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Stop the spread of the plague. Destroy the people of Strathholme. It is the only way.
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# ? Jul 25, 2015 19:59 |
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# ? May 23, 2024 10:07 |
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Ofaloaf posted:oh god i hosed up i hosed up
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# ? Jul 25, 2015 20:11 |
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Ofaloaf posted:oh god i hosed up i hosed up It sounds like you've got drinking water contamination, so unless you fix that you're going to have an endless cascade of corpses.
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# ? Jul 25, 2015 20:11 |
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It's up to 1900 sick with a healing capacity of 2600, as opposed to the 1600 and 2100 when I first posted. Demolition isn't stopping it. If I shutter all my firehouses, will fire cleanse the city?
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# ? Jul 25, 2015 20:11 |
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Ofaloaf posted:Demolition isn't stopping it. If I shutter all my firehouses, will fire cleanse the city? ToastyPotato posted:Stop the spread of the plague. Destroy the people of Strathholme. It is the only way.
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# ? Jul 25, 2015 20:16 |
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Fish Fry Andy posted:It sounds like you've got drinking water contamination, so unless you fix that you're going to have an endless cascade of corpses. Oh son of a bitch! Development upriver narrowed the riverbed just enough, when new buildings auto-leveled out their zoned areas, to cause a flood downriver, causing the polluted river to spill over into an area where there was a water tower.
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# ? Jul 25, 2015 20:17 |
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Does anyone else find Water Towers as a water source a bit odd? That's not what they do.
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# ? Jul 25, 2015 21:06 |
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They should make water towers service a large area around them. Maybe with some overlapping towers needed when you have big buildings that use lots of water. And then you only build water pipes from pumps to water tower to outflow... not a boring zero gameplay grid all over the map.
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# ? Jul 25, 2015 21:27 |
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Gort posted:Does anyone else find Water Towers as a water source a bit odd? That's not what they do. Next you are going to tell me that windmills are not actually producing wind.
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# ? Jul 25, 2015 22:33 |
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Do any of y'all know of a high capacity cargo train terminal mod? I've got an oil field feeding into a cargo terminal, and the trains are getting awfully backed up waiting. The one line feeding into the terminal is nowhere near enough.
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# ? Jul 25, 2015 23:03 |
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Why not just build a second line?
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# ? Jul 25, 2015 23:49 |
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Is there a reason why there's always a crazy big mass death at around 40,000 that brings me back down to 30? I've never been able to figure out how to get out of it or keep it evened out. Is it just the proportional number of old people in my community dying off?
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# ? Jul 27, 2015 09:15 |
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Gort posted:Does anyone else find Water Towers as a water source a bit odd? That's not what they do. We don't have these at all in my country. What DO they do?
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# ? Jul 27, 2015 09:46 |
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I think what happens is that your city gets to about 40K about six years after the city becomes profitable and enters the growth phase. So at some point in the growth phase you build out 10,000 cims worth of city over say, three months, and then six years later they all die at the same time which causes the crash. There is, of course, a mod to fix this, that randomly kills cims before they turn 6, to even out population age and rate of death.
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# ? Jul 27, 2015 09:50 |
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Ineptitude posted:We don't have these at all in my country. What DO they do? They are for water pressure in places where the water source is not high up. In Norway for example, all the sources are lakes higher up in the terrain, giving enough pressure without towers. In Denmark however, they get the water from below the ground, and to save money on giant pumps to give pressure for a big area, they pump it high up into a tower and let gravity do it for them. Water towers are also usually(always?) the highest thing in the city/area. Fairly sure that's how it works, please correct me if I'm wrong.
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# ? Jul 27, 2015 10:14 |
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They're also used as local water resivoirs, in Texas water is pumped from giant artificial lakes to cities who then warehouse the water in giant water towers above ground to make sure water is available during peak demand locally. All the major population centers in east and central Texas are linked together and pump water where it's needed from the various man made lakes throughout the state, but you still need that local surge capacity in the form of water towers. In very rural areas water is pumped directly out of the ground and in to the city water tower for the local water system. I think in hillier areas they just put water tanks above ground and on top or near the top of hills.
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# ? Jul 27, 2015 10:39 |
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Really, the skylines buildings should've been called bores.
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# ? Jul 27, 2015 10:58 |
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Dunno-Lars posted:They are for water pressure in places where the water source is not high up. In Norway for example, all the sources are lakes higher up in the terrain, giving enough pressure without towers. In Denmark however, they get the water from below the ground, and to save money on giant pumps to give pressure for a big area, they pump it high up into a tower and let gravity do it for them. Water towers are also usually(always?) the highest thing in the city/area.
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# ? Jul 27, 2015 12:51 |
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DoubleNegative posted:Do any of y'all know of a high capacity cargo train terminal mod? I've got an oil field feeding into a cargo terminal, and the trains are getting awfully backed up waiting. The one line feeding into the terminal is nowhere near enough. You don't build a needle eye? Don't emulate my other terrible traffic decisions at least but do try that; I've never had problems with backed up trains I really need to just loving turn it into a civilian terminal and export all my industry out east.
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# ? Jul 27, 2015 15:33 |
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I'll be getting a Core i5-4460 @3.2 GHz. Would that be sufficient for running this game, since it's a pretty CPU intensive game?
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# ? Jul 27, 2015 15:49 |
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DrSunshine posted:I'll be getting a Core i5-4460 @3.2 GHz. Would that be sufficient for running this game, since it's a pretty CPU intensive game? Earlier someone posted like a 16-core beast that was still getting thrashed by Cities *by an especially large city*; as far as I can tell there is basically no upper limit on processors re: this game if you want to build something really huge.
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# ? Jul 27, 2015 15:54 |
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DrSunshine posted:I'll be getting a Core i5-4460 @3.2 GHz. Would that be sufficient for running this game, since it's a pretty CPU intensive game? There are gains to be made with an i7 for larger cities and/or traffic algorithm mods, but that doesn't really divorce it from the idea that home PC i7s are for crazy people with very specific and weird use cases.
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# ? Jul 27, 2015 17:42 |
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Cool! That's all I needed to know, thanks! I just enjoy these spergy simulation-type games with thousands of different independent actors, so I just wanted to make sure my computer wouldn't chug under reasonable conditions. Thank you all!
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# ? Jul 27, 2015 21:13 |
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If you like simulation games and you don't upgrade very often you should give serious thought to the i7, modern simulation games lean heavily on multithreading and more cores will always give you more performance in properly designed multithreaded applications. Less useful for standard AAA games though as they're mostly optimized for 4 cores. Also if you can wait like, 60 days, Skylake will be out and you should buy that instead of haswell/Broadwell.
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# ? Jul 27, 2015 21:19 |
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So I played this a bit when it came out and haven't touched it since, are there any particularly cool mods/modpacks that are worth using or good for improving usability?
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# ? Jul 30, 2015 08:32 |
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Tons of mods in the OP.
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# ? Jul 30, 2015 16:36 |
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DrSunshine posted:Cool! That's all I needed to know, thanks! I just enjoy these spergy simulation-type games with thousands of different independent actors, so I just wanted to make sure my computer wouldn't chug under reasonable conditions. Thank you all! I've gotten up to 600k with this: I just bought new computer parts so I can game in this decade.
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# ? Jul 30, 2015 19:19 |
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I've been mucking around a bit with compound curves and some basic road geometry math to try and get more realistic interchanges in C:S. God drat do you need a lot of space for even relatively simple interchanges The top-left one's loop has got a design speed of around 50kmh, so the tightest curve's radius = 24 cells = 192m in-game. On top of that, basically every non-loop connector needs to be smooth, smoother, smoothest; which leads to those 90° turns in the bottom-right interchange being made up of three 18:12/12:12/12:18 turns @ 30°. Designed for 90-100kmh. I'm probably going to stop with this poo poo right here because anything more than a T interchange or god forbid non-symmetrical layouts are going to be wayyy too much work.
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# ? Jul 31, 2015 00:50 |
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Lorini posted:Tons of mods in the OP. That hasn't been updated since May though, haven't there been updates and poo poo since that might break them/replicate their functionality?
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# ? Jul 31, 2015 01:26 |
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BBJoey posted:That hasn't been updated since May though, haven't there been updates and poo poo since that might break them/replicate their functionality? I haven't checked them all, but the main ones like Traffic++ should still work. Look at the list and then tell us what you think you might think you'd want to try, and then we can tell you if it's still updated or you can check the update on the mod and the patch list on Steam. There are over 40,000 mods for Citylines, so trying to evaluate all of them is not going to happen.
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# ? Jul 31, 2015 01:28 |
You can go to the workshop pages of the relevant mods and check to see if they are up to date or not.
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# ? Jul 31, 2015 01:29 |
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BBJoey posted:That hasn't been updated since May though, haven't there been updates and poo poo since that might break them/replicate their functionality? Modding for this game seems to have slowed down quite a bit.
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# ? Jul 31, 2015 02:53 |
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Mandalay posted:Modding for this game seems to have slowed down quite a bit. I played a ton at release and then decided I'd wait a year or two until there's some mega-modpack that bundles all the good stuff together. Holding out hope that something like that happens.
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# ? Jul 31, 2015 16:45 |
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sincx posted:I swear I have the exact same configuration in one of my maps. Go go turbine interchanges. Turbines are probably my favorite ThePutty posted:so i'm really poo poo at road design You gotta use more arterial road design. Little roads feed onto bigger roads which feed onto your major avenues. The major avenues should ideally have as few connections as is reasonable to keep traffic flowing (not a hard and fast rule though feel free to connect a small road to a major avenue once in a while as necessary). Pick two spots at random in your city and think about how easy or how much of a pain in the rear end it would be to drive that in real life. If I was in Prospect Heights trying to get to Orchard Heights I'd be cursing up a storm by the end of it and I'd definitely need a GPS.
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# ? Jul 31, 2015 17:08 |
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So, I want to put really huge trees in my cities. Like, Fantasy style "world tree" huge. Does anyone have any advice other than just boosting the scale on existing tree mods? They look ok, but the LOD distance makes them go blurry unless you're really close up. I just want some skyscraper trees!
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# ? Jul 31, 2015 22:19 |
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I wish there were more small parks in the workshop. I don't care if scale is weird, it just sucks having parks take a huge part of land.
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# ? Jul 31, 2015 22:34 |
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Avocados posted:I wish there were more small parks in the workshop. I don't care if scale is weird, it just sucks having parks take a huge part of land. http://steamcommunity.com/sharedfiles/filedetails/?id=475817334 ?
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# ? Aug 1, 2015 00:06 |
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havent played this in a while. Have they fixed it so your commuters actually use all the lanes you build for them or are you still encouraged to build with the idea that they'll never ever pass each other in mind?
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# ? Aug 1, 2015 01:31 |
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They do not, no. Also, commuters will always take the shortest path to wherever they're going regardless of traffic, making traffic congestion almost completely unavoidable still.
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# ? Aug 1, 2015 01:39 |
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# ? May 23, 2024 10:07 |
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Almost completely unavoidable if you're a scrub Passing is inefficient anyway if all cars are going max speed. Just keep trucks off of major thoroughfares.
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# ? Aug 1, 2015 01:42 |