|
Jeoh posted:Turn the canteen into a morgue? Just send the corpses to the kitchen I did this since the canteen seems to be centrally located in all my prisons and the canteen typically has the best "traffic flow" so it makes an ideal location whenever there's a riot from a very hungry and overpacked prison population breaks out.
|
# ? Jul 8, 2015 17:36 |
|
|
# ? May 28, 2024 15:02 |
|
beats for junkies posted:A note on the shop in that canteen building: I originally had the shop-window facing into the common room, but nobody seemed to use it (it may have just been because nobody had money yet). I moved it to the western side of the building, so people could get stuff from outside, and that helped. But now I've got guys running around with hundreds of dollars and I'm not making any money from the shop. Min/Medium security each have an hour of free time while the other is working, so there should be someone manning the counter for both groups. There's a bug with the shop right now: the wall the window is on has to show up as Shop in the deployment screen.
|
# ? Jul 8, 2015 21:20 |
|
Call me hosed, but for every "successful" prison I look at, I want to make a Gulag. Like, I tried it before but everyone didn't get fed in time, lotsa death, et cetera. Might try again with Fail conditions to see if I could get away with it again.
|
# ? Jul 8, 2015 22:00 |
|
Personally I wish there was a way to turn off the auto placement of lights when building foundations. I'd rather that there weren't any lights anyway, the placing of them gets on my nerves!
|
# ? Jul 9, 2015 02:36 |
widespread posted:Call me hosed, but for every "successful" prison I look at, I want to make a Gulag. Like, I tried it before but everyone didn't get fed in time, lotsa death, et cetera. Might try again with Fail conditions to see if I could get away with it again. I made one of these. Several large holding cells. It worked out okay until I decided to stop controlling the flow of incoming inmates. It slowly devolved into near constant shooting by the armed guards. There was minimum 1 death every day in the shower, canteen, and yard. Eventually there was a really bad riot that left a LOT of guards and prisoners dead. It only got cleared up by me holding off my armed guards for a little bit so I could concentrate them en masse against the mob. It sounded like a warzone with all the shooting, even before the riot.
|
|
# ? Jul 9, 2015 05:00 |
|
MisterOblivious posted:There's a bug with the shop right now: the wall the window is on has to show up as Shop in the deployment screen. Thanks, that's helpful! It seems like a quirk with the way rooms are zoned rather than specifically with the shop, since I've noticed it before in other rooms before this last update (the shop window is the first thing that actually uses it, though). Is there a way to control which walls get included, or at least a way to know which walls will belong to which room? In my previous screenshot, I noticed that the canteen took most of the inner walls (between the other rooms in the building), except for the cleaning closet in the upper right (next to the staff-only room that holds the water pump). For now, I'm just chalking it up to alpha weirdness and working around it as much as possible.
|
# ? Jul 9, 2015 07:22 |
|
wilderthanmild posted:I made one of these. Several large holding cells. It worked out okay until I decided to stop controlling the flow of incoming inmates. It slowly devolved into near constant shooting by the armed guards. There was minimum 1 death every day in the shower, canteen, and yard. Eventually there was a really bad riot that left a LOT of guards and prisoners dead. It only got cleared up by me holding off my armed guards for a little bit so I could concentrate them en masse against the mob. Oh. I went with the 1x3 cell route. More bleak that way, I guess. In fact, I'm not sure what'd be better for this kind of stuff: Either the large holding cells for a bit more flow, or more small cells to possibly be fluid.
|
# ? Jul 9, 2015 07:46 |
|
beats for junkies posted:Thanks, that's helpful! It seems like a quirk with the way rooms are zoned rather than specifically with the shop, since I've noticed it before in other rooms before this last update (the shop window is the first thing that actually uses it, though). Yes, there's that, but the shop window thing specifically is a bug and shouldn't require the zoned wall. In that screenshot my store front is on the east wall and it's facing an outdoor corridor. To get the wall zoned I demolished it, zoned it shop and rebuilt the wall. When I attempted to move the shop next to the canteen that procedure didn't work. quote:Is there a way to control which walls get included, or at least a way to know which walls will belong to which room? In my previous screenshot, I noticed that the canteen took most of the inner walls (between the other rooms in the building), except for the cleaning closet in the upper right (next to the staff-only room that holds the water pump). PA Dev posted:Your best bet is simply to pick a wall inside the correct[ly zoned] area and you shouldn't have any trouble. If that's no good, you can try experimenting with adding and removing walls to try and get things divided up how you want it, but unfortunately I don't think there's a concrete method for that which will work in all cases. So yeah, not ideal, but if you are having trouble with this you know how to work out which walls will work for you now. http://forums.introversion.co.uk/viewtopic.php?f=42&t=53556
|
# ? Jul 9, 2015 08:42 |
|
How do I stop a riot? My guards won't enter the cell block.
|
# ? Jul 10, 2015 11:48 |
|
Bacon Terrorist posted:How do I stop a riot? My guards won't enter the cell block. If you hit lockup then your guards can't open locked doors anymore. I believe SWAT, under emergencies, can though. Turning off lockup works too.
|
# ? Jul 10, 2015 11:59 |
|
Summoning riot guards is a one time fixed cost, right? For $300 I can just bring in 18 riot guards and leave them on site forever? Probably an oversight but they're way cheaper than hiring armed guards.
|
# ? Jul 10, 2015 12:31 |
|
Hadlock posted:Summoning riot guards is a one time fixed cost, right? For $300 I can just bring in 18 riot guards and leave them on site forever? Probably an oversight but they're way cheaper than hiring armed guards. Riot guards can't be assigned patrol routes and their presence increases the prison "temperature" (likelihood of a riot). I don't think riot cops provide suppression either, so all they do is stand where you tell them to and rush to beat up violent prisoners in their direct line of sight. Bacon Terrorist posted:How do I stop a riot? My guards won't enter the cell block. Call in riot guards from the emergency menu or hire armed guards. Regular guards won't enter rooms taken over by prisoners, but riot and armed guards can be ordered around RTS style.
|
# ? Jul 10, 2015 12:57 |
|
Bondematt posted:If you hit lockup then your guards can't open locked doors anymore. I believe SWAT, under emergencies, can though. I believe that armed guards can override doors that are sealed in a lockdown.
|
# ? Jul 11, 2015 01:28 |
|
MisterOblivious posted:Yes, there's that, but the shop window thing specifically is a bug and shouldn't require the zoned wall. I tried the demolish trick but it didn't work for me. As soon as I rebuilt the wall the deployment diagrams would update and that wall would not longer be part of the shop. I tried all four cardinal directions and it did this with every wall except the bad one (against my kitchen, where I didn't want the counter to go). What I did end up doing was breaking the shop area into two rooms, so it had a "lobby", and put the counter on the wall between the rooms. It's still goofy because the second I delete that door on the far left, the middle wall changes ownership to the leftmost room and the shop stops working again. I hope they make your fix.
|
# ? Jul 11, 2015 13:57 |
|
I haven't played in like, 6 months and I'm wondering if you can have more than 1 inmate in a single regular cell. I'm thinking of trying a bit of a more 'realistic' style when I get back to playing and I wanna do cellmates.
|
# ? Jul 18, 2015 23:26 |
|
ShootaBoy posted:I haven't played in like, 6 months and I'm wondering if you can have more than 1 inmate in a single regular cell. I'm thinking of trying a bit of a more 'realistic' style when I get back to playing and I wanna do cellmates. Nope.
|
# ? Jul 18, 2015 23:54 |
|
Well poo poo.
|
# ? Jul 19, 2015 01:43 |
|
You could do cells connected by regular doors
|
# ? Jul 19, 2015 10:56 |
|
You can do a holding cell with beds and amenities but obviously people won't be as happy.
|
# ? Jul 19, 2015 10:58 |
|
I might just see if I can figure out how to mod it in if I get the spare time.
|
# ? Jul 19, 2015 18:14 |
|
Time for Alpha 35 https://www.youtube.com/watch?v=n18NBSRegP0 code:
|
# ? Jul 30, 2015 12:29 |
quote:- 0001569: [Gameplay] Build a foundation without lights (Icepick) - resolved.
|
|
# ? Jul 30, 2015 13:44 |
|
Between the new gangs and the accuracy nerf for weapons and tasers, this sounds like a pretty brutal update.
|
# ? Jul 30, 2015 19:01 |
|
I don't think it fundamentally changes the primary concept of sticking all gang members into SuperMax blocks the instant you see them arrive and then basically treating them like animals for their entire stay. It will modify where the Security room is most optimally placed maybe, but if some gang wants to make a play for their cell block then let them - it's not like anyone but them will go there and you basically never need to make changes to a cell block after it's put up. The critical flaw with gangs is that gang members still cannot be rehabbed in any way, so if someone comes in with tats it's basically carte blanche to lock them up and throw away the key. Also worth mentioning: legendary prisoners almost never show up unless you're allowing max-sec in, so it's not like the worst parts of a gang will even show up unless you basically ask for it.
|
# ? Jul 30, 2015 22:14 |
|
Coolguye posted:Also worth mentioning: legendary prisoners almost never show up unless you're allowing max-sec in, so it's not like the worst parts of a gang will even show up unless you basically ask for it. That doesn't seem like a bad thing, though - it makes running min/med/max sec prisons de facto difficulty levels for the game.
|
# ? Jul 30, 2015 22:22 |
|
It's beyond not being bad, it's completely good. It's just important to recognize that these mechanics aren't gonna show up in your first week when you're still trying to grind through the initial grants and you're just barely getting your poo poo together. It's going to show up when you're established and you click the max-sec intake button, most likely. This substantially limits the brutality of the new mechanics.
|
# ? Jul 30, 2015 22:27 |
|
Typically "Legendary" prisoners are ultra-agressive and get in trouble all the time and I put them in SuperMax. Even there, you can put them in permanent lockdown. Now, will "Legendary" gang members not cause as much trouble themselves since they don't get involved in the mess anymore? They didn't address what happens when you change the class of gang leaders. His max wing only had the blue gang, and the medium security had both green and red. Since the leader primarily recruits new members, they can only recruit in their security class. Could you just separate your gangs to one in medium, one in max, and one in supermax? This adds a crazy new layer to this game.
|
# ? Jul 31, 2015 02:14 |
|
ModestMuse posted:Typically "Legendary" prisoners are ultra-agressive and get in trouble all the time and I put them in SuperMax. Even there, you can put them in permanent lockdown. I was thinking you could just put your gang leaders all in supermax and keep it isolated from the rest of your prison similar to PC. It won't fully shut down gangs because there will still always be gang members coming in through intake, but it seems like it would prevent any new recruitment happening.
|
# ? Jul 31, 2015 02:49 |
The Cheshire Cat posted:I was thinking you could just put your gang leaders all in supermax and keep it isolated from the rest of your prison similar to PC. It won't fully shut down gangs because there will still always be gang members coming in through intake, but it seems like it would prevent any new recruitment happening. I thought that gang members get upset if they are separated from The Boss or The Boss gets locked up or punished somehow?
|
|
# ? Jul 31, 2015 05:57 |
|
Clearly, locking two rival gangs in a common room should lead to them eventually finding peace.
|
# ? Jul 31, 2015 06:06 |
|
DreamShipWrecked posted:I thought that gang members get upset if they are separated from The Boss or The Boss gets locked up or punished somehow? I really like all the ways Chris designed stuff to stop people from gaming the system in interesting and wonderful ways. It'll be great to hear about trip reports.
|
# ? Jul 31, 2015 07:43 |
I wonder how well it'll work to put gang members, especially lieutenants, in maxsec, and have those on lockup most of the day. Would that prevent them from organizing plays and hiring more members? Not using punishments, just regular old lockup regime.
|
|
# ? Jul 31, 2015 09:03 |
|
I still hope they make it so that you can become a corrupt bastard with those gangs. Or hell, another level of confidential informant that starts cracking heads of other prisoners if he's in a riot. nielsm posted:I wonder how well it'll work to put gang members, especially lieutenants, in maxsec, and have those on lockup most of the day. Would that prevent them from organizing plays and hiring more members? Not using punishments, just regular old lockup regime. I've been thinking of making these like, gang cities to the side of the main prison where all gang members of a certain gang goes in.
|
# ? Jul 31, 2015 10:58 |
|
I'm just going to try a normal prison at first, with mainly med sec with a few max, to see what sort of hierarchy we get going and how many areas they take over, etc. Might just let the gangs rule the prison aside from specific areas, why the hell not.
|
# ? Jul 31, 2015 11:41 |
dogstile posted:I'm just going to try a normal prison at first, with mainly med sec with a few max, to see what sort of hierarchy we get going and how many areas they take over, etc. Might just let the gangs rule the prison aside from specific areas, why the hell not. It may grind it to a standstill, though. Yeah, who gives a drat if they take the store or workshop, but the canteen, showers, all of that vital infrastructure could fall too
|
|
# ? Jul 31, 2015 14:40 |
|
I was hoping that they'd address the death row gang members bug. For the big update next month, I'd love to see them implement consequences for prisoner actions, eg. a prisoner who riots and murders could find himself on death row.
|
# ? Jul 31, 2015 17:26 |
|
Are guards with personalities, hiring limits and possibly unions preventing mass firing or something gonna be a thing? It'd be cool to have a guard that other guards hate but you can't fire right now and he gets into trouble all the time.
|
# ? Jul 31, 2015 18:30 |
|
Make one gang min-sec, one med-sec and one max-sec. Enjoy your violence free prison (?) Kinda makes me wish you had arbitrary "security" ratings. Give em Green clothes... or go Arpaio style and make em wear Pink. Or spread out the gang members. 33% in min sec, 33% in med sec, 33% in max. That way they won't have enough soldiers to take over any one yard. DeepQantas fucked around with this message at 19:19 on Jul 31, 2015 |
# ? Jul 31, 2015 19:14 |
|
DeepQantas posted:Make one gang min-sec, one med-sec and one max-sec. Enjoy your violence free prison (?) "Yo don't gently caress with us, we're the tax evasion gang."
|
# ? Jul 31, 2015 19:18 |
|
|
# ? May 28, 2024 15:02 |
|
Takanago posted:"Yo don't gently caress with us, we're the tax evasion gang." http://www.theonion.com/blogpost/accountz-reeceevin-aint-for-no-candy-rear end-temps-16431
|
# ? Jul 31, 2015 20:46 |