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Sword of the Stars has really good ship combat. Sword of the Stars 2 has better tactical combat impressively enough, but that tactical combat is not attached to a working game. Still, the differences between ships, designs, fleets, and limitations of command were quite interestingly represented in SOTS. Tons of different ships, using armor, deflectors, and shields to tank damage, with different propulsion and weapon types. It was the closest to representing the depth of something like Battletech or Starfleet battles in a fairly accessible way.
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# ? Jul 25, 2015 01:31 |
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# ? Jun 9, 2024 20:04 |
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peer posted:Total War fans disagree For the record, gameplay is also a low level priority for Games Workshop as well.
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# ? Jul 25, 2015 02:30 |
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Naval Action's combat and sailing is incredibly good, but they're currently testing their open world stuff and it's way harder to get a decent fight in that.
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# ? Jul 25, 2015 02:32 |
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shogun 2 was great, when i had a huge boat, and everyone else has tiny boats, and i could blow them up and they could decorate my invincible hull with their pathetic arrows as i sailed atop their bloated corpses
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# ? Jul 26, 2015 06:10 |
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Mans posted:Sid Meier's Pirates owns bones i'd pay real money for a legit pirates sequel
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# ? Jul 26, 2015 06:38 |
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quote:This Thursday, July 30th we will release the first pre-alpha, in-game footage of Total War:WARHAMMER in the Battle of Black Fire Pass Developer Walkthrough video.
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# ? Jul 28, 2015 15:27 |
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That is some cool beans right there
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# ? Jul 28, 2015 21:09 |
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The Luminark of Hysh is a magical war machine created by the Wizards of the College of Light Magic. Housing a rare, sorcerous orb, it’s capable of casting Solheim’s Bolt of Illumination, a devastating light spell. This bolt is focussed through a series of arcane lenses before leaping across the battlefield to tear the enemy asunder. https://www.youtube.com/watch?v=aEOwbKhEwik
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# ? Jul 29, 2015 14:51 |
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Nice to see the Lizardmen don't have a monopoly on magic laser cannons.
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# ? Jul 29, 2015 15:01 |
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So I'm not actually that familiar with Warhammer Fantasy Orcs - aside from squigs, do Orcs get any of the crazy warbeasts or warmachines of their sci-fi counterparts get that can stand up to a Steam Tank or a Luminark? Or do they rely purely on sheer numbers and being 'arder than thou?
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# ? Jul 29, 2015 15:09 |
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Tomn posted:So I'm not actually that familiar with Warhammer Fantasy Orcs - aside from squigs, do Orcs get any of the crazy warbeasts or warmachines of their sci-fi counterparts get that can stand up to a Steam Tank or a Luminark? Or do they rely purely on sheer numbers and being 'arder than thou? Goblin shamans can ride giant spiders, they have lots of rickety rear end catapults and ballista stuff (usually crewed by goblins also) as well as the classic goblin with a spikey helmet catapulting himself into the enemy army. Think they can have trolls as well as the giants shown in the videos already.
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# ? Jul 29, 2015 15:12 |
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Tomn posted:So I'm not actually that familiar with Warhammer Fantasy Orcs - aside from squigs, do Orcs get any of the crazy warbeasts or warmachines of their sci-fi counterparts get that can stand up to a Steam Tank or a Luminark? Or do they rely purely on sheer numbers and being 'arder than thou? Yeah, the cobbled-together murder gear theme is more of a Skaven thing in Warhammer Fantasy than Orcs. Orcs are just the war-happy savage barbarian monster played straight as Orcishly possible.
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# ? Jul 29, 2015 15:16 |
Tomn posted:So I'm not actually that familiar with Warhammer Fantasy Orcs - aside from squigs, do Orcs get any of the crazy warbeasts or warmachines of their sci-fi counterparts get that can stand up to a Steam Tank or a Luminark? Or do they rely purely on sheer numbers and being 'arder than thou? Orcs get some funny poo poo such as the the lobbas the Spear Chukkas and of Course the Doom Diver Catapult Their warbeasts are Giants and trolls
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# ? Jul 29, 2015 15:19 |
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^^Goddammit! toasterwarrior posted:Yeah, the cobbled-together murder gear theme is more of a Skaven thing in Warhammer Fantasy than Orcs. Orcs are just the war-happy savage barbarian monster played straight as Orcishly possible. Orcs and goblins have doom divers. Literally a giant rubber band that launches goblins with primitive wings at the enemy so they can kill their targets, and the goblins themselves on impact.
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# ? Jul 29, 2015 15:22 |
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Mans posted:The Luminark of Hysh is a magical war machine created by the Wizards of the College of Light Magic. Housing a rare, sorcerous orb, it’s capable of casting Solheim’s Bolt of Illumination, a devastating light spell. This bolt is focussed through a series of arcane lenses before leaping across the battlefield to tear the enemy asunder. Buncha nerds on a telescope
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# ? Jul 29, 2015 15:24 |
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Yeah even a Steam Tank is going to feel a Giant stepping on it or a Stone Troll tackling it. "A big angry Giant\Troll" is the usual Orc solution to anything fortified or armored.
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# ? Jul 29, 2015 15:30 |
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Gaghskull posted:^^Goddammit! Also the Snotling Pump Wagon, a ramshackle fighting platform that the dumbest and smallest sub-race of Greenskins (Snotlings) build to try and fight like their bigger cousins. Still, if you're thinking about stuff like Killa Kans and Shokk Attack Guns a la 40K Orks, Skaven stuff is the nearest equivalent.
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# ? Jul 29, 2015 15:48 |
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Gaghskull posted:^^Goddammit! also in theory you'll be able to take control of the flying doom diver.
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# ? Jul 29, 2015 16:34 |
gently caress I also forgot about the Arachnarok Spider. A house sized spider with a howdah of forest goblins shooting arrows. Who needs to siege when you can just climb over walls with your spiders!
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# ? Jul 29, 2015 17:40 |
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Tomn posted:So I'm not actually that familiar with Warhammer Fantasy Orcs - aside from squigs, do Orcs get any of the crazy warbeasts or warmachines of their sci-fi counterparts get that can stand up to a Steam Tank or a Luminark? Or do they rely purely on sheer numbers and being 'arder than thou? They can lob...stuff: https://www.youtube.com/watch?v=JglnSrfJtyQ Kind of hope we get a huge catapult that just launches a rain of murderous squigs at the enemy Zzulu fucked around with this message at 17:59 on Jul 29, 2015 |
# ? Jul 29, 2015 17:54 |
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Mans posted:also in theory you'll be able to take control of the flying doom diver. Creative Assembly has said that first person doom diver controls are already implemented, and that they are modeled on flight sims.
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# ? Jul 29, 2015 18:36 |
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Zzulu posted:Kind of hope we get a huge catapult that just launches a rain of murderous squigs at the enemy As someone who always wanted someone to figure out how to replace siege projectiles with packs of wardogs or flaming pigs, I am Down With This.
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# ? Jul 29, 2015 20:10 |
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I dont know posted:Creative Assembly has said that first person doom diver controls are already implemented, and that they are modeled on flight sims. This game keeps getting better.
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# ? Jul 30, 2015 03:28 |
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I hate getting this excited about a game.
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# ? Jul 30, 2015 04:18 |
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Mans posted:The Luminark of Hysh is a magical war machine created by the Wizards of the College of Light Magic. Housing a rare, sorcerous orb, it’s capable of casting Solheim’s Bolt of Illumination, a devastating light spell. This bolt is focussed through a series of arcane lenses before leaping across the battlefield to tear the enemy asunder. Excellent. I love the way this is going.
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# ? Jul 30, 2015 08:07 |
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It'd be great if your Doom Diver goes from the loud-rear end din of a huge Orcish horde, to a serene majestic silence as you soar through the air, then right into the middle of the screaming enemy army. That audio transition could be pretty loving great, even if over-exaggerated.
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# ? Jul 30, 2015 08:12 |
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I wonder if they'll work in the fact that most of the really crazy warmachines (mostly skaven, some ork stuff, a few of the empires wierder designs) has a good chance to go horribly wrong and kill your own stuff. In a tabletop game its all in good fun since it happens in a vacuum, but in a total war campaign I can see your own stuff betraying you continously getting old quickly as it loses you battles or inflicts massive casualties where there should have been none.
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# ? Jul 30, 2015 09:10 |
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From what they've said, it seems like the randomness they're adding is stuff like wizards having spell points which fluctuate based on arbitrary Winds of Magic strength, so they may gain slower or faster spellcasting based on the RNG (and how far north the fighting is, closer to the Chaos Wastes). But CA is probably competent enough that they wouldn't make key units like wizards or siege engines randomly explode without enemy input, as yeah, it'd get really old to lose critical units to nothing but bad luck with some invisible dice roll.
Lassitude fucked around with this message at 09:21 on Jul 30, 2015 |
# ? Jul 30, 2015 09:19 |
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I imagine the worst we'll get as non-Skaven will be equipment malfunction that lasts fixed amount of time or until the end of battle. I'll be sad if Skaven stuff doesn't blow up hilariously though.
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# ? Jul 30, 2015 09:23 |
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Tomn posted:So I'm not actually that familiar with Warhammer Fantasy Orcs - aside from squigs, do Orcs get any of the crazy warbeasts or warmachines of their sci-fi counterparts get that can stand up to a Steam Tank or a Luminark? Or do they rely purely on sheer numbers and being 'arder than thou? As well as the other conventional siege weapons that were mentioned, there's the Rogue Idol. Basically a monument to Gork and/or Mork ends up attracting a lot of the Orcish latent psychic powers so during an especially intense period for the local tribe or a storm of magic it ends up animating as a big old stone monster with the behaviour and temperament of an Orc. Also they're usually about the size of a giant. Sometimes they'll follow the tribe around and stomp their foes, other times they'll follow the tribe around and stomp them. Oh and speaking of Squigs, don't forget the Forgeworld Squig Gobba! Night Goblin handlers chain it down, then start grabbing smaller Squigs and coating them in something that'll hopefully protect them from being immediately digested. They then stuff as many as they can in the Gobba until it either pukes them back up (hopefully toward the enemy where a bunch of acid-covered pissed off Squigs are going to have the best time) or explodes due to the gunk the goblins coated the Squigs with reacting badly with the stomach acid. I hope there's other Forgeworld units getting included, some of them would be amazing.
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# ? Jul 30, 2015 11:21 |
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Lassitude posted:But CA is probably competent enough that they wouldn't make key units like wizards or siege engines randomly explode without enemy input, as yeah, it'd get really old to lose critical units to nothing but bad luck with some invisible dice roll. Well, Fall of the Samurai DID have the option of overheating the steam engines to make them go faster with a risk of boom, and I think steamships in Empire/Napoleon might have had an inherent chance of explosion, or at least a higher chance of exploding when hit.
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# ? Jul 30, 2015 11:23 |
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Yesterday I've played some Empire:TW and somehow it was first time I've ever played a defensive battle where I could use defensive emplacements and had riflemen. Those dudes can set up napoleonic era claymore/cluster bomb trap. I haven't seen anything like that except stupid useless flaming balls of hay in Rome 2:TW, and I hope at least Dwarves get those.
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# ? Jul 30, 2015 11:30 |
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Here's the Blackfire Pass video they promised us https://www.youtube.com/watch?v=ZKPw86ivR7A
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# ? Jul 30, 2015 14:08 |
Been playing Empire lately too. It's a lot better than I remember. More recently, I tried the Imperial Splendour mod, which is really pretty good.
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# ? Jul 30, 2015 14:10 |
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peer posted:Here's the Blackfire Pass video they promised us Looks amazing, I just hope that the game isn't completely based around a couple of battle-winning special units, and other units being filler designed to slow down enemy special units. So far we see that a salvo of 150 gunners didn't stop a flying creature and that giant spider can simply go through braced infantry, Of course it's scripted alpha build so it's too early to tell anything about the final product.
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# ? Jul 30, 2015 14:39 |
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The Empire is all about facing Doomy Doom the Doombringer of Dooms #243 and shooting it with a shitton of big cannons until it stops being a problem.
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# ? Jul 30, 2015 14:41 |
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This is going to be the best game.
I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jul 30, 2015 15:00 |
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Korgan posted:As well as the other conventional siege weapons that were mentioned, there's the Rogue Idol. Basically a monument to Gork and/or Mork ends up attracting a lot of the Orcish latent psychic powers so during an especially intense period for the local tribe or a storm of magic it ends up animating as a big old stone monster with the behaviour and temperament of an Orc. Also they're usually about the size of a giant. Sometimes they'll follow the tribe around and stomp their foes, other times they'll follow the tribe around and stomp them. Ahahaha this is the first time I've seen this thing and it's perfectly Orcy peer posted:Here's the Blackfire Pass video they promised us GRIMGOR IS ON FOOT AND FUCKIN' ANGRY I APPROVE
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# ? Jul 30, 2015 15:19 |
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peer posted:Here's the Blackfire Pass video they promised us I see great swords, halberds, hand gunners, and swordsmen. What state troops are we missing then?
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# ? Jul 30, 2015 16:06 |
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# ? Jun 9, 2024 20:04 |
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Jesus christ i'm going to have so much fun no matter what faction I play. The empire looked lame compared to the orcs at first but those loving steam tanks/magic cannons are great.
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# ? Jul 30, 2015 16:08 |