personally I'd prefer it if battleships and carriers countered battleships while cruisers focus on other cruisers and destroyers.

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

Panfilo posted:

I'd love submarines to be added (even though they never would) because it would make low-tier carriers very useful. Baby CVs made great anti submarine platforms.

I think they ought to add one submarine at like T1 or 2, and give it a special "Dive" ability that pretty much just sets it's concealment sky high while making it practically immobile.
It'd be good for one good surprise torpedo salvo and then you're hosed.

From then on they can avoid adding any more on the basis of "Oh, well we added one and everyone hated it so obviously subs are just no good"

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TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


Ughhh, why the actual gently caress is my mouse cursor invisible on fullscreen? I've searched everywhere I can think of but cannot find any resolutions for this. Literally nothing about my PC has changed, and I even just completely reinstalled WOWS and it's still loving broken. :mad:

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