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Rising Thunder is a Free to Play Giant Robot Fighting Game made by Radiant Entertainment. The game is currently in Alpha, you can sign up by clicking here. Here is a good systems primer for how to play: https://docs.google.com/document/d/1IhWcJsBZcrZM71CLpb8WMrbaP4cyXqlBgrd2MKhNOS4/preview?sle=true The project was led by Seth Killian, who Fighting Game fans may know from his work on SF4 and his presence as a commentator at the Evo tournament series. Tom and Tony Cannon also helped with the game; they are co-founders of Evo and Tony Cannon is the developer of the GGPO Online middleware. The primary design goal of the game is to make Fighting Games accessible to people new to the genre. There are no fireball/dragon punch/spinning piledriver/etc inputs. All special moves are tied to a single button press, as are supers. Special moves have cooldown timers, similar to skills in a MOBA/ARTS game. The game is online only, and currently the Alpha only has Ranked Match mode. Rising Thunder uses the latest version of GGPO. GGPO is a piece of software that implements online using rollbacks (or a combination of rollbacks and delay) rather than delaying inputs to wait for latency. Long story short, fighting games with GGPO tend to have a much smoother online experience than games with delay-based netcode. Jmcrofts fucked around with this message at 22:11 on Jul 31, 2015 |
# ? Jul 31, 2015 21:34 |
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# ? Jun 5, 2024 03:40 |
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Characters! Chel is this game's Shoto, meaning she plays similar to Ryu or Ken from Street Fighter. She has a very strong fireball and invincible uppercut, as well as good combo potential. Great beginner character. Edge is a ninja-like character, with good combos and fast movement. He has a run move that allows him to bypass fireballs, and a strong invincible move. Overall very versatile and well-rounded. Dauntless is a boxer, very similar to Dudley from Street Fighter. She has very good high/low mixups and the ability to cancel special moves into each other to apply pressure. Her damage is below average, however. Talos is a grappler, similar to Zangief. He has a command throw special, and a throw super. He also has an armored step kick that is very good for getting out of pressure. He also has a vacuum move, similar to Iron Tager's magnetism. Crow is a fast moving setups character. He can throw discs out on the screen very rapidly to lock the opponent down and set up powerful mixups and resets. He can also turn himself completely invisible (only on the opponent's screen). However, he doesn't have any invincible moves, so he can struggle with defense. Vlad is a Russian robot with the ability to fly. He can fly cancel his moves, setting up very difficult-to-block mixups and resets. He also has a strong fireball that can be done in the air. He relies on offensive momentum since he has fairly weak defensive and anti-air options. Also he is piloted by a dog. Jmcrofts fucked around with this message at 22:09 on Jul 31, 2015 |
# ? Jul 31, 2015 21:34 |
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Link this somewhere in OP some alpha guy posted it to Reddit day one of alpha. https://docs.google.com/document/d/1IhWcJsBZcrZM71CLpb8WMrbaP4cyXqlBgrd2MKhNOS4/preview?sle=true
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# ? Jul 31, 2015 21:44 |
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BO3 ranked matches and Dauntless not having inexplicable robot breasts is very good.
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# ? Jul 31, 2015 22:26 |
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https://www.youtube.com/watch?v=w0WetHkYVtw
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# ? Jul 31, 2015 22:38 |
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https://www.reddit.com/r/risingthunder/comments/3f8fgk/biggest_and_longest_salty_rage_ever_seen_on/ctmd9ms that being said, id like to welcome Moba players to the world of fighting games!
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# ? Jul 31, 2015 22:41 |
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Needs to be in da OP. I signed up for the alpha last night, got in today, played a handful of matches. Game is fun. Just have your own music playing or something because that one song gets old really quick. Also I imagine it'll run well on plenty of hardware. My setup is getting kinda old -- i5 2500K @ 4.3GHz, GTX 760, 8GB RAM -- and I was getting 60 FPS in training mode and 40-50 FPS in matches with everything maxed. Turning AA and shadows down to "High" (from "Very High") netted a solid 60 FPS at all times.
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# ? Jul 31, 2015 22:43 |
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TZEO6-DU5RA-VUNI8-3SIZD-4PK7B 1D2EP-5G84S-DLYSG-M670J-7V3BB I can't imagine there's anybody left who wants to get in but hasn't received an invite but there's some codes. The game is surprisingly fun but the walk/run speeds are getting to me. If they ramped them up it would make the neutral game a lot more fun.
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# ? Jul 31, 2015 22:56 |
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rocket USA posted:TZEO6-DU5RA-VUNI8-3SIZD-4PK7B Took the first one, thanks. Wasn't interested in the game when I first saw it but then I saw the character with anti air grabs.
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# ? Jul 31, 2015 23:07 |
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Here's the guys' twitter posts, don't look if you want to keep his identity secret to yourself: http://i.imgur.com/DFpPvTh.png
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# ? Jul 31, 2015 23:11 |
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Yo I have no interest in this game but the wonderful rage it has generated in its short life means its existence is entirely justified god bless
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# ? Jul 31, 2015 23:15 |
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rocket USA posted:TZEO6-DU5RA-VUNI8-3SIZD-4PK7B Took the second one, I'm excited to play even though I'm pretty mediocre at fighting games.
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# ? Jul 31, 2015 23:20 |
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I got a couple of keys as well, if anyone wants to try this game: WR1ST-87F61-PMX88-DW7BH-RMZT6 NFD3Q-JBJFP-F33CX-R10ZN-Q8632
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# ? Jul 31, 2015 23:21 |
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My laptop is poo poo but I was able to get into training and goof around for a bit. My initial impression is that it is expectedly unsatisfying to do a cool combo and then realize that almost all of it was just a single button press. Smash avoids that by being based on frenetic and difficult platform movement, but in a game with standard fighting game movement I see everything being that simple ultimately hurting its longevity.
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# ? Jul 31, 2015 23:22 |
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I got codes too: 9NMDD-TITRA-8B7T4-O3R12-GIZX4 AO8QP-MRZEB-R0Q61-9CJYL-DSZXV
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# ? Jul 31, 2015 23:23 |
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Shadow Ninja 64 posted:My laptop is poo poo but I was able to get into training and goof around for a bit. My initial impression is that it is expectedly unsatisfying to do a cool combo and then realize that almost all of it was just a single button press. Smash avoids that by being based on frenetic and difficult platform movement, but in a game with standard fighting game movement I see everything being that simple ultimately hurting its longevity. The Kinetic Advance (roman cancel/FADC-like) stuff is very fun in combos, you should mess around with that.
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# ? Jul 31, 2015 23:24 |
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Jmcrofts posted:The Kinetic Advance (roman cancel/FADC-like) stuff is very fun in combos, you should mess around with that. Worth noting: You don't get much scaling back from kinetic cancelling, although you do get another juggle point - a good use KAs is to turn a hit which won't result in much damage into a good hit - KA early to get into position for an ideal combo. For supers, right now the ideal starter is ~2 heavy hits, then super, then whatever finisher you can get on the end.
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# ? Jul 31, 2015 23:29 |
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Jmcrofts posted:The Kinetic Advance (roman cancel/FADC-like) stuff is very fun in combos, you should mess around with that. I did. That was the exception to the "mostly single button presses" thing. However, that then leads into another issue the game has, which is that the scaling is ridiculous.
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# ? Jul 31, 2015 23:33 |
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4PZ59-S4IEF-FY792-C8YMB-5C6H9
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# ? Jul 31, 2015 23:36 |
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Shadow Ninja 64 posted:I did. That was the exception to the "mostly single button presses" thing. However, that then leads into another issue the game has, which is that the scaling is ridiculous. i think its like pretty close to sf4's rules: it just subtracts 10% per move i think?
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# ? Jul 31, 2015 23:36 |
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Nativity In Black posted:4PZ59-S4IEF-FY792-C8YMB-5C6H9 Claimed. Thank you!
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# ? Jul 31, 2015 23:38 |
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Here's spooky playing right now: http://www.twitch.tv/teamsp00ky
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# ? Jul 31, 2015 23:41 |
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LOU BEGAS MUSTACHE posted:i think its like pretty close to sf4's rules: it just subtracts 10% per move i think? SF4 goes 100-100-80-70-60.... etc. This game does 100-80-60-40.... I believe. This isn't a game about long combos though, most of the time Kinetic Advance is better for a reset, or for maximizing a confirm.
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# ? Jul 31, 2015 23:42 |
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one of the cannon bros said they found the bug causing the disconnect issue and it will be patched next week seems that every time I win I get DCed
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# ? Jul 31, 2015 23:48 |
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Yeah I cant connect to poo poo. Game says its a firewall issue but I disabled the whole thing and tat didn't change anything. Despite never connecting to a match my record says I'm 3-2 and ranked me up for it. Anyone else experiencing this?
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# ? Aug 1, 2015 00:03 |
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Good mechanics guide someone did too: https://www.youtube.com/watch?v=C3sqq-DipIA
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# ? Aug 1, 2015 00:05 |
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The game only displays this for me. It's completely unresponsive. I don't know what the problem is.
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# ? Aug 1, 2015 00:06 |
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This game is really fun and the fact that scrubs get super angry over their precious execution barriers being gone now makes it even better.
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# ? Aug 1, 2015 00:07 |
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The Gorp posted:Yeah I cant connect to poo poo. Issue I was talking about is between matches in a set. Ranked is always best of 3. In the last 10 tries I've had one set go to completion.
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# ? Aug 1, 2015 00:09 |
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Genetic Toaster posted:This game is really fun and the fact that scrubs get super angry over their precious execution barriers being gone now makes it even better. can you explain to me what this means in laymans terms? i'm not really in to the whole "fighting game" thing.
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# ? Aug 1, 2015 00:12 |
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I tried this game and I didn't find it very compelling. It was probably because normals don't cancel into each other, they link like it's 1970. Plus the whole "you have three one-button specials and that's it" too.
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# ? Aug 1, 2015 00:13 |
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Zand posted:can you explain to me what this means in laymans terms? i'm not really in to the whole "fighting game" thing. In other fighting games, special moves and certain combos require a certain amount of dexterity and timing to pull off (you need to do a variety of motions with the joystick to do certain special moves, such as quarter circles, half circles and full circles, and even stranger ones like triangle charge motions, as well as timing them perfectly so they execute within a combo). The best players would be ones with superior hand dexterity who are able to pull off complex motions and button timings consistently with minimal error. Here special moves are all just one button, removing a supposed "execution barrier" separating strong players from the best players. Cabbagepots fucked around with this message at 00:22 on Aug 1, 2015 |
# ? Aug 1, 2015 00:17 |
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I'm not super into this game right now, but I'd love to see where it is in six months. Dauntless is cool. Please someone take these codes. HUZ5J-GI1ZC-09JYX-42EP4-TR9GR 3U8V6-DYZRM-GF3OM-EHL7S-Q4LHH
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# ? Aug 1, 2015 00:18 |
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Hello, I am here to throw more codes into the pile. 0PBYC-7YDPU-FUPWH-HB4MN-JRW0D AK3O2-MYBDO-WXOIL-ODR2O-TIW5U
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# ? Aug 1, 2015 00:19 |
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Here's some codes as well PB7Y2-9LGZD-HANAG-OU4L3-QMAEN BFXUT-8DGY6-PM6PY-YDSZW-JZ4AH
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# ? Aug 1, 2015 00:20 |
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Seriously tho why did they put links into a super simple accessible fighter
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# ? Aug 1, 2015 00:22 |
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this game's one button special system is fine but there's advantages to the inputs from other games too. peace.
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# ? Aug 1, 2015 00:23 |
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Shukaro posted:Seriously tho why did they put links into a super simple accessible fighter Links are seriously baby easy in this game, this isn't SF4. Also all fighting games have links.
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# ? Aug 1, 2015 00:26 |
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Endorph posted:this game's one button special system is fine but there's advantages to the inputs from other games too. peace. What do you feel are some of the advantages of having inputs?
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# ? Aug 1, 2015 00:26 |
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# ? Jun 5, 2024 03:40 |
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This game makes SF 4 seem like Marvel in terms of game speed
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# ? Aug 1, 2015 00:26 |