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http://www.ign.com/articles/2015/07...m_medium=IGN%20(front%20page)&utm_content=11&utm_campaign=Blogroll Kojima and Del Toro are still planning on making a game together. Hopefully, it'll still be *not* Silent Hills.
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# ? Jul 24, 2015 21:51 |
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# ? May 9, 2024 12:30 |
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Szmitten posted:Nah. The adventure game exploration sections are atmospheric and you wouldn't explore as much if you were in actual danger the whole time. By isolating the risk into the nightmare sections make them more tense and the ice more forboding. I think the issue is that the nightmare sections are too action-y, rather than the exploration sections being too safe. It's too much of a contrast. Every SH game (hell most games, period) has areas that are fairly obvious "safe" spots. In the earlier games though, even the dangerous areas were slower paced - you could still explore and examine stuff, but you had to be on your guard in case your radio started blaring. Plus they're less sectioned off - exploring inside the school in SH1 for example you're basically constantly moving between the hallways with monsters in them and the relatively safe classrooms, rather than having one long section of safety, followed by a mid-length action sequence, then another long safe bit, etc.
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# ? Jul 24, 2015 22:07 |
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The adventure game parts of Shattered Memories were cool as gently caress. The action game running maze sections were frustrating and dumb as hell. I'd still highly recommend it though, it's one of the few games to make really good use of the Wiimote.
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# ? Jul 24, 2015 22:10 |
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Annoying Reveler posted:http://www.ign.com/articles/2015/07...mpaign=Blogroll Please let it be not bullshit. I finally played PT last weekend on a big screen with a 5.1 and enjoyed it very much.
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# ? Jul 24, 2015 22:26 |
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I think that slowly realizing exactly when you are and aren't in danger in Shattered Memories plays into the overarching theme of coming to terms pretty well.
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# ? Jul 24, 2015 22:59 |
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Neo Rasa posted:Shattered Memories is incredible, I was shocked at the middling to negative reception it received from some folks when it first came out. I really appreciated how it goes its own way with the ice motif and the slowly changing looks of one enemy type instead of going for cheap shocks like Homecoming did.
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# ? Jul 24, 2015 23:02 |
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Accordion Man posted:I said it before but SM did the new style of adventure games a few years before Telltale did. I loved SM. There was a very small window 2009-2010 where I experienced Tales of Monkey Island, Phoenix Wright, and Shattered Memories all one after the other and have influenced me hugely. (Subsequently expanded in 2012-2013 by The Walking Dead, Wolf Among Us, visual novels and walking simulators. None of this is horror I'm sorry Horror Thread)
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# ? Jul 25, 2015 01:33 |
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I knew the Freddie's fans were typically at least a little on the touched side, but drat. They are throwing-folding-chairs angry about all their 'theorycrafting' bullshit being wrong. I was not expecting that many people posting multi-page dissertations free of grammar, syntax, and punctuation about why Scott's wrong because they're right.
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# ? Jul 25, 2015 02:35 |
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This is what happens when you mix a very minimalist (some might say sparse) setting with the internet, people fill in the blanks and get attached to what they fill in as it becomes the talking point of the work for them. Like what is there to talk about in FNAF apart from weird theories based upon each game's small hints and clues?
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# ? Jul 25, 2015 02:51 |
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What's a good horror game on ps4 that's not Isolation or Outlast? I've played both of those already.
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# ? Jul 25, 2015 03:02 |
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frank.club posted:What's a good horror game on ps4 that's not Isolation or Outlast? I've played both of those already. Daylight is... decent? Dying Light is pretty spooky when you play it during the nighttime segments, as the zombies go from cannon fodder to horrible creatures that can hunt and destroy you. It may not be all that horriffic overall but I thought it was a good game. The Evil Within is out on PS4 and it gets a bit action-y as you go but that doesn't mean it doesn't have lots of disturbing imagery. The downloadable content missions even totally strip you of weapons and become eerie stealth sections.
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# ? Jul 25, 2015 03:13 |
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Slender the arrival is on PSN. It's not that long. Then evil within dlc is... Decent? Play it on hard so you become very afraid of dying.
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# ? Jul 25, 2015 03:15 |
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Father Wendigo posted:I knew the Freddie's fans were typically at least a little on the touched side, but drat. They are throwing-folding-chairs angry about all their 'theorycrafting' bullshit being wrong. I was not expecting that many people posting multi-page dissertations free of grammar, syntax, and punctuation about why Scott's wrong because they're right.
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# ? Jul 25, 2015 03:28 |
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Oh, YEAH! Forgot: Resident Evil HD is also now on PS4, and it's actually really moody and good. You barely have enough bullets to kill every enemy, and zombies will revive into even-more-powerful Crimson Heads if you kill them and don't burn their bodies or get a lucky head explosion, so you are never totally safe.
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# ? Jul 25, 2015 03:30 |
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Speedball posted:Daylight is... decent? I should've mentioned I played and really enjoyed Dying Light. Think I can get Evil Within for cheap now? E: oh poo poo is that revelations 2 on ps4 I heard it is really good
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# ? Jul 25, 2015 03:31 |
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Ofaloaf posted:I don't even know what fanon is being nullified. Is it the nature of the Bite of '87?. I'm still not sure what actually is happening in that game, much less whatever headcanon's being destroyed. Looks like they're arguing about whether that's the bite of 87 or not.
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# ? Jul 25, 2015 03:33 |
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I also saw Siren:Blood Curse is on psnow
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# ? Jul 25, 2015 03:44 |
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I would say PT but, ha ha ha. gently caress Konami.
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# ? Jul 25, 2015 03:47 |
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Ofaloaf posted:I don't even know what fanon is being nullified. Is it the nature of the Bite of '87?. I'm still not sure what actually is happening in that game, much less whatever headcanon's being destroyed. They're throwing poo poo fits over how this takes place during 1983 instead of 1987 because the coding on the teaser sight changed to 83 from 87. No really, that's their stupid argument.
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# ? Jul 25, 2015 04:03 |
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Crabtree posted:They're throwing poo poo fits over how this takes place during 1983 instead of 1987 because the coding on the teaser sight changed to 83 from 87. No really, that's their stupid argument. As for the 83/87 thing, I'm guessing the kid was born in 83, and the bite is his fourth birthday party.
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# ? Jul 25, 2015 04:24 |
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It wouldn't surprise me if the Dev created more plotholes then Akira Toriyama and just forgot half the poo poo he wrote.
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# ? Jul 25, 2015 05:10 |
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Just played about 45 minutes of Penumbra Necrologue, a mod for Amnesia that somehow got singleplayer mod the year on moddb. Found a cassette but no player, a rope with a hook, and no exit to the area I was in with no telling where or what I was supposed to do next. Recreates the final area of Penumbra 2 (I think) pretty faithfully so I give it 2/10.
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# ? Jul 25, 2015 06:11 |
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The tone of these FNAF games sure has changed over time. The original was done with its tongue firmly in its cheek and had tons of black humor in it (lol this ridiculously dangerous job earns you a grand total of $120 and the phone guy seems more annoyed than frightened when he finally meets his end.) The latest one has a child's head being bitten off onscreen after he's fed to an animatronic by a bunch of bullies.
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# ? Jul 25, 2015 06:43 |
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poptart_fairy posted:He turns into an insufferable prick when anyone criticizes him though, which puts me off. Markiplier, etc, have an annoying gimmick but they're pretty relaxed and open with what they do. HC feels a bit too try hard and arrogant for my tastes. From that and from comments he's made during his videos, he seems to take criticism really personally and I know from experience that that can be a social anxiety thing so... I've given him the benefit of the doubt because of that. Plus, as others have said, youtube comments can be pretty ridiculous.
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# ? Jul 25, 2015 07:16 |
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poptart_fairy posted:He turns into an insufferable prick when anyone criticizes him though, which puts me off. Markiplier, etc, have an annoying gimmick but they're pretty relaxed and open with what they do. HC feels a bit too try hard and arrogant for my tastes. I've never seen Markiplier directly respond to anything's a fan said outside of mentioning "I read in the comments...". What response(s) in particular make you think John's a prick? Are these actual criticisms, or at these the typical YouTube comments which aren't so much "critique" as "douchily nitpicking bullshit that doesn't matter in the least"?
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# ? Jul 25, 2015 08:05 |
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If you respond to youtube comments you've already lost.
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# ? Jul 25, 2015 08:08 |
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SirDrone posted:It wouldn't surprise me if the Dev created more plotholes then Akira Toriyama and just forgot half the poo poo he wrote. He's done the games over the course of a year, so that seems a bit unlikely. Really they're pissed that the dude from the second game wasn't the Bite of 87 victim.
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# ? Jul 25, 2015 13:55 |
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ayn rand hand job posted:He's done the games over the course of a year, so that seems a bit unlikely. And that it wasn't Foxy that did the bite.
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# ? Jul 25, 2015 14:08 |
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Fojar38 posted:The tone of these FNAF games sure has changed over time. The original was done with its tongue firmly in its cheek and had tons of black humor in it (lol this ridiculously dangerous job earns you a grand total of $120 and the phone guy seems more annoyed than frightened when he finally meets his end.) The latest one has a child's head being bitten off onscreen after he's fed to an animatronic by a bunch of bullies. I think he kept making them progressively darker and "scarier" because of the public's response to the games. The first one was kind of silly and sarcastic, and the jump scares seemed to be put in because what else are you gonna do with giant killer robots? Then YouTube happened and people were getting all involved in the backstory or whatever, and saying that the game was Super Spoopy and overreacting and it blew up into almost Slenderman levels of obsession. So the creator responded in kind by making the robots a little too deadly looking in the sequel, adding rows of extra-sharp metal teeth and inventing Mangle who was just ridiculous. The humor was still there, but most people overlooked it and thought it was a super serious horror game still. Then we get a straight-up slasher movie in the third game, followed by an Among the Sleep knock-off for the fourth. I think the guy's just running out of ideas and doesn't know where to go, but wants to keep printing money or making God happy by answering his true calling or whatever.
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# ? Jul 25, 2015 14:17 |
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I think in spite of the criticism of being a sequel factory, I respect Scott Cawthon for changing up the mechanics in every single game. They're four very different games instead of a set of games that just refines the mechanics in the previous installment. I'm hoping that he tries a different kind of game though. The guy clearly loves his work, and being trapped in a single genre feels like it would be artist hell.
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# ? Jul 25, 2015 14:31 |
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demota posted:I think in spite of the criticism of being a sequel factory, I respect Scott Cawthon for changing up the mechanics in every single game. They're four very different games instead of a set of games that just refines the mechanics in the previous installment. I say it literally every new Freddy game, this guy needs to make a game in the style of 90s FMV adventures. First person, lo-fi graphics, 100% creepy no matter how you spin it. Fojar38 posted:The tone of these FNAF games sure has changed over time. The original was done with its tongue firmly in its cheek and had tons of black humor in it (lol this ridiculously dangerous job earns you a grand total of $120 and the phone guy seems more annoyed than frightened when he finally meets his end.) The latest one has a child's head being bitten off onscreen after he's fed to an animatronic by a bunch of bullies. It's the direct opposite of horror franchises which start off dark then get more slapstick because gently caress it, you already know what to expect from this numbered sequel so suck it down.
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# ? Jul 25, 2015 14:45 |
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demota posted:I think in spite of the criticism of being a sequel factory, I respect Scott Cawthon for changing up the mechanics in every single game. They're four very different games instead of a set of games that just refines the mechanics in the previous installment. The mechanics are pretty sound too, and the animations are well-done. The guy has a talent for character and world design, I just don't personally have any interest in the FNaF series beyond the first one.
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# ? Jul 25, 2015 15:10 |
King Vidiot posted:The mechanics are pretty sound too, and the animations are well-done. The guy has a talent for character and world design, I just don't personally have any interest in the FNaF series beyond the first one. It is amazing how one of the top horror designers recently has been making games with basically post it notes and flashing lights. Same with a lot of those RPGmaker horror games, they're really good. Hell, look at "Lisa", depending on your interpretation of horror. Versus Evil Within which was pffffffff Also, unrelated, I recommend Among The Sleep for next time the steam sale comes around. It's very short but surprisingly good
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# ? Jul 25, 2015 16:07 |
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Ib was a really good rpgmaker horror game Probably the best. Or "best"
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# ? Jul 25, 2015 16:12 |
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FirstAidKite posted:Ib was a really good rpgmaker horror game Yeah Ib's worth playing.
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# ? Jul 25, 2015 17:00 |
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Depending on how you define "horror", I'd say Yume Nikki is the best, but Ib's pretty great too.
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# ? Jul 25, 2015 17:09 |
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frank.club posted:What's a good horror game on ps4 that's not Isolation or Outlast? I've played both of those already. You've got just a bit of time to wait but SOMA is going to be out Sept. 22nd from the people who did Amnesia.
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# ? Jul 25, 2015 18:57 |
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DreamShipWrecked posted:I am sure TV tropes is going to explode again but the ending was pretty explicit in its resolution of one of the few remaining questions of the series: you are the victim of the bite of 87, which happened not because of malicious robots but because your shithead brother shoved you in Freddie's mouth They and reddit are probably all over it already but that can't be: in the restaurant scenes you see someone wearing a bear suit, and the biter is not Freddie but Fredbear (ie golden Freddie). Fredbear and the spring suits were already decommissioned in 87, so that's actually a previous incident. That doesn't really mesh with how the hidden text on the teaser pics was hinting at 1987 though.
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# ? Jul 25, 2015 21:13 |
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Bulkiest Toaster posted:You've got just a bit of time to wait but SOMA is going to be out Sept. 22nd from the people who did Amnesia. I didn't know it was coming out so soon, nice.
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# ? Jul 25, 2015 21:38 |
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# ? May 9, 2024 12:30 |
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I wish people wouldn't get *quite* so upset over their theories and just enjoy the drat game. Maybe that's why so many kids (literally kids, like 5-12) love FNaF because it hits that line of spooky and silly when you don't get caught up in all the theorycrafting. I wonder if in 10-20 years FNaF and Slenderman will be as cultish and/or nostalgic as early 80s horror film franchises are for some adults now. Any remotely iconic monsters seem to come from games these days. The last film-related one I can think of is Ghostface; you do have some iconic zombies from The Walking Dead but they don't carry the same weight to me.
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# ? Jul 25, 2015 22:05 |