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remusclaw posted:Thank you, all that sounds like the kind of thing I am into, so I figure I am going to look into it. Confusing rules and overwriting are endemic to most pre-2000 RPG's anyhow, and I have muddled through those just fine over the years. I eagerly await hearing what you think about it! Of the people I've played it with before, only one I still hang around with and it tends to be a hard sell for new people due to the enormity of the rules.
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# ? Jul 31, 2015 00:29 |
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# ? May 28, 2024 15:31 |
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Potsticker posted:At first I was excited we may have met before, but reading that made me realize who some of the disgusting shitheads are you've talked about previously. I don't exactly have a lot of fond memories of that place. The only person from there I still talk to was my friend long before. Really, letting it lie is probably for the best.
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# ? Jul 31, 2015 00:35 |
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Queen Fiona posted:I don't exactly have a lot of fond memories of that place. The only person from there I still talk to was my friend long before. Really, letting it lie is probably for the best. Agreed.
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# ? Jul 31, 2015 00:43 |
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I just wanted to say how saddened I am that the most popular ttg in France isn't some horrifying EYE Divine Cybermancy based monstrosity.
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# ? Jul 31, 2015 01:01 |
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ProfessorCirno posted:I just wanted to say how saddened I am that the most popular ttg in France isn't some horrifying EYE Divine Cybermancy based monstrosity. I swear I read somewhere that they based the game off their tabletop setting, so hope springs eternal.
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# ? Jul 31, 2015 01:04 |
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ProfessorCirno posted:I just wanted to say how saddened I am that the most popular ttg in France isn't some horrifying EYE Divine Cybermancy based monstrosity. Isn't that lovely fps that no one liked? Fake Edit: Wait, people liked that game? Some people gave it 9/10? It seemed like a stinker when I played it. Different strokes, different folks, I suppose.
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# ? Jul 31, 2015 01:05 |
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Covok posted:Isn't that lovely fps that no one liked? It's really good dude!!! The dialog is hilarious and the gunplay was fun!!!
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# ? Jul 31, 2015 01:10 |
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# ? Jul 31, 2015 01:12 |
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So it's like a Bioware game, but "rear end in a top hat" is the default dialogue option? Sold
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# ? Jul 31, 2015 01:29 |
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My copy of Eoris just arrived. Holy crap this thing is huge.
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# ? Jul 31, 2015 01:36 |
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eye divine cybermancy is really really bad. They promise you like ten million different ways to play the game, and while ostensibly this is the case, you're better off just shooting everyone with the gun you get in the tutorial of the game because it is literally the easiest most effective option in every scenario.
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# ? Jul 31, 2015 01:37 |
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Tulpa posted:eye divine cybermancy is really really bad. They promise you like ten million different ways to play the game, and while ostensibly this is the case, you're better off just shooting everyone with the gun you get in the tutorial of the game because it is literally the easiest most effective option in every scenario.
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# ? Jul 31, 2015 01:41 |
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Well shooting does kind of cut through all the complications inherent to social interaction and problem solving. When you have a gun, everything starts to look like a target.
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# ? Jul 31, 2015 01:42 |
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It's just like real life!
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# ? Jul 31, 2015 01:44 |
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It's probably the worst put together FPS I've played, but it's also bar none the most entertaining. There's like thirty different ways to be grossly overpowered, and you can do all of them, until you are running around invisible, shooting down a flying tank with a revolver called the BEAR KILLER, leaping a thousand feet into the air to land on top of a doom cyberdemon, backstabbing it with your nuclear-powered warhammer, summoning werewolves into the nearby enemies, and then tele-fraging into someone across the map while summoning an army of clones. And then you try to hack an ATM and it counter-hacks you and your brain explodes.
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# ? Jul 31, 2015 01:48 |
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It's a problem inherent to the gaming pastime, traditional or video. Violence is simpler and easier to model than everything else*. The problem is how you game up the other stuff without trivializing it, and how you make it fun. *Not real violence of course, but the cinematic model. MMA gaming is a good example of this, as they still have quite a bit of trouble making grappling and groundwork fun. remusclaw fucked around with this message at 01:55 on Jul 31, 2015 |
# ? Jul 31, 2015 01:49 |
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It has an SMG that has Full Auto and Fullest Auto settings only. EYE is awesome.
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# ? Jul 31, 2015 01:51 |
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remusclaw posted:It's a problem inherent to the gaming pastime, traditional or video. Violence is simpler and easier to model than everything else. The problem is how you game up the other stuff without trivializing it, and how you make it fun. I mean the solution in EYE is to have so many ways of inflicting violence you just choose the one you like most, be it hilarious melee weapons that deflect bullets, over the top guns like the minigun with a scope (or the aforementioned BEAR KILLER 444 or the smg with 100 rounds that empties it in a second), hacking enemies to mind control them, or increasingly absurd psychic powers that range from "create ten clones of yourself" to "teleport a werewolf into an enemy, no like, inside them"
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# ? Jul 31, 2015 01:54 |
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The explosive hammer was the best loving thing ever even though it was so expensive.
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# ? Jul 31, 2015 01:58 |
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Evil Mastermind posted:My copy of Eoris just arrived. Yeah it's more than a bit overwhelming. The 3-point font in some of the poems is crazy.
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# ? Jul 31, 2015 02:07 |
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EYE Divine Cybermancy was good in the same way that Rifts was good: they just threw everything in there and you look past all the flaws because look at all this crazy stuff
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# ? Jul 31, 2015 02:42 |
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Tulpa posted:you're better off just shooting everyone with the gun you get in the tutorial of the game because it is literally the easiest most effective option in every scenario. That's basically completely wrong though.
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# ? Jul 31, 2015 02:46 |
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Wil Wheaton's RPG Show, Titan's Grave, released a sourcebook for Fantasy Age for anyone who watches. Also, to those who watch, is it any good? Also, I find it funny how all you can see in the preview is two maps. Edit: Also, looks like the goon made Battle Century G is also out. Congrats. Covok fucked around with this message at 02:53 on Jul 31, 2015 |
# ? Jul 31, 2015 02:51 |
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Night10194 posted:It has an SMG that has Full Auto and Fullest Auto settings only. EYE is awesome. https://www.youtube.com/watch?v=UtJh_B4jDrY It is the best SMG ever.
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# ? Jul 31, 2015 02:57 |
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Covok posted:Wil Wheaton's RPG Show, Titan's Grave, released a sourcebook for Fantasy Age for anyone who watches. I like the podcast; it starts off slow, but it picks up once the players find a "voice" for their characters. The accompanying music and art that goes along with the descriptions also helps keep it more visually stimulating than your average RPG podcast. Overall it's just a group of people genuinely having a good time telling a story together, and it shows. I would've gone with a different style for the art; it's the overpainted Photoshop fantasy art you see on M:tG cards. But that's just me.
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# ? Jul 31, 2015 03:10 |
Tulpa posted:eye divine cybermancy is really really bad. They promise you like ten million different ways to play the game, and while ostensibly this is the case, you're better off just shooting everyone with the gun you get in the tutorial of the game because it is literally the easiest most effective option in every scenario. If you never tasted the joy of using the Bear Killer, then I am sorry for you.
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# ? Jul 31, 2015 03:40 |
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Somebody sell me on Battle Century G, please.
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# ? Jul 31, 2015 04:34 |
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grassy gnoll posted:Somebody sell me on Battle Century G, please. This. Today was payday, convince me to pick up another RPG I'll never get the chance to play.
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# ? Jul 31, 2015 04:38 |
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grassy gnoll posted:Somebody sell me on Battle Century G, please. I haven't looked at it, but GGG was pretty good, and this is apparently a more refined version of it.
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# ? Jul 31, 2015 04:41 |
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Well, the creator is a goon and I even think he has a thread somewhere around here for the game...or I'm thinking of his posts in the KS thread.
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# ? Jul 31, 2015 04:42 |
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"Is a goon" is no promise of quality (or even finished product) as we have learned in the past. Silly as it might sound, I want someone who isn't the author to sell me on it.
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# ? Jul 31, 2015 04:45 |
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Galaga Galaxian posted:"Is a goon" is no promise of quality (or even finished product) as we have learned in the past. Silly as it might sound, I want someone who isn't the author to sell me on it. I don't mean "Is a goon" means its good. I mean "is a goon" means you can ask him, but I see your point. Just wanted to clear the air on that.
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# ? Jul 31, 2015 04:46 |
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remusclaw posted:It's a problem inherent to the gaming pastime, traditional or video. Violence is simpler and easier to model than everything else*. The problem is how you game up the other stuff without trivializing it, and how you make it fun. This is my bimonthly rant against violence in games. It's just a big loving rut we've been stuck in since Gary wrote that stupid wargame supplement. A bunch of dudes wander deep into a perilous dungeon, risking their lives for treasure, which is cool and all, but every sodding game since has followed the formula of "A bunch of dudes [delve/stumble/are drawn] deep into [danger], risking their lives for [a commodity or goal]." And I just realized the common denominator here isn't violence, it's that lives are at stake. You just can't have drama without the highest stakes am I right? Violence is the easiest solution because it's all about them lives at stake. And even that's been hosed up now that we're all too cynical to believe the protagonist would ever die, or at least not get better. Now it's other people's lives that are actually on the line, because that's the easiest way to keep stakes high while making sure the game won't grind to halt at failure and we can sell the next part of the adventure path to these guys.
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# ? Jul 31, 2015 13:08 |
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Siivola posted:This is my bimonthly rant against violence in games. Yes, "dudes get into a situation and have a plot with something at stake" describes a lot of stories. It describes almost every story, in fact! Because if you don't want conflict, or you don't want events that have something at stake, or you don't want goals that require effort/risk, then what do you want? Slice of Life Anime: the RPG? Because you don't really need a system for that.
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# ? Jul 31, 2015 14:23 |
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Yawgmoth posted:You sound like that one guy whose name I forget who put a big dumb screed in his game's core book about how everyone who wants combat rules in their RPG is a monster and a psychopath and how dare you!!! then ends it with "but fine, if you need a murder simulator here you go, but by using these rules you agree that you are a terrible person and everything that is wrong with society." If you're talking about Mr. Stolze, expect to face divine retribution. Soon.
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# ? Jul 31, 2015 14:27 |
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Western Pacifism is the worst and I hope with all my heart that the hordes will overrun the weakened empires of the First World.
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# ? Jul 31, 2015 14:31 |
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Oh gosh Greg's going to make an ambitious-but-poorly-thought-through system at that guy, watch out that guy noooooooo.
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# ? Jul 31, 2015 14:32 |
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Yawgmoth posted:Yes, "dudes get into a situation and have a plot with something at stake" describes a lot of stories. It describes almost every story, in fact! Because if you don't want conflict, or you don't want events that have something at stake, or you don't want goals that require effort/risk, then what do you want? Slice of Life Anime: the RPG? Because you don't really need a system for that. This has literally nothing to do with what they posted, good job.
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# ? Jul 31, 2015 14:36 |
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There actually is a system to play a Slice of Life sort of game whose mechanics even encourage you to do so and stay within genre. paradoxGentleman fucked around with this message at 14:38 on Jul 31, 2015 |
# ? Jul 31, 2015 14:36 |
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# ? May 28, 2024 15:31 |
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Sometimes its fun to play the game counter to how it was designed. Like the players in my last game were generally pretty murderhoboish, but sometimes they would choose to talk their way past a fight, often at the oddest times. I'm all for that, so I ran with it whenever they tried it. That's how they ended up being buddies with a demon lord of hell and having a friendly rivalry with a spider-person gunslinger. Both of which I thought they would kill immediately, but my players are weird.
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# ? Jul 31, 2015 14:37 |