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I really don't want loadouts or unlock systems at all. Especially since the Rocket Launcher is one of the selectable weapons for your loadout. That's going to be a major blow to map control strategy. Why do they assume they need to have those things for the game to succeed? Counter-Strike Global Offensive doesn't have loadouts and the unlocking systems are purely cosmetic, and that's one of the most popular shooters on PC right now.
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# ? Jul 24, 2015 20:13 |
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# ? May 15, 2024 06:14 |
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Probably because the same designers are the ones who did Quake Live. edit: Actually his description more reminds me of a hyperspeed Halo Reach, and if they did loadouts like that game did, I'd be cool with it.
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# ? Jul 24, 2015 20:16 |
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It's not impossible to assume that there will be some sort of spergy competitive mode where the items are on the map. I think loadouts appeal to more casual FPS fans, which is probably a smart move for them. Arena shooters are consistently niche and not popular.
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# ? Jul 24, 2015 20:17 |
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Elliotw2 posted:Probably because the same designers are the ones who did Quake Live.
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# ? Jul 24, 2015 20:17 |
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girth brooks part 2 posted:Shadow Warrior 2 is looking really good. It looks like they really listened and fixed the stuff that was kept the first one from being amazing instead of just really fun. Yeah, agreed. I really hope the increased gun usefulness in the E3 demos wasn't just because they reduced enemy HP or whatever for the sake of the E3 build.
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# ? Jul 24, 2015 20:18 |
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arcsig posted:Does Quake Live have those things now? I played it years ago and it was basically just Quake 3 with a web interface. They added loadouts. It's bad
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# ? Jul 24, 2015 20:19 |
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Elliotw2 posted:Probably because the same designers are the ones who did Quake Live. Nope. Different team.
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# ? Jul 24, 2015 20:24 |
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RyokoTK posted:It's not impossible to assume that there will be some sort of spergy competitive mode where the items are on the map. I don't know. You can probably ignore my whining. I'm just a really big fan of the strategic mindgames in classic multiplayer shooters, and loadouts are an incredibly efficient way of killing a lot of that. Imagine playing Quake 3 except everyone spawns with a Rocket Launcher. (Actually, is that pretty much what Quake Live is now?)
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# ? Jul 24, 2015 20:28 |
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arcsig posted:Yeah, and it's still an arena shooter. It's just an arena shooter with loadouts now. I highly doubt people who don't like arena shooters are going to see loadouts and suddenly become invested in the game. Yes, and the worst part are the pro fuckers that spawn with the lightning gun.
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# ? Jul 24, 2015 20:32 |
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arcsig posted:(Actually, is that pretty much what Quake Live is now?) Yes. There's not much smoothness to climb to the top of the fragboard. You die quicker in deathmatch QL than in Q3. Regarding Doom 4, I would bet they'd put in (or already implemented) a non-loadout mode. It'd be weird if there wasn't.
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# ? Jul 24, 2015 20:32 |
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arcsig posted:Yeah, and it's still an arena shooter. It's just an arena shooter with loadouts now. I highly doubt people who don't like arena shooters are going to see loadouts and suddenly become invested in the game. Over half of the players in QL are usually in Clan Arena servers, which spawn you with all weapons anyway.
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# ? Jul 24, 2015 20:35 |
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I want rarer weapons to 'unlock' by you finding them in the drat level
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# ? Jul 24, 2015 20:36 |
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I guess we can safely assume that multiplayer will be the same as single-player, frightfully dull with the possibility of being salvaged with the Snapmap stuff. Honestly that's the feature I want to hear more about, because it's the only part of Doom 4 that has any potential to be something interesting and fun.
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# ? Jul 24, 2015 20:49 |
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Rupert Buttermilk posted:I want rarer weapons to 'unlock' by you finding them in the drat level That seems to be the case? It mentioned something about players finding a gauss rifle on the map, which wasn't in the load out. Old-school rules where there's only like, one rocket launcher and one rail gun and whatever on the map is fun when you know where all the items are, but I feel like it's punishing and unwelcoming at the casual level when some pro fuckers lock down the gun spawns in a DM game and other people can't even compete. I guess that's the appeal of those games to some, but I dunno, I understand why load outs are becoming a thing.
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# ? Jul 24, 2015 20:50 |
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RyokoTK posted:That seems to be the case? It mentioned something about players finding a gauss rifle on the map, which wasn't in the load out. Quake 1 custom maps get around this by having mulitple Rocket Launchers in the map. If you're trying to reach one Rocket Launcher and the area is mess of rockets and nails flying everywhere or some rear end in a top hat with 100 rockets is gibbing anyone that gets close to the Rocket Launcher, you can usually get another one with less hassle. You can also get around it by making the room important weapons are in difficult to lock down. A single dude can't lock down a large area with mulitple exits.
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# ? Jul 24, 2015 21:03 |
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With QL chat going on, this seems like a good time to ask: some friends and I have been playing Q3A in private games with bots, which is an attractive option over QL because 1. we suck and 2. ioquake3 adds Mac support which has sadly dropped off of QL. Anyway, Q3DM6 etc are classics but it would be nice to have a little more variety; Looking to get into some quality custom maps and such but not sure where to start. Anyone have recommendations ?
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# ? Jul 24, 2015 21:48 |
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arcsig posted:Imagine playing Quake 3 except everyone spawns with a Rocket Launcher. (Actually, is that pretty much what Quake Live is now?) So, Rocket Arena, which was super popular despite not being competitive.
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# ? Jul 24, 2015 22:41 |
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reinardus vulpes posted:Anyway, Q3DM6 etc are classics but it would be nice to have a little more variety; Looking to get into some quality custom maps and such but not sure where to start. Anyone have recommendations ? For starters you could look at highly-rated stuff on LvL ( http://lvlworld.com/topmaps ) ... the ratings there are not about the maps being super-competitive, but then your local group probably isn't made of pros anyway. :-) Might have some more recommendations later, got to go catch a train now...
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# ? Jul 25, 2015 00:31 |
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Much appreciated, this looks great.
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# ? Jul 25, 2015 00:46 |
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Cool! A bit more map talk: You can go to the LvL search page ( http://lvlworld.com/search ) and search for ..::LvL to see map packs that they've put together. As for individual maps, you probably know that Blood Run (ztn3dm1/ztn3tourney1) has always been super-popular for duel and pretty good for FFA too. Ditto for the Q3 version of Aerowalk. And several of the maps from the CPM map set ( http://playmorepromode.org/CPMA148.zip ) have also had their moments in one way or another, even outside of CPMA gameplay. Also maps by this guy: http://lvlworld.com/author/thefury I don't know if you guys are set on playing duels or FFA or whatever, but when I've played Q3 at LANs one of the most popular things has been to play Rocket Arena. There's the old original RA3 mod of course, but we've been setting up CPMA in arena mode and playing both the original RA3 maps as well as the newer CPMA arena maps, usually trying to find arenas that work well for 2v2. Running a CPMA server properly takes a bit more "research" though. Also there's no bot support for the original RA3 maps... and while CPMA can run bots on its newer arena maps, Q3 bots ain't too bright in rocket arena mode. JLaw fucked around with this message at 03:54 on Jul 25, 2015 |
# ? Jul 25, 2015 03:47 |
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RyokoTK posted:Quad Damage in Doom, neat. Sounds fun enough, and the mix of loadouts and pickups on the map seems like a fair compromise between classic Doom and modern Quake Live mechanics. Yeah, but is it quad damage or that bullshit 3x damage.
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# ? Jul 25, 2015 04:02 |
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I totally forgot that Steam has the Quakecon sale going on. The iD catalog is 66% off right now. I thought about buying the two Quake 1 expansions (Scourge of Armagon and Dissolution of Eternity). Are they worth playing?
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# ? Jul 25, 2015 04:03 |
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Assuming you generally like Quake SP, then SoA is totally worth it, and DoE eh maybe. closeted republican had some words about SoA recently: http://forums.somethingawful.com/showthread.php?threadid=3420790&pagenumber=606&perpage=40#post446014878 http://forums.somethingawful.com/showthread.php?threadid=3420790&pagenumber=607&perpage=40#post446059182 and I had some words about DoE a while back: http://forums.somethingawful.com/showthread.php?threadid=3420790&pagenumber=163&perpage=40#post411473625
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# ? Jul 25, 2015 04:11 |
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Max Wilco posted:I totally forgot that Steam has the Quakecon sale going on. It's kind of a sad state of affairs when the announcements that are getting the most attention from Quakecon are Fallout-related.
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# ? Jul 25, 2015 05:15 |
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To be fair, the Doom 4 news is that it's blisteringly fast and the videos shown at E3 were (as figured) mostly made to showcase the tech and environments.
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# ? Jul 25, 2015 05:50 |
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new thing not exactly like old, different thing. new thing bad.
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# ? Jul 25, 2015 06:55 |
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if I can't gain an advantage because I spent hours and hours mastering a dumb arcane movement glitch, what the gently caress is the point??
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# ? Jul 25, 2015 06:56 |
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by strafe jumping, does he mean bunny hopping?
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# ? Jul 25, 2015 06:57 |
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i'm genuinely not sure what kind of delusional motherfucker would expect a dev studio to bring bunnyhopping into a game made in the year of our lord 2015/2016/whatever
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# ? Jul 25, 2015 07:04 |
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Long live Unreal style movement.
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# ? Jul 25, 2015 07:08 |
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Linguica posted:new thing not exactly like old, different thing. new thing bad. Grognards like this dude are why nobody will ever make an arena shooter that sells well ever again.
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# ? Jul 25, 2015 07:15 |
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Roobanguy posted:by strafe jumping, does he mean bunny hopping?
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# ? Jul 25, 2015 07:27 |
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Doom 4 doesn't have wavedashing, therefore it's worse than Hitler.
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# ? Jul 25, 2015 07:49 |
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i can't believe doom 4 doesn't have skiing #burndownidsoftware
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# ? Jul 25, 2015 07:50 |
I can't believe Doom 4 doesn't have conc jumping.
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# ? Jul 25, 2015 07:50 |
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Shadow Hog posted:Which reminds me, it seems like the only thing the media is focusing on out of that event is some Fallout bundle and conference-exclusive stuff from Fallout 4. Quakecon morphed into BethesdaCon as soon as they acquired iD Software. The Quake stuff is just old legacy traditions at this point.
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# ? Jul 25, 2015 07:56 |
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The sprint key has a 1 in 255 chance of causing a trip instead. Attempting to strafejump makes Doomguy land awkwardly and break his ankle while a slide whistle sound effect plays.
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# ? Jul 25, 2015 10:57 |
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Is there anything actually Quake-related in Quakecon these days? Quake 3 tournament? Big-screen showings of old Quake machinima? A guy showing up in a blocky, low-resolution-textured Ranger costume?
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# ? Jul 25, 2015 11:05 |
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Agent Kool-Aid posted:i'm genuinely not sure what kind of delusional motherfucker would expect a dev studio to bring bunnyhopping into a game made in the year of our lord 2015/2016/whatever Doom 3 had it, Rage had it. Every single game of theirs since 1996 has had strafe jumping in some capacity (and you could very well consider Doom straferunning a precursor to it) and I'm personally very disappointed that they finally decided to kill that particular legacy because I enjoy doing it. With this announcement, I've gone from cautious optimism to complete indifference towards the new Doom.
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# ? Jul 25, 2015 11:09 |
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# ? May 15, 2024 06:14 |
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ChickenHeart posted:Is there anything actually Quake-related in Quakecon these days? Quake 3 tournament? Big-screen showings of old Quake machinima? A guy showing up in a blocky, low-resolution-textured Ranger costume?
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# ? Jul 25, 2015 11:10 |