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Does declaring statue in Restraint of Appeals do anything besides what it says? I'm playing as the knights, could it gently caress any faction specific stuff? Is it stupid to do it? Still haven't gotten a single cardinal and the OPMed Pope hates me, since I used him to get land in Italy.
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# ? Jul 25, 2015 22:38 |
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# ? May 28, 2024 12:50 |
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Pellisworth posted:I'd recommend just diving in, maybe try Ironman and go for some of the easier achievements. Portugal is a relaxed start. The sheer size and depth of the interface is pretty daunting. Need to know what to focus on while learning the game.
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# ? Jul 25, 2015 22:55 |
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A Buttery Pastry posted:Do note however that he's only semi-literate, so there might be a disconnect between what he says and what you see. I just decided to take a watch of some of his videos, because I tend to like LPs. I will have to say, he is not an expert player, based on the Sweden game of his that I am watching.
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# ? Jul 25, 2015 23:07 |
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he's very good at certain parts of the game but gets really hung up on small details while sometimes completely misunderstanding huge things. it is a bit bewildering when someone who practically plays EU4 as a full time job only has a very shaky understanding of big chunks of the game, but I guess that's not an uncommon thing on youtube.MikeC posted:The sheer size and depth of the interface is pretty daunting. Need to know what to focus on while learning the game. I was serious when I said cheat. Play a small nation, get into huge debt, build up huge aggressive expansion and have half the world declaring war on you, be massively overextended- it'll help you learn the core functions of the game (and what happens when things go wrong) a lot faster than plodding shyly along as an easy nation will. after you've learned what the buttons do then try Portugal or Ottomans
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# ? Jul 25, 2015 23:25 |
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Sistergodiva posted:Does declaring statue in Restraint of Appeals do anything besides what it says? I'm playing as the knights, could it gently caress any faction specific stuff? Is it stupid to do it? Still haven't gotten a single cardinal and the OPMed Pope hates me, since I used him to get land in Italy. You get a relations hit with (neighboring?) Catholic nations but that will decay in a few decades. As far as I know there aren't any hidden negatives or events tied to it, you just give up generating Pope points in exchange for the permanent modifier benefits.
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# ? Jul 25, 2015 23:49 |
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Pellisworth posted:You get a relations hit with (neighboring?) Catholic nations but that will decay in a few decades. As far as I know there aren't any hidden negatives or events tied to it, you just give up generating Pope points in exchange for the permanent modifier benefits. Ah, thanks. Any tips for military ideas? Any one that is total crap or is def/off and quant/qual both decent? Is aristocratic just crap?
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# ? Jul 25, 2015 23:56 |
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Sistergodiva posted:Ah, thanks. This question gets asked a lot and I think the consensus is Offensive, Defensive, Quality, and Quantity are all good and pretty well-balanced with each other, which of those are better will depend on your situation. Aristocratic is kinda meh, it does give you +1 Diplomat and +1 Leader which is really useful since the loss of unique buildings (Embassy etc) in CS. However, in the beta patch you get +1 Diplomat at King rank and +1 Leader at Emperor, so it will be even less attractive. Aristocratic has some good "quality of life" and point-savings stuff, but in terms of actual military strength it's not great. Naval has always been lovely because naval battles boil down to who has the most heavies (+galleys in inland waters) to smash together. There's one or two big boat battles per war and that's it, not worth the opportunity cost of investing in an entire idea line to have an edge there when building more boats and having them in the right place does the trick. So anything but Naval or Aristocratic, yeah.
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# ? Jul 26, 2015 00:29 |
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Sistergodiva posted:Ah, thanks. i haven't been playing much so don't take my word for it, but here's how i understand it: Aristocratic: very situational. I've heard some people use it during Poland runs to good effect, but I think that was before CS so I don't know how it measures up now. Naval: don't bother Quantity: especially good if you're a small power which would have limited manpower/resources otherwise Quality: maybe better for larger powers that don't need to worry about manpower restraints so much, and can focus on making their soldiers better individually? IDK. and Offensive/Defensive comes down to personal playstyle in wars. e: oh yeah, remember that different idea groups also unlock different policies! even though Spain may not have a huge manpower problem relatively speaking, going Quantity and Exploration unlocks a policy that gives an extra colonist--useful for playing the Spanish colonial game. NEED TOILET PAPER fucked around with this message at 00:38 on Jul 26, 2015 |
# ? Jul 26, 2015 00:35 |
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Quantity is exceptionally good if you need to be punching above your military weight classes - i.e. a small nation consolidating power wherever. It helps when you don't have a lot of manpower to work with and need to be fighting wars as constantly as possible.
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# ? Jul 26, 2015 00:36 |
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Pellisworth posted:This question gets asked a lot and I think the consensus is Offensive, Defensive, Quality, and Quantity are all good and pretty well-balanced with each other, which of those are better will depend on your situation. Aristocratic is kinda meh, it does give you +1 Diplomat and +1 Leader which is really useful since the loss of unique buildings (Embassy etc) in CS. However, in the beta patch you get +1 Diplomat at King rank and +1 Leader at Emperor, so it will be even less attractive. Aristocratic has some good "quality of life" and point-savings stuff, but in terms of actual military strength it's not great. I went with defensive, since the policy to make tradesteering better is going to be nice for me. Also, I like the though of people just smashing their heads against my castles til' they give up.
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# ? Jul 26, 2015 00:37 |
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I've been thinking of writing a basic how-to for EU4 for my friends for a while now. Since we have people in here asking for something like that, I figure it's probably as good as time as any. Aside from trade and combat, what should I cover?
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# ? Jul 26, 2015 03:40 |
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Bort Bortles posted:This is hilariously amazing. Why do you want to be a republic? Vivian Darkbloom posted:you can take Plutocratic ideas and ultimately get culture acceptance threshold nominally below 0% Gort posted:Presumably there's a hard limit to how low it can get though. Cultural acceptance map-mode: -15% Ottoman Idea 1: Millets -50% Humanist Idea 5: Cultural Ties -10% Humanist−Diplomatic: Multilingual Diplomats -10% Humanist−Plutocratic: Cultural Recognition Act -10% Trading in Silk -10% Enlightened Despotism ———————————————————— -105% Accepted Culture Threshold 20% + (-1.05 * 20%) = -1.00% percent [sic] to become accepted
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# ? Jul 26, 2015 04:07 |
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What's a good idea order/strategy for Milan?
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# ? Jul 26, 2015 04:13 |
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This is Ironman
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# ? Jul 26, 2015 04:33 |
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What map mods are those?
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# ? Jul 26, 2015 04:38 |
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My "This is Persia" game. Admin Efficiency means that I was able to go from just the Persia region and Iraq to owning the Entire eastern Mediterranean in about 120 years.
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# ? Jul 26, 2015 04:49 |
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Koramei posted:What map mods are those? http://steamcommunity.com/sharedfiles/filedetails/?id=317529391&searchtext=flat I'm playing Scotland. Took the rest of Ireland from England, stole the Isles and Iceland from Norway for funsies, and just finished annexing Northumbria. Unfortunately I have 40 something loans for a total debt of over 1k ducats. My interest is just barely lower than my income. Would I be better off paying thsee things or just like, eating the bankruptcy modifier for 20 years or whatever. Because I probably won't be able to do poo poo for the next 50. These loving pretend rebels are going to give me a 5/5/5 general but my vassal's 1-stack won't stop unsieging stuff. gently caress OFF MEATH Larry Parrish fucked around with this message at 04:59 on Jul 26, 2015 |
# ? Jul 26, 2015 04:50 |
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Larry Parrish posted:
If you go into your vassal management screen I think you can click Enable Scuttage or something that stops them from supporting you with troops. Or does that only work while at war and not against rebels?
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# ? Jul 26, 2015 05:12 |
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Drone Incognito posted:If you go into your vassal management screen I think you can click Enable Scuttage or something that stops them from supporting you with troops. Or does that only work while at war and not against rebels? Only with war. Eventually the rebels sieged my capital and the vassal couldn't siege it back, finally ending the rebellion. Good god.
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# ? Jul 26, 2015 05:15 |
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effsea posted:No hard cap:
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# ? Jul 26, 2015 05:16 |
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Larry Parrish posted:
Happens all the time. Austria gets into a couple of minor wars, Ottomans attack Genoa first (because of the Conquer Kaffa mission), then gets rolled by Austria's allies.
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# ? Jul 26, 2015 05:21 |
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PittTheElder posted:Happens all the time. Austria gets into a couple of minor wars, Ottomans attack Genoa first (because of the Conquer Kaffa mission), then gets rolled by Austria's allies. It was more the still-living Byzantium and balling Circassia.
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# ? Jul 26, 2015 05:54 |
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PittTheElder posted:Happens all the time. Austria gets into a couple of minor wars, Ottomans attack Genoa first (because of the Conquer Kaffa mission), then gets rolled by Austria's allies.
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# ? Jul 26, 2015 07:11 |
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The AI seems really dumb about Imperial intervention in general too. Sometimes I wonder if they're counting the Emperor's strength, but excluding the strength of all of the Emperor's allies.
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# ? Jul 26, 2015 07:29 |
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I feel like this event should probably check to make sure the monastery being an old and fine lineage actually makes any sense whatsoever:
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# ? Jul 26, 2015 09:44 |
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Bold Robot posted:What's a good idea order/strategy for Milan? I haven't done a Milan game myself, but a friend of mine has, and he says that Influence first is essential due to the AE reduction idea.
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# ? Jul 26, 2015 15:33 |
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Bishop Rodan posted:I haven't done a Milan game myself, but a friend of mine has, and he says that Influence first is essential due to the AE reduction idea. Makes sense. How easy is it to raise Republican Tradition while in a Republican Dictatorship? I just became an Ambrosian Republic and my first leader is a 6/4/6 eighteen year old. It would be cool to have him rule in a Republican Dictatorship for a while, then flip back to Ambrosian Republic when he dies, which apparently happens if you have over 50 RT upon leader death. Is this realistic?
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# ? Jul 26, 2015 16:05 |
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Bold Robot posted:Makes sense. Have fun with being an Ambrosian Republic for about 30 years
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# ? Jul 26, 2015 16:12 |
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Bold Robot posted:What's a good idea order/strategy for Milan? Economic is great for Milan due to their pre-existing dev discount. The cost will be so low for development it will feel like cheating. That is the only real strategy suggestion I have though. Want a fun Milan game that isn't possible in vanilla? Release Parma as a vassal and go down to one province. Open the console, change your gov to a republican dictatorship ('republics.3') and then boost your stab to 3 ('stability'), then your republican tradition ('republics.1' 3 times, take the second decision each time), then kill your ruler ('kill'). Tag switch over to Austria ('tag HAB') and offer Milan to become a free city. One day after sending the offer, switch back to Milan ('tag MLO') and accept it. Stay as a free city. Milan has one of the best NIs for development, and is in a far more interesting position than Tuscany to play in that way. It is a very interesting game.
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# ? Jul 26, 2015 16:16 |
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Bishop Rodan posted:I haven't done a Milan game myself, but a friend of mine has, and he says that Influence first is essential due to the AE reduction idea. Another Person posted:Economic is great for Milan due to their pre-existing dev discount. The cost will be so low for development it will feel like cheating. That is the only real strategy suggestion I have though. Both good bits of advice. Influence gets you a bunch of good stuff but the -20% AE is really huge in the middle of Europe where taking even a couple of rich Italian provinces will get coalitions forming. As Milan you could conceivably beat up Venice and the Papal State in order to keep northern Italy in the HRE, you would want to ally Austria (hopefully they start rivaled to Venice) and maybe another decent size power like Hungary. To keep Italy from leaving the HRE you'll need to conquer, core and add to the HRE all of the Italian culture provinces in Venice and The Papal State with the important exception of Venice itself by 1490. Doable but tricky. I would probably take Admin early on and then Economic later but you'll want to do a lot of development for sure. Influence, then later Diplomatic or maybe Trade/Maritime Any of the four standard Offensive/Defensive/Quantity/Quality would be good
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# ? Jul 26, 2015 19:37 |
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Westernised as Mutapa by 1548. Guess its time to look to India, since the European colonisers don't seem very interested in Africa. Granted, I did kick Portugal out of South Africa but they haven't even taken the Gold Cost area or gone near Congo. They seem more interested in the Caribbean. Castile is in Brazil and England is in North America.
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# ? Jul 26, 2015 19:57 |
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MrBling posted:Westernised as Mutapa by 1548. Guess its time to look to India, since the European colonisers don't seem very interested in Africa. I've got Siam, Malacca, Philippines and that other one* on lockdown and the money is just pouring in. It is 1760 for me and I'm going to try to get Ceylon (and maybe Bengal) on lockdown too before the game is over. My ally Ming has been taking Indus so having all of India is not going to be possible for me. *The one that feeds into Malacca from the east. Can't recall how to spell it.
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# ? Jul 26, 2015 20:36 |
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The Moluccas, I think?
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# ? Jul 26, 2015 21:23 |
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That's the one. I kept spelling it Mollucas and knowing that was wrong.
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# ? Jul 26, 2015 23:00 |
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Is it a generally good idea to spend Diplotmatic or Administrative power to upgrade province tax bases and production?
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# ? Jul 26, 2015 23:27 |
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Neat, while browsing youtube videos I just discovered that an event is based on a song. If you're a monarchy with an heir, raising war taxes and have at least moderate war exhaustion you can get an event called The Weeping Song:quote:The war has taken a heavy toll upon the mothers and wives of your nation, and as you pass this ragged old widow where she sits, her face buried deep in her palmed hands, your heir asks: 'Oh Father, why are all the women weeping?' Oh, and here are the song lyrics, and a link to a cover by bands I really like. quote:Go son, go down to the water Poil fucked around with this message at 23:40 on Jul 26, 2015 |
# ? Jul 26, 2015 23:36 |
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MikeC posted:Is it a generally good idea to spend Diplotmatic or Administrative power to upgrade province tax bases and production? Spending ADM will increase base tax, which receives a hefty penalty in off-culture provinces (-33% for non-accepted, this applies to manpower too). Spending DIP will boost production, which does NOT get penalized for off-culture, and will be better in provinces with valuable trade goods. I think you should spend whichever you have the points to spare, but focus buying ADM development (base tax) in your big accepted-culture provinces, DIP development (production) in provinces with valuable trade goods and in trade nodes you can control. Production will probably be more income, especially later in the game as you stack Production and Trade Efficiency bonuses from tech. MIL (manpower) development is same idea as ADM (base tax), focus on your core accepted-culture provinces to avoid the off-culture penalty. On the subject of idea picks since it comes up a lot, I'd recommend something like this Good all-around stuff, general growth and expansion: Administrative, Economic Influence, Diplomatic Offensive, Defensive, Quality, Quantity Good but more niche or a "luxury" pickup later in the game after you get more core stuff: Religious, Humanist, Expansion Exploration, Trade, Maritime Aristocratic (mayyyybe) Pretty lovely and I'd generally avoid: Innovative Espionage Naval You pretty much can't go wrong with anything from the first list, second list is good but not in all situations. Take Exploration and Expansion if you're colonizing obviously, Religious if you're expanding heavily into Muslim territory, Humanist if you have other culture/tolerance bonuses to stack and want to eat a bunch of smaller cultures. Trade and/or Maritime if you're not colonizing and don't have access to bonus merchants and naval forcelimits from colonies or trade companies. Innovative, Espionage, and Naval are all pretty bad I think. Pellisworth fucked around with this message at 00:10 on Jul 27, 2015 |
# ? Jul 27, 2015 00:06 |
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The advisor cost discount, free leader, and (admittedly small) tech price discount from Innovative are pretty nice. I'd put it in that second category of yours. It is nowhere near as useless as Espionage or Naval.
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# ? Jul 27, 2015 01:32 |
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Haha, I gave Ulm to the commonwealth, pretty stupid on my part, since I wasn't finished with my war against schwitzerland and austria, I first joined them, but holy crap that coalition.
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# ? Jul 27, 2015 01:39 |
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# ? May 28, 2024 12:50 |
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I had a bit of a moment today and bought Art of War by mistake. PM me if you want the key.
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# ? Jul 27, 2015 01:41 |