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As far as I know, only the 60 second Something Awaits You period stands in the way of rodentine ren-fair recreation and ration replenishment. That and the eternal shame you will carry for enslaving those poor LBs.
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# ? Jun 28, 2015 15:42 |
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# ? Jun 2, 2024 19:59 |
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Is the reward that much better for helping the cavies? I think it's only the first give that's a big one. If you help the other side, you'll get a supply and a fuel for showing up every now and then. Certainly an added convenience but not a huge game changer.
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# ? Jun 28, 2015 19:09 |
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Apart from the generic supply option, the rats give you one that repairs 20 points of hull. The cavies provide one that reduces terror by 25, gives you 5 supplies, and, I think, also clears your hunger. You can sell extra supplies to the Sisterhood, go digging on Mount Palmerston, or convert it to fuel on a 2:1 ratio, so yeah, it's pretty broken.
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# ? Jun 28, 2015 19:41 |
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Hannibal Rex posted:Apart from the generic supply option, the rats give you one that repairs 20 points of hull. The cavies provide one that reduces terror by 25, gives you 5 supplies, and, I think, also clears your hunger. The devs read this thread, so it'll probably be patched out within a fortnight.
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# ? Jun 28, 2015 23:12 |
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That means 100 echos a minute in the absolute best case, presuming that the route to the Sisterhood takes less than 30 seconds and you have zero menuing time. In this absolute best case, you will do nothing but this for well over an hour in order to afford a Corvette, when you count in fuel resupply. If you use that 'exploit' you deserve the immediate punishment you get.
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# ? Jun 28, 2015 23:26 |
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There's plenty of useful things to do with spare supplies, but the point is, it's a better pick by far than either the rat repair, or the regular resupply option. The way terror reduction is handled in the various ports seems completely arbitrary. Do you want to pay 30 echo to reduce it by 1, or do you sail a bit further and reduce it by 25 and get a bunch of goodies on top?
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# ? Jun 29, 2015 02:00 |
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Yes, I can say that having read about the guinea pig supply rewards, I would have preferred to side with them instead. 5 supplies will let you repair what, like 20+ hull anyway? That means that the rat option only works in a situation where you have less than half your hull left (meaning you can't repair it) but you aren't returning to London. That's situational at best, as opposed to dropping terror like it's nothing.
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# ? Jul 2, 2015 00:19 |
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I've played this game through five captains, maybe ten hours, and i'm way more confuse than when I started. Which i think is the point? I've gotten the hang of most of the basics (that I've encountered, anyway) but the map reset is loving with me bigtime. Seems like I'm wasting tons of Fuel and Supplies finding things. But I also like keeping good officers.
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# ? Jul 23, 2015 08:06 |
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Edit: Wrong thread
The Lone Badger fucked around with this message at 10:21 on Jul 23, 2015 |
# ? Jul 23, 2015 10:01 |
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The map-retaining legacy may not be as helpful as you think. Your next captain will miss out on the huge amount of fragments you earn from discovering places and creatures. There's something like 30+ secrets worth of discoveries across the whole map, which is quite the haul. Keeping some of your dead captain's Pages is probably the best part. I find it the most difficult stat to increase, by far.
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# ? Jul 23, 2015 18:58 |
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The trick is to turn all the artifacts you find into Almanacs to sell to the Tomb Colonies. 7 secrets plus 7 artifacts become +7 Pages and an item worth 1000 echoes. Before they added that, Pages were an absolute nightmare to increase.
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# ? Jul 23, 2015 19:14 |
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MY PALE GOTH SKIN posted:I've played this game through five captains, maybe ten hours, and i'm way more confuse than when I started. Which i think is the point? A few things to keep in mind about the map:
Once you understand these principles, it gives you a very good idea where crap is supposed to be, though some bumbling around is still to be expected early on in the game. That's what the Blind Bruiser is for, to give you a low-pressure way to get over that particular hump. You needn't keep talking to him after accepting his gift, just run one job for him and declare that you're square. He will leave you alone. If you want to be completely spoiled on this subject, check this page on the wiki. Coolguye fucked around with this message at 22:12 on Jul 23, 2015 |
# ? Jul 23, 2015 22:09 |
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Easy, though a bit tedious.
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# ? Jul 24, 2015 11:22 |
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Unguided posted:Easy, though a bit tedious. The game in a nutshell.
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# ? Jul 24, 2015 13:00 |
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Riso posted:The game in a nutshell. Yes, but still fun. Or at least enjoyable. Going off the northern edge of the map while attempting to avoid a living iceberg wasn't fun. Absolutely loving the game overall, though.
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# ? Jul 24, 2015 20:27 |
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Something rather dreadful has happened... Does anyone know if a second Scion is possible? Edit: I think I'm on track to do this. Updates to follow. Roumba fucked around with this message at 01:34 on Jul 27, 2015 |
# ? Jul 25, 2015 23:47 |
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I've just got the game and I'm enjoying it a lot. I think (like someone said earlier in the thread) it's because I've got manual saving on. gently caress playing it as a roguelike, it's just not that sort of format. A roguelike should be completable in between an hour and three hours I feel. I will say I'm mostly baffled by things. It's hard deciding what I should be selling to the academians and such. Can someone explain getting Vital Intelligence to me? What do I need? And I have the Curio from the ruler of Golemland - what does that do for me? The wiki doesn't really help much.
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# ? Jul 26, 2015 09:34 |
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Taear posted:I've just got the game and I'm enjoying it a lot. I think (like someone said earlier in the thread) it's because I've got manual saving on. gently caress playing it as a roguelike, it's just not that sort of format. A roguelike should be completable in between an hour and three hours I feel. For Vital Intelligence, after you pick up Strategic Information and get back to London don't turn it in, you can pick up the quest again without turning in the old one. You need to stockpile two, then right click on them in your inventory, that opens up a dialogue choice that lets you combine them; you'll need either a Memory of Distant Shores, a Zee Story or Moves in the Great Game to do it. The Curio is part of the Port Cecil questline. Keep playing chess to unlock it.
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# ? Jul 26, 2015 11:16 |
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Unguided posted:For Vital Intelligence, after you pick up Strategic Information and get back to London don't turn it in, you can pick up the quest again without turning in the old one. You need to stockpile two, then right click on them in your inventory, that opens up a dialogue choice that lets you combine them; you'll need either a Memory of Distant Shores, a Zee Story or Moves in the Great Game to do it. I have all three of those so I can definitely do that! As far as I can tell I've finished the Port Cecil Chess, I can't do anything more with it now.
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# ? Jul 26, 2015 11:38 |
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Taear posted:As far as I can tell I've finished the Port Cecil Chess, I can't do anything more with it now. If you haven't had a call for a watchful curio you haven't finished the chess.
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# ? Jul 26, 2015 12:44 |
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Coolguye posted:A few things to keep in mind about the map: I'm sorry, I opened this in a new tab, replied, and then... closed the tab without clicking anything, I guess? I thought I posted but I don't see it. Thank you so much, this is very helpful. Some bits of this I had already noticed, but for the most part you saved me quite a bit of time. Much easier to get the right amount of supplies for the scenario where whatever port I'm going to find ends up being as far away from my starting point as possible. Taear posted:I have all three of those so I can definitely do that! You're aware that you have to have a certain quality when you hit a port for a number of interactions to pop up? It's called "Something Awaits You." It keeps people from blowing through ever possible interaction with one visit to a port. If you stop at Port Cecil without that quality, nothing will be available, even if there's more to do. Is there any way to get rid of The Scarred Sister? I legit feel bad keeping her alive, and I've got the Disillusioned Doctor, who I will be dis-disillusioining if I get one of my stats up high enough before we die or I actually win, so she's not at all useful as a card. Also, any tips on finding the things I need to make whatever it is that makes Aestival habitable? I know where to get it, but I have no loving clue where to get The FIgurehead of The Eater of Names or Dawn's law, and I'd prefer a gentle push in the right direction to just looking it up, if someone doesn't mind. And, just curious, opinions on scummy save editing? I haven't tried it, because I'm assuming it makes the game boring. I could be wrong, though. Especially for people who are more interested in mainlining all the game content as soon as possible.
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# ? Jul 27, 2015 07:32 |
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MY PALE GOTH SKIN posted:Is there any way to get rid of The Scarred Sister? I legit feel bad keeping her alive, and I've got the Disillusioned Doctor, who I will be dis-disillusioining if I get one of my stats up high enough before we die or I actually win, so she's not at all useful as a card. Take her to the surface.
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# ? Jul 27, 2015 07:39 |
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MY PALE GOTH SKIN posted:Is there any way to get rid of The Scarred Sister? I legit feel bad keeping her alive, and I've got the Disillusioned Doctor, who I will be dis-disillusioining if I get one of my stats up high enough before we die or I actually win, so she's not at all useful as a card. Take her up to the surface, or I think with some shenanigans you can leave her on Station 3? There's no way to un-scar her, but it does provide a bittersweet ending to her plot.
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# ? Jul 27, 2015 07:39 |
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MY PALE GOTH SKIN posted:Also, any tips on finding the things I need to make whatever it is that makes Aestival habitable? I know where to get it, but I have no loving clue where to get The FIgurehead of The Eater of Names or Dawn's law, and I'd prefer a gentle push in the right direction to just looking it up, if someone doesn't mind. Dawn's Law is connected to the Dawn Machine. The Eater of Names is a rare spawn around the Gant Pole.
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# ? Jul 27, 2015 08:18 |
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MY PALE GOTH SKIN posted:You're aware that you have to have a certain quality when you hit a port for a number of interactions to pop up? It's called "Something Awaits You." It keeps people from blowing through ever possible interaction with one visit to a port. If you stop at Port Cecil without that quality, nothing will be available, even if there's more to do. I am. I feel like I have to trigger something else before the Chess line will carry on but I don't know what it is. I'd like to know how you find out about some of the stuff without a guide though! Do they expect you to just luck into it? I guess so.
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# ? Jul 27, 2015 08:37 |
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Taear posted:I am. I feel like I have to trigger something else before the Chess line will carry on but I don't know what it is. you need like x pages or something then you get invited in
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# ? Jul 27, 2015 18:27 |
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Unguided posted:
Right around when I founded the colony I decided 'I have spent 300 hours in this game, I'm tired of the artificial slowness' and massively tweaked ship speed & fuel consumption so that I could zip around the Zee. It did a lot for making that last grind far more tolerable.
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# ? Jul 28, 2015 16:21 |
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I liked the slowness when I first started, because I thought it added to the atmosphere. It just gets tedious after multiple playthroughs.
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# ? Jul 28, 2015 17:51 |
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So - talking of slowness. Is there a way to get the Zee Ztories and such faster? It requires 77 of each of them to create the thing you need to win as "greatest explorer". I see like....20 as a lot so I'm really not sure how to go about it other than farming tonnes of zee beasts. I would say the biggest annoyance to me is that the first ship you're likely to buy still doesn't actually increase the size of the cargo hold. I've done about 20 hours now and while I feel like I've done a lot my maximum cargo is still only 40.
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# ? Jul 31, 2015 20:14 |
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Just use a memory editor.
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# ? Jul 31, 2015 20:16 |
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Taear posted:So - talking of slowness. Is there a way to get the Zee Ztories and such faster? It requires 77 of each of them to create the thing you need to win as "greatest explorer". I see like....20 as a lot so I'm really not sure how to go about it other than farming tonnes of zee beasts. How is the 75 secrets required not your biggest limiter? Stygian Ivory (Harvest or buy at Khanate/Chelonate)-> Tales of Terror@Wither -> Irem at 2:1 OR with a case of wine you can trade 10 for 10 at the Empire of Hands' Treasure Hunter. If you follow the Mechanic's storyline to its penultimate step, do 1:1 trades of Mem of Dist Shore for Zee-ztories for as long as you keep the Sage around.
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# ? Jul 31, 2015 21:02 |
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Roumba posted:How is the 75 secrets required not your biggest limiter? Because I didn't know there were 75 secrets required. Jesus!
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# ? Aug 1, 2015 11:10 |
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Well, 40+7*5 for crafting the 5 auxillary thingys.
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# ? Aug 1, 2015 14:09 |
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Also if I remember correctly the chess questline gives you 20+ secrets by the end. I think the whispways give grindable secrets to.
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# ? Aug 1, 2015 17:58 |
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You can also buy them for 1,000 echoes each at Irem.
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# ? Aug 1, 2015 18:05 |
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Lorn flukes give three too, I think.
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# ? Aug 2, 2015 01:34 |
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Taear posted:So - talking of slowness. Is there a way to get the Zee Ztories and such faster? It requires 77 of each of them to create the thing you need to win as "greatest explorer". I see like....20 as a lot so I'm really not sure how to go about it other than farming tonnes of zee beasts.
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# ? Aug 2, 2015 09:14 |
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Angrymog posted:Lorn flukes give three too, I think. I think you have to pass a test for that. Pages most likely.
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# ? Aug 2, 2015 11:34 |
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Taear posted:I think you have to pass a test for that. Pages most likely. Not a very hard Pages test. Should be doable with the Horizon Codex and the stat bump from crafting and equipping the Pages item needed anyway for the quest.
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# ? Aug 2, 2015 12:12 |
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# ? Jun 2, 2024 19:59 |
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I finally got the game over the weekend and I love seeing the art for the various places/people that have been mentioned in Fallen London and exploring them in greater depth. The slow pace and the menaces get to be more tedious than atmospheric after like the fifth death, though, even with manual saves on. What I wouldn't give for a Filthy Casual mode...
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# ? Aug 3, 2015 14:54 |