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I bought both Numenera and The Strange and they were a serious waste of money. The Cypher system is hot garbage, even with a few interesting ideas. Reading The Strange made me seriously wonder if I could get back the money I pledged to the Numenera game.
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# ? Jul 22, 2015 20:53 |
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# ? May 25, 2024 09:09 |
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Numenera is the only thing I've ever regretted kickstarting, including the things that never materialized.
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# ? Jul 22, 2015 20:57 |
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holy moly the tears on the Roll20 forums over their redesignquote:I didn't participate in the discussions you mentioned. I logged on earlier with no clue that they were revamping.... and I was floored. I actually thought I entered the wrong web address at first. Then I re-typed the address in again, still brought me to the wrong site. So then I looked closer and realized it was the right web address. Then I started to wonder if they got hacked by Anonymous or something, or re-directed by some nefarious means. So I started reading.... looking for signs of tampering in such a way. Nope, no foul play.
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# ? Jul 22, 2015 21:07 |
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I'm still not sold one way or the other on Numenera; I feel like I should like it because it has elements I enjoy, but the only time I've ever been able to play was with a terrible GM who kept forgetting rules and didn't think to have the characters be appropriate for the adventure in a one-session demo.
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# ? Jul 22, 2015 21:08 |
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alg posted:holy moly the tears on the Roll20 forums over their redesign What happened with Roll20?
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# ? Jul 22, 2015 21:09 |
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They just launched a UI redesign. Except as far as I can tell they just changed their front-page - I didn't notice any significant difference within the in-game interface.
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# ? Jul 22, 2015 21:11 |
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It doesn't look bad but definitely super generic.
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# ? Jul 22, 2015 21:12 |
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It's giving me a billion 503 errors here!!!
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# ? Jul 22, 2015 21:15 |
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The in-game UI is the same but the front page is uglier now.
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# ? Jul 22, 2015 21:17 |
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Lichtenstein posted:One thing that has always bugged me is fantasy RPG books having no clue what to do with plain humans and going with "uh they breed a lot and are very versatile. A human can turn from fisherman to lumberjack and then to a pikeman like it ain't no thing!" gently caress you, all one needs to respec into a medieval woodcutter is moderate muscle mass, how come all these super-swole or super-smart races can't figure this poo poo out? Not exactly what you are discussing, but I recall some human diversity in rpgs. AD&D's Birthright had about six or so flavors of human, each with different stat bonuses. I think the 3.5 (3?) ed version of Forgotten Realms Players Handbook also had different stat bonuses or backgrounds for humans from different cultures. And a bunch of different starting equipment kits per area which was pretty interesting. Also there was a weird rear end psionic human variant in the 3rd ed Psionics book iirc. Wilder or something.
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# ? Jul 23, 2015 01:04 |
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Evil Mastermind posted:I'm still not sold one way or the other on Numenera; I feel like I should like it because it has elements I enjoy, but the only time I've ever been able to play was with a terrible GM who kept forgetting rules and didn't think to have the characters be appropriate for the adventure in a one-session demo. I ran and played it for a little bit after it came out. It was ok at first but after awhile there's really just not enough depth to it and eventually my group gave up trying to make it interesting. It would probably be good for one-shots because there's very little barrier to entry.
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# ? Jul 23, 2015 01:58 |
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I really like having a generic human race to use if race isn't really part of your character idea. If you're playing as a dwarf you've gotta do dwarf things or explain why you aren't.
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# ? Jul 23, 2015 02:04 |
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For those of you that played in a game where a character used Vow of Poverty, was the "cannot really own a lot of things and should give all gold earned to charity" an issue? I ask because I made a comparison lately between it and Pathfinder's Inherent Bonuses. Here's Vow of Poverty in its final form: AC +10 Weapon Enhancement +5 Deflection +3 Resistance +3 Ability Scores +8/+6/+4/+2 Natural Armor +2 DR 10/Evil 10 bonus feats Other features: Endure Elements, Sustenance, Mind Shielding, Greater Sustenance, Freedom of Movement, Regeneration, True Seeing, Energy Resistance 15 And here's Inherent Bonuses: AC +7 Weapon Enhancement +5 Deflection +5 Resistance +5 Ability Scores +6/+6/+4/+4/+2/+2 Natural Armor +5 So it's pretty clear to me that Vow of Poverty was supposed to be "you want to not own any magic items for the sake of a certain roleplaying theme, but since the mechanics demand that you have certain bonuses from magic items to keep up with the math, we'll just say gain it naturally" Same reasoning as with Inherent Bonuses being fully fleshed-out in 4th Edition Dark Sun: give the players the numerical bonuses they'd normally get from magic items to make up for the fact that you don't want to run Dark Sun with the players decked out in cool swag. And from a straight comparison Vow of Poverty is even stronger, but possibly to account for the fact that it assumes absolutely 0 wealth-per-level, as opposed to PF only cutting it in half. So anyway, my question is: was the background intent of Vow of Poverty obvious at the time? Or did people struggle with ... I think I read somewhere that the Monk couldn't carry around a torch or had to roleplay out some convoluted system of transfer to accommodate the fact that he wasn't supposed to "own" the torch or whatever.
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# ? Jul 23, 2015 11:01 |
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I used to hang out in the Giant in the Playground forums way back before 4E and people knew. New folk would come in and go "hey so this Vow of Poverty is pretty OP huh" (because hot drat this is a whole lot of stuff for a feat!), and then the section of people who actually knew of the wealth by level guidelines would laugh at them. The consensus was it was actually worse than just talking your DM into just giving you the magical crap you needed to function, because you were missing out on all the actually good magical enhancements people with gear would have. Like flight or a million dice of elemental damage or whatever it was back then. Of course, people of groggy disposition would then go "oh but in my game the players are not entitled to owning a royal treasury in the first place " and then they'd get beat over the head with the concept of magic items being necessary for the high-level challenges.
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# ? Jul 23, 2015 12:01 |
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Helical Nightmares posted:I think the 3.5 (3?) ed version of Forgotten Realms Players Handbook also had different stat bonuses or backgrounds for humans from different cultures. And a bunch of different starting equipment kits per area which was pretty interesting.
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# ? Jul 23, 2015 14:03 |
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Humans are generic because we don't have any real equivalently-intelligent and civilized nonhuman species to compare ourselves to. All the things that make us stand out- our stamina, the fact that our infants take longer to develop- may just be part of what allows us to get to the tools and clothing stage in the first place. All the fictional races we create are basically "like humans, but-" - shorter, taller, longer lived, more greedy, more spiritual, more unemotional, etc. Plus there's something to we said for the versatility argument strictly in the number of environments we've been able to inhabit even without modern heating and cooling techniques. It's not unique but it is rare.
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# ? Jul 23, 2015 17:09 |
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Hey! I was redirected here from another thread and this thread might be equally unsuitable but maybe someone can give me some advice? Me, my dad and my brother have no real experience with DnD or any other role-playing game. We're going on holiday together next month and all three of us were thinking we might want to try a game out in the evenings. Is three people too small a group to do anything with? If it is, do you guys have any recommendations for board games or card games? If three *isn't* too small, do you have any recommendations for people who are pretty much completely new to this stuff? We are experienced players of Steve Jackson's Sorcery! and that's about it.
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# ? Jul 24, 2015 02:14 |
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an overdue owl posted:Hey! I was redirected here from another thread and this thread might be equally unsuitable but maybe someone can give me some advice? With 3 totally inexperienced people I'd go with something that's real-world and relateable in setting that doesn't need one person being a Game Master, so you can all have fun playing the game and nobody has to take on more responsibility than the other two. So, you should play Fiasco! http://www.bullypulpitgames.com/games/fiasco/
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# ? Jul 24, 2015 02:19 |
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Swagger Dagger posted:
Seconding this recommendation. And if you want something quick and easy to learn with minimal dice rolling and a sci-fi bent, I'd suggest checking out Lasers and Feelings.
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# ? Jul 24, 2015 02:30 |
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Play Fiasco.
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# ? Jul 24, 2015 02:34 |
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Fiasco is a really fun game. Playing it felt like being a character in a movie like Fargo or Lock Stock & Two Smoking Barrels. It differs significantly from games like D&D, but for a group of 3 with no GM it's a super great choice. It's pretty light on rules, so you could probably play within 5 minutes or reading the book. e: Well, poo poo. e2: You could also try The Extraordinary Adventures Of Baron Munchausen, which is a game about telling tall stories. It's fun as hell when everyone's drinking. Elector_Nerdlingen fucked around with this message at 02:40 on Jul 24, 2015 |
# ? Jul 24, 2015 02:36 |
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Yawgmoth posted:FR has a bunch of "regional" feats that you can only take if you're from a specific area. The psionic human I think you're thinking of is the Elan, who are actually aberrations but were once human. As I recall, correct on both counts!
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# ? Jul 24, 2015 02:39 |
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AlphaDog posted:e2: You could also try The Extraordinary Adventures Of Baron Munchausen, which is a game about telling tall stories. Not only is a cool game, but it's also an amazing book. The most fun I've had reading the rules to an TRPG by far.
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# ? Jul 24, 2015 02:44 |
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Has anyone played Outbreak undead: deep space or just the basic game? I'm kinda curious to see what other people think of this game.
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# ? Jul 24, 2015 02:45 |
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Thanks for the advice! I will definitely have a look at Fiasco and the Baron Munchausen game. We will be drinking so hopefully either one of those will lead to good times.
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# ? Jul 24, 2015 02:49 |
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Are Drivethru downloads down for you guys or is it something on my end?
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# ? Jul 24, 2015 03:18 |
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Cyphoderus posted:Are Drivethru downloads down for you guys or is it something on my end? They've been up and down all week. I tried to download something a few hours ago and got the "all servers are busy" error, but I tried again twenty seconds later and it worked fine.
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# ? Jul 24, 2015 03:21 |
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an overdue owl posted:Hey! I was redirected here from another thread and this thread might be equally unsuitable but maybe someone can give me some advice? edit: Missed the part that asked about role-playing. ignore
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# ? Jul 24, 2015 15:29 |
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AlphaDog posted:Fiasco is a really fun game. Playing it felt like being a character in a movie like Fargo or Lock Stock & Two Smoking Barrels. It differs significantly from games like D&D, but for a group of 3 with no GM it's a super great choice. It's pretty light on rules, so you could probably play within 5 minutes or reading the book. Fiasco is a great game, but AlphaDog points out something here that's really important: it's meant to be essentially The Coen Brothers RPG. It is really good at being the Coen Brothers RPG, but only if your group has internalized those kinds of stories in the first place. It's extremely rules-light, because it uses the group's genre savvy as a (often highly effective) replacement for strict procedures. But if the players don't have enough exposure to things like Lock Stock and Fargo, they may not know what they should be doing to push the scenes in the direction they need to go. Fiasco gets recommended a lot for new players, and it can be good for them, but it can also be confusing and underwhelming if the players don't have the right media exposure to immediately "get" what it's trying to do and jump on it. The Quiet Year might suit your needs, An Overdue Owl, especially if your vacation is taking you out into nature. It's a combination roleplaying game and board game, except you're creating the board as you go, and the role you're playing is the shared control of a post-apocalyptic community.
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# ? Jul 24, 2015 18:38 |
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an overdue owl posted:Hey! I was redirected here from another thread and this thread might be equally unsuitable but maybe someone can give me some advice? If you like superheroes, Marvel Heroic Roleplaying is a good choice for small groups. It scales pretty well. The problem is it's out of print, and some people find it hard to grasp at first. I think your background in gamebooks should help though.
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# ? Jul 25, 2015 23:30 |
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I'm thinking about subbing Roll20 to run a campaign in the future. Anyone here familiar with Pro? Do I lose all my work if I ever un-sub?
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# ? Jul 26, 2015 00:01 |
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Jackard posted:I'm thinking about subbing Roll20 to run a campaign in the future. All you get with mentor is API. All the other stuff stays for non pro.
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# ? Jul 26, 2015 00:10 |
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So i'm sitting here watching 80's slasher flicks and I'm curious if there's any game that simulates that.
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# ? Jul 26, 2015 19:01 |
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I'm only vaguely familiar with it but I think Dread was more or less purpose-built for that kind of thing.
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# ? Jul 26, 2015 19:07 |
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quote:http://www.drivethrurpg.com/product/60714/Slasher-Flick
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# ? Jul 26, 2015 19:10 |
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That sounds like a great way to kill an evening. Time to find some reviews and see if it's worth buying.
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# ? Jul 26, 2015 19:20 |
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RolePlaying Public Radio did an actual play of it where they reskinned it into an 80s action movie, but you should get a good feel for how the system plays. Apparently they also did an actual play where they played it as straight horror, but I haven't listened to this one.
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# ? Jul 26, 2015 19:26 |
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gradenko_2000 posted:RolePlaying Public Radio did an actual play of it where they reskinned it into an 80s action movie, but you should get a good feel for how the system plays. This is a great episode to listen to purely for the entertainment value
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# ? Jul 27, 2015 01:13 |
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alg posted:All you get with mentor is API. All the other stuff stays for non pro. It also gets you access to the Dev server, so any campaigns there go away if you stop subscribing (but you can just use the regular server as usual, if you think you might cancel in the near future).
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# ? Jul 27, 2015 01:25 |
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# ? May 25, 2024 09:09 |
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My Lovely Horse posted:I'm only vaguely familiar with it but I think Dread was more or less purpose-built for that kind of thing. We've done Dread with slashers, zombies, lovecraftian horrors, and variations on those themes. It's very good at slasher stuff, and just as good at the creeping-doom lovecraft stuff. I wasn't such a huge fan of it a zombie game, but it still totally worked.
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# ? Jul 27, 2015 05:54 |